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commented on the else branch in the update TRansform stack doing nothing
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@ -492,7 +492,8 @@ void GLBackend::updateTransform() {
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_transform._view->getMatrix(modelView);
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glLoadMatrixf(reinterpret_cast< const GLfloat* >(&modelView));
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} else {
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// glLoadIdentity();
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// TODO: eventually do something about the matrix when neither view nor model is specified?
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// glLoadIdentity();
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}
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}
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CHECK_GL_ERROR();
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