From 7f7cba8a1b6e2f96c48c53b9efb02c584bfa9613 Mon Sep 17 00:00:00 2001 From: David Rowe Date: Tue, 3 Feb 2015 10:54:16 -0800 Subject: [PATCH] Fix orientation of rectangle3d overlays to match other 3D overlays --- interface/src/ui/overlays/Rectangle3DOverlay.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/src/ui/overlays/Rectangle3DOverlay.cpp b/interface/src/ui/overlays/Rectangle3DOverlay.cpp index 82a5383036..1fa5d1ce1c 100644 --- a/interface/src/ui/overlays/Rectangle3DOverlay.cpp +++ b/interface/src/ui/overlays/Rectangle3DOverlay.cpp @@ -70,8 +70,8 @@ void Rectangle3DOverlay::render(RenderArgs* args) { // for our overlay, is solid means we draw a solid "filled" rectangle otherwise we just draw a border line... if (getIsSolid()) { - glm::vec3 topLeft(-halfDimensions.x, 0.0f, -halfDimensions.y); - glm::vec3 bottomRight(halfDimensions.x, 0.0f, halfDimensions.y); + glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f); + glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f); DependencyManager::get()->renderQuad(topLeft, bottomRight, rectangleColor); } else { if (getIsDashedLine()) {