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Merge pull request #4856 from birarda/master
fix for audio-mixer ignore of deleteLater
This commit is contained in:
commit
8102e534dd
6 changed files with 229 additions and 224 deletions
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@ -49,12 +49,12 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
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LogUtils::init();
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QSettings::setDefaultFormat(QSettings::IniFormat);
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// create a NodeList as an unassigned client
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DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
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auto addressManager = DependencyManager::set<AddressManager>();
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auto nodeList = DependencyManager::set<NodeList>(NodeType::Unassigned); // Order is important
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auto animationCache = DependencyManager::set<AnimationCache>();
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auto avatarHashMap = DependencyManager::set<AvatarHashMap>();
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auto entityScriptingInterface = DependencyManager::set<EntityScriptingInterface>();
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@ -76,18 +76,18 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
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qDebug() << "The destination wallet UUID for credits is" << uuidStringWithoutCurlyBraces(walletUUID);
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_requestAssignment.setWalletUUID(walletUUID);
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}
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// check for an overriden assignment server hostname
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if (assignmentServerHostname != "") {
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// change the hostname for our assignment server
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_assignmentServerHostname = assignmentServerHostname;
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}
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_assignmentServerSocket = HifiSockAddr(_assignmentServerHostname, assignmentServerPort, true);
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nodeList->setAssignmentServerSocket(_assignmentServerSocket);
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qDebug() << "Assignment server socket is" << _assignmentServerSocket;
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// call a timer function every ASSIGNMENT_REQUEST_INTERVAL_MSECS to ask for assignment, if required
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qDebug() << "Waiting for assignment -" << _requestAssignment;
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@ -104,35 +104,35 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
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// connections to AccountManager for authentication
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connect(&AccountManager::getInstance(), &AccountManager::authRequired,
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this, &AssignmentClient::handleAuthenticationRequest);
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// Create Singleton objects on main thread
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NetworkAccessManager::getInstance();
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// did we get an assignment-client monitor port?
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if (assignmentMonitorPort > 0) {
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_assignmentClientMonitorSocket = HifiSockAddr(DEFAULT_ASSIGNMENT_CLIENT_MONITOR_HOSTNAME, assignmentMonitorPort);
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qDebug() << "Assignment-client monitor socket is" << _assignmentClientMonitorSocket;
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// Hook up a timer to send this child's status to the Monitor once per second
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setUpStatsToMonitor();
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}
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}
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}
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void AssignmentClient::stopAssignmentClient() {
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qDebug() << "Forced stop of assignment-client.";
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_requestTimer.stop();
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_statsTimerACM.stop();
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if (_currentAssignment) {
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// grab the thread for the current assignment
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QThread* currentAssignmentThread = _currentAssignment->thread();
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// ask the current assignment to stop
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QMetaObject::invokeMethod(_currentAssignment, "stop", Qt::BlockingQueuedConnection);
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// ask the current assignment to delete itself on its thread
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_currentAssignment->deleteLater();
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@ -148,9 +148,9 @@ void AssignmentClient::stopAssignmentClient() {
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void AssignmentClient::aboutToQuit() {
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stopAssignmentClient();
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// clear the log handler so that Qt doesn't call the destructor on LogHandler
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qInstallMessageHandler(0);
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qInstallMessageHandler(0);
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}
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@ -175,9 +175,9 @@ void AssignmentClient::sendStatsPacketToACM() {
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void AssignmentClient::sendAssignmentRequest() {
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if (!_currentAssignment) {
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auto nodeList = DependencyManager::get<NodeList>();
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if (_assignmentServerHostname == "localhost") {
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// we want to check again for the local domain-server port in case the DS has restarted
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quint16 localAssignmentServerPort;
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@ -186,13 +186,13 @@ void AssignmentClient::sendAssignmentRequest() {
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if (localAssignmentServerPort != _assignmentServerSocket.getPort()) {
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qDebug() << "Port for local assignment server read from shared memory is"
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<< localAssignmentServerPort;
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_assignmentServerSocket.setPort(localAssignmentServerPort);
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nodeList->setAssignmentServerSocket(_assignmentServerSocket);
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}
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}
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}
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nodeList->sendAssignment(_requestAssignment);
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}
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}
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@ -232,13 +232,15 @@ void AssignmentClient::readPendingDatagrams() {
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connect(workerThread, &QThread::started, _currentAssignment.data(), &ThreadedAssignment::run);
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// once the ThreadedAssignment says it is finished - we ask it to deleteLater
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// Once the ThreadedAssignment says it is finished - we ask it to deleteLater
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// This is a queued connection so that it is put into the event loop to be processed by the worker
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// thread when it is ready.
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connect(_currentAssignment.data(), &ThreadedAssignment::finished, _currentAssignment.data(),
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&ThreadedAssignment::deleteLater);
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&ThreadedAssignment::deleteLater, Qt::QueuedConnection);
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// once it is deleted, we quit the worker thread
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connect(_currentAssignment.data(), &ThreadedAssignment::destroyed, workerThread, &QThread::quit);
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// have the worker thread remove itself once it is done
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connect(workerThread, &QThread::finished, workerThread, &QThread::deleteLater);
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@ -264,7 +266,7 @@ void AssignmentClient::readPendingDatagrams() {
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if (senderSockAddr.getAddress() == QHostAddress::LocalHost ||
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senderSockAddr.getAddress() == QHostAddress::LocalHostIPv6) {
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qDebug() << "AssignmentClientMonitor at" << senderSockAddr << "requested stop via PacketTypeStopNode.";
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QCoreApplication::quit();
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} else {
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qDebug() << "Got a stop packet from other than localhost.";
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@ -306,7 +308,7 @@ void AssignmentClient::assignmentCompleted() {
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// we expect that to be here the previous assignment has completely cleaned up
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assert(_currentAssignment.isNull());
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// reset our current assignment pointer to NULL now that it has been deleted
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// reset our current assignment pointer to NULL now that it has been deleted
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_currentAssignment = NULL;
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// reset the logging target to the the CHILD_TARGET_NAME
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@ -317,7 +319,7 @@ void AssignmentClient::assignmentCompleted() {
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auto nodeList = DependencyManager::get<NodeList>();
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// have us handle incoming NodeList datagrams again, and make sure our ThreadedAssignment isn't handling them
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connect(&nodeList->getNodeSocket(), &QUdpSocket::readyRead, this, &AssignmentClient::readPendingDatagrams);
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connect(&nodeList->getNodeSocket(), &QUdpSocket::readyRead, this, &AssignmentClient::readPendingDatagrams);
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// reset our NodeList by switching back to unassigned and clearing the list
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nodeList->setOwnerType(NodeType::Unassigned);
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@ -24,7 +24,7 @@ class AssignmentClient : public QObject {
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public:
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AssignmentClient(Assignment::Type requestAssignmentType, QString assignmentPool,
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QUuid walletUUID, QString assignmentServerHostname, quint16 assignmentServerPort,
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QUuid walletUUID, QString assignmentServerHostname, quint16 assignmentServerPort,
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quint16 assignmentMonitorPort);
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private slots:
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void sendAssignmentRequest();
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@ -109,11 +109,11 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
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// Basically, we'll repeat that last frame until it has a frame to mix. Depending on how many times
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// we've repeated that frame in a row, we'll gradually fade that repeated frame into silence.
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// This improves the perceived quality of the audio slightly.
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bool showDebug = false; // (randFloat() < 0.05f);
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float repeatedFrameFadeFactor = 1.0f;
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if (!streamToAdd->lastPopSucceeded()) {
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if (_streamSettings._repetitionWithFade && !streamToAdd->getLastPopOutput().isNull()) {
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// reptition with fade is enabled, and we do have a valid previous frame to repeat.
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@ -126,73 +126,73 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
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return 0;
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}
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}
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// at this point, we know streamToAdd's last pop output is valid
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// if the frame we're about to mix is silent, bail
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if (streamToAdd->getLastPopOutputLoudness() == 0.0f) {
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return 0;
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}
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float bearingRelativeAngleToSource = 0.0f;
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float attenuationCoefficient = 1.0f;
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int numSamplesDelay = 0;
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float weakChannelAmplitudeRatio = 1.0f;
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// Is the source that I am mixing my own?
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bool sourceIsSelf = (streamToAdd == listeningNodeStream);
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glm::vec3 relativePosition = streamToAdd->getPosition() - listeningNodeStream->getPosition();
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float distanceBetween = glm::length(relativePosition);
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if (distanceBetween < EPSILON) {
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distanceBetween = EPSILON;
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}
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if (streamToAdd->getLastPopOutputTrailingLoudness() / distanceBetween <= _minAudibilityThreshold) {
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// according to mixer performance we have decided this does not get to be mixed in
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// bail out
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return 0;
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}
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++_sumMixes;
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if (streamToAdd->getType() == PositionalAudioStream::Injector) {
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attenuationCoefficient *= reinterpret_cast<InjectedAudioStream*>(streamToAdd)->getAttenuationRatio();
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if (showDebug) {
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qDebug() << "AttenuationRatio: " << reinterpret_cast<InjectedAudioStream*>(streamToAdd)->getAttenuationRatio();
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}
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}
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if (showDebug) {
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qDebug() << "distance: " << distanceBetween;
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}
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glm::quat inverseOrientation = glm::inverse(listeningNodeStream->getOrientation());
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if (!sourceIsSelf && (streamToAdd->getType() == PositionalAudioStream::Microphone)) {
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// source is another avatar, apply fixed off-axis attenuation to make them quieter as they turn away from listener
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glm::vec3 rotatedListenerPosition = glm::inverse(streamToAdd->getOrientation()) * relativePosition;
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float angleOfDelivery = glm::angle(glm::vec3(0.0f, 0.0f, -1.0f),
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glm::normalize(rotatedListenerPosition));
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const float MAX_OFF_AXIS_ATTENUATION = 0.2f;
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const float OFF_AXIS_ATTENUATION_FORMULA_STEP = (1 - MAX_OFF_AXIS_ATTENUATION) / 2.0f;
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (angleOfDelivery / PI_OVER_TWO));
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if (showDebug) {
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qDebug() << "angleOfDelivery" << angleOfDelivery << "offAxisCoefficient: " << offAxisCoefficient;
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}
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// multiply the current attenuation coefficient by the calculated off axis coefficient
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attenuationCoefficient *= offAxisCoefficient;
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}
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float attenuationPerDoublingInDistance = _attenuationPerDoublingInDistance;
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for (int i = 0; i < _zonesSettings.length(); ++i) {
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if (_audioZones[_zonesSettings[i].source].contains(streamToAdd->getPosition()) &&
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@ -201,67 +201,67 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
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break;
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}
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}
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if (distanceBetween >= ATTENUATION_BEGINS_AT_DISTANCE) {
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// calculate the distance coefficient using the distance to this node
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float distanceCoefficient = 1 - (logf(distanceBetween / ATTENUATION_BEGINS_AT_DISTANCE) / logf(2.0f)
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* attenuationPerDoublingInDistance);
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if (distanceCoefficient < 0) {
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distanceCoefficient = 0;
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}
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// multiply the current attenuation coefficient by the distance coefficient
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attenuationCoefficient *= distanceCoefficient;
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if (showDebug) {
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qDebug() << "distanceCoefficient: " << distanceCoefficient;
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}
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}
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if (!sourceIsSelf) {
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// Compute sample delay for the two ears to create phase panning
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glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;
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// project the rotated source position vector onto the XZ plane
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rotatedSourcePosition.y = 0.0f;
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// produce an oriented angle about the y-axis
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bearingRelativeAngleToSource = glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f),
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glm::normalize(rotatedSourcePosition),
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glm::vec3(0.0f, 1.0f, 0.0f));
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const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5;
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// figure out the number of samples of delay and the ratio of the amplitude
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// in the weak channel for audio spatialization
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float sinRatio = fabsf(sinf(bearingRelativeAngleToSource));
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numSamplesDelay = SAMPLE_PHASE_DELAY_AT_90 * sinRatio;
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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if (distanceBetween < RADIUS_OF_HEAD) {
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// Diminish phase panning if source would be inside head
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numSamplesDelay *= distanceBetween / RADIUS_OF_HEAD;
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weakChannelAmplitudeRatio += (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio) * distanceBetween / RADIUS_OF_HEAD;
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}
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}
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if (showDebug) {
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qDebug() << "attenuation: " << attenuationCoefficient;
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qDebug() << "bearingRelativeAngleToSource: " << bearingRelativeAngleToSource << " numSamplesDelay: " << numSamplesDelay;
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}
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AudioRingBuffer::ConstIterator streamPopOutput = streamToAdd->getLastPopOutput();
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if (!streamToAdd->isStereo()) {
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// this is a mono stream, which means it gets full attenuation and spatialization
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// we need to do several things in this process:
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// 1) convert from mono to stereo by copying each input sample into the left and right output samples
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// 2)
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// 2)
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// 2) apply an attenuation AND fade to all samples (left and right)
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// 3) based on the bearing relative angle to the source we will weaken and delay either the left or
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// right channel of the input into the output
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// 4) because one of these channels is delayed, we will need to use historical samples from
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// 4) because one of these channels is delayed, we will need to use historical samples from
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// the input stream for that delayed channel
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// Mono input to stereo output (item 1 above)
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@ -274,12 +274,12 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
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// determine which side is weak and delayed (item 3 above)
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bool rightSideWeakAndDelayed = (bearingRelativeAngleToSource > 0.0f);
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// since we're converting from mono to stereo, we'll use these two indices to step through
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// the output samples. we'll increment each index independently in the loop
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int leftDestinationIndex = 0;
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int rightDestinationIndex = 1;
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// One of our two channels will be delayed (determined below). We'll use this index to step
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// through filling in our output with the historical samples for the delayed channel. (item 4 above)
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int delayedChannelHistoricalAudioOutputIndex;
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@ -287,14 +287,14 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
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// All samples will be attenuated by at least this much
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float leftSideAttenuation = attenuationAndFade;
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float rightSideAttenuation = attenuationAndFade;
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// The weak/delayed channel will be attenuated by this additional amount
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float attenuationAndWeakChannelRatioAndFade = attenuationAndFade * weakChannelAmplitudeRatio;
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// Now, based on the determination of which side is weak and delayed, set up our true starting point
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// for our indexes, as well as the appropriate attenuation for each channel
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if (rightSideWeakAndDelayed) {
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delayedChannelHistoricalAudioOutputIndex = rightDestinationIndex;
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delayedChannelHistoricalAudioOutputIndex = rightDestinationIndex;
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rightSideAttenuation = attenuationAndWeakChannelRatioAndFade;
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rightDestinationIndex += (numSamplesDelay * OUTPUT_SAMPLES_PER_INPUT_SAMPLE);
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} else {
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@ -315,7 +315,7 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
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for (int i = 0; i < numSamplesDelay; i++) {
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int16_t originalHistoricalSample = *delayStreamSourceSamples;
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_preMixSamples[delayedChannelHistoricalAudioOutputIndex] += originalHistoricalSample
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_preMixSamples[delayedChannelHistoricalAudioOutputIndex] += originalHistoricalSample
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* attenuationAndWeakChannelRatioAndFade;
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++delayStreamSourceSamples; // move our input pointer
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delayedChannelHistoricalAudioOutputIndex += OUTPUT_SAMPLES_PER_INPUT_SAMPLE; // move our output sample
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@ -339,7 +339,7 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
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leftDestinationIndex += OUTPUT_SAMPLES_PER_INPUT_SAMPLE;
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rightDestinationIndex += OUTPUT_SAMPLES_PER_INPUT_SAMPLE;
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}
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} else {
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int stereoDivider = streamToAdd->isStereo() ? 1 : 2;
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@ -355,44 +355,44 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
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if (!sourceIsSelf && _enableFilter && !streamToAdd->ignorePenumbraFilter()) {
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const float TWO_OVER_PI = 2.0f / PI;
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const float ZERO_DB = 1.0f;
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const float NEGATIVE_ONE_DB = 0.891f;
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const float NEGATIVE_THREE_DB = 0.708f;
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const float FILTER_GAIN_AT_0 = ZERO_DB; // source is in front
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const float FILTER_GAIN_AT_90 = NEGATIVE_ONE_DB; // source is incident to left or right ear
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const float FILTER_GAIN_AT_180 = NEGATIVE_THREE_DB; // source is behind
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const float FILTER_CUTOFF_FREQUENCY_HZ = 1000.0f;
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const float penumbraFilterFrequency = FILTER_CUTOFF_FREQUENCY_HZ; // constant frequency
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const float penumbraFilterSlope = NEGATIVE_THREE_DB; // constant slope
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float penumbraFilterGainL;
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float penumbraFilterGainR;
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// variable gain calculation broken down by quadrant
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if (-bearingRelativeAngleToSource < -PI_OVER_TWO && -bearingRelativeAngleToSource > -PI) {
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penumbraFilterGainL = TWO_OVER_PI *
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penumbraFilterGainL = TWO_OVER_PI *
|
||||
(FILTER_GAIN_AT_0 - FILTER_GAIN_AT_180) * (-bearingRelativeAngleToSource + PI_OVER_TWO) + FILTER_GAIN_AT_0;
|
||||
penumbraFilterGainR = TWO_OVER_PI *
|
||||
penumbraFilterGainR = TWO_OVER_PI *
|
||||
(FILTER_GAIN_AT_90 - FILTER_GAIN_AT_180) * (-bearingRelativeAngleToSource + PI_OVER_TWO) + FILTER_GAIN_AT_90;
|
||||
} else if (-bearingRelativeAngleToSource <= PI && -bearingRelativeAngleToSource > PI_OVER_TWO) {
|
||||
penumbraFilterGainL = TWO_OVER_PI *
|
||||
penumbraFilterGainL = TWO_OVER_PI *
|
||||
(FILTER_GAIN_AT_180 - FILTER_GAIN_AT_90) * (-bearingRelativeAngleToSource - PI) + FILTER_GAIN_AT_180;
|
||||
penumbraFilterGainR = TWO_OVER_PI *
|
||||
penumbraFilterGainR = TWO_OVER_PI *
|
||||
(FILTER_GAIN_AT_180 - FILTER_GAIN_AT_0) * (-bearingRelativeAngleToSource - PI) + FILTER_GAIN_AT_180;
|
||||
} else if (-bearingRelativeAngleToSource <= PI_OVER_TWO && -bearingRelativeAngleToSource > 0) {
|
||||
penumbraFilterGainL = TWO_OVER_PI *
|
||||
(FILTER_GAIN_AT_90 - FILTER_GAIN_AT_0) * (-bearingRelativeAngleToSource - PI_OVER_TWO) + FILTER_GAIN_AT_90;
|
||||
penumbraFilterGainR = FILTER_GAIN_AT_0;
|
||||
penumbraFilterGainR = FILTER_GAIN_AT_0;
|
||||
} else {
|
||||
penumbraFilterGainL = FILTER_GAIN_AT_0;
|
||||
penumbraFilterGainR = TWO_OVER_PI *
|
||||
penumbraFilterGainR = TWO_OVER_PI *
|
||||
(FILTER_GAIN_AT_0 - FILTER_GAIN_AT_90) * (-bearingRelativeAngleToSource) + FILTER_GAIN_AT_0;
|
||||
}
|
||||
|
||||
|
||||
if (distanceBetween < RADIUS_OF_HEAD) {
|
||||
// Diminish effect if source would be inside head
|
||||
penumbraFilterGainL += (1.0f - penumbraFilterGainL) * (1.0f - distanceBetween / RADIUS_OF_HEAD);
|
||||
|
@ -405,16 +405,16 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
|
|||
<< "gainR=" << penumbraFilterGainR
|
||||
<< "angle=" << -bearingRelativeAngleToSource;
|
||||
}
|
||||
|
||||
|
||||
// Get our per listener/source data so we can get our filter
|
||||
AudioFilterHSF1s& penumbraFilter = listenerNodeData->getListenerSourcePairData(streamUUID)->getPenumbraFilter();
|
||||
|
||||
|
||||
// set the gain on both filter channels
|
||||
penumbraFilter.setParameters(0, 0, AudioConstants::SAMPLE_RATE, penumbraFilterFrequency, penumbraFilterGainL, penumbraFilterSlope);
|
||||
penumbraFilter.setParameters(0, 1, AudioConstants::SAMPLE_RATE, penumbraFilterFrequency, penumbraFilterGainR, penumbraFilterSlope);
|
||||
penumbraFilter.render(_preMixSamples, _preMixSamples, AudioConstants::NETWORK_FRAME_SAMPLES_STEREO / 2);
|
||||
}
|
||||
|
||||
|
||||
// Actually mix the _preMixSamples into the _mixSamples here.
|
||||
for (int s = 0; s < AudioConstants::NETWORK_FRAME_SAMPLES_STEREO; s++) {
|
||||
_mixSamples[s] = glm::clamp(_mixSamples[s] + _preMixSamples[s], AudioConstants::MIN_SAMPLE_VALUE,
|
||||
|
@ -427,30 +427,30 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
|
|||
int AudioMixer::prepareMixForListeningNode(Node* node) {
|
||||
AvatarAudioStream* nodeAudioStream = static_cast<AudioMixerClientData*>(node->getLinkedData())->getAvatarAudioStream();
|
||||
AudioMixerClientData* listenerNodeData = static_cast<AudioMixerClientData*>(node->getLinkedData());
|
||||
|
||||
|
||||
// zero out the client mix for this node
|
||||
memset(_preMixSamples, 0, sizeof(_preMixSamples));
|
||||
memset(_mixSamples, 0, sizeof(_mixSamples));
|
||||
|
||||
// loop through all other nodes that have sufficient audio to mix
|
||||
int streamsMixed = 0;
|
||||
|
||||
|
||||
DependencyManager::get<NodeList>()->eachNode([&](const SharedNodePointer& otherNode){
|
||||
if (otherNode->getLinkedData()) {
|
||||
AudioMixerClientData* otherNodeClientData = (AudioMixerClientData*) otherNode->getLinkedData();
|
||||
|
||||
|
||||
// enumerate the ARBs attached to the otherNode and add all that should be added to mix
|
||||
|
||||
|
||||
const QHash<QUuid, PositionalAudioStream*>& otherNodeAudioStreams = otherNodeClientData->getAudioStreams();
|
||||
QHash<QUuid, PositionalAudioStream*>::ConstIterator i;
|
||||
for (i = otherNodeAudioStreams.constBegin(); i != otherNodeAudioStreams.constEnd(); i++) {
|
||||
PositionalAudioStream* otherNodeStream = i.value();
|
||||
QUuid streamUUID = i.key();
|
||||
|
||||
|
||||
if (otherNodeStream->getType() == PositionalAudioStream::Microphone) {
|
||||
streamUUID = otherNode->getUUID();
|
||||
}
|
||||
|
||||
|
||||
if (*otherNode != *node || otherNodeStream->shouldLoopbackForNode()) {
|
||||
streamsMixed += addStreamToMixForListeningNodeWithStream(listenerNodeData, streamUUID,
|
||||
otherNodeStream, nodeAudioStream);
|
||||
|
@ -458,13 +458,13 @@ int AudioMixer::prepareMixForListeningNode(Node* node) {
|
|||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
return streamsMixed;
|
||||
}
|
||||
|
||||
void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) {
|
||||
static char clientEnvBuffer[MAX_PACKET_SIZE];
|
||||
|
||||
|
||||
// Send stream properties
|
||||
bool hasReverb = false;
|
||||
float reverbTime, wetLevel;
|
||||
|
@ -477,7 +477,7 @@ void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) {
|
|||
hasReverb = true;
|
||||
reverbTime = _zoneReverbSettings[i].reverbTime;
|
||||
wetLevel = _zoneReverbSettings[i].wetLevel;
|
||||
|
||||
|
||||
// Modulate wet level with distance to wall
|
||||
float MIN_ATTENUATION_DISTANCE = 2.0f;
|
||||
float MAX_ATTENUATION = -12; // dB
|
||||
|
@ -502,24 +502,24 @@ void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) {
|
|||
stream->clearReverb();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Send at change or every so often
|
||||
float CHANCE_OF_SEND = 0.01f;
|
||||
bool sendData = dataChanged || (randFloat() < CHANCE_OF_SEND);
|
||||
|
||||
|
||||
if (sendData) {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
int numBytesEnvPacketHeader = nodeList->populatePacketHeader(clientEnvBuffer, PacketTypeAudioEnvironment);
|
||||
char* envDataAt = clientEnvBuffer + numBytesEnvPacketHeader;
|
||||
|
||||
|
||||
unsigned char bitset = 0;
|
||||
if (hasReverb) {
|
||||
setAtBit(bitset, HAS_REVERB_BIT);
|
||||
}
|
||||
|
||||
|
||||
memcpy(envDataAt, &bitset, sizeof(unsigned char));
|
||||
envDataAt += sizeof(unsigned char);
|
||||
|
||||
|
||||
if (hasReverb) {
|
||||
memcpy(envDataAt, &reverbTime, sizeof(float));
|
||||
envDataAt += sizeof(float);
|
||||
|
@ -532,7 +532,7 @@ void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) {
|
|||
|
||||
void AudioMixer::readPendingDatagram(const QByteArray& receivedPacket, const HifiSockAddr& senderSockAddr) {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
||||
|
||||
if (nodeList->packetVersionAndHashMatch(receivedPacket)) {
|
||||
// pull any new audio data from nodes off of the network stack
|
||||
PacketType mixerPacketType = packetTypeForPacket(receivedPacket);
|
||||
|
@ -541,14 +541,14 @@ void AudioMixer::readPendingDatagram(const QByteArray& receivedPacket, const Hif
|
|||
|| mixerPacketType == PacketTypeInjectAudio
|
||||
|| mixerPacketType == PacketTypeSilentAudioFrame
|
||||
|| mixerPacketType == PacketTypeAudioStreamStats) {
|
||||
|
||||
|
||||
nodeList->findNodeAndUpdateWithDataFromPacket(receivedPacket);
|
||||
} else if (mixerPacketType == PacketTypeMuteEnvironment) {
|
||||
SharedNodePointer sendingNode = nodeList->sendingNodeForPacket(receivedPacket);
|
||||
if (sendingNode->getCanAdjustLocks()) {
|
||||
QByteArray packet = receivedPacket;
|
||||
nodeList->populatePacketHeader(packet, PacketTypeMuteEnvironment);
|
||||
|
||||
|
||||
nodeList->eachNode([&](const SharedNodePointer& node){
|
||||
if (node->getType() == NodeType::Agent && node->getActiveSocket() &&
|
||||
node->getLinkedData() && node != sendingNode) {
|
||||
|
@ -560,18 +560,18 @@ void AudioMixer::readPendingDatagram(const QByteArray& receivedPacket, const Hif
|
|||
// let processNodeData handle it.
|
||||
nodeList->processNodeData(senderSockAddr, receivedPacket);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AudioMixer::sendStatsPacket() {
|
||||
static QJsonObject statsObject;
|
||||
|
||||
|
||||
statsObject["useDynamicJitterBuffers"] = _streamSettings._dynamicJitterBuffers;
|
||||
statsObject["trailing_sleep_percentage"] = _trailingSleepRatio * 100.0f;
|
||||
statsObject["performance_throttling_ratio"] = _performanceThrottlingRatio;
|
||||
|
||||
statsObject["average_listeners_per_frame"] = (float) _sumListeners / (float) _numStatFrames;
|
||||
|
||||
|
||||
if (_sumListeners > 0) {
|
||||
statsObject["average_mixes_per_listener"] = (float) _sumMixes / (float) _sumListeners;
|
||||
} else {
|
||||
|
@ -581,65 +581,65 @@ void AudioMixer::sendStatsPacket() {
|
|||
_sumListeners = 0;
|
||||
_sumMixes = 0;
|
||||
_numStatFrames = 0;
|
||||
|
||||
|
||||
QJsonObject readPendingDatagramStats;
|
||||
|
||||
|
||||
QJsonObject rpdCallsStats;
|
||||
rpdCallsStats["calls_per_sec_avg_30s"] = _readPendingCallsPerSecondStats.getWindowAverage();
|
||||
rpdCallsStats["calls_last_sec"] = _readPendingCallsPerSecondStats.getLastCompleteIntervalStats().getSum() + 0.5;
|
||||
|
||||
|
||||
readPendingDatagramStats["calls"] = rpdCallsStats;
|
||||
|
||||
QJsonObject packetsPerCallStats;
|
||||
packetsPerCallStats["avg_30s"] = _datagramsReadPerCallStats.getWindowAverage();
|
||||
packetsPerCallStats["avg_1s"] = _datagramsReadPerCallStats.getLastCompleteIntervalStats().getAverage();
|
||||
|
||||
|
||||
readPendingDatagramStats["packets_per_call"] = packetsPerCallStats;
|
||||
|
||||
|
||||
QJsonObject packetsTimePerCallStats;
|
||||
packetsTimePerCallStats["usecs_per_call_avg_30s"] = _timeSpentPerCallStats.getWindowAverage();
|
||||
packetsTimePerCallStats["usecs_per_call_avg_1s"] = _timeSpentPerCallStats.getLastCompleteIntervalStats().getAverage();
|
||||
packetsTimePerCallStats["prct_time_in_call_30s"] =
|
||||
packetsTimePerCallStats["prct_time_in_call_30s"] =
|
||||
_timeSpentPerCallStats.getWindowSum() / (READ_DATAGRAMS_STATS_WINDOW_SECONDS * USECS_PER_SECOND) * 100.0;
|
||||
packetsTimePerCallStats["prct_time_in_call_1s"] =
|
||||
packetsTimePerCallStats["prct_time_in_call_1s"] =
|
||||
_timeSpentPerCallStats.getLastCompleteIntervalStats().getSum() / USECS_PER_SECOND * 100.0;
|
||||
|
||||
readPendingDatagramStats["packets_time_per_call"] = packetsTimePerCallStats;
|
||||
|
||||
|
||||
QJsonObject hashMatchTimePerCallStats;
|
||||
hashMatchTimePerCallStats["usecs_per_hashmatch_avg_30s"] = _timeSpentPerHashMatchCallStats.getWindowAverage();
|
||||
hashMatchTimePerCallStats["usecs_per_hashmatch_avg_1s"]
|
||||
hashMatchTimePerCallStats["usecs_per_hashmatch_avg_1s"]
|
||||
= _timeSpentPerHashMatchCallStats.getLastCompleteIntervalStats().getAverage();
|
||||
hashMatchTimePerCallStats["prct_time_in_hashmatch_30s"]
|
||||
hashMatchTimePerCallStats["prct_time_in_hashmatch_30s"]
|
||||
= _timeSpentPerHashMatchCallStats.getWindowSum() / (READ_DATAGRAMS_STATS_WINDOW_SECONDS*USECS_PER_SECOND) * 100.0;
|
||||
hashMatchTimePerCallStats["prct_time_in_hashmatch_1s"]
|
||||
= _timeSpentPerHashMatchCallStats.getLastCompleteIntervalStats().getSum() / USECS_PER_SECOND * 100.0;
|
||||
hashMatchTimePerCallStats["prct_time_in_hashmatch_1s"]
|
||||
= _timeSpentPerHashMatchCallStats.getLastCompleteIntervalStats().getSum() / USECS_PER_SECOND * 100.0;
|
||||
readPendingDatagramStats["hashmatch_time_per_call"] = hashMatchTimePerCallStats;
|
||||
|
||||
|
||||
statsObject["read_pending_datagrams"] = readPendingDatagramStats;
|
||||
|
||||
|
||||
// add stats for each listerner
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
QJsonObject listenerStats;
|
||||
|
||||
|
||||
nodeList->eachNode([&](const SharedNodePointer& node) {
|
||||
AudioMixerClientData* clientData = static_cast<AudioMixerClientData*>(node->getLinkedData());
|
||||
if (clientData) {
|
||||
QJsonObject nodeStats;
|
||||
QString uuidString = uuidStringWithoutCurlyBraces(node->getUUID());
|
||||
|
||||
|
||||
nodeStats["outbound_kbps"] = node->getOutboundBandwidth();
|
||||
nodeStats[USERNAME_UUID_REPLACEMENT_STATS_KEY] = uuidString;
|
||||
|
||||
nodeStats["jitter"] = clientData->getAudioStreamStats();
|
||||
|
||||
|
||||
listenerStats[uuidString] = nodeStats;
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// add the listeners object to the root object
|
||||
statsObject["listeners"] = listenerStats;
|
||||
|
||||
|
||||
// send off the stats packets
|
||||
ThreadedAssignment::addPacketStatsAndSendStatsPacket(statsObject);
|
||||
}
|
||||
|
@ -649,125 +649,125 @@ void AudioMixer::run() {
|
|||
ThreadedAssignment::commonInit(AUDIO_MIXER_LOGGING_TARGET_NAME, NodeType::AudioMixer);
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
||||
|
||||
// we do not want this event loop to be the handler for UDP datagrams, so disconnect
|
||||
disconnect(&nodeList->getNodeSocket(), 0, this, 0);
|
||||
|
||||
|
||||
// setup a QThread with us as parent that will house the AudioMixerDatagramProcessor
|
||||
_datagramProcessingThread = new QThread(this);
|
||||
_datagramProcessingThread->setObjectName("Datagram Processor Thread");
|
||||
|
||||
|
||||
// create an AudioMixerDatagramProcessor and move it to that thread
|
||||
AudioMixerDatagramProcessor* datagramProcessor = new AudioMixerDatagramProcessor(nodeList->getNodeSocket(), thread());
|
||||
datagramProcessor->moveToThread(_datagramProcessingThread);
|
||||
|
||||
|
||||
// remove the NodeList as the parent of the node socket
|
||||
nodeList->getNodeSocket().setParent(NULL);
|
||||
nodeList->getNodeSocket().moveToThread(_datagramProcessingThread);
|
||||
|
||||
|
||||
// let the datagram processor handle readyRead from node socket
|
||||
connect(&nodeList->getNodeSocket(), &QUdpSocket::readyRead,
|
||||
datagramProcessor, &AudioMixerDatagramProcessor::readPendingDatagrams);
|
||||
|
||||
|
||||
// connect to the datagram processing thread signal that tells us we have to handle a packet
|
||||
connect(datagramProcessor, &AudioMixerDatagramProcessor::packetRequiresProcessing, this, &AudioMixer::readPendingDatagram);
|
||||
|
||||
|
||||
// delete the datagram processor and the associated thread when the QThread quits
|
||||
connect(_datagramProcessingThread, &QThread::finished, datagramProcessor, &QObject::deleteLater);
|
||||
connect(datagramProcessor, &QObject::destroyed, _datagramProcessingThread, &QThread::deleteLater);
|
||||
|
||||
|
||||
// start the datagram processing thread
|
||||
_datagramProcessingThread->start();
|
||||
|
||||
|
||||
nodeList->addNodeTypeToInterestSet(NodeType::Agent);
|
||||
|
||||
nodeList->linkedDataCreateCallback = [](Node* node) {
|
||||
node->setLinkedData(new AudioMixerClientData());
|
||||
};
|
||||
|
||||
|
||||
// wait until we have the domain-server settings, otherwise we bail
|
||||
DomainHandler& domainHandler = nodeList->getDomainHandler();
|
||||
|
||||
|
||||
qDebug() << "Waiting for domain settings from domain-server.";
|
||||
|
||||
|
||||
// block until we get the settingsRequestComplete signal
|
||||
QEventLoop loop;
|
||||
connect(&domainHandler, &DomainHandler::settingsReceived, &loop, &QEventLoop::quit);
|
||||
connect(&domainHandler, &DomainHandler::settingsReceiveFail, &loop, &QEventLoop::quit);
|
||||
domainHandler.requestDomainSettings();
|
||||
loop.exec();
|
||||
|
||||
|
||||
if (domainHandler.getSettingsObject().isEmpty()) {
|
||||
qDebug() << "Failed to retreive settings object from domain-server. Bailing on assignment.";
|
||||
setFinished(true);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
const QJsonObject& settingsObject = domainHandler.getSettingsObject();
|
||||
|
||||
|
||||
// check the settings object to see if we have anything we can parse out
|
||||
parseSettingsObject(settingsObject);
|
||||
|
||||
|
||||
int nextFrame = 0;
|
||||
QElapsedTimer timer;
|
||||
timer.start();
|
||||
|
||||
char clientMixBuffer[MAX_PACKET_SIZE];
|
||||
|
||||
|
||||
int usecToSleep = AudioConstants::NETWORK_FRAME_USECS;
|
||||
|
||||
|
||||
const int TRAILING_AVERAGE_FRAMES = 100;
|
||||
int framesSinceCutoffEvent = TRAILING_AVERAGE_FRAMES;
|
||||
|
||||
while (!_isFinished) {
|
||||
const float STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.10f;
|
||||
const float BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.20f;
|
||||
|
||||
|
||||
const float RATIO_BACK_OFF = 0.02f;
|
||||
|
||||
|
||||
const float CURRENT_FRAME_RATIO = 1.0f / TRAILING_AVERAGE_FRAMES;
|
||||
const float PREVIOUS_FRAMES_RATIO = 1.0f - CURRENT_FRAME_RATIO;
|
||||
|
||||
|
||||
if (usecToSleep < 0) {
|
||||
usecToSleep = 0;
|
||||
}
|
||||
|
||||
|
||||
_trailingSleepRatio = (PREVIOUS_FRAMES_RATIO * _trailingSleepRatio)
|
||||
+ (usecToSleep * CURRENT_FRAME_RATIO / (float) AudioConstants::NETWORK_FRAME_USECS);
|
||||
|
||||
|
||||
float lastCutoffRatio = _performanceThrottlingRatio;
|
||||
bool hasRatioChanged = false;
|
||||
|
||||
|
||||
if (framesSinceCutoffEvent >= TRAILING_AVERAGE_FRAMES) {
|
||||
if (_trailingSleepRatio <= STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD) {
|
||||
// we're struggling - change our min required loudness to reduce some load
|
||||
_performanceThrottlingRatio = _performanceThrottlingRatio + (0.5f * (1.0f - _performanceThrottlingRatio));
|
||||
|
||||
|
||||
qDebug() << "Mixer is struggling, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
|
||||
<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
|
||||
hasRatioChanged = true;
|
||||
} else if (_trailingSleepRatio >= BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD && _performanceThrottlingRatio != 0) {
|
||||
// we've recovered and can back off the required loudness
|
||||
_performanceThrottlingRatio = _performanceThrottlingRatio - RATIO_BACK_OFF;
|
||||
|
||||
|
||||
if (_performanceThrottlingRatio < 0) {
|
||||
_performanceThrottlingRatio = 0;
|
||||
}
|
||||
|
||||
|
||||
qDebug() << "Mixer is recovering, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
|
||||
<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
|
||||
hasRatioChanged = true;
|
||||
}
|
||||
|
||||
|
||||
if (hasRatioChanged) {
|
||||
// set out min audability threshold from the new ratio
|
||||
_minAudibilityThreshold = LOUDNESS_TO_DISTANCE_RATIO / (2.0f * (1.0f - _performanceThrottlingRatio));
|
||||
qDebug() << "Minimum audability required to be mixed is now" << _minAudibilityThreshold;
|
||||
|
||||
|
||||
framesSinceCutoffEvent = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!hasRatioChanged) {
|
||||
++framesSinceCutoffEvent;
|
||||
}
|
||||
|
@ -777,9 +777,9 @@ void AudioMixer::run() {
|
|||
perSecondActions();
|
||||
_lastPerSecondCallbackTime = now;
|
||||
}
|
||||
|
||||
|
||||
nodeList->eachNode([&](const SharedNodePointer& node) {
|
||||
|
||||
|
||||
if (node->getLinkedData()) {
|
||||
AudioMixerClientData* nodeData = (AudioMixerClientData*)node->getLinkedData();
|
||||
|
||||
|
@ -787,14 +787,14 @@ void AudioMixer::run() {
|
|||
// a pointer to the popped data is stored as a member in InboundAudioStream.
|
||||
// That's how the popped audio data will be read for mixing (but only if the pop was successful)
|
||||
nodeData->checkBuffersBeforeFrameSend();
|
||||
|
||||
|
||||
// if the stream should be muted, send mute packet
|
||||
if (nodeData->getAvatarAudioStream()
|
||||
&& shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
|
||||
QByteArray packet = nodeList->byteArrayWithPopulatedHeader(PacketTypeNoisyMute);
|
||||
nodeList->writeDatagram(packet, node);
|
||||
}
|
||||
|
||||
|
||||
if (node->getType() == NodeType::Agent && node->getActiveSocket()
|
||||
&& nodeData->getAvatarAudioStream()) {
|
||||
|
||||
|
@ -810,7 +810,7 @@ void AudioMixer::run() {
|
|||
quint16 sequence = nodeData->getOutgoingSequenceNumber();
|
||||
memcpy(mixDataAt, &sequence, sizeof(quint16));
|
||||
mixDataAt += sizeof(quint16);
|
||||
|
||||
|
||||
// pack mixed audio samples
|
||||
memcpy(mixDataAt, _mixSamples, AudioConstants::NETWORK_FRAME_BYTES_STEREO);
|
||||
mixDataAt += AudioConstants::NETWORK_FRAME_BYTES_STEREO;
|
||||
|
@ -829,7 +829,7 @@ void AudioMixer::run() {
|
|||
memcpy(mixDataAt, &numSilentSamples, sizeof(quint16));
|
||||
mixDataAt += sizeof(quint16);
|
||||
}
|
||||
|
||||
|
||||
// Send audio environment
|
||||
sendAudioEnvironmentPacket(node);
|
||||
|
||||
|
@ -847,9 +847,9 @@ void AudioMixer::run() {
|
|||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
++_numStatFrames;
|
||||
|
||||
|
||||
QCoreApplication::processEvents();
|
||||
|
||||
if (_isFinished) {
|
||||
|
@ -925,7 +925,7 @@ void AudioMixer::perSecondActions() {
|
|||
void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
|
||||
if (settingsObject.contains(AUDIO_BUFFER_GROUP_KEY)) {
|
||||
QJsonObject audioBufferGroupObject = settingsObject[AUDIO_BUFFER_GROUP_KEY].toObject();
|
||||
|
||||
|
||||
// check the payload to see if we have asked for dynamicJitterBuffer support
|
||||
const QString DYNAMIC_JITTER_BUFFER_JSON_KEY = "dynamic_jitter_buffer";
|
||||
_streamSettings._dynamicJitterBuffers = audioBufferGroupObject[DYNAMIC_JITTER_BUFFER_JSON_KEY].toBool();
|
||||
|
@ -934,7 +934,7 @@ void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
|
|||
} else {
|
||||
qDebug() << "Dynamic jitter buffers disabled.";
|
||||
}
|
||||
|
||||
|
||||
bool ok;
|
||||
const QString DESIRED_JITTER_BUFFER_FRAMES_KEY = "static_desired_jitter_buffer_frames";
|
||||
_streamSettings._staticDesiredJitterBufferFrames = audioBufferGroupObject[DESIRED_JITTER_BUFFER_FRAMES_KEY].toString().toInt(&ok);
|
||||
|
@ -942,14 +942,14 @@ void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
|
|||
_streamSettings._staticDesiredJitterBufferFrames = DEFAULT_STATIC_DESIRED_JITTER_BUFFER_FRAMES;
|
||||
}
|
||||
qDebug() << "Static desired jitter buffer frames:" << _streamSettings._staticDesiredJitterBufferFrames;
|
||||
|
||||
|
||||
const QString MAX_FRAMES_OVER_DESIRED_JSON_KEY = "max_frames_over_desired";
|
||||
_streamSettings._maxFramesOverDesired = audioBufferGroupObject[MAX_FRAMES_OVER_DESIRED_JSON_KEY].toString().toInt(&ok);
|
||||
if (!ok) {
|
||||
_streamSettings._maxFramesOverDesired = DEFAULT_MAX_FRAMES_OVER_DESIRED;
|
||||
}
|
||||
qDebug() << "Max frames over desired:" << _streamSettings._maxFramesOverDesired;
|
||||
|
||||
|
||||
const QString USE_STDEV_FOR_DESIRED_CALC_JSON_KEY = "use_stdev_for_desired_calc";
|
||||
_streamSettings._useStDevForJitterCalc = audioBufferGroupObject[USE_STDEV_FOR_DESIRED_CALC_JSON_KEY].toBool();
|
||||
if (_streamSettings._useStDevForJitterCalc) {
|
||||
|
@ -957,28 +957,28 @@ void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
|
|||
} else {
|
||||
qDebug() << "Using Fred's max-gap method for jitter calc if dynamic jitter buffers enabled";
|
||||
}
|
||||
|
||||
|
||||
const QString WINDOW_STARVE_THRESHOLD_JSON_KEY = "window_starve_threshold";
|
||||
_streamSettings._windowStarveThreshold = audioBufferGroupObject[WINDOW_STARVE_THRESHOLD_JSON_KEY].toString().toInt(&ok);
|
||||
if (!ok) {
|
||||
_streamSettings._windowStarveThreshold = DEFAULT_WINDOW_STARVE_THRESHOLD;
|
||||
}
|
||||
qDebug() << "Window A starve threshold:" << _streamSettings._windowStarveThreshold;
|
||||
|
||||
|
||||
const QString WINDOW_SECONDS_FOR_DESIRED_CALC_ON_TOO_MANY_STARVES_JSON_KEY = "window_seconds_for_desired_calc_on_too_many_starves";
|
||||
_streamSettings._windowSecondsForDesiredCalcOnTooManyStarves = audioBufferGroupObject[WINDOW_SECONDS_FOR_DESIRED_CALC_ON_TOO_MANY_STARVES_JSON_KEY].toString().toInt(&ok);
|
||||
if (!ok) {
|
||||
_streamSettings._windowSecondsForDesiredCalcOnTooManyStarves = DEFAULT_WINDOW_SECONDS_FOR_DESIRED_CALC_ON_TOO_MANY_STARVES;
|
||||
}
|
||||
qDebug() << "Window A length:" << _streamSettings._windowSecondsForDesiredCalcOnTooManyStarves << "seconds";
|
||||
|
||||
|
||||
const QString WINDOW_SECONDS_FOR_DESIRED_REDUCTION_JSON_KEY = "window_seconds_for_desired_reduction";
|
||||
_streamSettings._windowSecondsForDesiredReduction = audioBufferGroupObject[WINDOW_SECONDS_FOR_DESIRED_REDUCTION_JSON_KEY].toString().toInt(&ok);
|
||||
if (!ok) {
|
||||
_streamSettings._windowSecondsForDesiredReduction = DEFAULT_WINDOW_SECONDS_FOR_DESIRED_REDUCTION;
|
||||
}
|
||||
qDebug() << "Window B length:" << _streamSettings._windowSecondsForDesiredReduction << "seconds";
|
||||
|
||||
|
||||
const QString REPETITION_WITH_FADE_JSON_KEY = "repetition_with_fade";
|
||||
_streamSettings._repetitionWithFade = audioBufferGroupObject[REPETITION_WITH_FADE_JSON_KEY].toBool();
|
||||
if (_streamSettings._repetitionWithFade) {
|
||||
|
@ -986,17 +986,17 @@ void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
|
|||
} else {
|
||||
qDebug() << "Repetition with fade disabled";
|
||||
}
|
||||
|
||||
|
||||
const QString PRINT_STREAM_STATS_JSON_KEY = "print_stream_stats";
|
||||
_printStreamStats = audioBufferGroupObject[PRINT_STREAM_STATS_JSON_KEY].toBool();
|
||||
if (_printStreamStats) {
|
||||
qDebug() << "Stream stats will be printed to stdout";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (settingsObject.contains(AUDIO_ENV_GROUP_KEY)) {
|
||||
QJsonObject audioEnvGroupObject = settingsObject[AUDIO_ENV_GROUP_KEY].toObject();
|
||||
|
||||
|
||||
const QString ATTENATION_PER_DOULING_IN_DISTANCE = "attenuation_per_doubling_in_distance";
|
||||
if (audioEnvGroupObject[ATTENATION_PER_DOULING_IN_DISTANCE].isString()) {
|
||||
bool ok = false;
|
||||
|
@ -1006,7 +1006,7 @@ void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
|
|||
qDebug() << "Attenuation per doubling in distance changed to" << _attenuationPerDoublingInDistance;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const QString NOISE_MUTING_THRESHOLD = "noise_muting_threshold";
|
||||
if (audioEnvGroupObject[NOISE_MUTING_THRESHOLD].isString()) {
|
||||
bool ok = false;
|
||||
|
@ -1024,22 +1024,22 @@ void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
|
|||
if (_enableFilter) {
|
||||
qDebug() << "Filter enabled";
|
||||
}
|
||||
|
||||
|
||||
const QString AUDIO_ZONES = "zones";
|
||||
if (audioEnvGroupObject[AUDIO_ZONES].isObject()) {
|
||||
const QJsonObject& zones = audioEnvGroupObject[AUDIO_ZONES].toObject();
|
||||
|
||||
|
||||
const QString X_RANGE = "x_range";
|
||||
const QString Y_RANGE = "y_range";
|
||||
const QString Z_RANGE = "z_range";
|
||||
foreach (const QString& zone, zones.keys()) {
|
||||
QJsonObject zoneObject = zones[zone].toObject();
|
||||
|
||||
|
||||
if (zoneObject.contains(X_RANGE) && zoneObject.contains(Y_RANGE) && zoneObject.contains(Z_RANGE)) {
|
||||
QStringList xRange = zoneObject.value(X_RANGE).toString().split("-", QString::SkipEmptyParts);
|
||||
QStringList yRange = zoneObject.value(Y_RANGE).toString().split("-", QString::SkipEmptyParts);
|
||||
QStringList zRange = zoneObject.value(Z_RANGE).toString().split("-", QString::SkipEmptyParts);
|
||||
|
||||
|
||||
if (xRange.size() == 2 && yRange.size() == 2 && zRange.size() == 2) {
|
||||
float xMin, xMax, yMin, yMax, zMin, zMax;
|
||||
bool ok, allOk = true;
|
||||
|
@ -1055,7 +1055,7 @@ void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
|
|||
allOk &= ok;
|
||||
zMax = zRange[1].toFloat(&ok);
|
||||
allOk &= ok;
|
||||
|
||||
|
||||
if (allOk) {
|
||||
glm::vec3 corner(xMin, yMin, zMin);
|
||||
glm::vec3 dimensions(xMax - xMin, yMax - yMin, zMax - zMin);
|
||||
|
@ -1068,63 +1068,63 @@ void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const QString ATTENUATION_COEFFICIENTS = "attenuation_coefficients";
|
||||
if (audioEnvGroupObject[ATTENUATION_COEFFICIENTS].isArray()) {
|
||||
const QJsonArray& coefficients = audioEnvGroupObject[ATTENUATION_COEFFICIENTS].toArray();
|
||||
|
||||
|
||||
const QString SOURCE = "source";
|
||||
const QString LISTENER = "listener";
|
||||
const QString COEFFICIENT = "coefficient";
|
||||
for (int i = 0; i < coefficients.count(); ++i) {
|
||||
QJsonObject coefficientObject = coefficients[i].toObject();
|
||||
|
||||
|
||||
if (coefficientObject.contains(SOURCE) &&
|
||||
coefficientObject.contains(LISTENER) &&
|
||||
coefficientObject.contains(COEFFICIENT)) {
|
||||
|
||||
|
||||
ZonesSettings settings;
|
||||
|
||||
|
||||
bool ok;
|
||||
settings.source = coefficientObject.value(SOURCE).toString();
|
||||
settings.listener = coefficientObject.value(LISTENER).toString();
|
||||
settings.coefficient = coefficientObject.value(COEFFICIENT).toString().toFloat(&ok);
|
||||
|
||||
|
||||
if (ok && settings.coefficient >= 0.0f && settings.coefficient <= 1.0f &&
|
||||
_audioZones.contains(settings.source) && _audioZones.contains(settings.listener)) {
|
||||
|
||||
|
||||
_zonesSettings.push_back(settings);
|
||||
qDebug() << "Added Coefficient:" << settings.source << settings.listener << settings.coefficient;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const QString REVERB = "reverb";
|
||||
if (audioEnvGroupObject[REVERB].isArray()) {
|
||||
const QJsonArray& reverb = audioEnvGroupObject[REVERB].toArray();
|
||||
|
||||
|
||||
const QString ZONE = "zone";
|
||||
const QString REVERB_TIME = "reverb_time";
|
||||
const QString WET_LEVEL = "wet_level";
|
||||
for (int i = 0; i < reverb.count(); ++i) {
|
||||
QJsonObject reverbObject = reverb[i].toObject();
|
||||
|
||||
|
||||
if (reverbObject.contains(ZONE) &&
|
||||
reverbObject.contains(REVERB_TIME) &&
|
||||
reverbObject.contains(WET_LEVEL)) {
|
||||
|
||||
|
||||
bool okReverbTime, okWetLevel;
|
||||
QString zone = reverbObject.value(ZONE).toString();
|
||||
float reverbTime = reverbObject.value(REVERB_TIME).toString().toFloat(&okReverbTime);
|
||||
float wetLevel = reverbObject.value(WET_LEVEL).toString().toFloat(&okWetLevel);
|
||||
|
||||
|
||||
if (okReverbTime && okWetLevel && _audioZones.contains(zone)) {
|
||||
ReverbSettings settings;
|
||||
settings.zone = zone;
|
||||
settings.reverbTime = reverbTime;
|
||||
settings.wetLevel = wetLevel;
|
||||
|
||||
|
||||
_zoneReverbSettings.push_back(settings);
|
||||
qDebug() << "Added Reverb:" << zone << reverbTime << wetLevel;
|
||||
}
|
||||
|
|
|
@ -29,44 +29,46 @@ class AudioMixer : public ThreadedAssignment {
|
|||
Q_OBJECT
|
||||
public:
|
||||
AudioMixer(const QByteArray& packet);
|
||||
|
||||
void deleteLater() { qDebug() << "DELETE LATER CALLED?"; QObject::deleteLater(); }
|
||||
public slots:
|
||||
/// threaded run of assignment
|
||||
void run();
|
||||
|
||||
|
||||
void readPendingDatagrams() { }; // this will not be called since our datagram processing thread will handle
|
||||
void readPendingDatagram(const QByteArray& receivedPacket, const HifiSockAddr& senderSockAddr);
|
||||
|
||||
|
||||
void sendStatsPacket();
|
||||
|
||||
static const InboundAudioStream::Settings& getStreamSettings() { return _streamSettings; }
|
||||
|
||||
|
||||
private:
|
||||
/// adds one stream to the mix for a listening node
|
||||
int addStreamToMixForListeningNodeWithStream(AudioMixerClientData* listenerNodeData,
|
||||
const QUuid& streamUUID,
|
||||
PositionalAudioStream* streamToAdd,
|
||||
AvatarAudioStream* listeningNodeStream);
|
||||
|
||||
|
||||
/// prepares and sends a mix to one Node
|
||||
int prepareMixForListeningNode(Node* node);
|
||||
|
||||
|
||||
/// Send Audio Environment packet for a single node
|
||||
void sendAudioEnvironmentPacket(SharedNodePointer node);
|
||||
|
||||
// used on a per stream basis to run the filter on before mixing, large enough to handle the historical
|
||||
// data from a phase delay as well as an entire network buffer
|
||||
int16_t _preMixSamples[AudioConstants::NETWORK_FRAME_SAMPLES_STEREO + (SAMPLE_PHASE_DELAY_AT_90 * 2)];
|
||||
|
||||
|
||||
// client samples capacity is larger than what will be sent to optimize mixing
|
||||
// we are MMX adding 4 samples at a time so we need client samples to have an extra 4
|
||||
int16_t _mixSamples[AudioConstants::NETWORK_FRAME_SAMPLES_STEREO + (SAMPLE_PHASE_DELAY_AT_90 * 2)];
|
||||
|
||||
void perSecondActions();
|
||||
|
||||
|
||||
bool shouldMute(float quietestFrame);
|
||||
|
||||
void parseSettingsObject(const QJsonObject& settingsObject);
|
||||
|
||||
|
||||
float _trailingSleepRatio;
|
||||
float _minAudibilityThreshold;
|
||||
float _performanceThrottlingRatio;
|
||||
|
@ -75,7 +77,7 @@ private:
|
|||
int _numStatFrames;
|
||||
int _sumListeners;
|
||||
int _sumMixes;
|
||||
|
||||
|
||||
QHash<QString, AABox> _audioZones;
|
||||
struct ZonesSettings {
|
||||
QString source;
|
||||
|
@ -89,12 +91,12 @@ private:
|
|||
float wetLevel;
|
||||
};
|
||||
QVector<ReverbSettings> _zoneReverbSettings;
|
||||
|
||||
|
||||
static InboundAudioStream::Settings _streamSettings;
|
||||
|
||||
static bool _printStreamStats;
|
||||
static bool _enableFilter;
|
||||
|
||||
|
||||
quint64 _lastPerSecondCallbackTime;
|
||||
|
||||
bool _sendAudioStreamStats;
|
||||
|
|
|
@ -23,7 +23,7 @@ ThreadedAssignment::ThreadedAssignment(const QByteArray& packet) :
|
|||
_isFinished(false),
|
||||
_datagramProcessingThread(NULL)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ThreadedAssignment::setFinished(bool isFinished) {
|
||||
|
@ -41,7 +41,7 @@ void ThreadedAssignment::setFinished(bool isFinished) {
|
|||
if (_statsTimer) {
|
||||
_statsTimer->stop();
|
||||
}
|
||||
|
||||
|
||||
// stop processing datagrams from the node socket
|
||||
// this ensures we won't process a domain list while we are going down
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
@ -52,20 +52,21 @@ void ThreadedAssignment::setFinished(bool isFinished) {
|
|||
|
||||
// if we have a datagram processing thread, quit it and wait on it to make sure that
|
||||
// the node socket is back on the same thread as the NodeList
|
||||
|
||||
|
||||
|
||||
if (_datagramProcessingThread) {
|
||||
// tell the datagram processing thread to quit and wait until it is done,
|
||||
// tell the datagram processing thread to quit and wait until it is done,
|
||||
// then return the node socket to the NodeList
|
||||
_datagramProcessingThread->quit();
|
||||
_datagramProcessingThread->wait();
|
||||
|
||||
|
||||
// set node socket parent back to NodeList
|
||||
nodeList->getNodeSocket().setParent(nodeList.data());
|
||||
}
|
||||
|
||||
|
||||
// move the NodeList back to the QCoreApplication instance's thread
|
||||
nodeList->moveToThread(QCoreApplication::instance()->thread());
|
||||
|
||||
|
||||
emit finished();
|
||||
}
|
||||
}
|
||||
|
@ -74,17 +75,17 @@ void ThreadedAssignment::setFinished(bool isFinished) {
|
|||
void ThreadedAssignment::commonInit(const QString& targetName, NodeType_t nodeType, bool shouldSendStats) {
|
||||
// change the logging target name while the assignment is running
|
||||
LogHandler::getInstance().setTargetName(targetName);
|
||||
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
nodeList->setOwnerType(nodeType);
|
||||
|
||||
|
||||
// this is a temp fix for Qt 5.3 - rebinding the node socket gives us readyRead for the socket on this thread
|
||||
nodeList->rebindNodeSocket();
|
||||
|
||||
|
||||
_domainServerTimer = new QTimer();
|
||||
connect(_domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit()));
|
||||
_domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
|
||||
|
||||
|
||||
if (shouldSendStats) {
|
||||
// send a stats packet every 1 second
|
||||
_statsTimer = new QTimer();
|
||||
|
@ -95,15 +96,15 @@ void ThreadedAssignment::commonInit(const QString& targetName, NodeType_t nodeTy
|
|||
|
||||
void ThreadedAssignment::addPacketStatsAndSendStatsPacket(QJsonObject &statsObject) {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
||||
|
||||
float packetsPerSecond, bytesPerSecond;
|
||||
// XXX can BandwidthRecorder be used for this?
|
||||
nodeList->getPacketStats(packetsPerSecond, bytesPerSecond);
|
||||
nodeList->resetPacketStats();
|
||||
|
||||
|
||||
statsObject["packets_per_second"] = packetsPerSecond;
|
||||
statsObject["bytes_per_second"] = bytesPerSecond;
|
||||
|
||||
|
||||
nodeList->sendStatsToDomainServer(statsObject);
|
||||
}
|
||||
|
||||
|
@ -122,7 +123,7 @@ void ThreadedAssignment::checkInWithDomainServerOrExit() {
|
|||
|
||||
bool ThreadedAssignment::readAvailableDatagram(QByteArray& destinationByteArray, HifiSockAddr& senderSockAddr) {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
||||
|
||||
if (nodeList->getNodeSocket().hasPendingDatagrams()) {
|
||||
destinationByteArray.resize(nodeList->getNodeSocket().pendingDatagramSize());
|
||||
nodeList->getNodeSocket().readDatagram(destinationByteArray.data(), destinationByteArray.size(),
|
||||
|
|
|
@ -20,8 +20,8 @@ class ThreadedAssignment : public Assignment {
|
|||
Q_OBJECT
|
||||
public:
|
||||
ThreadedAssignment(const QByteArray& packet);
|
||||
~ThreadedAssignment() { stop(); }
|
||||
|
||||
~ThreadedAssignment() { stop(); }
|
||||
|
||||
void setFinished(bool isFinished);
|
||||
virtual void aboutToFinish() { };
|
||||
void addPacketStatsAndSendStatsPacket(QJsonObject& statsObject);
|
||||
|
@ -35,7 +35,7 @@ public slots:
|
|||
|
||||
signals:
|
||||
void finished();
|
||||
|
||||
|
||||
protected:
|
||||
bool readAvailableDatagram(QByteArray& destinationByteArray, HifiSockAddr& senderSockAddr);
|
||||
void commonInit(const QString& targetName, NodeType_t nodeType, bool shouldSendStats = true);
|
||||
|
@ -43,7 +43,7 @@ protected:
|
|||
QThread* _datagramProcessingThread;
|
||||
QTimer* _domainServerTimer = nullptr;
|
||||
QTimer* _statsTimer = nullptr;
|
||||
|
||||
|
||||
private slots:
|
||||
void checkInWithDomainServerOrExit();
|
||||
|
||||
|
|
Loading…
Reference in a new issue