Remove name parameter from tutorial steps

This commit is contained in:
Ryan Huffman 2016-12-07 09:04:22 -08:00 committed by Seth Alves
parent 4f2e6ba09b
commit 80356bd02d

View file

@ -344,8 +344,8 @@ function playFirecrackerSound(position) {
// STEP: DISABLE CONTROLLERS //
// //
///////////////////////////////////////////////////////////////////////////////
var stepStart = function(name) {
this.tag = name;
var stepStart = function() {
this.tag = "start";
}
stepStart.prototype = {
start: function(onFinish) {
@ -402,8 +402,7 @@ function reenableEverything() {
// //
///////////////////////////////////////////////////////////////////////////////
var stepEnableControllers = function(name) {
this.tag = name;
var stepEnableControllers = function() {
this.shouldLog = false;
}
stepEnableControllers.prototype = {
@ -446,9 +445,9 @@ stepWelcome.prototype = {
// STEP: Orient and raise hands above head //
// //
///////////////////////////////////////////////////////////////////////////////
var stepOrient = function(name) {
this.tag = name;
this.tempTag = name + "-temporary";
var stepOrient = function() {
this.tag = "orient";
this.tempTag = "orient-temporary";
}
stepOrient.prototype = {
start: function(onFinish) {
@ -500,8 +499,8 @@ stepOrient.prototype = {
// //
///////////////////////////////////////////////////////////////////////////////
var stepNearGrab = function(name) {
this.tag = name;
this.tempTag = name + "-temporary";
this.tag = "nearGrab";
this.tempTag = "nearGrab-temporary";
this.birdIDs = [];
Messages.subscribe("Entity-Exploded");
@ -572,9 +571,9 @@ stepNearGrab.prototype = {
// STEP: Far Grab //
// //
///////////////////////////////////////////////////////////////////////////////
var stepFarGrab = function(name) {
this.tag = name;
this.tempTag = name + "-temporary";
var stepFarGrab = function() {
this.tag = "farGrab;
this.tempTag = "farGrab-temporary";
this.finished = true;
this.birdIDs = [];
@ -675,11 +674,11 @@ PositionWatcher.prototype = {
// STEP: Equip //
// //
///////////////////////////////////////////////////////////////////////////////
var stepEquip = function(name) {
this.tag = name;
this.tagPart1 = name + "-part1";
this.tagPart2 = name + "-part2";
this.tempTag = name + "-temporary";
var stepEquip = function() {
this.tag = "equip";
this.tagPart1 = "equip-part1";
this.tagPart2 = "equip-part2";
this.tempTag = "equip-temporary";
this.PART1 = 0;
this.PART2 = 1;
this.PART3 = 2;
@ -809,9 +808,9 @@ stepEquip.prototype = {
// STEP: Turn Around //
// //
///////////////////////////////////////////////////////////////////////////////
var stepTurnAround = function(name) {
this.tag = name;
this.tempTag = name + "-temporary";
var stepTurnAround = function() {
this.tag = "turnAround";
this.tempTag = "turnAround-temporary";
this.onActionBound = this.onAction.bind(this);
this.numTimesSnapTurnPressed = 0;
@ -895,9 +894,9 @@ stepTurnAround.prototype = {
// STEP: Teleport //
// //
///////////////////////////////////////////////////////////////////////////////
var stepTeleport = function(name) {
this.tag = name;
this.tempTag = name + "-temporary";
var stepTeleport = function() {
this.tag = "teleport";
this.tempTag = "teleport-temporary";
}
stepTeleport.prototype = {
start: function(onFinish) {
@ -955,9 +954,9 @@ stepTeleport.prototype = {
// STEP: Finish //
// //
///////////////////////////////////////////////////////////////////////////////
var stepFinish = function(name) {
this.tag = name;
this.tempTag = name + "-temporary";
var stepFinish = function() {
this.tag = "finish";
this.tempTag = "finish-temporary";
}
stepFinish.prototype = {
start: function(onFinish) {
@ -1010,15 +1009,15 @@ TutorialManager = function() {
// If Script.generateUUID is not available, default to an empty string.
tutorialID = Script.generateUUID ? Script.generateUUID() : "";
STEPS = [
new stepStart("start"),
new stepOrient("orient"),
new stepNearGrab("nearGrab"),
new stepFarGrab("farGrab"),
new stepEquip("equip"),
new stepTurnAround("turnAround"),
new stepTeleport("teleport"),
new stepFinish("finish"),
new stepEnableControllers("enableControllers"),
new stepStart(),
new stepOrient(),
new stepNearGrab(),
new stepFarGrab(),
new stepEquip(),
new stepTurnAround(),
new stepTeleport(),
new stepFinish(),
new stepEnableControllers(),
];
wentToEntryStepNum = STEPS.length;
for (var i = 0; i < STEPS.length; ++i) {