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removed extra const float value
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@ -993,7 +993,6 @@ glm::vec2 MyAvatar::computeHandAzimuth() const {
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controller::Pose rightHandPoseAvatarSpace = getRightHandPose();
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controller::Pose headPoseAvatarSpace = getControllerPoseInAvatarFrame(controller::Action::HEAD);
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const float HALFWAY = 0.50f;
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const float SPINE2_POSITION_FILTER = 0.05f;
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glm::vec2 latestHipToHandController = _hipToHandController;
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