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simplify
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1e7cd06d0e
commit
7fd531541c
3 changed files with 5 additions and 13 deletions
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@ -340,12 +340,12 @@ bool AudioMixer::prepareMixForListeningNode(Node* node) {
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});
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// use the per listner AudioLimiter to render the mixed data...
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listenerNodeData->clampAudioSamples(_mixedSamples, _clampedSamples, AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL);
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listenerNodeData->audioLimiter.render(_mixedSamples, _clampedSamples, AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL);
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// check for silent audio after the peak limitor has converted the samples
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bool hasAudio = false;
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for (int i = 0; i < AudioConstants::NETWORK_FRAME_SAMPLES_STEREO; ++i) {
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if (_clampedSamples[i] != 0.0f) {
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if (_clampedSamples[i] != 0) {
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hasAudio = true;
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break;
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}
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@ -17,8 +17,6 @@
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#include <udt/PacketHeaders.h>
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#include <UUID.h>
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#include <AudioLimiter.h>;
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#include "InjectedAudioStream.h"
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#include "AudioMixer.h"
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@ -29,7 +27,7 @@ AudioMixerClientData::AudioMixerClientData(const QUuid& nodeID) :
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NodeData(nodeID),
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_outgoingMixedAudioSequenceNumber(0),
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_downstreamAudioStreamStats(),
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_audioLimiter(new AudioLimiter(AudioConstants::SAMPLE_RATE, AudioConstants::STEREO))
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audioLimiter(AudioConstants::SAMPLE_RATE, AudioConstants::STEREO)
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{
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// of the ~94 blocks in a second of audio sent from the AudioMixer, pick a random one to send out a stats packet on
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// this ensures we send out stats to this client around every second
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@ -41,10 +39,6 @@ AudioMixerClientData::AudioMixerClientData(const QUuid& nodeID) :
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_frameToSendStats = distribution(numberGenerator);
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}
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void AudioMixerClientData::clampAudioSamples(float* input, int16_t* output, int numFrames) {
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_audioLimiter->render(input, output, numFrames);
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}
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AvatarAudioStream* AudioMixerClientData::getAvatarAudioStream() {
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QReadLocker readLocker { &_streamsLock };
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@ -16,12 +16,12 @@
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#include <AABox.h>
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#include <AudioHRTF.h>
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#include <AudioLimiter.h>
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#include <UUIDHasher.h>
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#include "PositionalAudioStream.h"
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#include "AvatarAudioStream.h"
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class AudioLimiter;
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class AudioMixerClientData : public NodeData {
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Q_OBJECT
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@ -63,7 +63,7 @@ public:
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// uses randomization to have the AudioMixer send a stats packet to this node around every second
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bool shouldSendStats(int frameNumber);
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void clampAudioSamples(float* input, int16_t* output, int numFrames);
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AudioLimiter audioLimiter;
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signals:
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void injectorStreamFinished(const QUuid& streamIdentifier);
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@ -81,8 +81,6 @@ private:
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AudioStreamStats _downstreamAudioStreamStats;
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int _frameToSendStats { 0 };
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std::unique_ptr<AudioLimiter> _audioLimiter;
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};
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#endif // hifi_AudioMixerClientData_h
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