diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 979995360e..5b6e53be53 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -706,9 +706,6 @@ Transform Avatar::calculateDisplayNameTransform(const ViewFrustum& frustum, floa // Compute pixel alignment offset float clipToPix = 0.5f * windowSizeY / p1.w; // Got from clip to pixel coordinates glm::vec4 screenPos = clipToPix * p1; // in pixels coords -// WTF? -#undef round - glm::vec4 screenOffset = (glm::round(screenPos) - screenPos) / clipToPix; // in clip coords glm::vec3 worldOffset = glm::vec3(screenOffset.x, screenOffset.y, 0.0f) / (float)pixelHeight;