Making the forward model normal lighted

This commit is contained in:
Sam Gateau 2018-01-11 19:56:08 -08:00
parent 8294322993
commit 8142b207af

View file

@ -71,6 +71,8 @@ void main(void) {
vec3 fragPosition = _position.xyz;
TransformCamera cam = getTransformCamera();
vec4 color = vec4(evalSkyboxGlobalColor(
cam._viewInverse,
1.0,