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synced 2025-08-04 22:29:24 +02:00
Few more bits of cleanup and variable renaming, turned voxel rendering back on by default
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parent
f26f9546b7
commit
8010129774
3 changed files with 8 additions and 24 deletions
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@ -46,7 +46,7 @@ Cloud::Cloud(int num,
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void Cloud::render() {
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float particle_attenuation_quadratic[] = { 0.0f, 0.0f, 2.0f };
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float particleAttenuationQuadratic[] = { 0.0f, 0.0f, 2.0f };
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glEnable( GL_TEXTURE_2D );
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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@ -57,7 +57,7 @@ void Cloud::render() {
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glPointSize( maxSize );
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glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, particle_attenuation_quadratic );
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glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, particleAttenuationQuadratic );
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glPointParameterfARB( GL_POINT_SIZE_MAX_ARB, maxSize );
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glPointParameterfARB( GL_POINT_SIZE_MIN_ARB, 0.001f );
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@ -46,9 +46,9 @@ void render_vector(glm::vec3 * vec)
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glVertex3f(vec->x, vec->y, vec->z);
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// Draw marker dots for magnitude
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glEnd();
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float particle_attenuation_quadratic[] = { 0.0f, 0.0f, 2.0f }; // larger Z = smaller particles
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float particleAttenuationQuadratic[] = { 0.0f, 0.0f, 2.0f }; // larger Z = smaller particles
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glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, particle_attenuation_quadratic );
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glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, particleAttenuationQuadratic );
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glEnable(GL_POINT_SMOOTH);
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glPointSize(10.0);
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@ -108,7 +108,7 @@ int starsTiles = 20;
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double starsLod = 1.0;
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#endif
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bool showingVoxels = false;
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bool showingVoxels = true;
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glm::vec3 box(WORLD_SIZE,WORLD_SIZE,WORLD_SIZE);
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@ -120,7 +120,7 @@ ParticleSystem balls(0,
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0.0 // Gravity
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);
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Cloud cloud(0, // Particles
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Cloud cloud(0, // Particles
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box, // Bounding Box
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false // Wrap
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);
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@ -177,10 +177,8 @@ SerialInterface serialPort;
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int latency_display = 1;
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glm::vec3 gravity;
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int first_measurement = 1;
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//int samplecount = 0;
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// Frame rate Measurement
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// Frame Rate Measurement
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int frameCount = 0;
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float FPS = 120.f;
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@ -188,12 +186,6 @@ timeval timerStart, timerEnd;
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timeval lastTimeIdle;
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double elapsedTime;
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// Particles
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float particle_attenuation_quadratic[] = { 0.0f, 0.0f, 2.0f }; // larger Z = smaller particles
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float pointer_attenuation_quadratic[] = { 1.0f, 0.0f, 0.0f }; // for 2D view
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#ifdef MARKER_CAPTURE
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/*** Marker Capture ***/
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@ -253,14 +245,6 @@ void displayStats(void)
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drawtext(300, 30, 0.10f, 0, 1.0, 0, stats);
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}
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// Output the ping times to the various agents
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// std::stringstream pingTimes;
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// pingTimes << "Agent Pings, msecs:";
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// for (int i = 0; i < getAgentCount(); i++) {
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// pingTimes << " " << getAgentAddress(i) << ": " << getAgentPing(i);
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// }
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// drawtext(10,50,0.10, 0, 1.0, 0, (char *)pingTimes.str().c_str());
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std::stringstream voxelStats;
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voxelStats << "Voxels Rendered: " << voxels.getVoxelsRendered();
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drawtext(10,70,0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
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@ -826,7 +810,7 @@ void display(void)
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//drawvec3(100, 100, 0.15, 0, 1.0, 0, myHead.getPos(), 0, 1, 0);
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glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, pointer_attenuation_quadratic );
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//glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, pointer_attenuation_quadratic );
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if (displayHeadMouse && !displayHead && statsOn)
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{
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