From 8007fba909961905a36077c6867925625ae284bb Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Thu, 23 Jul 2015 15:37:56 -0700 Subject: [PATCH] add type to shader include --- libraries/render-utils/src/DeferredBufferWrite.slh | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libraries/render-utils/src/DeferredBufferWrite.slh b/libraries/render-utils/src/DeferredBufferWrite.slh index ab070db9e9..a3edfbdbbb 100755 --- a/libraries/render-utils/src/DeferredBufferWrite.slh +++ b/libraries/render-utils/src/DeferredBufferWrite.slh @@ -21,8 +21,8 @@ float evalOpaqueFinalAlpha(float alpha, float mapAlpha) { return mix(alpha * glowIntensity, 1.0 - alpha * glowIntensity, step(mapAlpha, alphaThreshold)); } -const DEFAULT_SPECULAR = vec3(0.1); -const DEFAULT_SHININESS = 10; +const vec3 DEFAULT_SPECULAR = vec3(0.1); +const float DEFAULT_SHININESS = 10; void packDeferredFragment(vec3 normal, float alpha, vec3 diffuse, vec3 specular, float shininess) { if (alpha != glowIntensity) {