Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels

This commit is contained in:
Andrzej Kapolka 2014-03-03 11:53:44 -08:00
commit 7fbcd7ce0b
89 changed files with 570 additions and 1748 deletions

View file

@ -39,4 +39,4 @@ add_subdirectory(domain-server)
add_subdirectory(interface)
add_subdirectory(tests)
add_subdirectory(voxel-edit)
add_subdirectory(SvoViewer)
add_subdirectory(svo-viewer)

View file

@ -19,7 +19,6 @@
#include <OctalCode.h>
#include <PacketHeaders.h>
#include <JurisdictionListener.h>
#include <SceneUtils.h>
#include <SharedUtil.h>
#include <VoxelEditPacketSender.h>
#include <VoxelTree.h>

View file

@ -1277,12 +1277,55 @@ function touchEndEvent(event) {
}
}
var lastFingerAddVoxel = { x: -1, y: -1, z: -1}; // off of the build-able area
var lastFingerDeleteVoxel = { x: -1, y: -1, z: -1}; // off of the build-able area
function checkControllers() {
var controllersPerPalm = 2; // palm and finger
for (var palm = 0; palm < 2; palm++) {
var palmController = palm * controllersPerPalm;
var fingerTipController = palmController + 1;
var fingerTipPosition = Controller.getSpatialControlPosition(fingerTipController);
var BUTTON_COUNT = 6;
var BUTTON_BASE = palm * BUTTON_COUNT;
var BUTTON_1 = BUTTON_BASE + 1;
var BUTTON_2 = BUTTON_BASE + 2;
var FINGERTIP_VOXEL_SIZE = 0.05;
if (Controller.isButtonPressed(BUTTON_1)) {
if (Vec3.length(Vec3.subtract(fingerTipPosition,lastFingerAddVoxel)) > (FINGERTIP_VOXEL_SIZE / 2)) {
if (whichColor == -1) {
newColor = { red: colors[0].red, green: colors[0].green, blue: colors[0].blue };
} else {
newColor = { red: colors[whichColor].red, green: colors[whichColor].green, blue: colors[whichColor].blue };
}
Voxels.eraseVoxel(fingerTipPosition.x, fingerTipPosition.y, fingerTipPosition.z, FINGERTIP_VOXEL_SIZE);
Voxels.setVoxel(fingerTipPosition.x, fingerTipPosition.y, fingerTipPosition.z, FINGERTIP_VOXEL_SIZE,
newColor.red, newColor.green, newColor.blue);
lastFingerAddVoxel = fingerTipPosition;
}
} else if (Controller.isButtonPressed(BUTTON_2)) {
if (Vec3.length(Vec3.subtract(fingerTipPosition,lastFingerDeleteVoxel)) > (FINGERTIP_VOXEL_SIZE / 2)) {
Voxels.eraseVoxel(fingerTipPosition.x, fingerTipPosition.y, fingerTipPosition.z, FINGERTIP_VOXEL_SIZE);
lastFingerDeleteVoxel = fingerTipPosition;
}
}
}
}
function update() {
var newWindowDimensions = Controller.getViewportDimensions();
if (newWindowDimensions.x != windowDimensions.x || newWindowDimensions.y != windowDimensions.y) {
windowDimensions = newWindowDimensions;
moveTools();
}
if (editToolsOn) {
checkControllers();
}
}
function wheelEvent(event) {

167
examples/voxelDrumming.js Normal file
View file

@ -0,0 +1,167 @@
//
// voxelDrumming.js
// hifi
//
// Created by Brad Hefta-Gaub on 2/14/14.
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
//
// This is an example script that demonstrates use of the Overlays, Controller, and Audio classes
//
// It adds Hydra controller "fingertip on voxels" drumming
//
Menu.addMenuItem({
menuName: "Developer > Hand Options",
menuItemName: "Voxel Drumming",
isCheckable: true,
isChecked: false
});
var collisionCenter = new Array();
collisionCenter[0] = { x: 0, y: 0, z: 0};
collisionCenter[1] = { x: 0, y: 0, z: 0};
var collisionAge = new Array();
collisionAge[0] = 0;
collisionAge[1] = 0;
var collisionDuration = new Array();
collisionDuration[0] = 0;
collisionDuration[1] = 0;
var isColliding = new Array();
isColliding[0] = false;
isColliding[1] = false;
var highlightVoxel = Overlays.addOverlay("cube",
{
position: { x: 0, y: 0, z: 0},
size: 0,
color: { red: 0, green: 0, blue: 0 },
visible: false,
lineWidth: 3,
solid: false
});
var collisionBubble = new Array();
collisionBubble[0] = Overlays.addOverlay("sphere",
{
position: { x: 0, y: 0, z: 0},
size: 0,
color: { red: 0, green: 0, blue: 0 },
alpha: 0.5,
visible: false
});
collisionBubble[1] = Overlays.addOverlay("sphere",
{
position: { x: 0, y: 0, z: 0},
size: 0,
color: { red: 0, green: 0, blue: 0 },
alpha: 0.5,
visible: false
});
var audioOptions = new AudioInjectionOptions();
audioOptions.position = { x: MyAvatar.position.x, y: MyAvatar.position.y + 1, z: MyAvatar.position.z };
audioOptions.volume = 1;
function clamp(valueToClamp, minValue, maxValue) {
return Math.max(minValue, Math.min(maxValue, valueToClamp));
}
function produceCollisionSound(palm, voxelDetail) {
// Collision between finger and a voxel plays sound
var palmVelocity = Controller.getSpatialControlVelocity(palm * 2);
var speed = Vec3.length(palmVelocity);
var fingerTipPosition = Controller.getSpatialControlPosition(palm * 2 + 1);
var deltaTime = 1/60; //close enough
var LOWEST_FREQUENCY = 100.0;
var HERTZ_PER_RGB = 3.0;
var DECAY_PER_SAMPLE = 0.0005;
var DURATION_MAX = 2.0;
var MIN_VOLUME = 0.1;
var volume = MIN_VOLUME + clamp(speed, 0.0, (1.0 - MIN_VOLUME));
var duration = volume;
collisionCenter[palm] = fingerTipPosition;
collisionAge[palm] = deltaTime;
collisionDuration[palm] = duration;
var voxelBrightness = voxelDetail.red + voxelDetail.green + voxelDetail.blue;
var frequency = LOWEST_FREQUENCY + (voxelBrightness * HERTZ_PER_RGB);
audioOptions.position = fingerTipPosition;
Audio.startDrumSound(volume, frequency, DURATION_MAX, DECAY_PER_SAMPLE, audioOptions);
}
function update() {
var deltaTime = 1/60; //close enough
// Voxel Drumming with fingertips if enabled
if (Menu.isOptionChecked("Voxel Drumming")) {
for (var palm = 0; palm < 2; palm++) {
var fingerTipPosition = Controller.getSpatialControlPosition(palm * 2 + 1);
var voxel = Voxels.getVoxelEnclosingPoint(fingerTipPosition);
if (voxel.s > 0) {
if (!isColliding[palm]) {
// Collision has just started
isColliding[palm] = true;
produceCollisionSound(palm, voxel);
// Set highlight voxel
Overlays.editOverlay(highlightVoxel,
{
position: { x: voxel.x, y: voxel.y, z: voxel.z},
size: voxel.s + 0.002,
color: { red: voxel.red + 128, green: voxel.green + 128, blue: voxel.blue + 128 },
visible: true
});
}
} else {
if (isColliding[palm]) {
// Collision has just ended
isColliding[palm] = false;
Overlays.editOverlay(highlightVoxel, { visible: false });
}
}
if (collisionAge[palm] > 0) {
collisionAge[palm] += deltaTime;
}
// If hand/voxel collision has happened, render a little expanding sphere
if (collisionAge[palm] > 0) {
var opacity = clamp(1 - (collisionAge[palm] / collisionDuration[palm]), 0, 1);
var size = collisionAge[palm] * 0.25;
Overlays.editOverlay(collisionBubble[palm],
{
position: { x: collisionCenter[palm].x, y: collisionCenter[palm].y, z: collisionCenter[palm].z},
size: size,
color: { red: 255, green: 0, blue: 0 },
alpha: 0.5 * opacity,
visible: true
});
if (collisionAge[palm] > collisionDuration[palm]) {
collisionAge[palm] = 0;
Overlays.editOverlay(collisionBubble[palm], { visible: false });
}
}
} // palm loop
} // menu item check
}
Script.willSendVisualDataCallback.connect(update);
function scriptEnding() {
Overlays.deleteOverlay(highlightVoxel);
Overlays.deleteOverlay(collisionBubble[0]);
Overlays.deleteOverlay(collisionBubble[1]);
Menu.removeMenuItem("Developer > Hand Options","Voxel Drumming");
}
Script.scriptEnding.connect(scriptEnding);

View file

@ -139,8 +139,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_touchAvgY(0.0f),
_isTouchPressed(false),
_mousePressed(false),
_isHoverVoxel(false),
_isHighlightVoxel(false),
_chatEntryOn(false),
_audio(&_audioScope, STARTUP_JITTER_SAMPLES),
_enableProcessVoxelsThread(true),
@ -742,9 +740,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
break;
case Qt::Key_S:
if (isShifted && !isMeta) {
_voxels.collectStatsForTreesAndVBOs();
} else if (isShifted && isMeta) {
if (isShifted && isMeta) {
Menu::getInstance()->triggerOption(MenuOption::SuppressShortTimings);
} else if (!isShifted && isMeta) {
takeSnapshot();
@ -1031,11 +1027,6 @@ void Application::mousePressEvent(QMouseEvent* event) {
return;
}
if (!_isHoverVoxel || _myAvatar->getLookAtTargetAvatar()) {
// disable for now
// _pieMenu.mousePressEvent(_mouseX, _mouseY);
}
} else if (event->button() == Qt::RightButton) {
// right click items here
}
@ -1290,7 +1281,7 @@ void Application::removeVoxel(glm::vec3 position,
_voxelEditSender.sendVoxelEditMessage(PacketTypeVoxelErase, voxel);
// delete it locally to see the effect immediately (and in case no voxel server is present)
_voxels.deleteVoxelAt(voxel.x, voxel.y, voxel.z, voxel.s);
_voxels.getTree()->deleteVoxelAt(voxel.x, voxel.y, voxel.z, voxel.s);
}
@ -1312,8 +1303,7 @@ void Application::makeVoxel(glm::vec3 position,
_voxelEditSender.sendVoxelEditMessage(message, voxel);
// create the voxel locally so it appears immediately
_voxels.createVoxel(voxel.x, voxel.y, voxel.z, voxel.s,
_voxels.getTree()->createVoxel(voxel.x, voxel.y, voxel.z, voxel.s,
voxel.red, voxel.green, voxel.blue,
isDestructive);
}
@ -1372,10 +1362,11 @@ void Application::exportVoxels(const VoxelDetail& sourceVoxel) {
tr("Sparse Voxel Octree Files (*.svo)"));
QByteArray fileNameAscii = fileNameString.toLocal8Bit();
const char* fileName = fileNameAscii.data();
VoxelTreeElement* selectedNode = _voxels.getVoxelAt(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);
VoxelTreeElement* selectedNode = _voxels.getTree()->getVoxelAt(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);
if (selectedNode) {
VoxelTree exportTree;
_voxels.copySubTreeIntoNewTree(selectedNode, &exportTree, true);
getVoxelTree()->copySubTreeIntoNewTree(selectedNode, &exportTree, true);
exportTree.writeToSVOFile(fileName);
}
@ -1417,9 +1408,10 @@ void Application::copyVoxels(const VoxelDetail& sourceVoxel) {
}
// then copy onto it if there is something to copy
VoxelTreeElement* selectedNode = _voxels.getVoxelAt(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);
VoxelTreeElement* selectedNode = _voxels.getTree()->getVoxelAt(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);
if (selectedNode) {
_voxels.copySubTreeIntoNewTree(selectedNode, &_sharedVoxelSystem, true);
getVoxelTree()->copySubTreeIntoNewTree(selectedNode, _sharedVoxelSystem.getTree(), true);
_sharedVoxelSystem.forceRedrawEntireTree();
}
}
@ -1440,7 +1432,7 @@ void Application::pasteVoxelsToOctalCode(const unsigned char* octalCodeDestinati
void Application::pasteVoxels(const VoxelDetail& sourceVoxel) {
unsigned char* calculatedOctCode = NULL;
VoxelTreeElement* selectedNode = _voxels.getVoxelAt(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);
VoxelTreeElement* selectedNode = _voxels.getTree()->getVoxelAt(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);
// we only need the selected voxel to get the newBaseOctCode, which we can actually calculate from the
// voxel size/position details. If we don't have an actual selectedNode then use the mouseVoxel to create a
@ -1460,7 +1452,7 @@ void Application::pasteVoxels(const VoxelDetail& sourceVoxel) {
}
void Application::nudgeVoxelsByVector(const VoxelDetail& sourceVoxel, const glm::vec3& nudgeVec) {
VoxelTreeElement* nodeToNudge = _voxels.getVoxelAt(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);
VoxelTreeElement* nodeToNudge = _voxels.getTree()->getVoxelAt(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);
if (nodeToNudge) {
_voxels.getTree()->nudgeSubTree(nodeToNudge, nudgeVec, _voxelEditSender);
}
@ -1618,20 +1610,6 @@ bool Application::isLookingAtMyAvatar(Avatar* avatar) {
return false;
}
void Application::renderHighlightVoxel(VoxelDetail voxel) {
glDisable(GL_LIGHTING);
glPushMatrix();
glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
const float EDGE_EXPAND = 1.02f;
glColor3ub(voxel.red + 128, voxel.green + 128, voxel.blue + 128);
glTranslatef(voxel.x + voxel.s * 0.5f,
voxel.y + voxel.s * 0.5f,
voxel.z + voxel.s * 0.5f);
glLineWidth(2.0f);
glutWireCube(voxel.s * EDGE_EXPAND);
glPopMatrix();
}
void Application::updateMouseRay() {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
@ -1702,9 +1680,6 @@ void Application::updateMyAvatarLookAtPosition() {
if (_myAvatar->getLookAtTargetAvatar()) {
distance = glm::distance(_mouseRayOrigin,
static_cast<Avatar*>(_myAvatar->getLookAtTargetAvatar())->getHead()->calculateAverageEyePosition());
} else if (_isHoverVoxel) {
distance = glm::distance(_mouseRayOrigin, getMouseVoxelWorldCoordinates(_hoverVoxel));
}
const float FIXED_MIN_EYE_DISTANCE = 0.3f;
float minEyeDistance = FIXED_MIN_EYE_DISTANCE + (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON ? 0.0f :
@ -1735,17 +1710,6 @@ void Application::updateMyAvatarLookAtPosition() {
_myAvatar->getHead()->setLookAtPosition(lookAtSpot);
}
void Application::updateHoverVoxels(float deltaTime, float& distance, BoxFace& face) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateHoverVoxels()");
if (!_mousePressed) {
PerformanceWarning warn(showWarnings, "Application::updateHoverVoxels() _voxels.findRayIntersection()");
_isHoverVoxel = _voxels.findRayIntersection(_mouseRayOrigin, _mouseRayDirection, _hoverVoxel, distance, face);
}
}
void Application::updateHandAndTouch(float deltaTime) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateHandAndTouch()");
@ -1894,11 +1858,6 @@ void Application::update(float deltaTime) {
_myAvatar->updateLookAtTargetAvatar();
updateMyAvatarLookAtPosition();
// Find the voxel we are hovering over, and respond if clicked
float distance;
BoxFace face;
updateHoverVoxels(deltaTime, distance, face); // clicking on voxels and making sounds
updateHandAndTouch(deltaTime); // Update state for touch sensors
updateLeap(deltaTime); // Leap finger-sensing device
updateSixense(deltaTime); // Razer Hydra controllers
@ -2403,11 +2362,6 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
// restore default, white specular
glMaterialfv(GL_FRONT, GL_SPECULAR, WHITE_SPECULAR_COLOR);
// Render the highlighted voxel
if (_isHighlightVoxel) {
renderHighlightVoxel(_highlightVoxel);
}
}
bool forceRenderMyHead = (whichCamera.getInterpolatedMode() == CAMERA_MODE_MIRROR);
@ -2518,15 +2472,6 @@ void Application::displayOverlay() {
}
}
// testing rendering coverage map
if (Menu::getInstance()->isOptionChecked(MenuOption::CoverageMapV2)) {
renderCoverageMapV2();
}
if (Menu::getInstance()->isOptionChecked(MenuOption::CoverageMap)) {
renderCoverageMap();
}
// Show chat entry field
if (_chatEntryOn) {
_chatEntry.render(_glWidget->width(), _glWidget->height());
@ -2968,115 +2913,6 @@ glm::vec2 Application::getScaledScreenPoint(glm::vec2 projectedPoint) {
return screenPoint;
}
// render the coverage map on screen
void Application::renderCoverageMapV2() {
glDisable(GL_LIGHTING);
glLineWidth(2.0);
glBegin(GL_LINES);
glColor3f(0,1,1);
renderCoverageMapsV2Recursively(&_voxels.myCoverageMapV2);
glEnd();
glEnable(GL_LIGHTING);
}
void Application::renderCoverageMapsV2Recursively(CoverageMapV2* map) {
// render ourselves...
if (map->isCovered()) {
BoundingBox box = map->getBoundingBox();
glm::vec2 firstPoint = getScaledScreenPoint(box.getVertex(0));
glm::vec2 lastPoint(firstPoint);
for (int i = 1; i < box.getVertexCount(); i++) {
glm::vec2 thisPoint = getScaledScreenPoint(box.getVertex(i));
glVertex2f(lastPoint.x, lastPoint.y);
glVertex2f(thisPoint.x, thisPoint.y);
lastPoint = thisPoint;
}
glVertex2f(lastPoint.x, lastPoint.y);
glVertex2f(firstPoint.x, firstPoint.y);
} else {
// iterate our children and call render on them.
for (int i = 0; i < CoverageMapV2::NUMBER_OF_CHILDREN; i++) {
CoverageMapV2* childMap = map->getChild(i);
if (childMap) {
renderCoverageMapsV2Recursively(childMap);
}
}
}
}
// render the coverage map on screen
void Application::renderCoverageMap() {
glDisable(GL_LIGHTING);
glLineWidth(2.0);
glBegin(GL_LINES);
glColor3f(0,0,1);
renderCoverageMapsRecursively(&_voxels.myCoverageMap);
glEnd();
glEnable(GL_LIGHTING);
}
void Application::renderCoverageMapsRecursively(CoverageMap* map) {
for (int i = 0; i < map->getPolygonCount(); i++) {
OctreeProjectedPolygon* polygon = map->getPolygon(i);
if (polygon->getProjectionType() == (PROJECTION_RIGHT | PROJECTION_NEAR | PROJECTION_BOTTOM)) {
glColor3f(.5,0,0); // dark red
} else if (polygon->getProjectionType() == (PROJECTION_NEAR | PROJECTION_RIGHT)) {
glColor3f(.5,.5,0); // dark yellow
} else if (polygon->getProjectionType() == (PROJECTION_NEAR | PROJECTION_LEFT)) {
glColor3f(.5,.5,.5); // gray
} else if (polygon->getProjectionType() == (PROJECTION_NEAR | PROJECTION_LEFT | PROJECTION_BOTTOM)) {
glColor3f(.5,0,.5); // dark magenta
} else if (polygon->getProjectionType() == (PROJECTION_NEAR | PROJECTION_BOTTOM)) {
glColor3f(.75,0,0); // red
} else if (polygon->getProjectionType() == (PROJECTION_NEAR | PROJECTION_TOP)) {
glColor3f(1,0,1); // magenta
} else if (polygon->getProjectionType() == (PROJECTION_NEAR | PROJECTION_LEFT | PROJECTION_TOP)) {
glColor3f(0,0,1); // Blue
} else if (polygon->getProjectionType() == (PROJECTION_NEAR | PROJECTION_RIGHT | PROJECTION_TOP)) {
glColor3f(0,1,0); // green
} else if (polygon->getProjectionType() == (PROJECTION_NEAR)) {
glColor3f(1,1,0); // yellow
} else if (polygon->getProjectionType() == (PROJECTION_FAR | PROJECTION_RIGHT | PROJECTION_BOTTOM)) {
glColor3f(0,.5,.5); // dark cyan
} else {
glColor3f(1,0,0);
}
glm::vec2 firstPoint = getScaledScreenPoint(polygon->getVertex(0));
glm::vec2 lastPoint(firstPoint);
for (int i = 1; i < polygon->getVertexCount(); i++) {
glm::vec2 thisPoint = getScaledScreenPoint(polygon->getVertex(i));
glVertex2f(lastPoint.x, lastPoint.y);
glVertex2f(thisPoint.x, thisPoint.y);
lastPoint = thisPoint;
}
glVertex2f(lastPoint.x, lastPoint.y);
glVertex2f(firstPoint.x, firstPoint.y);
}
// iterate our children and call render on them.
for (int i = 0; i < CoverageMapV2::NUMBER_OF_CHILDREN; i++) {
CoverageMap* childMap = map->getChild(i);
if (childMap) {
renderCoverageMapsRecursively(childMap);
}
}
}
void Application::renderRearViewMirror(const QRect& region, bool billboard) {
bool eyeRelativeCamera = false;
if (billboard) {
@ -3326,7 +3162,7 @@ void Application::deleteVoxelAt(const VoxelDetail& voxel) {
_voxelEditSender.sendVoxelEditMessage(PacketTypeVoxelErase, voxel);
// delete it locally to see the effect immediately (and in case no voxel server is present)
_voxels.deleteVoxelAt(voxel.x, voxel.y, voxel.z, voxel.s);
_voxels.getTree()->deleteVoxelAt(voxel.x, voxel.y, voxel.z, voxel.s);
}
}

View file

@ -34,12 +34,15 @@
#include "BandwidthMeter.h"
#include "BuckyBalls.h"
#include "Camera.h"
#include "ControllerScriptingInterface.h"
#include "DatagramProcessor.h"
#include "Environment.h"
#include "FileLogger.h"
#include "GLCanvas.h"
#include "Menu.h"
#include "MetavoxelSystem.h"
#include "PacketHeaders.h"
#include "ParticleTreeRenderer.h"
#include "PieMenu.h"
#include "Stars.h"
#include "ViewFrustum.h"
@ -68,9 +71,6 @@
#include "ui/LodToolsDialog.h"
#include "ui/LogDialog.h"
#include "ui/UpdateDialog.h"
#include "FileLogger.h"
#include "ParticleTreeRenderer.h"
#include "ControllerScriptingInterface.h"
#include "ui/Overlays.h"
@ -154,6 +154,7 @@ public:
Camera* getCamera() { return &_myCamera; }
ViewFrustum* getViewFrustum() { return &_viewFrustum; }
VoxelSystem* getVoxels() { return &_voxels; }
VoxelTree* getVoxelTree() { return _voxels.getTree(); }
ParticleTreeRenderer* getParticles() { return &_particles; }
MetavoxelSystem* getMetavoxels() { return &_metavoxels; }
VoxelSystem* getSharedVoxelSystem() { return &_sharedVoxelSystem; }
@ -214,10 +215,6 @@ public:
NodeToJurisdictionMap& getParticleServerJurisdictions() { return _particleServerJurisdictions; }
void pasteVoxelsToOctalCode(const unsigned char* octalCodeDestination);
/// set a voxel which is to be rendered with a highlight
void setHighlightVoxel(const VoxelDetail& highlightVoxel) { _highlightVoxel = highlightVoxel; }
void setIsHighlightVoxel(bool isHighlightVoxel) { _isHighlightVoxel = isHighlightVoxel; }
void skipVersion(QString latestVersion);
signals:
@ -261,12 +258,6 @@ private slots:
void setEnable3DTVMode(bool enable3DTVMode);
void cameraMenuChanged();
void renderCoverageMap();
void renderCoverageMapsRecursively(CoverageMap* map);
void renderCoverageMapV2();
void renderCoverageMapsV2Recursively(CoverageMapV2* map);
glm::vec2 getScaledScreenPoint(glm::vec2 projectedPoint);
void closeMirrorView();
@ -297,7 +288,6 @@ private:
void updateFaceshift();
void updateVisage();
void updateMyAvatarLookAtPosition();
void updateHoverVoxels(float deltaTime, float& distance, BoxFace& face);
void updateHandAndTouch(float deltaTime);
void updateLeap(float deltaTime);
void updateSixense(float deltaTime);
@ -313,7 +303,6 @@ private:
bool isLookingAtMyAvatar(Avatar* avatar);
void renderLookatIndicator(glm::vec3 pointOfInterest);
void renderHighlightVoxel(VoxelDetail voxel);
void updateMyAvatar(float deltaTime);
void queryOctree(NodeType_t serverType, PacketType packetType, NodeToJurisdictionMap& jurisdictions);
@ -434,12 +423,6 @@ private:
bool _mousePressed; // true if mouse has been pressed (clear when finished)
VoxelDetail _hoverVoxel; // Stuff about the voxel I am hovering or clicking
bool _isHoverVoxel;
VoxelDetail _highlightVoxel;
bool _isHighlightVoxel;
ChatEntry _chatEntry; // chat entry field
bool _chatEntryOn; // Whether to show the chat entry

View file

@ -272,7 +272,6 @@ Menu::Menu() :
SLOT(setFilter(bool)));
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHands, 0, true);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::VoxelDrumming, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::PlaySlaps, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::HandsCollideWithSelf, 0, false);
@ -282,11 +281,6 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::TestPing, 0, true);
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer);
addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, this, SLOT(runTests()));
addActionToQMenuAndActionHash(timingMenu,
MenuOption::TreeStats,
Qt::SHIFT | Qt::Key_S,
appInstance->getVoxels(),
SLOT(collectStatsForTreesAndVBOs()));
QMenu* frustumMenu = developerMenu->addMenu("View Frustum Debugging Tools");
addCheckableActionToQMenuAndActionHash(frustumMenu, MenuOption::DisplayFrustum, Qt::SHIFT | Qt::Key_F);
@ -302,62 +296,6 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::PipelineWarnings, Qt::CTRL | Qt::SHIFT | Qt::Key_P);
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::SuppressShortTimings, Qt::CTRL | Qt::SHIFT | Qt::Key_S);
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::AutomaticallyAuditTree);
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::ShowAllLocalVoxels,
Qt::CTRL | Qt::Key_A,
appInstance->getVoxels(),
SLOT(showAllLocalVoxels()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::KillLocalVoxels,
Qt::CTRL | Qt::Key_K,
appInstance, SLOT(doKillLocalVoxels()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::RandomizeVoxelColors,
Qt::CTRL | Qt::Key_R,
appInstance->getVoxels(),
SLOT(randomizeVoxelColors()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorRandomly,
0,
appInstance->getVoxels(),
SLOT(falseColorizeRandom()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorEveryOtherVoxel,
0,
appInstance->getVoxels(),
SLOT(falseColorizeRandomEveryOther()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorByDistance,
0,
appInstance->getVoxels(),
SLOT(falseColorizeDistanceFromView()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorOutOfView,
0,
appInstance->getVoxels(),
SLOT(falseColorizeInView()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorBySource,
0,
appInstance->getVoxels(),
SLOT(falseColorizeBySource()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::ShowTrueColors,
Qt::CTRL | Qt::Key_T,
appInstance->getVoxels(),
SLOT(trueColorize()));
addCheckableActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::CullSharedFaces,
Qt::CTRL | Qt::SHIFT | Qt::Key_C,
@ -372,22 +310,6 @@ Menu::Menu() :
appInstance->getVoxels(),
SLOT(showCulledSharedFaces()));
addDisabledActionAndSeparator(renderDebugMenu, "Coverage Maps");
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorOccluded,
0,
appInstance->getVoxels(),
SLOT(falseColorizeOccluded()));
addActionToQMenuAndActionHash(renderDebugMenu,
MenuOption::FalseColorOccludedV2,
0,
appInstance->getVoxels(),
SLOT(falseColorizeOccludedV2()));
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::CoverageMap, Qt::SHIFT | Qt::CTRL | Qt::Key_O);
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::CoverageMapV2, Qt::SHIFT | Qt::CTRL | Qt::Key_P);
QMenu* audioDebugMenu = developerMenu->addMenu("Audio Debugging Tools");
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction,
0,
@ -654,7 +576,11 @@ void Menu::setIsOptionChecked(const QString& menuOption, bool isChecked) {
}
bool Menu::isOptionChecked(const QString& menuOption) {
return _actionHash.value(menuOption)->isChecked();
QAction* menu = _actionHash.value(menuOption);
if (menu) {
return menu->isChecked();
}
return false;
}
void Menu::triggerOption(const QString& menuOption) {

View file

@ -203,7 +203,6 @@ namespace MenuOption {
const QString Avatars = "Avatars";
const QString Atmosphere = "Atmosphere";
const QString DisableAutoAdjustLOD = "Disable Automatically Adjusting LOD";
const QString AutomaticallyAuditTree = "Automatically Audit Tree Stats";
const QString Bandwidth = "Bandwidth Display";
const QString BandwidthDetails = "Bandwidth Details";
const QString BuckyBalls = "Bucky Balls";
@ -213,8 +212,6 @@ namespace MenuOption {
const QString CollideWithParticles = "Collide With Particles";
const QString CollideWithVoxels = "Collide With Voxels";
const QString CollideWithEnvironment = "Collide With World Boundaries";
const QString CoverageMap = "Render Coverage Map";
const QString CoverageMapV2 = "Render Coverage Map V2";
const QString CullSharedFaces = "Cull Shared Voxel Faces";
const QString DecreaseAvatarSize = "Decrease Avatar Size";
const QString DecreaseVoxelSize = "Decrease Voxel Size";
@ -231,13 +228,6 @@ namespace MenuOption {
const QString HeadMouse = "Head Mouse";
const QString HandsCollideWithSelf = "Collide With Self";
const QString FaceshiftTCP = "Faceshift (TCP)";
const QString FalseColorByDistance = "FALSE Color By Distance";
const QString FalseColorBySource = "FALSE Color By Source";
const QString FalseColorEveryOtherVoxel = "FALSE Color Every Other Randomly";
const QString FalseColorOccluded = "FALSE Color Occluded Voxels";
const QString FalseColorOccludedV2 = "FALSE Color Occluded V2 Voxels";
const QString FalseColorOutOfView = "FALSE Color Voxel Out of View";
const QString FalseColorRandomly = "FALSE Color Voxels Randomly";
const QString FirstPerson = "First Person";
const QString FrameTimer = "Show Timer";
const QString FrustumRenderMode = "Render Mode";
@ -249,7 +239,6 @@ namespace MenuOption {
const QString GoTo = "Go To...";
const QString IncreaseAvatarSize = "Increase Avatar Size";
const QString IncreaseVoxelSize = "Increase Voxel Size";
const QString KillLocalVoxels = "Kill Local Voxels";
const QString GoHome = "Go Home";
const QString Gravity = "Use Gravity";
const QString LodTools = "LOD Tools";
@ -274,7 +263,6 @@ namespace MenuOption {
const QString PipelineWarnings = "Show Render Pipeline Warnings";
const QString PlaySlaps = "Play Slaps";
const QString Preferences = "Preferences...";
const QString RandomizeVoxelColors = "Randomize Voxel TRUE Colors";
const QString ReloadAllScripts = "Reload All Scripts";
const QString RenderSkeletonCollisionProxies = "Skeleton Collision Proxies";
const QString RenderHeadCollisionProxies = "Head Collision Proxies";
@ -283,19 +271,15 @@ namespace MenuOption {
const QString SettingsImport = "Import Settings";
const QString Shadows = "Shadows";
const QString SettingsExport = "Export Settings";
const QString ShowAllLocalVoxels = "Show All Local Voxels";
const QString ShowCulledSharedFaces = "Show Culled Shared Voxel Faces";
const QString ShowTrueColors = "Show TRUE Colors";
const QString SuppressShortTimings = "Suppress Timings Less than 10ms";
const QString Stars = "Stars";
const QString Stats = "Stats";
const QString StopAllScripts = "Stop All Scripts";
const QString TestPing = "Test Ping";
const QString TreeStats = "Calculate Tree Stats";
const QString TransmitterDrive = "Transmitter Drive";
const QString Quit = "Quit";
const QString Voxels = "Voxels";
const QString VoxelDrumming = "Voxel Drumming";
const QString VoxelMode = "Cycle Voxel Mode";
const QString VoxelStats = "Voxel Stats";
const QString VoxelTextures = "Voxel Textures";

View file

@ -143,11 +143,11 @@ void ImportTask::run() {
// Then we call the righ method for the job
if (_filename.endsWith(".png", Qt::CaseInsensitive)) {
voxelSystem->readFromSquareARGB32Pixels(_filename.toLocal8Bit().data());
voxelSystem->getTree()->readFromSquareARGB32Pixels(_filename.toLocal8Bit().data());
} else if (_filename.endsWith(".svo", Qt::CaseInsensitive)) {
voxelSystem->readFromSVOFile(_filename.toLocal8Bit().data());
voxelSystem->getTree()->readFromSVOFile(_filename.toLocal8Bit().data());
} else if (_filename.endsWith(".schematic", Qt::CaseInsensitive)) {
voxelSystem->readFromSchematicFile(_filename.toLocal8Bit().data());
voxelSystem->getTree()->readFromSchematicFile(_filename.toLocal8Bit().data());
} else {
// We should never get here.
qDebug() << "[ERROR] Invalid file extension." << endl;

File diff suppressed because it is too large Load diff

View file

@ -14,7 +14,6 @@
#include <SharedUtil.h>
#include <CoverageMapV2.h>
#include <NodeData.h>
#include <ViewFrustum.h>
#include <VoxelTree.h>
@ -68,11 +67,6 @@ public:
ViewFrustum* getLastCulledViewFrustum() { return &_lastCulledViewFrustum; }
void writeToSVOFile(const char* filename, VoxelTreeElement* element) const;
bool readFromSVOFile(const char* filename);
bool readFromSquareARGB32Pixels(const char* filename);
bool readFromSchematicFile(const char* filename);
void setMaxVoxels(int maxVoxels);
long int getMaxVoxels() const { return _maxVoxels; }
unsigned long getVoxelMemoryUsageRAM() const { return _memoryUsageRAM; }
@ -82,66 +76,25 @@ public:
void killLocalVoxels();
virtual void removeOutOfView();
virtual void hideOutOfView(bool forceFullFrustum = false);
void inspectForOcclusions();
bool hasViewChanged();
bool isViewChanging();
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
VoxelDetail& detail, float& distance, BoxFace& face);
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration);
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration);
void deleteVoxelAt(float x, float y, float z, float s);
VoxelTreeElement* getVoxelAt(float x, float y, float z, float s) const;
void createVoxel(float x, float y, float z, float s,
unsigned char red, unsigned char green, unsigned char blue, bool destructive = false);
void createLine(glm::vec3 point1, glm::vec3 point2, float unitSize, rgbColor color, bool destructive = false);
void copySubTreeIntoNewTree(VoxelTreeElement* startNode, VoxelSystem* destinationTree, bool rebaseToRoot);
void copySubTreeIntoNewTree(VoxelTreeElement* startNode, VoxelTree* destinationTree, bool rebaseToRoot);
void copyFromTreeIntoSubTree(VoxelTree* sourceTree, VoxelTreeElement* destinationNode);
void recurseTreeWithOperation(RecurseOctreeOperation operation, void* extraData=NULL);
CoverageMapV2 myCoverageMapV2;
CoverageMap myCoverageMap;
virtual void elementDeleted(OctreeElement* element);
virtual void elementUpdated(OctreeElement* element);
VoxelTreeElement* getVoxelEnclosing(const glm::vec3& point);
signals:
void importSize(float x, float y, float z);
void importProgress(int progress);
public slots:
void nodeAdded(SharedNodePointer node);
void nodeKilled(SharedNodePointer node);
void collectStatsForTreesAndVBOs();
// Methods that recurse tree
void showAllLocalVoxels();
void randomizeVoxelColors();
void falseColorizeRandom();
void trueColorize();
void falseColorizeInView();
void falseColorizeDistanceFromView();
void falseColorizeRandomEveryOther();
void falseColorizeOccluded();
void falseColorizeOccludedV2();
void falseColorizeBySource();
void forceRedrawEntireTree();
void clearAllNodesBufferIndex();
void cullSharedFaces();
void showCulledSharedFaces();
void cancelImport();
void setDisableFastVoxelPipeline(bool disableFastVoxelPipeline);
void setUseVoxelShader(bool useVoxelShader);
void setVoxelsAsPoints(bool voxelsAsPoints);
@ -154,18 +107,24 @@ protected:
void setupNewVoxelsForDrawing();
static const bool DONT_BAIL_EARLY; // by default we will bail early, if you want to force not bailing, then use this
void setupNewVoxelsForDrawingSingleNode(bool allowBailEarly = true);
/// called on the hide/show thread to hide any out of view voxels and show any newly in view voxels.
void checkForCulling();
/// single pass to remove old VBO data and fill it with correct current view, used when switching LOD or needing to force
/// a full redraw of everything in view
void recreateVoxelGeometryInView();
glm::vec3 computeVoxelVertex(const glm::vec3& startVertex, float voxelScale, int index) const;
virtual void updateArraysDetails(glBufferIndex nodeIndex, const glm::vec3& startVertex,
float voxelScale, const nodeColor& color);
virtual void copyWrittenDataSegmentToReadArrays(glBufferIndex segmentStart, glBufferIndex segmentEnd);
virtual void updateVBOSegment(glBufferIndex segmentStart, glBufferIndex segmentEnd);
virtual void applyScaleAndBindProgram(bool texture);
virtual void removeScaleAndReleaseProgram(bool texture);
virtual void applyScaleAndBindProgram(bool texture); /// used in render() to apply shadows and textures
virtual void removeScaleAndReleaseProgram(bool texture); /// stop the shaders for shadows and textures
private:
// disallow copying of VoxelSystem objects
@ -178,19 +137,6 @@ private:
// Operation functions for tree recursion methods
static int _nodeCount;
static bool randomColorOperation(OctreeElement* element, void* extraData);
static bool falseColorizeRandomOperation(OctreeElement* element, void* extraData);
static bool trueColorizeOperation(OctreeElement* element, void* extraData);
static bool falseColorizeInViewOperation(OctreeElement* element, void* extraData);
static bool falseColorizeDistanceFromViewOperation(OctreeElement* element, void* extraData);
static bool getDistanceFromViewRangeOperation(OctreeElement* element, void* extraData);
static bool removeOutOfViewOperation(OctreeElement* element, void* extraData);
static bool falseColorizeRandomEveryOtherOperation(OctreeElement* element, void* extraData);
static bool collectStatsForTreesAndVBOsOperation(OctreeElement* element, void* extraData);
static bool falseColorizeOccludedOperation(OctreeElement* element, void* extraData);
static bool falseColorizeSubTreeOperation(OctreeElement* element, void* extraData);
static bool falseColorizeOccludedV2Operation(OctreeElement* element, void* extraData);
static bool falseColorizeBySourceOperation(OctreeElement* element, void* extraData);
static bool killSourceVoxelsOperation(OctreeElement* element, void* extraData);
static bool forceRedrawEntireTreeOperation(OctreeElement* element, void* extraData);
static bool clearAllNodesBufferIndexOperation(OctreeElement* element, void* extraData);
@ -199,7 +145,6 @@ private:
static bool hideOutOfViewOperation(OctreeElement* element, void* extraData);
static bool hideAllSubTreeOperation(OctreeElement* element, void* extraData);
static bool showAllSubTreeOperation(OctreeElement* element, void* extraData);
static bool showAllLocalVoxelsOperation(OctreeElement* element, void* extraData);
static bool getVoxelEnclosingOperation(OctreeElement* element, void* extraData);
static bool recreateVoxelGeometryInViewOperation(OctreeElement* element, void* extraData);

View file

@ -20,7 +20,6 @@
using namespace std;
const float FINGERTIP_COLLISION_RADIUS = 0.01f;
const float FINGERTIP_VOXEL_SIZE = 0.05f;
const float PALM_COLLISION_RADIUS = 0.03f;
@ -29,7 +28,6 @@ Hand::Hand(Avatar* owningAvatar) :
_owningAvatar(owningAvatar),
_renderAlpha(1.0),
_ballColor(0.0, 0.0, 0.4),
_collisionCenter(0,0,0),
_collisionAge(0),
_collisionDuration(0)
@ -37,13 +35,6 @@ Hand::Hand(Avatar* owningAvatar) :
}
void Hand::init() {
// Different colors for my hand and others' hands
if (_owningAvatar && _owningAvatar->isMyAvatar()) {
_ballColor = glm::vec3(0.0, 0.4, 0.0);
}
else {
_ballColor = glm::vec3(0.0, 0.0, 0.4);
}
}
void Hand::reset() {
@ -61,61 +52,6 @@ void Hand::simulate(float deltaTime, bool isMine) {
// Iterate hand controllers, take actions as needed
for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i];
if (palm.isActive()) {
FingerData& finger = palm.getFingers()[0]; // Sixense has only one finger
glm::vec3 fingerTipPosition = finger.getTipPosition();
if (palm.getControllerButtons() & BUTTON_1) {
if (glm::length(fingerTipPosition - _lastFingerAddVoxel) > (FINGERTIP_VOXEL_SIZE / 2.f)) {
// TODO: we need to move this code to JS so it can access the editVoxels.js color palette
QColor paintColor(128,128,128);
Application::getInstance()->makeVoxel(fingerTipPosition,
FINGERTIP_VOXEL_SIZE,
paintColor.red(),
paintColor.green(),
paintColor.blue(),
true);
_lastFingerAddVoxel = fingerTipPosition;
}
} else if (palm.getControllerButtons() & BUTTON_2) {
if (glm::length(fingerTipPosition - _lastFingerDeleteVoxel) > (FINGERTIP_VOXEL_SIZE / 2.f)) {
Application::getInstance()->removeVoxel(fingerTipPosition, FINGERTIP_VOXEL_SIZE);
_lastFingerDeleteVoxel = fingerTipPosition;
}
}
// Voxel Drumming with fingertips if enabled
if (Menu::getInstance()->isOptionChecked(MenuOption::VoxelDrumming)) {
VoxelTreeElement* fingerNode = Application::getInstance()->getVoxels()->getVoxelEnclosing(
glm::vec3(fingerTipPosition / (float)TREE_SCALE));
if (fingerNode) {
if (!palm.getIsCollidingWithVoxel()) {
// Collision has just started
palm.setIsCollidingWithVoxel(true);
handleVoxelCollision(&palm, fingerTipPosition, fingerNode, deltaTime);
// Set highlight voxel
VoxelDetail voxel;
glm::vec3 pos = fingerNode->getCorner();
voxel.x = pos.x;
voxel.y = pos.y;
voxel.z = pos.z;
voxel.s = fingerNode->getScale();
voxel.red = fingerNode->getColor()[0];
voxel.green = fingerNode->getColor()[1];
voxel.blue = fingerNode->getColor()[2];
Application::getInstance()->setHighlightVoxel(voxel);
Application::getInstance()->setIsHighlightVoxel(true);
}
} else {
if (palm.getIsCollidingWithVoxel()) {
// Collision has just ended
palm.setIsCollidingWithVoxel(false);
Application::getInstance()->setIsHighlightVoxel(false);
}
}
}
}
palm.setLastControllerButtons(palm.getControllerButtons());
}
}
@ -349,7 +285,6 @@ void Hand::renderLeapHands(bool isMine) {
const float alpha = 1.0f;
//const glm::vec3 handColor = _ballColor;
const glm::vec3 handColor(1.0, 0.84, 0.66); // use the skin color
glEnable(GL_DEPTH_TEST);

View file

@ -51,7 +51,6 @@ public:
void reset();
void simulate(float deltaTime, bool isMine);
void render(bool isMine);
void setBallColor (glm::vec3 ballColor ) { _ballColor = ballColor; }
// getters
const glm::vec3& getLeapFingerTipBallPosition (int ball) const { return _leapFingerTipBalls [ball].position;}
@ -69,7 +68,6 @@ private:
Avatar* _owningAvatar;
float _renderAlpha;
glm::vec3 _ballColor;
std::vector<HandBall> _leapFingerTipBalls;
std::vector<HandBall> _leapFingerRootBalls;

View file

@ -810,7 +810,7 @@ void MyAvatar::updateCollisionWithVoxels(float deltaTime, float radius) {
const float VOXEL_COLLISION_FREQUENCY = 0.5f;
glm::vec3 penetration;
float pelvisFloatingHeight = getPelvisFloatingHeight();
if (Application::getInstance()->getVoxels()->findCapsulePenetration(
if (Application::getInstance()->getVoxelTree()->findCapsulePenetration(
_position - glm::vec3(0.0f, pelvisFloatingHeight - radius, 0.0f),
_position + glm::vec3(0.0f, getSkeletonHeight() - pelvisFloatingHeight + radius, 0.0f), radius, penetration)) {
_lastCollisionPosition = _position;

View file

@ -18,8 +18,6 @@
#include "AudioInjector.h"
int abstractAudioPointerMeta = qRegisterMetaType<AbstractAudioInterface*>("AbstractAudioInterface*");
AudioInjector::AudioInjector(Sound* sound, const AudioInjectorOptions& injectorOptions) :
_sound(sound),
_options(injectorOptions)

View file

@ -18,9 +18,6 @@
#include "AudioInjectorOptions.h"
#include "Sound.h"
class AbstractAudioInterface;
class AudioScriptingInterface;
class AudioInjector : public QObject {
Q_OBJECT
public:

View file

@ -25,4 +25,26 @@ void AudioScriptingInterface::playSound(Sound* sound, const AudioInjectorOptions
connect(injectorThread, SIGNAL(finished()), injectorThread, SLOT(deleteLater()));
injectorThread->start();
}
}
void AudioScriptingInterface::startDrumSound(float volume, float frequency, float duration, float decay,
const AudioInjectorOptions* injectorOptions) {
Sound* sound = new Sound(volume, frequency, duration, decay);
AudioInjector* injector = new AudioInjector(sound, *injectorOptions);
sound->setParent(injector);
QThread* injectorThread = new QThread();
injector->moveToThread(injectorThread);
// start injecting when the injector thread starts
connect(injectorThread, SIGNAL(started()), injector, SLOT(injectAudio()));
// connect the right slots and signals so that the AudioInjector is killed once the injection is complete
connect(injector, SIGNAL(finished()), injector, SLOT(deleteLater()));
connect(injector, SIGNAL(finished()), injectorThread, SLOT(quit()));
connect(injectorThread, SIGNAL(finished()), injectorThread, SLOT(deleteLater()));
injectorThread->start();
}

View file

@ -18,6 +18,8 @@ class AudioScriptingInterface : public QObject {
Q_OBJECT
public slots:
static void playSound(Sound* sound, const AudioInjectorOptions* injectorOptions = NULL);
static void startDrumSound(float volume, float frequency, float duration, float decay,
const AudioInjectorOptions* injectorOptions = NULL);
};
#endif /* defined(__hifi__AudioScriptingInterface__) */

View file

@ -9,6 +9,8 @@
#include <stdint.h>
#include <glm/glm.hpp>
#include <QDataStream>
#include <QtCore/QDebug>
#include <QtNetwork/QNetworkAccessManager>
@ -16,8 +18,51 @@
#include <QtNetwork/QNetworkReply>
#include <qendian.h>
#include <SharedUtil.h>
#include "AudioRingBuffer.h"
#include "Sound.h"
// procedural audio version of Sound
Sound::Sound(float volume, float frequency, float duration, float decay, QObject* parent) :
QObject(parent)
{
static char monoAudioData[MAX_PACKET_SIZE];
static int16_t* monoAudioSamples = (int16_t*)(monoAudioData);
float t;
const float AUDIO_CALLBACK_MSECS = (float) NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float)SAMPLE_RATE * 1000.0;
const float MAX_VOLUME = 32000.f;
const float MAX_DURATION = 2.f;
const float MIN_AUDIBLE_VOLUME = 0.001f;
const float NOISE_MAGNITUDE = 0.02f;
const int MAX_SAMPLE_VALUE = std::numeric_limits<int16_t>::max();
const int MIN_SAMPLE_VALUE = std::numeric_limits<int16_t>::min();
int numSamples = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; // we add sounds in chunks of this many samples
int chunkStartingSample = 0;
float waveFrequency = (frequency / SAMPLE_RATE) * PI_TIMES_TWO;
while (volume > 0.f) {
for (int i = 0; i < numSamples; i++) {
t = (float)chunkStartingSample + (float)i;
float sample = sinf(t * waveFrequency);
sample += ((randFloat() - 0.5f) * NOISE_MAGNITUDE);
sample *= volume * MAX_VOLUME;
monoAudioSamples[i] = glm::clamp((int)sample, MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
volume *= (1.f - decay);
}
// add the monoAudioSamples to our actual output Byte Array
_byteArray.append(monoAudioData, numSamples * sizeof(int16_t));
chunkStartingSample += numSamples;
duration = glm::clamp(duration - (AUDIO_CALLBACK_MSECS / 1000.f), 0.f, MAX_DURATION);
//qDebug() << "decaying... _duration=" << _duration;
if (duration == 0.f || (volume < MIN_AUDIBLE_VOLUME)) {
volume = 0.f;
}
}
}
Sound::Sound(const QUrl& sampleURL, QObject* parent) :
QObject(parent)
{

View file

@ -17,7 +17,8 @@ class QNetworkReply;
class Sound : public QObject {
Q_OBJECT
public:
Sound(const QUrl& sampleURL, QObject* parent = 0);
Sound(const QUrl& sampleURL, QObject* parent = NULL);
Sound(float volume, float frequency, float duration, float decay, QObject* parent = NULL);
const QByteArray& getByteArray() { return _byteArray; }

View file

@ -330,7 +330,9 @@ void Octree::readBitstreamToTree(const unsigned char * bitstream, unsigned long
void Octree::deleteOctreeElementAt(float x, float y, float z, float s) {
unsigned char* octalCode = pointToOctalCode(x,y,z,s);
lockForWrite();
deleteOctalCodeFromTree(octalCode);
unlock();
delete[] octalCode; // cleanup memory
}
@ -586,9 +588,16 @@ bool findRayIntersectionOp(OctreeElement* node, void* extraData) {
}
bool Octree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
OctreeElement*& node, float& distance, BoxFace& face) {
OctreeElement*& node, float& distance, BoxFace& face, bool tryLock) {
RayArgs args = { origin / (float)(TREE_SCALE), direction, node, distance, face };
recurseTreeWithOperation(findRayIntersectionOp, &args);
if (!tryLock) {
lockForRead();
}
if (tryLock && tryLockForRead()) {
recurseTreeWithOperation(findRayIntersectionOp, &args);
unlock();
}
return args.found;
}
@ -624,7 +633,7 @@ bool findSpherePenetrationOp(OctreeElement* element, void* extraData) {
}
bool Octree::findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration,
void** penetratedObject) {
void** penetratedObject, bool tryLock) {
SphereArgs args = {
center / (float)(TREE_SCALE),
@ -633,9 +642,16 @@ bool Octree::findSpherePenetration(const glm::vec3& center, float radius, glm::v
false,
NULL };
penetration = glm::vec3(0.0f, 0.0f, 0.0f);
recurseTreeWithOperation(findSpherePenetrationOp, &args);
if (penetratedObject) {
*penetratedObject = args.penetratedObject;
if (!tryLock) {
lockForRead();
}
if (tryLock && tryLockForRead()) {
recurseTreeWithOperation(findSpherePenetrationOp, &args);
if (penetratedObject) {
*penetratedObject = args.penetratedObject;
}
unlock();
}
return args.found;
}
@ -670,17 +686,67 @@ bool findCapsulePenetrationOp(OctreeElement* node, void* extraData) {
return false;
}
bool Octree::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration) {
bool Octree::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius,
glm::vec3& penetration, bool tryLock) {
CapsuleArgs args = {
start / (float)(TREE_SCALE),
end / (float)(TREE_SCALE),
radius / (float)(TREE_SCALE),
penetration };
penetration,
false };
penetration = glm::vec3(0.0f, 0.0f, 0.0f);
recurseTreeWithOperation(findCapsulePenetrationOp, &args);
if (!tryLock) {
lockForRead();
}
if (tryLock && tryLockForRead()) {
recurseTreeWithOperation(findCapsulePenetrationOp, &args);
unlock();
}
return args.found;
}
class GetElementEnclosingArgs {
public:
OctreeElement* element;
glm::vec3 point;
};
// Find the smallest colored voxel enclosing a point (if there is one)
bool getElementEnclosingOperation(OctreeElement* element, void* extraData) {
GetElementEnclosingArgs* args = static_cast<GetElementEnclosingArgs*>(extraData);
AABox elementBox = element->getAABox();
if (elementBox.contains(args->point)) {
if (element->hasContent() && element->isLeaf()) {
// we've reached a solid leaf containing the point, return the node.
args->element = element;
return false;
}
} else {
// The point is not inside this voxel, so stop recursing.
return false;
}
return true; // keep looking
}
OctreeElement* Octree::getElementEnclosingPoint(const glm::vec3& point, bool tryLock) {
GetElementEnclosingArgs args;
args.point = point;
args.element = NULL;
if (!tryLock) {
lockForRead();
}
if (tryLock && tryLockForRead()) {
recurseTreeWithOperation(getElementEnclosingOperation, (void*)&args);
unlock();
}
return args.element;
}
int Octree::encodeTreeBitstream(OctreeElement* node,
OctreePacketData* packetData, OctreeElementBag& bag,
EncodeBitstreamParams& params) {

View file

@ -12,7 +12,6 @@
#include <set>
#include <SimpleMovingAverage.h>
//#include "CoverageMap.h"
class CoverageMap;
class ReadBitstreamToTreeParams;
class Octree;
@ -223,12 +222,15 @@ public:
void setDirtyBit() { _isDirty = true; }
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
OctreeElement*& node, float& distance, BoxFace& face);
OctreeElement*& node, float& distance, BoxFace& face, bool tryLock = true);
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration,
void** penetratedObject = NULL);
void** penetratedObject = NULL, bool tryLock = true);
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration);
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius,
glm::vec3& penetration, bool tryLock = true);
OctreeElement* getElementEnclosingPoint(const glm::vec3& point, bool tryLock = true);
// Note: this assumes the fileFormat is the HIO individual voxels code files
void loadOctreeFile(const char* fileName, bool wantColorRandomizer);
@ -236,9 +238,6 @@ public:
// these will read/write files that match the wireformat, excluding the 'V' leading
void writeToSVOFile(const char* filename, OctreeElement* node = NULL);
bool readFromSVOFile(const char* filename);
// reads voxels from square image with alpha as a Y-axis
bool readFromSquareARGB32Pixels(const char *filename);
bool readFromSchematicFile(const char* filename);
// Octree does not currently handle its own locking, caller must use these to lock/unlock
void lockForRead() { lock.lockForRead(); }

View file

@ -14,16 +14,32 @@
#include <PerfStat.h>
#include "OctreeRenderer.h"
OctreeRenderer::OctreeRenderer() {
_tree = NULL;
_viewFrustum = NULL;
OctreeRenderer::OctreeRenderer() :
_tree(NULL),
_managedTree(false),
_viewFrustum(NULL)
{
}
void OctreeRenderer::init() {
_tree = createTree();
if (!_tree) {
_tree = createTree();
_managedTree = true;
}
}
OctreeRenderer::~OctreeRenderer() {
if (_tree && _managedTree) {
delete _tree;
}
}
void OctreeRenderer::setTree(Octree* newTree) {
if (_tree && _managedTree) {
delete _tree;
_managedTree = false;
}
_tree = newTree;
}
void OctreeRenderer::processDatagram(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {

View file

@ -44,6 +44,8 @@ public:
virtual PacketType getMyQueryMessageType() const = 0;
virtual PacketType getExpectedPacketType() const = 0;
virtual void renderElement(OctreeElement* element, RenderArgs* args) = 0;
virtual void setTree(Octree* newTree);
/// process incoming data
virtual void processDatagram(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode);
@ -63,6 +65,7 @@ public:
void clear();
protected:
Octree* _tree;
bool _managedTree;
ViewFrustum* _viewFrustum;
};

View file

@ -16,7 +16,6 @@
#include <QtCore/QDebug>
//#include "CoverageMap.h"
#include "GeometryUtil.h"
#include "SharedUtil.h"
#include "ViewFrustum.h"

View file

@ -1,16 +0,0 @@
//
// VoxelPacketData.cpp
// hifi
//
// Created by Brad Hefta-Gaub on 11/19/2013.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include <PerfStat.h>
#include "VoxelPacketData.h"
// currently just an alias for OctreePacketData
VoxelPacketData::VoxelPacketData(bool enableCompression, int maxFinalizedSize) :
OctreePacketData(enableCompression, maxFinalizedSize) {
};

View file

@ -1,35 +0,0 @@
//
// VoxelPacketData.h
// hifi
//
// Created by Brad Hefta-Gaub on 11/19/2013
//
// TO DO:
//
// * add stats tracking for number of unique colors and consecutive identical colors.
// (as research for color dictionaries and RLE)
//
// * further testing of compression to determine optimal configuration for performance and compression
//
// * improve semantics for "reshuffle" - current approach will work for now and with compression
// but wouldn't work with RLE because the colors in the levels would get reordered and RLE would need
// to be recalculated
//
#ifndef __hifi__VoxelPacketData__
#define __hifi__VoxelPacketData__
#include <SharedUtil.h>
#include <OctreePacketData.h>
#include "VoxelConstants.h"
#include "VoxelTreeElement.h"
/// Handles packing of the data portion of PacketType_VOXEL_DATA messages.
class VoxelPacketData : public OctreePacketData {
public:
VoxelPacketData(bool enableCompression = false, int maxFinalizedSize = MAX_OCTREE_PACKET_DATA_SIZE);
};
#endif /* defined(__hifi__VoxelPacketData__) */

View file

@ -47,28 +47,12 @@ void VoxelTree::createVoxel(float x, float y, float z, float s,
unsigned char red, unsigned char green, unsigned char blue, bool destructive) {
unsigned char* voxelData = pointToVoxel(x,y,z,s,red,green,blue);
//int length = bytesRequiredForCodeLength(numberOfThreeBitSectionsInCode(voxelData)) + BYTES_PER_COLOR;
//printf("createVoxel()...");
//outputBufferBits(voxelData,length);
this->readCodeColorBufferToTree(voxelData, destructive);
lockForWrite();
readCodeColorBufferToTree(voxelData, destructive);
unlock();
delete[] voxelData;
}
void VoxelTree::createLine(glm::vec3 point1, glm::vec3 point2, float unitSize, rgbColor color, bool destructive) {
glm::vec3 distance = point2 - point1;
glm::vec3 items = distance / unitSize;
int maxItems = std::max(items.x, std::max(items.y, items.z));
glm::vec3 increment = distance * (1.0f/ maxItems);
glm::vec3 pointAt = point1;
for (int i = 0; i <= maxItems; i++ ) {
pointAt += increment;
createVoxel(pointAt.x, pointAt.y, pointAt.z, unitSize, color[0], color[1], color[2], destructive);
}
}
class NodeChunkArgs {
public:
VoxelTree* thisVoxelTree;
@ -577,4 +561,3 @@ int VoxelTree::processEditPacketData(PacketType packetType, const unsigned char*
return 0;
}
}

View file

@ -9,17 +9,9 @@
#ifndef __hifi__VoxelTree__
#define __hifi__VoxelTree__
#include <set>
#include <SimpleMovingAverage.h>
#include <OctreeElementBag.h>
#include <Octree.h>
#include <CoverageMap.h>
#include <JurisdictionMap.h>
#include <ViewFrustum.h>
#include "VoxelTreeElement.h"
#include "VoxelPacketData.h"
#include "VoxelSceneStats.h"
#include "VoxelEditPacketSender.h"
class ReadCodeColorBufferToTreeArgs;
@ -38,11 +30,8 @@ public:
void createVoxel(float x, float y, float z, float s,
unsigned char red, unsigned char green, unsigned char blue, bool destructive = false);
void createLine(glm::vec3 point1, glm::vec3 point2, float unitSize, rgbColor color, bool destructive = false);
void nudgeSubTree(VoxelTreeElement* elementToNudge, const glm::vec3& nudgeAmount, VoxelEditPacketSender& voxelEditSender);
/// reads voxels from square image with alpha as a Y-axis
bool readFromSquareARGB32Pixels(const char *filename);
@ -55,16 +44,6 @@ public:
virtual bool handlesEditPacketType(PacketType packetType) const;
virtual int processEditPacketData(PacketType packetType, const unsigned char* packetData, int packetLength,
const unsigned char* editData, int maxLength, const SharedNodePointer& node);
void processSetVoxelsBitstream(const unsigned char* bitstream, int bufferSizeBytes);
/**
signals:
void importSize(float x, float y, float z);
void importProgress(int progress);
public slots:
void cancelImport();
**/
private:
// helper functions for nudgeSubTree

View file

@ -39,8 +39,7 @@ void VoxelTreeElement::init(unsigned char* octalCode) {
setVoxelSystem(NULL);
setBufferIndex(GLBUFFER_INDEX_UNKNOWN);
_falseColored = false; // assume true color
_currentColor[0] = _currentColor[1] = _currentColor[2] = _currentColor[3] = 0;
_trueColor[0] = _trueColor[1] = _trueColor[2] = _trueColor[3] = 0;
_color[0] = _color[1] = _color[2] = _color[3] = 0;
_density = 0.0f;
OctreeElement::init(octalCode);
_voxelMemoryUsage += sizeof(VoxelTreeElement);
@ -115,39 +114,9 @@ void VoxelTreeElement::setVoxelSystem(VoxelSystem* voxelSystem) {
}
}
void VoxelTreeElement::setFalseColor(colorPart red, colorPart green, colorPart blue) {
if (_falseColored != true || _currentColor[0] != red || _currentColor[1] != green || _currentColor[2] != blue) {
_falseColored=true;
_currentColor[0] = red;
_currentColor[1] = green;
_currentColor[2] = blue;
_currentColor[3] = 1; // XXXBHG - False colors are always considered set
_isDirty = true;
markWithChangedTime();
}
}
void VoxelTreeElement::setFalseColored(bool isFalseColored) {
if (_falseColored != isFalseColored) {
// if we were false colored, and are no longer false colored, then swap back
if (_falseColored && !isFalseColored) {
memcpy(&_currentColor,&_trueColor,sizeof(nodeColor));
}
_falseColored = isFalseColored;
_isDirty = true;
_density = 1.0f; // If color set, assume leaf, re-averaging will update density if needed.
markWithChangedTime();
}
};
void VoxelTreeElement::setColor(const nodeColor& color) {
if (_trueColor[0] != color[0] || _trueColor[1] != color[1] || _trueColor[2] != color[2]) {
memcpy(&_trueColor,&color,sizeof(nodeColor));
if (!_falseColored) {
memcpy(&_currentColor,&color,sizeof(nodeColor));
}
if (_color[0] != color[0] || _color[1] != color[1] || _color[2] != color[2]) {
memcpy(&_color,&color,sizeof(nodeColor));
_isDirty = true;
if (color[3]) {
_density = 1.0f; // If color set, assume leaf, re-averaging will update density if needed.
@ -168,7 +137,7 @@ void VoxelTreeElement::calculateAverageFromChildren() {
VoxelTreeElement* childAt = getChildAtIndex(i);
if (childAt && childAt->isColored()) {
for (int j = 0; j < 3; j++) {
colorArray[j] += childAt->getTrueColor()[j]; // color averaging should always be based on true colors
colorArray[j] += childAt->getColor()[j]; // color averaging should always be based on true colors
}
colorArray[3]++;
}
@ -260,9 +229,9 @@ bool VoxelTreeElement::findSpherePenetration(const glm::vec3& center, float radi
voxelDetails->y = _box.getCorner().y;
voxelDetails->z = _box.getCorner().z;
voxelDetails->s = _box.getScale();
voxelDetails->red = getTrueColor()[RED_INDEX];
voxelDetails->green = getTrueColor()[GREEN_INDEX];
voxelDetails->blue = getTrueColor()[BLUE_INDEX];
voxelDetails->red = getColor()[RED_INDEX];
voxelDetails->green = getColor()[GREEN_INDEX];
voxelDetails->blue = getColor()[BLUE_INDEX];
*penetratedObject = (void*)voxelDetails;
}

View file

@ -57,14 +57,10 @@ public:
virtual bool isRendered() const { return isKnownBufferIndex(); }
bool isColored() const { return _trueColor[3] == 1; }
bool isColored() const { return _color[3] == 1; }
void setFalseColor(colorPart red, colorPart green, colorPart blue);
void setFalseColored(bool isFalseColored);
bool getFalseColored() { return _falseColored; }
void setColor(const nodeColor& color);
const nodeColor& getTrueColor() const { return _trueColor; }
const nodeColor& getColor() const { return _currentColor; }
const nodeColor& getColor() const { return _color; }
void setDensity(float density) { _density = density; }
float getDensity() const { return _density; }
@ -92,8 +88,7 @@ protected:
float _density; /// Client and server, If leaf: density = 1, if internal node: 0-1 density of voxels inside, 4 bytes
nodeColor _trueColor; /// Client and server, true color of this voxel, 4 bytes
nodeColor _currentColor; /// Client only, false color of this voxel, 4 bytes
nodeColor _color; /// Client and server, true color of this voxel, 4 bytes
private:
unsigned char _exteriorOcclusions; ///< Exterior shared partition boundaries that are completely occupied

View file

@ -47,9 +47,7 @@ void VoxelsScriptingInterface::setVoxelNonDestructive(float x, float y, float z,
// handle the local tree also...
if (_tree) {
_tree->lockForWrite();
_tree->createVoxel(addVoxelDetail.x, addVoxelDetail.y, addVoxelDetail.z, addVoxelDetail.s, red, green, blue, false);
_tree->unlock();
}
}
@ -64,9 +62,7 @@ void VoxelsScriptingInterface::setVoxel(float x, float y, float z, float scale,
// handle the local tree also...
if (_tree) {
_tree->lockForWrite();
_tree->createVoxel(addVoxelDetail.x, addVoxelDetail.y, addVoxelDetail.z, addVoxelDetail.s, red, green, blue, true);
_tree->unlock();
}
}
@ -80,9 +76,7 @@ void VoxelsScriptingInterface::eraseVoxel(float x, float y, float z, float scale
// handle the local tree also...
if (_tree) {
_tree->lockForWrite();
_tree->deleteVoxelAt(deleteVoxelDetail.x, deleteVoxelDetail.y, deleteVoxelDetail.z, deleteVoxelDetail.s);
_tree->unlock();
}
}
@ -90,21 +84,18 @@ void VoxelsScriptingInterface::eraseVoxel(float x, float y, float z, float scale
RayToVoxelIntersectionResult VoxelsScriptingInterface::findRayIntersection(const PickRay& ray) {
RayToVoxelIntersectionResult result;
if (_tree) {
if (_tree->tryLockForRead()) {
OctreeElement* element;
result.intersects = _tree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face);
if (result.intersects) {
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
result.voxel.x = voxel->getCorner().x;
result.voxel.y = voxel->getCorner().y;
result.voxel.z = voxel->getCorner().z;
result.voxel.s = voxel->getScale();
result.voxel.red = voxel->getColor()[0];
result.voxel.green = voxel->getColor()[1];
result.voxel.blue = voxel->getColor()[2];
result.intersection = ray.origin + (ray.direction * result.distance);
}
_tree->unlock();
OctreeElement* element;
result.intersects = _tree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face);
if (result.intersects) {
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
result.voxel.x = voxel->getCorner().x;
result.voxel.y = voxel->getCorner().y;
result.voxel.z = voxel->getCorner().z;
result.voxel.s = voxel->getScale();
result.voxel.red = voxel->getColor()[0];
result.voxel.green = voxel->getColor()[1];
result.voxel.blue = voxel->getColor()[2];
result.intersection = ray.origin + (ray.direction * result.distance);
}
}
return result;
@ -127,3 +118,22 @@ glm::vec3 VoxelsScriptingInterface::getFaceVector(const QString& face) {
return glm::vec3(0, 0, 0); //error case
}
VoxelDetail VoxelsScriptingInterface::getVoxelEnclosingPoint(const glm::vec3& point) {
VoxelDetail result = { 0.0f, 0.0f, 0.0f, 0.0f, 0, 0, 0 };
if (_tree) {
OctreeElement* element = _tree->getElementEnclosingPoint(point / (float)TREE_SCALE);
if (element) {
VoxelTreeElement* voxel = static_cast<VoxelTreeElement*>(element);
result.x = voxel->getCorner().x;
result.y = voxel->getCorner().y;
result.z = voxel->getCorner().z;
result.s = voxel->getScale();
result.red = voxel->getColor()[0];
result.green = voxel->getColor()[1];
result.blue = voxel->getColor()[2];
}
}
return result;
}

View file

@ -70,6 +70,11 @@ public slots:
/// returns a voxel space axis aligned vector for the face, useful in doing voxel math
glm::vec3 getFaceVector(const QString& face);
/// checks the local voxel tree for the smallest voxel enclosing the point
/// \param point the x,y,z coordinates of the point (in meter units)
/// \return VoxelDetail - if no voxel encloses the point then VoxelDetail items will be 0
VoxelDetail getVoxelEnclosingPoint(const glm::vec3& point);
private:
void queueVoxelAdd(PacketType addPacketType, VoxelDetail& addVoxelDetails);

View file

@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 2.8)
set(ROOT_DIR ..)
set(MACRO_DIR ${ROOT_DIR}/cmake/macros)
set(TARGET_NAME SvoViewer)
set(TARGET_NAME svo-viewer)
project(${TARGET_NAME})
# setup for find modules
@ -42,9 +42,9 @@ endif (WIN32)
include(${MACRO_DIR}/IncludeGLM.cmake)
include_glm(${TARGET_NAME} ${ROOT_DIR})
# create the ${TARGET_NAME}Config.h file based on GL_HEADERS above
configure_file(${TARGET_NAME}Config.h.in ${PROJECT_BINARY_DIR}/includes/${TARGET_NAME}Config.h)
configure_file(${TARGET_NAME}Version.h.in ${PROJECT_BINARY_DIR}/includes/${TARGET_NAME}Version.h)
# create the ${TARGET_NAME}-config.h file based on GL_HEADERS above
configure_file(${TARGET_NAME}-config.h.in ${PROJECT_BINARY_DIR}/includes/${TARGET_NAME}-config.h)
configure_file(${TARGET_NAME}-version.h.in ${PROJECT_BINARY_DIR}/includes/${TARGET_NAME}-version.h)
# grab the implementation and header files from src dirs
file(GLOB APPLICATION_SRCS src/*.c src/*.cpp src/*.h)
@ -81,7 +81,7 @@ if (APPLE)
# configure CMake to use a custom Info.plist
SET_TARGET_PROPERTIES( ${this_target} PROPERTIES MACOSX_BUNDLE_INFO_PLIST MacOSXBundleInfo.plist.in )
set(MACOSX_BUNDLE_BUNDLE_NAME SvoViewer)
set(MACOSX_BUNDLE_BUNDLE_NAME svo-viewer)
set(MACOSX_BUNDLE_GUI_IDENTIFIER io.highfidelity.${TARGET_NAME})
# set how the icon shows up in the Info.plist file

View file

@ -4,7 +4,7 @@
//
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
#include "SvoViewerConfig.h"
#include "svo-viewer-config.h"
#include <glm/gtx/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>

View file

@ -5,7 +5,7 @@
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
//
#include "SvoViewerConfig.h"
#include "svo-viewer-config.h"
#include "svoviewer.h"

View file

@ -51,9 +51,9 @@ bool SvoViewer::PointRenderAssemblePerVoxel(OctreeElement* node, void* extraData
center *= 100.0;
args->buffer[args->count] = center;
int cCount = args->count * 3;
args->colorBuffer[cCount] = voxel->getTrueColor()[0];
args->colorBuffer[cCount+1] = voxel->getTrueColor()[1];
args->colorBuffer[cCount+2] = voxel->getTrueColor()[2];
args->colorBuffer[cCount] = voxel->getColor()[0];
args->colorBuffer[cCount+1] = voxel->getColor()[1];
args->colorBuffer[cCount+2] = voxel->getColor()[2];
args->count++;
return true; // keep going!
}
@ -80,7 +80,7 @@ void SvoViewer::InitializePointRenderSystem()
_pointVerticesCount = args.count;
// create the data store.
int size = _nodeCount * sizeof(glm::vec3);
//int size = _nodeCount * sizeof(glm::vec3);
glBindBuffer( GL_ARRAY_BUFFER, _pointVtxBuffer);
glBufferData(GL_ARRAY_BUFFER, _nodeCount * 3, args.buffer, GL_STATIC_DRAW);
//glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL);
@ -92,7 +92,7 @@ void SvoViewer::InitializePointRenderSystem()
_renderFlags.ptRenderDirty = false;
_ptRenderInitialized = true;
float elapsed = (float)(usecTimestampNow() - fstart) / 1000.f;
qDebug("Point render intialization took %f time for %d nodes\n", elapsed, _nodeCount);
qDebug("Point render intialization took %f time for %ld nodes\n", elapsed, _nodeCount);
}
void SvoViewer::RenderTreeSystemAsPoints()
@ -189,7 +189,7 @@ bool SvoViewer::VoxelRenderAssemblePerVoxel(OctreeElement* node, void* extraData
int totalNodesProcessedSinceLastFlush = args->leafCount - args->lastBufferSegmentStart;
// ack, one of these components is flags, not alpha
int cCount = totalNodesProcessedSinceLastFlush * 4; // Place it relative to the current segment.
unsigned char col[4] = {voxel->getTrueColor()[0], voxel->getTrueColor()[1], voxel->getTrueColor()[2], 1};
unsigned char col[4] = {voxel->getColor()[0], voxel->getColor()[1], voxel->getColor()[2], 1};
for(int i = 0; i < GLOBAL_NORMALS_VERTICES_PER_VOXEL; i++)
memcpy(&args->colorBuffer[cCount+i*4], col, sizeof(col));
@ -326,19 +326,16 @@ void SvoViewer::InitializeVoxelRenderSystem()
GLchar shaderLog[1000];
GLsizei shaderLogLength;
GLint compiled;
// TODO: this was Matt's original windows code, it doesn't compile on mac, due to type mismatches
#ifdef WIN32
glCompileShaderARB(_vertexShader);
//GLint compiled;
glCompileShaderARB((GLhandleARB)_vertexShader);
glGetShaderInfoLog(_vertexShader, 1000, &shaderLogLength, shaderLog);
if (shaderLog[0] != 0) qDebug("Shaderlog v :\n %s\n", shaderLog);
glCompileShaderARB(_geometryShader);
glCompileShaderARB((GLhandleARB)_geometryShader);
glGetShaderInfoLog(_geometryShader, 1000, &shaderLogLength, shaderLog);
if (shaderLog[0] != 0) qDebug("Shaderlog g :\n %s\n", shaderLog);
glCompileShaderARB(_pixelShader);
glCompileShaderARB((GLhandleARB)_pixelShader);
glGetShaderInfoLog(_pixelShader, 51000, &shaderLogLength, shaderLog);
if (shaderLog[0] != 0) qDebug("Shaderlog p :\n %s\n", shaderLog);
#endif //def WIN32
_linkProgram = glCreateProgram();
glAttachShader(_linkProgram, _vertexShader);
@ -582,9 +579,9 @@ bool SvoViewer::VoxelOptRenderAssemblePerVoxel(OctreeElement* node, void* extraD
args->vtxBuffer[args->vtxCount].position *= 100;
args->vtxBuffer[args->vtxCount].position.x -= 25;
args->vtxBuffer[args->vtxCount].position.y -= 4;
args->vtxBuffer[args->vtxCount].color[0] = voxel->getTrueColor()[0];
args->vtxBuffer[args->vtxCount].color[1] = voxel->getTrueColor()[1];
args->vtxBuffer[args->vtxCount].color[2] = voxel->getTrueColor()[2];
args->vtxBuffer[args->vtxCount].color[0] = voxel->getColor()[0];
args->vtxBuffer[args->vtxCount].color[1] = voxel->getColor()[1];
args->vtxBuffer[args->vtxCount].color[2] = voxel->getColor()[2];
args->vtxBuffer[args->vtxCount].color[3] = 1;
args->bounds.AddToSet(args->vtxBuffer[args->vtxCount].position);
args->vtxCount++;
@ -621,7 +618,7 @@ void SvoViewer::InitializeVoxelOptRenderSystem()
// Set up the segments. Find the number of leaves at each subtree.
OctreeElement * rootNode = _systemTree.getRoot();
OctreeElement* node0fromRoot = rootNode->getChildAtIndex(0); // ALL the interesting data for our test SVO is in this node! HACK!!
int rootNumChildren = rootNode->getChildCount();
//int rootNumChildren = rootNode->getChildCount();
for (int i = 0; i < NUMBER_OF_CHILDREN; i++)
{
OctreeElement* childNode1stOrder = node0fromRoot->getChildAtIndex(i);
@ -632,7 +629,7 @@ void SvoViewer::InitializeVoxelOptRenderSystem()
OctreeElement* childNode2ndOrder = childNode1stOrder->getChildAtIndex(j);
if (childNode2ndOrder == NULL) continue;
int num2ndOrderChildren = childNode2ndOrder->getChildCount();
//int num2ndOrderChildren = childNode2ndOrder->getChildCount();
// Figure out how populated this child is.
FindNumLeavesData data;
data.numLeaves = 0;
@ -713,15 +710,22 @@ void SvoViewer::RenderTreeSystemAsOptVoxels()
if (isVisibleBV(&_segmentBoundingVolumes[i], &_myCamera, &_viewFrustum)) // Add aggressive LOD check here.
{
glBindBuffer(GL_ARRAY_BUFFER, _vboOVerticesIds[i]);
glVertexAttribPointer(ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex,position));
// NOTE: mac compiler doesn't support offsetof() for non-POD types, which apparently glm::vec3 is
//glVertexAttribPointer(ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex,position));
glVertexAttribPointer(ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)0);
glEnableVertexAttribArray(ATTRIB_POSITION);
glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex,color));
// NOTE: mac compiler doesn't support offsetof() for non-POD types, which apparently glm::vec3 is
//glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex,color));
glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(Vertex), (void*)sizeof(glm::vec3));
glEnableVertexAttribArray(ATTRIB_COLOR);
//glVertexPointer(3, GL_FLOAT, sizeof(Vertex), (void*)offsetof(Vertex,position));
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), (void*)offsetof(Vertex,color));
// NOTE: mac compiler doesn't support offsetof() for non-POD types, which apparently glm::vec3 is
//glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), (void*)offsetof(Vertex,color));
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), (void*)sizeof(glm::vec3));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vboOIndicesIds[i]);

View file

@ -148,9 +148,9 @@ bool SvoViewer::VoxelOpt2RenderAssemblePerVoxel(OctreeElement* node, void* extra
args->vtxBuffer[args->vtxCount].position *= 100;
args->vtxBuffer[args->vtxCount].position.x -= 25;
args->vtxBuffer[args->vtxCount].position.y -= 4;
args->vtxBuffer[args->vtxCount].color[0] = voxel->getTrueColor()[0];
args->vtxBuffer[args->vtxCount].color[1] = voxel->getTrueColor()[1];
args->vtxBuffer[args->vtxCount].color[2] = voxel->getTrueColor()[2];
args->vtxBuffer[args->vtxCount].color[0] = voxel->getColor()[0];
args->vtxBuffer[args->vtxCount].color[1] = voxel->getColor()[1];
args->vtxBuffer[args->vtxCount].color[2] = voxel->getColor()[2];
args->vtxBuffer[args->vtxCount].color[3] = 1;
cubeVerts[i] = args->vtxBuffer[args->vtxCount].position;
args->vtxCount++;
@ -190,7 +190,7 @@ void SvoViewer::InitializeVoxelOpt2RenderSystem()
// Set up the segments. Find the number of leaves at each subtree.
OctreeElement * rootNode = _systemTree.getRoot();
OctreeElement* node0fromRoot = rootNode->getChildAtIndex(0); // ALL the interesting data for our test SVO is in this node! HACK!!
int rootNumChildren = rootNode->getChildCount();
//int rootNumChildren = rootNode->getChildCount();
for (int i = 0; i < NUMBER_OF_CHILDREN; i++)
{
OctreeElement* childNode1stOrder = node0fromRoot->getChildAtIndex(i);
@ -201,7 +201,7 @@ void SvoViewer::InitializeVoxelOpt2RenderSystem()
OctreeElement* childNode2ndOrder = childNode1stOrder->getChildAtIndex(j);
if (childNode2ndOrder == NULL) continue;
int num2ndOrderChildren = childNode2ndOrder->getChildCount();
//int num2ndOrderChildren = childNode2ndOrder->getChildCount();
// Figure out how populated this child is.
FindNumLeavesData data;
data.numLeaves = 0;
@ -296,15 +296,24 @@ void SvoViewer::RenderTreeSystemAsOpt2Voxels()
if (_displayOnlyPartition == i || _displayOnlyPartition == NO_PARTITION )
{
glBindBuffer(GL_ARRAY_BUFFER, _vboOVerticesIds[i]);
glVertexAttribPointer(ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex,position));
// NOTE: mac compiler doesn't support offsetof() for non-POD types, which apparently glm::vec3 is
//glVertexAttribPointer(ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex,position));
glVertexAttribPointer(ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)0);
glEnableVertexAttribArray(ATTRIB_POSITION);
glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex,color));
// NOTE: mac compiler doesn't support offsetof() for non-POD types, which apparently glm::vec3 is
//glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(Vertex), (void*)offsetof(Vertex,color));
glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(Vertex), (void*)sizeof(glm::vec3));
glEnableVertexAttribArray(ATTRIB_COLOR);
//glVertexPointer(3, GL_FLOAT, sizeof(Vertex), (void*)offsetof(Vertex,position));
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), (void*)offsetof(Vertex,color));
// NOTE: mac compiler doesn't support offsetof() for non-POD types, which apparently glm::vec3 is
//glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), (void*)offsetof(Vertex,color));
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), (void*)sizeof(glm::vec3));
for (int j = 0; j < NUM_CUBE_FACES; j++)
{
@ -328,7 +337,7 @@ void SvoViewer::UpdateOpt2BVFaceVisibility()
{
if (_currentShaderModel != RENDER_OPT_CULLED_POLYS || _voxelOptRenderInitialized != true ) return;
float faceParamVals[NUM_CUBE_FACES];
//float faceParamVals[NUM_CUBE_FACES];
glm::vec3 pos = _myCamera.getPosition();
for (int i = 0; i < _numSegments; i++)

View file

Before

Width:  |  Height:  |  Size: 2.7 KiB

After

Width:  |  Height:  |  Size: 2.7 KiB

View file

@ -5,13 +5,14 @@
// Created by Andrzej Kapolka on 4/24/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
#include "svo-viewer-config.h"
#include <QFont>
#include <QPaintEngine>
#include <QtDebug>
#include <QString>
#include <QStringList>
#include "SvoViewerConfig.h"
#include "TextRenderer.h"
// the width/height of the cached glyph textures

View file

@ -9,13 +9,14 @@
#ifndef __interface__TextRenderer__
#define __interface__TextRenderer__
#include "svo-viewer-config.h"
#include <QFont>
#include <QFontMetrics>
#include <QHash>
#include <QImage>
#include <QVector>
#include "SvoViewerConfig.h"
// a special "character" that renders as a solid block
const char SOLID_BLOCK_CHAR = 127;

View file

@ -6,7 +6,7 @@
#pragma once
#include "SvoViewerConfig.h"
#include "svo-viewer-config.h"
#include <QtWidgets/QMainWindow>
#include <QDesktopWidget>

View file

@ -4,7 +4,7 @@
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
//
#include "SvoViewerConfig.h"
#include "svo-viewer-config.h"
#include "svoviewer.h"
#include <QtWidgets/QApplication>

View file

@ -31,13 +31,17 @@ SvoViewer * _globalSvoViewerObj; // Hack :: var to store global pointer since th
SvoViewer::SvoViewer(int& argc, char** argv, QWidget *parent)
: QApplication(argc, argv),
_window(new QMainWindow(desktop())),
_glWidget(new GLCanvas()),
_width(1280),
_height(720),
_pixelCount(1280*720),
_frameCount(0),
_glWidget(new GLCanvas()),
_nodeCount(0),
_leafCount(0),
_nodeCount(0),
_pitch(0),
_yaw(0),
_roll(0),
_displayOnlyPartition(NO_PARTITION),
_frameCount(0),
_fps(0.0),
_lastTimeFpsUpdated(0),
_lastTimeFrameUpdated(0),
@ -48,29 +52,26 @@ SvoViewer::SvoViewer(int& argc, char** argv, QWidget *parent)
_vertexShader(0),
_pixelShader(0),
_geometryShader(0),
_maxVoxels(DEFAULT_MAX_VOXELS_PER_SYSTEM),
_voxelSizeScale(DEFAULT_OCTREE_SIZE_SCALE),
_boundaryLevelAdjust(0),
_viewFrustumOffset(DEFAULT_FRUSTUM_OFFSET),
_fieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES),
_useVoxelTextures(false),
_pointVertices(NULL),
_pointColors(NULL),
_pointVerticesCount(0),
_numSegments(0),
_useBoundingVolumes(true),
_numElemsDrawn(0),
_totalPossibleElems(0),
_viewFrustumOffset(DEFAULT_FRUSTUM_OFFSET),
_maxVoxels(DEFAULT_MAX_VOXELS_PER_SYSTEM),
_voxelSizeScale(DEFAULT_OCTREE_SIZE_SCALE),
_boundaryLevelAdjust(0),
//_vboShaderData(NULL),
_mousePressed(false),
_pitch(0),
_yaw(0),
_roll(0),
_numSegments(0),
_displayOnlyPartition(NO_PARTITION),
_totalPossibleElems(0),
_numElemsDrawn(0),
_useBoundingVolumes(true)
_fieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES)
{
gettimeofday(&_applicationStartupTime, NULL);
_appStartTickCount = usecTimestampNow();
_globalSvoViewerObj = this;
_mousePressed = false;
_useVoxelTextures = false;
//ui.setupUi(this);
_window->setWindowTitle("SvoViewer");
@ -89,7 +90,6 @@ SvoViewer::SvoViewer(int& argc, char** argv, QWidget *parent)
QString shaderMode;
QStringList argumentList = arguments();
int argumentIndex = 0;
// check if this domain server should use no authentication or a custom hostname for authentication
const QString FILE_NAME = "--file";
@ -211,8 +211,8 @@ void SvoViewer::init() {
void SvoViewer::initializeGL()
{
int argc = 0;
#ifdef WIN32
int argc = 0;
glutInit(&argc, 0);
#endif
init();
@ -585,13 +585,9 @@ void SvoViewer::keyReleaseEvent(QKeyEvent* event) {}
void SvoViewer::mouseMoveEvent(QMouseEvent* event)
{
int deltaX = event->x() - _mouseX;
int deltaY = event->y() - _mouseY;
_mouseX = event->x();
_mouseY = event->y();
loadViewFrustum(_myCamera, _viewFrustum);
loadViewFrustum(_myCamera, _viewFrustum);
}
void SvoViewer::mousePressEvent(QMouseEvent* event)
@ -639,8 +635,8 @@ bool SvoViewer::isVisibleBV(AABoundingVolume * volume, Camera * camera, ViewFrus
//if (pos.z >= volume->getBound(2,AABF_HIGH)) return false;
// Project all the points into screen space.
AA2DBoundingVolume twoDBounds;
float xvals[2] = {9999.0, -1.0};
float yvals[2] = {9999.0, -1.0};
//float xvals[2] = {9999.0, -1.0};
//float yvals[2] = {9999.0, -1.0};
//project all bv points into screen space.
GLdouble scr[3];
for (int i = 0; i < 8; i++)
@ -660,8 +656,8 @@ bool SvoViewer::isVisibleBV(AABoundingVolume * volume, Camera * camera, ViewFrus
float SvoViewer::visibleAngleSubtended(AABoundingVolume * volume, Camera * camera, ViewFrustum * frustum)
{
AA2DBoundingVolume twoDBounds;
float xvals[2] = {9999.0, -1.0};
float yvals[2] = {9999.0, -1.0};
//float xvals[2] = {9999.0, -1.0};
//float yvals[2] = {9999.0, -1.0};
//project all bv points into screen space.
GLdouble scr[3];
for (int i = 0; i < 8; i++)

View file

@ -11,7 +11,7 @@
#pragma once
#include "SvoViewerConfig.h"
#include "svo-viewer-config.h"
#include <QApplication>
#include <QGLWidget>

View file

@ -27,18 +27,6 @@ void addCornersAndAxisLines(VoxelTree* tree) {
tree->createVoxel(1.0 - voxelSize, 1.0 - voxelSize, 0 , voxelSize, 255, 255 ,0 );
tree->createVoxel(1.0 - voxelSize, 1.0 - voxelSize, 1.0 - voxelSize, voxelSize, 255, 255 ,255);
printf("DONE creating corner points...\n");
// Now some more examples... creating some lines using the line primitive
printf("creating voxel lines...\n");
// We want our line voxels to be about 1/32 meter high, and our TREE_SCALE is in meters, so...
float lineVoxelSize = 1.f / (32 * TREE_SCALE);
rgbColor red = {255, 0, 0};
rgbColor green = {0, 255, 0};
rgbColor blue = {0, 0, 255};
tree->createLine(glm::vec3(0, 0, 0), glm::vec3(0, 0, 1), lineVoxelSize, blue);
tree->createLine(glm::vec3(0, 0, 0), glm::vec3(1, 0, 0), lineVoxelSize, red);
tree->createLine(glm::vec3(0, 0, 0), glm::vec3(0, 1, 0), lineVoxelSize, green);
printf("DONE creating lines...\n");
}
void addSurfaceScene(VoxelTree * tree) {

View file

@ -1,4 +1,4 @@
//
//
// main.cpp
// Voxel Edit
//
@ -8,7 +8,7 @@
#include <VoxelTree.h>
#include <SharedUtil.h>
#include <SceneUtils.h>
#include "SceneUtils.h"
#include <JurisdictionMap.h>
#include <QString>
#include <QStringList>
@ -163,9 +163,9 @@ bool copyAndFillOperation(OctreeElement* element, void* extraData) {
float y = voxel->getCorner().y;
float z = voxel->getCorner().z;
float s = voxel->getScale();
unsigned char red = voxel->getTrueColor()[RED_INDEX];
unsigned char green = voxel->getTrueColor()[GREEN_INDEX];
unsigned char blue = voxel->getTrueColor()[BLUE_INDEX];
unsigned char red = voxel->getColor()[RED_INDEX];
unsigned char green = voxel->getColor()[GREEN_INDEX];
unsigned char blue = voxel->getColor()[BLUE_INDEX];
bool destructive = true;
args->destinationTree->createVoxel(x, y, z, s, red, green, blue, destructive);