From 42c6498fe45b05ea7ea314d546a593a1b0fa1161 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Wed, 22 Jan 2014 11:11:38 -0800 Subject: [PATCH] add debugging for mesh and skeleton changes for other Avatars --- interface/src/avatar/Profile.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/interface/src/avatar/Profile.cpp b/interface/src/avatar/Profile.cpp index 09baac13a9..89ce750d68 100644 --- a/interface/src/avatar/Profile.cpp +++ b/interface/src/avatar/Profile.cpp @@ -162,6 +162,9 @@ void Profile::processDataServerResponse(const QString& userString, const QString Avatar* avatar = (Avatar *) node->getLinkedData(); if (avatar->getUUID() == QUuid(userString)) { + qDebug() << "Changing mesh to" << valueList[i] << "for avatar with UUID" + << uuidStringWithoutCurlyBraces(avatar->getUUID()); + QMetaObject::invokeMethod(&avatar->getHead().getFaceModel(), "setURL", Q_ARG(QUrl, QUrl(valueList[i]))); } @@ -179,6 +182,9 @@ void Profile::processDataServerResponse(const QString& userString, const QString Avatar* avatar = (Avatar *) node->getLinkedData(); if (avatar->getUUID() == QUuid(userString)) { + qDebug() << "Changing skeleton to" << valueList[i] << "for avatar with UUID" + << uuidStringWithoutCurlyBraces(avatar->getUUID()); + QMetaObject::invokeMethod(&avatar->getSkeletonModel(), "setURL", Q_ARG(QUrl, QUrl(valueList[i]))); }