From 981867454983f2c2ac70ed0456165ec1df7ba790 Mon Sep 17 00:00:00 2001 From: David Rowe Date: Sat, 3 Feb 2018 15:06:47 +1300 Subject: [PATCH] Fix scaling of avatar submeshes attached to joints --- libraries/animation/src/Rig.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/libraries/animation/src/Rig.cpp b/libraries/animation/src/Rig.cpp index 309bb59cff..29e220add4 100644 --- a/libraries/animation/src/Rig.cpp +++ b/libraries/animation/src/Rig.cpp @@ -1766,7 +1766,6 @@ void Rig::copyJointsFromJointData(const QVector& jointDataVec) { const AnimPoseVec& relativeDefaultPoses = _animSkeleton->getRelativeDefaultPoses(); for (int i = 0; i < numJoints; i++) { const JointData& data = jointDataVec.at(i); - _internalPoseSet._relativePoses[i].scale() = Vectors::ONE; _internalPoseSet._relativePoses[i].rot() = rotations[i]; if (data.translationIsDefaultPose) { _internalPoseSet._relativePoses[i].trans() = relativeDefaultPoses[i].trans();