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Cleanup plugin interface, break up oculus plugins
This commit is contained in:
parent
76f236adf6
commit
7fb491e48c
21 changed files with 465 additions and 381 deletions
15
cmake/externals/LibOVR/CMakeLists.txt
vendored
15
cmake/externals/LibOVR/CMakeLists.txt
vendored
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@ -5,6 +5,21 @@ set(EXTERNAL_NAME LibOVR)
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string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
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# These are all provided in order to allow easier testing of both
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# the legacy display plugin and the new windows only plugin on
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# various versions of the SDK, all on windows
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#
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# 0.5 public
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# URL http://static.oculus.com/sdk-downloads/ovr_sdk_win_0.5.0.1.zip
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# URL_MD5 d3fc4c02db9be5ff08af4ef4c97b32f9
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# 0.6 public
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# URL http://static.oculus.com/sdk-downloads/0.6.0.1/Public/1435190862/ovr_sdk_win_0.6.0.1.zip
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# URL_MD5 4b3ef825f9a1d6d3035c9f6820687da9
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# 0.7 alpha
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# URL https://s3.amazonaws.com/static.oculus.com/sdk-downloads/0.7.0.0/Public/Alpha/ovr_sdk_win_0.7.0.0_RC1.zip
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# URL_MD5 a562bb9d117087b2cf9d86653ea70fd8
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if (WIN32)
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ExternalProject_Add(
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@ -1058,18 +1058,29 @@ void Application::paintGL() {
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// Using the latter will cause the camera to wobble with idle animations,
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// or with changes from the face tracker
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renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE;
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_myCamera.setPosition(_myAvatar->getDefaultEyePosition());
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_myCamera.setRotation(_myAvatar->getOrientation());
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} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
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_myCamera.setRotation(_myAvatar->getOrientation());
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// https://www.youtube.com/watch?v=pFriRcIwqNU
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vec3 boomStick = glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale();
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quat boomRotation = _myAvatar->getOrientation();
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if (!isHMDMode() && Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
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boomRotation = _myCamera.getRotation();
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}
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_myCamera.setPosition(_myAvatar->getDefaultEyePosition() + boomRotation * boomStick);
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if (!getActiveDisplayPlugin()->isHmd()) {
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_myCamera.setPosition(_myAvatar->getDefaultEyePosition());
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_myCamera.setRotation(_myAvatar->getHead()->getCameraOrientation());
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} else {
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mat4 camMat = _myAvatar->getSensorToWorldMatrix() * _myAvatar->getHMDSensorMatrix();
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_myCamera.setPosition(extractTranslation(camMat));
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_myCamera.setRotation(glm::quat_cast(camMat));
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}
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} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
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if (isHMDMode()) {
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_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation());
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} else {
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_myCamera.setRotation(_myAvatar->getHead()->getOrientation());
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
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_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
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_myCamera.getRotation() * glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale());
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} else {
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_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
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_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * _myAvatar->getBoomLength() * _myAvatar->getScale());
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}
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} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
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_myCamera.setRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
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_myCamera.setPosition(_myAvatar->getDefaultEyePosition() +
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@ -1115,7 +1126,7 @@ void Application::paintGL() {
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// FIXME we don't need to set these every frame,
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// only when the display plugin changes
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for_each_eye([&](Eye eye) {
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eyeViews[eye] = displayPlugin->getModelview(eye, mat4());
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eyeViews[eye] = displayPlugin->getView(eye, mat4());
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eyeProjections[eye] = displayPlugin->getProjection(eye, baseProjection);
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});
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renderArgs._context->setStereoProjections(eyeProjections);
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@ -4952,7 +4963,7 @@ mat4 Application::getEyePose(int eye) const {
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mat4 Application::getEyeOffset(int eye) const {
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if (isHMDMode()) {
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mat4 identity;
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return getActiveDisplayPlugin()->getModelview((Eye)eye, identity);
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return getActiveDisplayPlugin()->getView((Eye)eye, identity);
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}
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return mat4();
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@ -30,11 +30,11 @@ void Basic2DWindowOpenGLDisplayPlugin::activate() {
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CONTAINER->unsetFullscreen();
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}
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}, true, false);
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MainWindowOpenGLDisplayPlugin::activate();
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WindowOpenGLDisplayPlugin::activate();
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}
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void Basic2DWindowOpenGLDisplayPlugin::deactivate() {
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MainWindowOpenGLDisplayPlugin::deactivate();
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WindowOpenGLDisplayPlugin::deactivate();
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}
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int Basic2DWindowOpenGLDisplayPlugin::getDesiredInterval(bool isThrottled) const {
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@ -7,10 +7,10 @@
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//
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#pragma once
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#include "MainWindowOpenGLDisplayPlugin.h"
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#include "WindowOpenGLDisplayPlugin.h"
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class QScreen;
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class Basic2DWindowOpenGLDisplayPlugin : public MainWindowOpenGLDisplayPlugin {
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class Basic2DWindowOpenGLDisplayPlugin : public WindowOpenGLDisplayPlugin {
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Q_OBJECT
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public:
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@ -15,8 +15,8 @@
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#include "Basic2DWindowOpenGLDisplayPlugin.h"
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#include "openvr/OpenVrDisplayPlugin.h"
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#include "oculus/Oculus_0_5_DisplayPlugin.h"
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#include "oculus/Oculus_0_6_DisplayPlugin.h"
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#include "oculus/OculusDisplayPlugin.h"
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#include "oculus/OculusLegacyDisplayPlugin.h"
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// TODO migrate to a DLL model where plugins are discovered and loaded at runtime by the PluginManager class
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DisplayPluginList getDisplayPlugins() {
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@ -32,9 +32,13 @@ DisplayPluginList getDisplayPlugins() {
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//new InterleavedStereoDisplayPlugin(),
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// HMDs
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new Oculus_0_5_DisplayPlugin(),
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new Oculus_0_6_DisplayPlugin(),
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// Windows Oculus SDK
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new OculusDisplayPlugin(),
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// Mac/Linux Oculus SDK (0.5)
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new OculusLegacyDisplayPlugin(),
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#ifdef Q_OS_WIN
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// SteamVR SDK
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new OpenVrDisplayPlugin(),
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#endif
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nullptr
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@ -97,20 +97,16 @@ public:
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return baseProjection;
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}
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virtual glm::mat4 getModelview(Eye eye, const glm::mat4& baseModelview) const {
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return glm::inverse(getEyePose(eye)) * baseModelview;
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virtual glm::mat4 getView(Eye eye, const glm::mat4& baseView) const {
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return glm::inverse(getEyePose(eye)) * baseView;
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}
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// HMD specific methods
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// TODO move these into another class
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// TODO move these into another class?
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virtual glm::mat4 getEyePose(Eye eye) const {
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static const glm::mat4 pose; return pose;
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}
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virtual glm::vec3 getEyeOffset(Eye eye) const {
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static const glm::vec3 offset; return offset;
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}
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virtual glm::mat4 getHeadPose() const {
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static const glm::mat4 pose; return pose;
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}
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@ -119,11 +115,6 @@ public:
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virtual void resetSensors() {}
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virtual float devicePixelRatio() { return 1.0; }
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//// The window for the surface, used for event interception. May be null.
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//virtual QWindow* getWindow() const = 0;
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//virtual void installEventFilter(QObject* filter) {}
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//virtual void removeEventFilter(QObject* filter) {}
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signals:
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void recommendedFramebufferSizeChanged(const QSize & size);
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@ -1,9 +0,0 @@
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//
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// Created by Bradley Austin Davis on 2015/05/29
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "MainWindowOpenGLDisplayPlugin.h"
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@ -1,13 +0,0 @@
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//
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// Created by Bradley Austin Davis on 2015/05/29
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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#include "WindowOpenGLDisplayPlugin.h"
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class MainWindowOpenGLDisplayPlugin : public WindowOpenGLDisplayPlugin {
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};
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@ -1,82 +0,0 @@
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//
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// Created by Bradley Austin Davis on 2015/05/29
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "OculusBaseDisplayPlugin.h"
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#include <ViewFrustum.h>
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#include "OculusHelpers.h"
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using namespace Oculus;
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OculusBaseDisplayPlugin::OculusBaseDisplayPlugin() : _ipd(OVR_DEFAULT_IPD) {
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}
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void OculusBaseDisplayPlugin::activate() {
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glm::uvec2 eyeSizes[2];
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ovr_for_each_eye([&](ovrEyeType eye) {
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_eyeFovs[eye] = _hmd->MaxEyeFov[eye];
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ovrEyeRenderDesc& erd = _eyeRenderDescs[eye] = ovrHmd_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
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ovrMatrix4f ovrPerspectiveProjection =
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ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
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_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
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ovrPerspectiveProjection =
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ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
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_compositeEyeProjections[eye] = toGlm(ovrPerspectiveProjection);
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// We handle the eye offsets slightly differently, using an _ipd in the base class
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// _eyeOffsets[eye] = erd.HmdToEyeViewOffset;
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_eyeOffsets[eye] = { 0, 0, 0 };
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eyeSizes[eye] = toGlm(ovrHmd_GetFovTextureSize(_hmd, eye, erd.Fov, 1.0f));
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});
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_ipd = ovrHmd_GetFloat(_hmd, OVR_KEY_IPD, _ipd);
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_desiredFramebufferSize = uvec2(
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eyeSizes[0].x + eyeSizes[1].x,
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std::max(eyeSizes[0].y, eyeSizes[1].y));
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_frameIndex = 0;
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if (!OVR_SUCCESS(ovrHmd_ConfigureTracking(_hmd,
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ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
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qFatal("Could not attach to sensor device");
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}
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MainWindowOpenGLDisplayPlugin::activate();
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}
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uvec2 OculusBaseDisplayPlugin::getRecommendedRenderSize() const {
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return _desiredFramebufferSize;
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}
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void OculusBaseDisplayPlugin::preRender() {
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ovrHmd_GetEyePoses(_hmd, _frameIndex, _eyeOffsets, _eyePoses, nullptr);
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}
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glm::mat4 OculusBaseDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
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return _eyeProjections[eye];
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}
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glm::mat4 OculusBaseDisplayPlugin::getModelview(Eye eye, const glm::mat4& baseModelview) const {
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return baseModelview * toGlm(_eyePoses[eye]);
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}
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void OculusBaseDisplayPlugin::resetSensors() {
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ovrHmd_RecenterPose(_hmd);
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}
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glm::mat4 OculusBaseDisplayPlugin::getEyePose(Eye eye) const {
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return toGlm(_eyePoses[eye]);
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}
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// Should NOT be used for rendering as this will mess up timewarp. Use the getModelview() method above for
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// any use of head poses for rendering, ensuring you use the correct eye
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glm::mat4 OculusBaseDisplayPlugin::getHeadPose() const {
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ovrTrackingState state = ovrHmd_GetTrackingState(_hmd, 0.0f);
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return toGlm(state.HeadPose.ThePose);
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}
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@ -1,28 +0,0 @@
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//
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// Created by Bradley Austin Davis on 2015/05/29
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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#include "../MainWindowOpenGLDisplayPlugin.h"
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class OculusBaseDisplayPlugin : public MainWindowOpenGLDisplayPlugin {
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public:
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OculusBaseDisplayPlugin();
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// Stereo specific methods
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virtual bool isHmd() const override { return true; }
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virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
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virtual glm::mat4 getModelview(Eye eye, const glm::mat4& baseModelview) const override;
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virtual void activate() override;
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virtual void preRender() override;
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virtual glm::uvec2 getRecommendedRenderSize() const override;
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virtual glm::uvec2 getRecommendedUiSize() const override { return uvec2(1920, 1080); }
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virtual void resetSensors() override;
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virtual glm::mat4 getEyePose(Eye eye) const override;
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virtual glm::mat4 getHeadPose() const override;
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protected:
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float _ipd;
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};
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@ -5,7 +5,7 @@
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Oculus_0_6_DisplayPlugin.h"
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#include "OculusDisplayPlugin.h"
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#include <memory>
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@ -15,9 +15,7 @@
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#include <GlWindow.h>
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#include <QEvent>
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#include <QResizeEvent>
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#include <OVR_CAPI_GL.h>
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#include <QThread>
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#include <OglplusHelpers.h>
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#include <oglplus/opt/list_init.hpp>
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@ -27,18 +25,34 @@
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#include <PerfStat.h>
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#include <plugins/PluginContainer.h>
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#include <ViewFrustum.h>
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#include "OculusHelpers.h"
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using namespace Oculus;
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#if (OVR_MAJOR_VERSION == 6)
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SwapFboPtr _sceneFbo;
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MirrorFboPtr _mirrorFbo;
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ovrLayerEyeFov _sceneLayer;
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#if (OVR_MAJOR_VERSION == 6)
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#define ovr_Create ovrHmd_Create
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#define ovr_CreateSwapTextureSetGL ovrHmd_CreateSwapTextureSetGL
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#define ovr_CreateMirrorTextureGL ovrHmd_CreateMirrorTextureGL
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#define ovr_Destroy ovrHmd_Destroy
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#define ovr_DestroySwapTextureSet ovrHmd_DestroySwapTextureSet
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#define ovr_DestroyMirrorTexture ovrHmd_DestroyMirrorTexture
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#define ovr_GetFloat ovrHmd_GetFloat
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#define ovr_GetFovTextureSize ovrHmd_GetFovTextureSize
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#define ovr_GetFrameTiming ovrHmd_GetFrameTiming
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#define ovr_GetTrackingState ovrHmd_GetTrackingState
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#define ovr_GetRenderDesc ovrHmd_GetRenderDesc
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#define ovr_RecenterPose ovrHmd_RecenterPose
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#define ovr_SubmitFrame ovrHmd_SubmitFrame
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#define ovr_ConfigureTracking ovrHmd_ConfigureTracking
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#define ovr_GetHmdDesc(X) *X
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#endif
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#if (OVR_MAJOR_VERSION >= 6)
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// A base class for FBO wrappers that need to use the Oculus C
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// API to manage textures via ovrHmd_CreateSwapTextureSetGL,
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// ovrHmd_CreateMirrorTextureGL, etc
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// API to manage textures via ovr_CreateSwapTextureSetGL,
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// ovr_CreateMirrorTextureGL, etc
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template <typename C>
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struct RiftFramebufferWrapper : public FramebufferWrapper<C, char> {
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ovrHmd hmd;
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@ -73,7 +87,7 @@ struct SwapFramebufferWrapper : public RiftFramebufferWrapper<ovrSwapTextureSet*
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~SwapFramebufferWrapper() {
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if (color) {
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ovrHmd_DestroySwapTextureSet(hmd, color);
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ovr_DestroySwapTextureSet(hmd, color);
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color = nullptr;
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}
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}
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@ -86,11 +100,11 @@ struct SwapFramebufferWrapper : public RiftFramebufferWrapper<ovrSwapTextureSet*
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protected:
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virtual void initColor() override {
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if (color) {
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ovrHmd_DestroySwapTextureSet(hmd, color);
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ovr_DestroySwapTextureSet(hmd, color);
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color = nullptr;
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}
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if (!OVR_SUCCESS(ovrHmd_CreateSwapTextureSetGL(hmd, GL_RGBA, size.x, size.y, &color))) {
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if (!OVR_SUCCESS(ovr_CreateSwapTextureSetGL(hmd, GL_RGBA, size.x, size.y, &color))) {
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qFatal("Unable to create swap textures");
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}
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@ -127,7 +141,7 @@ struct MirrorFramebufferWrapper : public RiftFramebufferWrapper<ovrGLTexture*> {
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virtual ~MirrorFramebufferWrapper() {
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if (color) {
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ovrHmd_DestroyMirrorTexture(hmd, (ovrTexture*)color);
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ovr_DestroyMirrorTexture(hmd, (ovrTexture*)color);
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color = nullptr;
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}
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}
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@ -135,10 +149,10 @@ struct MirrorFramebufferWrapper : public RiftFramebufferWrapper<ovrGLTexture*> {
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private:
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void initColor() override {
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if (color) {
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ovrHmd_DestroyMirrorTexture(hmd, (ovrTexture*)color);
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ovr_DestroyMirrorTexture(hmd, (ovrTexture*)color);
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color = nullptr;
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}
|
||||
ovrResult result = ovrHmd_CreateMirrorTextureGL(hmd, GL_RGBA, size.x, size.y, (ovrTexture**)&color);
|
||||
ovrResult result = ovr_CreateMirrorTextureGL(hmd, GL_RGBA, size.x, size.y, (ovrTexture**)&color);
|
||||
Q_ASSERT(OVR_SUCCESS(result));
|
||||
}
|
||||
|
||||
|
@ -149,52 +163,128 @@ private:
|
|||
}
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
const QString OculusDisplayPlugin::NAME("Oculus Rift");
|
||||
|
||||
const QString Oculus_0_6_DisplayPlugin::NAME("Oculus Rift");
|
||||
uvec2 OculusDisplayPlugin::getRecommendedRenderSize() const {
|
||||
return _desiredFramebufferSize;
|
||||
}
|
||||
|
||||
const QString & Oculus_0_6_DisplayPlugin::getName() const {
|
||||
void OculusDisplayPlugin::preRender() {
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
ovrFrameTiming ftiming = ovr_GetFrameTiming(_hmd, _frameIndex);
|
||||
_trackingState = ovr_GetTrackingState(_hmd, ftiming.DisplayMidpointSeconds);
|
||||
ovr_CalcEyePoses(_trackingState.HeadPose.ThePose, _eyeOffsets, _eyePoses);
|
||||
#endif
|
||||
}
|
||||
|
||||
glm::mat4 OculusDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
|
||||
return _eyeProjections[eye];
|
||||
}
|
||||
|
||||
void OculusDisplayPlugin::resetSensors() {
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
ovr_RecenterPose(_hmd);
|
||||
#endif
|
||||
}
|
||||
|
||||
glm::mat4 OculusDisplayPlugin::getEyePose(Eye eye) const {
|
||||
return toGlm(_eyePoses[eye]);
|
||||
}
|
||||
|
||||
glm::mat4 OculusDisplayPlugin::getHeadPose() const {
|
||||
return toGlm(_trackingState.HeadPose.ThePose);
|
||||
}
|
||||
|
||||
const QString & OculusDisplayPlugin::getName() const {
|
||||
return NAME;
|
||||
}
|
||||
|
||||
bool Oculus_0_6_DisplayPlugin::isSupported() const {
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
|
||||
return false;
|
||||
}
|
||||
bool result = false;
|
||||
if (ovrHmd_Detect() > 0) {
|
||||
result = true;
|
||||
}
|
||||
ovr_Shutdown();
|
||||
return result;
|
||||
bool OculusDisplayPlugin::isSupported() const {
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void OculusDisplayPlugin::init() {
|
||||
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
|
||||
qFatal("Could not init OVR");
|
||||
}
|
||||
}
|
||||
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
ovrLayerEyeFov& getSceneLayer() {
|
||||
void OculusDisplayPlugin::deinit() {
|
||||
ovr_Shutdown();
|
||||
}
|
||||
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
ovrLayerEyeFov& OculusDisplayPlugin::getSceneLayer() {
|
||||
return _sceneLayer;
|
||||
}
|
||||
#endif
|
||||
|
||||
//static gpu::TexturePointer _texture;
|
||||
|
||||
void Oculus_0_6_DisplayPlugin::activate() {
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
void OculusDisplayPlugin::activate() {
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
|
||||
Q_ASSERT(false);
|
||||
qFatal("Failed to Initialize SDK");
|
||||
}
|
||||
if (!OVR_SUCCESS(ovrHmd_Create(0, &_hmd))) {
|
||||
|
||||
// CONTAINER->getPrimarySurface()->makeCurrent();
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
if (!OVR_SUCCESS(ovr_Create(0, &_hmd))) {
|
||||
#elif (OVR_MAJOR_VERSION == 7)
|
||||
if (!OVR_SUCCESS(ovr_Create(&_hmd, &_luid))) {
|
||||
#endif
|
||||
Q_ASSERT(false);
|
||||
qFatal("Failed to acquire HMD");
|
||||
}
|
||||
|
||||
OculusBaseDisplayPlugin::activate();
|
||||
_hmdDesc = ovr_GetHmdDesc(_hmd);
|
||||
|
||||
_ipd = ovr_GetFloat(_hmd, OVR_KEY_IPD, _ipd);
|
||||
|
||||
glm::uvec2 eyeSizes[2];
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
_eyeFovs[eye] = _hmdDesc.DefaultEyeFov[eye];
|
||||
ovrEyeRenderDesc& erd = _eyeRenderDescs[eye] = ovr_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
|
||||
_compositeEyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
_eyeOffsets[eye] = erd.HmdToEyeViewOffset;
|
||||
eyeSizes[eye] = toGlm(ovr_GetFovTextureSize(_hmd, eye, erd.Fov, 1.0f));
|
||||
});
|
||||
ovrFovPort combined = _eyeFovs[Left];
|
||||
combined.LeftTan = std::max(_eyeFovs[Left].LeftTan, _eyeFovs[Right].LeftTan);
|
||||
combined.RightTan = std::max(_eyeFovs[Left].RightTan, _eyeFovs[Right].RightTan);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(combined, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[Mono] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
|
||||
|
||||
_desiredFramebufferSize = uvec2(
|
||||
eyeSizes[0].x + eyeSizes[1].x,
|
||||
std::max(eyeSizes[0].y, eyeSizes[1].y));
|
||||
|
||||
_frameIndex = 0;
|
||||
|
||||
if (!OVR_SUCCESS(ovr_ConfigureTracking(_hmd,
|
||||
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
|
||||
qFatal("Could not attach to sensor device");
|
||||
}
|
||||
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
|
||||
// Parent class relies on our _hmd intialization, so it must come after that.
|
||||
ovrLayerEyeFov& sceneLayer = getSceneLayer();
|
||||
|
@ -203,7 +293,7 @@ void Oculus_0_6_DisplayPlugin::activate() {
|
|||
sceneLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
ovrFovPort & fov = sceneLayer.Fov[eye] = _eyeRenderDescs[eye].Fov;
|
||||
ovrSizei & size = sceneLayer.Viewport[eye].Size = ovrHmd_GetFovTextureSize(_hmd, eye, fov, 1.0f);
|
||||
ovrSizei & size = sceneLayer.Viewport[eye].Size = ovr_GetFovTextureSize(_hmd, eye, fov, 1.0f);
|
||||
sceneLayer.Viewport[eye].Pos = { eye == ovrEye_Left ? 0 : size.w, 0 };
|
||||
});
|
||||
// We're rendering both eyes to the same texture, so only one of the
|
||||
|
@ -214,17 +304,16 @@ void Oculus_0_6_DisplayPlugin::activate() {
|
|||
|
||||
PerformanceTimer::setActive(true);
|
||||
|
||||
if (!OVR_SUCCESS(ovrHmd_ConfigureTracking(_hmd,
|
||||
if (!OVR_SUCCESS(ovr_ConfigureTracking(_hmd,
|
||||
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
|
||||
qFatal("Could not attach to sensor device");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_6_DisplayPlugin::customizeContext() {
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
OculusBaseDisplayPlugin::customizeContext();
|
||||
|
||||
void OculusDisplayPlugin::customizeContext() {
|
||||
WindowOpenGLDisplayPlugin::customizeContext();
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
//_texture = DependencyManager::get<TextureCache>()->
|
||||
// getImageTexture(PathUtils::resourcesPath() + "/images/cube_texture.png");
|
||||
uvec2 mirrorSize = toGlm(_window->geometry().size());
|
||||
|
@ -236,24 +325,29 @@ void Oculus_0_6_DisplayPlugin::customizeContext() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_6_DisplayPlugin::deactivate() {
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
void OculusDisplayPlugin::deactivate() {
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
makeCurrent();
|
||||
_sceneFbo.reset();
|
||||
_mirrorFbo.reset();
|
||||
doneCurrent();
|
||||
PerformanceTimer::setActive(false);
|
||||
|
||||
OculusBaseDisplayPlugin::deactivate();
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
|
||||
ovrHmd_Destroy(_hmd);
|
||||
ovr_Destroy(_hmd);
|
||||
_hmd = nullptr;
|
||||
ovr_Shutdown();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_6_DisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
void OculusDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
|
||||
static bool inDisplay = false;
|
||||
if (inDisplay) {
|
||||
return;
|
||||
}
|
||||
inDisplay = true;
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
using namespace oglplus;
|
||||
// Need to make sure only the display plugin is responsible for
|
||||
// controlling vsync
|
||||
|
@ -263,6 +357,7 @@ void Oculus_0_6_DisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sc
|
|||
auto size = _sceneFbo->size;
|
||||
Context::Viewport(size.x, size.y);
|
||||
glBindTexture(GL_TEXTURE_2D, finalTexture);
|
||||
GLenum err = glGetError();
|
||||
drawUnitQuad();
|
||||
});
|
||||
|
||||
|
@ -280,17 +375,25 @@ void Oculus_0_6_DisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sc
|
|||
the UI visible in the output window (unlikely). This should be done before
|
||||
_sceneFbo->Increment or we're be using the wrong texture
|
||||
*/
|
||||
//_sceneFbo->Bound(GL_READ_FRAMEBUFFER, [&] {
|
||||
// glBlitFramebuffer(
|
||||
// 0, 0, _sceneFbo->size.x, _sceneFbo->size.y,
|
||||
// 0, 0, windowSize.x, _mirrorFbo.y,
|
||||
// GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
//});
|
||||
_sceneFbo->Bound(Framebuffer::Target::Read, [&] {
|
||||
glBlitFramebuffer(
|
||||
0, 0, _sceneFbo->size.x, _sceneFbo->size.y,
|
||||
0, 0, windowSize.x, windowSize.y,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
});
|
||||
|
||||
{
|
||||
PerformanceTimer("OculusSubmit");
|
||||
ovrViewScaleDesc viewScaleDesc;
|
||||
viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
viewScaleDesc.HmdToEyeViewOffset[0] = _eyeOffsets[0];
|
||||
viewScaleDesc.HmdToEyeViewOffset[1] = _eyeOffsets[1];
|
||||
|
||||
ovrLayerHeader* layers = &sceneLayer.Header;
|
||||
ovrResult result = ovrHmd_SubmitFrame(_hmd, _frameIndex, nullptr, &layers, 1);
|
||||
ovrResult result = ovr_SubmitFrame(_hmd, 0, &viewScaleDesc, &layers, 1);
|
||||
if (!OVR_SUCCESS(result)) {
|
||||
qDebug() << result;
|
||||
}
|
||||
}
|
||||
_sceneFbo->Increment();
|
||||
|
||||
|
@ -299,21 +402,22 @@ void Oculus_0_6_DisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sc
|
|||
will contain the post-distorted and fully composited scene regardless of how many layers
|
||||
we send.
|
||||
*/
|
||||
auto mirrorSize = _mirrorFbo->size;
|
||||
_mirrorFbo->Bound(Framebuffer::Target::Read, [&] {
|
||||
Context::BlitFramebuffer(
|
||||
0, mirrorSize.y, mirrorSize.x, 0,
|
||||
0, 0, windowSize.x, windowSize.y,
|
||||
BufferSelectBit::ColorBuffer, BlitFilter::Nearest);
|
||||
});
|
||||
//auto mirrorSize = _mirrorFbo->size;
|
||||
//_mirrorFbo->Bound(Framebuffer::Target::Read, [&] {
|
||||
// Context::BlitFramebuffer(
|
||||
// 0, mirrorSize.y, mirrorSize.x, 0,
|
||||
// 0, 0, windowSize.x, windowSize.y,
|
||||
// BufferSelectBit::ColorBuffer, BlitFilter::Nearest);
|
||||
//});
|
||||
|
||||
++_frameIndex;
|
||||
#endif
|
||||
inDisplay = false;
|
||||
}
|
||||
|
||||
// Pass input events on to the application
|
||||
bool Oculus_0_6_DisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
bool OculusDisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
if (event->type() == QEvent::Resize) {
|
||||
QResizeEvent* resizeEvent = static_cast<QResizeEvent*>(event);
|
||||
qDebug() << resizeEvent->size().width() << " x " << resizeEvent->size().height();
|
||||
|
@ -323,7 +427,7 @@ bool Oculus_0_6_DisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
|||
doneCurrent();
|
||||
}
|
||||
#endif
|
||||
return OculusBaseDisplayPlugin::eventFilter(receiver, event);
|
||||
return WindowOpenGLDisplayPlugin::eventFilter(receiver, event);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -331,8 +435,8 @@ bool Oculus_0_6_DisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
|||
However, it should only be done if we can reliably disable v-sync on the mirror surface,
|
||||
otherwise the swapbuffer delay will interefere with the framerate of the headset
|
||||
*/
|
||||
void Oculus_0_6_DisplayPlugin::finishFrame() {
|
||||
swapBuffers();
|
||||
void OculusDisplayPlugin::finishFrame() {
|
||||
//swapBuffers();
|
||||
doneCurrent();
|
||||
};
|
||||
|
|
@ -0,0 +1,78 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "../WindowOpenGLDisplayPlugin.h"
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
#include <OVR_CAPI.h>
|
||||
|
||||
class OffscreenGlCanvas;
|
||||
struct SwapFramebufferWrapper;
|
||||
struct MirrorFramebufferWrapper;
|
||||
|
||||
using SwapFboPtr = QSharedPointer<SwapFramebufferWrapper>;
|
||||
using MirrorFboPtr = QSharedPointer<MirrorFramebufferWrapper>;
|
||||
|
||||
class OculusDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
public:
|
||||
virtual bool isSupported() const override;
|
||||
virtual const QString & getName() const override;
|
||||
|
||||
virtual void init() override;
|
||||
virtual void deinit() override;
|
||||
|
||||
virtual void activate() override;
|
||||
virtual void deactivate() override;
|
||||
|
||||
virtual bool eventFilter(QObject* receiver, QEvent* event) override;
|
||||
|
||||
// Stereo specific methods
|
||||
virtual bool isHmd() const override { return true; }
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual glm::uvec2 getRecommendedRenderSize() const override;
|
||||
virtual glm::uvec2 getRecommendedUiSize() const override { return uvec2(1920, 1080); }
|
||||
virtual void resetSensors() override;
|
||||
virtual glm::mat4 getEyePose(Eye eye) const override;
|
||||
virtual glm::mat4 getHeadPose() const override;
|
||||
|
||||
protected:
|
||||
virtual void preRender() override;
|
||||
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
|
||||
virtual void customizeContext() override;
|
||||
// Do not perform swap in finish
|
||||
virtual void finishFrame() override;
|
||||
|
||||
private:
|
||||
static const QString NAME;
|
||||
|
||||
ovrHmd _hmd;
|
||||
float _ipd{ OVR_DEFAULT_IPD };
|
||||
unsigned int _frameIndex;
|
||||
ovrEyeRenderDesc _eyeRenderDescs[2];
|
||||
ovrPosef _eyePoses[2];
|
||||
ovrVector3f _eyeOffsets[2];
|
||||
ovrFovPort _eyeFovs[2];
|
||||
mat4 _eyeProjections[3];
|
||||
mat4 _compositeEyeProjections[2];
|
||||
uvec2 _desiredFramebufferSize;
|
||||
ovrTrackingState _trackingState;
|
||||
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
ovrLayerEyeFov& getSceneLayer();
|
||||
ovrHmdDesc _hmdDesc;
|
||||
SwapFboPtr _sceneFbo;
|
||||
MirrorFboPtr _mirrorFbo;
|
||||
ovrLayerEyeFov _sceneLayer;
|
||||
#endif
|
||||
#if (OVR_MAJOR_VERSION == 7)
|
||||
ovrGraphicsLuid _luid;
|
||||
#endif
|
||||
};
|
||||
|
|
@ -7,7 +7,7 @@
|
|||
//
|
||||
#pragma once
|
||||
|
||||
#include <OVR_CAPI.h>
|
||||
#include <OVR_CAPI_GL.h>
|
||||
#include <GLMHelpers.h>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
@ -79,14 +79,3 @@ inline ovrQuatf ovrFromGlm(const glm::quat & q) {
|
|||
return{ q.x, q.y, q.z, q.w };
|
||||
}
|
||||
|
||||
namespace Oculus {
|
||||
extern ovrHmd _hmd;
|
||||
extern unsigned int _frameIndex;
|
||||
extern ovrEyeRenderDesc _eyeRenderDescs[2];
|
||||
extern ovrPosef _eyePoses[2];
|
||||
extern ovrVector3f _eyeOffsets[2];
|
||||
extern ovrFovPort _eyeFovs[2];
|
||||
extern mat4 _eyeProjections[2];
|
||||
extern mat4 _compositeEyeProjections[2];
|
||||
extern uvec2 _desiredFramebufferSize;
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "Oculus_0_5_DisplayPlugin.h"
|
||||
#include "OculusLegacyDisplayPlugin.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
@ -19,34 +19,66 @@
|
|||
#include <QGuiApplication>
|
||||
#include <QScreen>
|
||||
|
||||
|
||||
#include <OVR_CAPI_GL.h>
|
||||
|
||||
#include <PerfStat.h>
|
||||
#include <OglplusHelpers.h>
|
||||
#include <ViewFrustum.h>
|
||||
|
||||
#include "plugins/PluginContainer.h"
|
||||
#include "OculusHelpers.h"
|
||||
|
||||
using namespace Oculus;
|
||||
ovrTexture _eyeTextures[2];
|
||||
int _hmdScreen{ -1 };
|
||||
bool _hswDismissed{ false };
|
||||
|
||||
DisplayPlugin* makeOculusDisplayPlugin() {
|
||||
return new Oculus_0_5_DisplayPlugin();
|
||||
}
|
||||
|
||||
using namespace oglplus;
|
||||
|
||||
const QString Oculus_0_5_DisplayPlugin::NAME("Oculus Rift (0.5)");
|
||||
const QString OculusLegacyDisplayPlugin::NAME("Oculus Rift (0.5)");
|
||||
|
||||
const QString & Oculus_0_5_DisplayPlugin::getName() const {
|
||||
const QString & OculusLegacyDisplayPlugin::getName() const {
|
||||
return NAME;
|
||||
}
|
||||
|
||||
OculusLegacyDisplayPlugin::OculusLegacyDisplayPlugin() : _ipd(OVR_DEFAULT_IPD) {
|
||||
}
|
||||
|
||||
bool Oculus_0_5_DisplayPlugin::isSupported() const {
|
||||
uvec2 OculusLegacyDisplayPlugin::getRecommendedRenderSize() const {
|
||||
return _desiredFramebufferSize;
|
||||
}
|
||||
|
||||
void OculusLegacyDisplayPlugin::preRender() {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
ovrHmd_GetEyePoses(_hmd, _frameIndex, _eyeOffsets, _eyePoses, &_trackingState);
|
||||
ovrHmd_BeginFrame(_hmd, _frameIndex);
|
||||
#endif
|
||||
WindowOpenGLDisplayPlugin::preRender();
|
||||
}
|
||||
|
||||
glm::mat4 OculusLegacyDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
|
||||
return _eyeProjections[eye];
|
||||
}
|
||||
|
||||
void OculusLegacyDisplayPlugin::resetSensors() {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
ovrHmd_RecenterPose(_hmd);
|
||||
#endif
|
||||
}
|
||||
|
||||
glm::mat4 OculusLegacyDisplayPlugin::getEyePose(Eye eye) const {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
return toGlm(_eyePoses[eye]);
|
||||
#else
|
||||
return WindowOpenGLDisplayPlugin::getEyePose(eye);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Should NOT be used for rendering as this will mess up timewarp. Use the getModelview() method above for
|
||||
// any use of head poses for rendering, ensuring you use the correct eye
|
||||
glm::mat4 OculusLegacyDisplayPlugin::getHeadPose() const {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
return toGlm(_trackingState.HeadPose.ThePose);
|
||||
#else
|
||||
return WindowOpenGLDisplayPlugin::getHeadPose();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
bool OculusLegacyDisplayPlugin::isSupported() const {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
if (!ovr_Initialize(nullptr)) {
|
||||
return false;
|
||||
|
@ -77,7 +109,7 @@ bool Oculus_0_5_DisplayPlugin::isSupported() const {
|
|||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_5_DisplayPlugin::activate() {
|
||||
void OculusLegacyDisplayPlugin::activate() {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
|
||||
Q_ASSERT(false);
|
||||
|
@ -89,7 +121,34 @@ void Oculus_0_5_DisplayPlugin::activate() {
|
|||
qFatal("Failed to acquire HMD");
|
||||
}
|
||||
|
||||
OculusBaseDisplayPlugin::activate();
|
||||
glm::uvec2 eyeSizes[2];
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
_eyeFovs[eye] = _hmd->MaxEyeFov[eye];
|
||||
ovrEyeRenderDesc erd = _eyeRenderDescs[eye] = ovrHmd_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
|
||||
_compositeEyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
_eyeOffsets[eye] = erd.HmdToEyeViewOffset;
|
||||
eyeSizes[eye] = toGlm(ovrHmd_GetFovTextureSize(_hmd, eye, erd.Fov, 1.0f));
|
||||
});
|
||||
_desiredFramebufferSize = uvec2(
|
||||
eyeSizes[0].x + eyeSizes[1].x,
|
||||
std::max(eyeSizes[0].y, eyeSizes[1].y));
|
||||
|
||||
_frameIndex = 0;
|
||||
|
||||
if (!OVR_SUCCESS(ovrHmd_ConfigureTracking(_hmd,
|
||||
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
|
||||
qFatal("Could not attach to sensor device");
|
||||
}
|
||||
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
|
||||
int screen = getHmdScreen();
|
||||
if (screen != -1) {
|
||||
CONTAINER->setFullscreen(qApp->screens()[screen]);
|
||||
|
@ -118,17 +177,16 @@ void Oculus_0_5_DisplayPlugin::activate() {
|
|||
}
|
||||
});
|
||||
|
||||
ovrEyeRenderDesc _eyeRenderDescs[ovrEye_Count];
|
||||
ovrBool result = ovrHmd_ConfigureRendering(_hmd, &config.Config, distortionCaps, _eyeFovs, _eyeRenderDescs);
|
||||
Q_ASSERT(result);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_5_DisplayPlugin::deactivate() {
|
||||
void OculusLegacyDisplayPlugin::deactivate() {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
_window->removeEventFilter(this);
|
||||
|
||||
OculusBaseDisplayPlugin::deactivate();
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
|
||||
QScreen* riftScreen = nullptr;
|
||||
if (_hmdScreen >= 0) {
|
||||
|
@ -142,18 +200,11 @@ void Oculus_0_5_DisplayPlugin::deactivate() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_5_DisplayPlugin::preRender() {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
OculusBaseDisplayPlugin::preRender();
|
||||
ovrHmd_BeginFrame(_hmd, _frameIndex);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_5_DisplayPlugin::preDisplay() {
|
||||
void OculusLegacyDisplayPlugin::preDisplay() {
|
||||
_window->makeCurrent();
|
||||
}
|
||||
|
||||
void Oculus_0_5_DisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
|
||||
void OculusLegacyDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
|
||||
++_frameIndex;
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
|
@ -164,7 +215,7 @@ void Oculus_0_5_DisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sc
|
|||
}
|
||||
|
||||
// Pass input events on to the application
|
||||
bool Oculus_0_5_DisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
||||
bool OculusLegacyDisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
if (!_hswDismissed && (event->type() == QEvent::KeyPress)) {
|
||||
static ovrHSWDisplayState hswState;
|
||||
|
@ -176,17 +227,19 @@ bool Oculus_0_5_DisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
|||
}
|
||||
}
|
||||
#endif
|
||||
return OculusBaseDisplayPlugin::eventFilter(receiver, event);
|
||||
return WindowOpenGLDisplayPlugin::eventFilter(receiver, event);
|
||||
}
|
||||
|
||||
// FIXME mirroring tot he main window is diffucult on OSX because it requires that we
|
||||
// trigger a swap, which causes the client to wait for the v-sync of the main screen running
|
||||
// at 60 Hz. This would introduce judder. Perhaps we can push mirroring to a separate
|
||||
// thread
|
||||
void Oculus_0_5_DisplayPlugin::finishFrame() {
|
||||
// FIXME If we move to the 'batch rendering on a different thread' we can possibly do this.
|
||||
// however, we need to make sure it doesn't block the event handling.
|
||||
void OculusLegacyDisplayPlugin::finishFrame() {
|
||||
_window->doneCurrent();
|
||||
};
|
||||
|
||||
int Oculus_0_5_DisplayPlugin::getHmdScreen() const {
|
||||
int OculusLegacyDisplayPlugin::getHmdScreen() const {
|
||||
return _hmdScreen;
|
||||
}
|
|
@ -0,0 +1,63 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "../WindowOpenGLDisplayPlugin.h"
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
#include <OVR_CAPI.h>
|
||||
|
||||
class OculusLegacyDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
public:
|
||||
OculusLegacyDisplayPlugin();
|
||||
virtual bool isSupported() const override;
|
||||
virtual const QString & getName() const override;
|
||||
|
||||
virtual void activate() override;
|
||||
virtual void deactivate() override;
|
||||
|
||||
virtual bool eventFilter(QObject* receiver, QEvent* event) override;
|
||||
virtual int getHmdScreen() const override;
|
||||
|
||||
// Stereo specific methods
|
||||
virtual bool isHmd() const override { return true; }
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual glm::uvec2 getRecommendedRenderSize() const override;
|
||||
virtual glm::uvec2 getRecommendedUiSize() const override { return uvec2(1920, 1080); }
|
||||
virtual void resetSensors() override;
|
||||
virtual glm::mat4 getEyePose(Eye eye) const override;
|
||||
virtual glm::mat4 getHeadPose() const override;
|
||||
|
||||
protected:
|
||||
virtual void preRender() override;
|
||||
virtual void preDisplay() override;
|
||||
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
|
||||
// Do not perform swap in finish
|
||||
virtual void finishFrame() override;
|
||||
|
||||
private:
|
||||
static const QString NAME;
|
||||
|
||||
float _ipd{ OVR_DEFAULT_IPD };
|
||||
ovrHmd _hmd;
|
||||
unsigned int _frameIndex;
|
||||
ovrTrackingState _trackingState;
|
||||
ovrEyeRenderDesc _eyeRenderDescs[2];
|
||||
ovrPosef _eyePoses[2];
|
||||
ovrVector3f _eyeOffsets[2];
|
||||
ovrFovPort _eyeFovs[2];
|
||||
mat4 _eyeProjections[2];
|
||||
mat4 _compositeEyeProjections[2];
|
||||
uvec2 _desiredFramebufferSize;
|
||||
ovrTexture _eyeTextures[2];
|
||||
mutable int _hmdScreen{ -1 };
|
||||
bool _hswDismissed{ false };
|
||||
};
|
||||
|
||||
|
|
@ -1,37 +0,0 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "OculusBaseDisplayPlugin.h"
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
class Oculus_0_5_DisplayPlugin : public OculusBaseDisplayPlugin {
|
||||
public:
|
||||
virtual bool isSupported() const override;
|
||||
virtual const QString & getName() const override;
|
||||
|
||||
virtual void activate() override;
|
||||
virtual void deactivate() override;
|
||||
|
||||
virtual bool eventFilter(QObject* receiver, QEvent* event) override;
|
||||
|
||||
virtual int getHmdScreen() const override;
|
||||
|
||||
protected:
|
||||
virtual void preRender() override;
|
||||
virtual void preDisplay() override;
|
||||
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
|
||||
// Do not perform swap in finish
|
||||
virtual void finishFrame() override;
|
||||
|
||||
private:
|
||||
static const QString NAME;
|
||||
};
|
||||
|
||||
|
|
@ -1,41 +0,0 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "OculusBaseDisplayPlugin.h"
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
class OffscreenGlCanvas;
|
||||
struct SwapFramebufferWrapper;
|
||||
struct MirrorFramebufferWrapper;
|
||||
|
||||
using SwapFboPtr = QSharedPointer<SwapFramebufferWrapper>;
|
||||
using MirrorFboPtr = QSharedPointer<MirrorFramebufferWrapper>;
|
||||
|
||||
class Oculus_0_6_DisplayPlugin : public OculusBaseDisplayPlugin {
|
||||
public:
|
||||
virtual bool isSupported() const override;
|
||||
virtual const QString & getName() const override;
|
||||
|
||||
virtual void activate() override;
|
||||
virtual void deactivate() override;
|
||||
|
||||
|
||||
virtual bool eventFilter(QObject* receiver, QEvent* event) override;
|
||||
|
||||
protected:
|
||||
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
|
||||
virtual void customizeContext() override;
|
||||
// Do not perform swap in finish
|
||||
virtual void finishFrame() override;
|
||||
|
||||
private:
|
||||
static const QString NAME;
|
||||
};
|
||||
|
|
@ -128,7 +128,7 @@ void OpenVrDisplayPlugin::activate() {
|
|||
delete[] buffer;
|
||||
}
|
||||
Q_ASSERT(unSize <= 1);
|
||||
MainWindowOpenGLDisplayPlugin::activate();
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::deactivate() {
|
||||
|
@ -141,7 +141,7 @@ void OpenVrDisplayPlugin::deactivate() {
|
|||
_hmd = nullptr;
|
||||
}
|
||||
_compositor = nullptr;
|
||||
MainWindowOpenGLDisplayPlugin::deactivate();
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
}
|
||||
|
||||
uvec2 OpenVrDisplayPlugin::getRecommendedRenderSize() const {
|
||||
|
@ -152,16 +152,12 @@ mat4 OpenVrDisplayPlugin::getProjection(Eye eye, const mat4& baseProjection) con
|
|||
return _eyesData[eye]._projectionMatrix;
|
||||
}
|
||||
|
||||
glm::mat4 OpenVrDisplayPlugin::getModelview(Eye eye, const mat4& baseModelview) const {
|
||||
return baseModelview * getEyePose(eye);
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::resetSensors() {
|
||||
_sensorResetMat = glm::inverse(cancelOutRollAndPitch(_trackedDevicePoseMat4[0]));
|
||||
}
|
||||
|
||||
glm::mat4 OpenVrDisplayPlugin::getEyePose(Eye eye) const {
|
||||
return getHeadPose() * _eyesData[eye]._eyeOffset;
|
||||
return _eyesData[eye]._eyeOffset * getHeadPose();
|
||||
}
|
||||
|
||||
glm::mat4 OpenVrDisplayPlugin::getHeadPose() const {
|
||||
|
@ -169,7 +165,7 @@ glm::mat4 OpenVrDisplayPlugin::getHeadPose() const {
|
|||
}
|
||||
|
||||
void OpenVrDisplayPlugin::customizeContext() {
|
||||
MainWindowOpenGLDisplayPlugin::customizeContext();
|
||||
WindowOpenGLDisplayPlugin::customizeContext();
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
|
||||
|
|
|
@ -11,9 +11,9 @@
|
|||
|
||||
#if defined(Q_OS_WIN)
|
||||
|
||||
#include "../MainWindowOpenGLDisplayPlugin.h"
|
||||
#include "../WindowOpenGLDisplayPlugin.h"
|
||||
|
||||
class OpenVrDisplayPlugin : public MainWindowOpenGLDisplayPlugin {
|
||||
class OpenVrDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
public:
|
||||
virtual bool isSupported() const override;
|
||||
virtual const QString & getName() const override;
|
||||
|
@ -27,7 +27,6 @@ public:
|
|||
|
||||
// Stereo specific methods
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual glm::mat4 getModelview(Eye eye, const glm::mat4& baseModelview) const override;
|
||||
virtual void resetSensors() override;
|
||||
|
||||
virtual glm::mat4 getEyePose(Eye eye) const override;
|
||||
|
|
|
@ -42,12 +42,12 @@ glm::mat4 StereoDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProje
|
|||
return glm::translate(baseProjection, vec3(frustumshift, 0, 0));
|
||||
}
|
||||
|
||||
glm::mat4 StereoDisplayPlugin::getModelview(Eye eye, const glm::mat4& baseModelview) const {
|
||||
glm::mat4 StereoDisplayPlugin::getEyePose(Eye eye) const {
|
||||
float modelviewShift = HALF_DEFAULT_IPD;
|
||||
if (eye == Left) {
|
||||
modelviewShift = -modelviewShift;
|
||||
}
|
||||
return baseModelview * glm::translate(mat4(), vec3(modelviewShift, 0, 0));
|
||||
return glm::translate(mat4(), vec3(modelviewShift, 0, 0));
|
||||
}
|
||||
|
||||
void StereoDisplayPlugin::activate() {
|
||||
|
@ -57,11 +57,3 @@ void StereoDisplayPlugin::activate() {
|
|||
//CONTAINER->setFullscreen(qApp->primaryScreen());
|
||||
// FIXME Add menu items
|
||||
}
|
||||
|
||||
glm::vec3 StereoDisplayPlugin::getEyeOffset(Eye eye) const {
|
||||
glm::vec3 result(_ipd / 2.0f, 0, 0);
|
||||
if (eye == Eye::Right) {
|
||||
result *= -1.0f;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -7,9 +7,9 @@
|
|||
//
|
||||
#pragma once
|
||||
|
||||
#include "../MainWindowOpenGLDisplayPlugin.h"
|
||||
#include "../WindowOpenGLDisplayPlugin.h"
|
||||
|
||||
class StereoDisplayPlugin : public MainWindowOpenGLDisplayPlugin {
|
||||
class StereoDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
Q_OBJECT
|
||||
public:
|
||||
StereoDisplayPlugin();
|
||||
|
@ -19,8 +19,7 @@ public:
|
|||
virtual void activate() override;
|
||||
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual glm::mat4 getModelview(Eye eye, const glm::mat4& baseModelview) const override;
|
||||
virtual glm::vec3 getEyeOffset(Eye eye) const override;
|
||||
virtual glm::mat4 getEyePose(Eye eye) const override;
|
||||
|
||||
protected:
|
||||
float _ipd{ 0.064f };
|
||||
|
|
Loading…
Reference in a new issue