Add entity scripts for tutorial

This commit is contained in:
Ryan Huffman 2016-09-15 13:11:50 -07:00
parent 8663742dd0
commit 7f91491f04
4 changed files with 360 additions and 0 deletions

169
tutorial/firePit/fire.js Normal file
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// this script turns an entity into an exploder -- anything that collides with it will be vaporized!
//
//
(function() {
var _this = this;
function Fire() {
_this = this;
}
var RED = {
red: 255,
green: 0,
blue: 0
};
var ORANGE = {
red: 255,
green: 165,
blue: 0
};
var YELLOW = {
red: 255,
green: 255,
blue: 0
};
var GREEN = {
red: 0,
green: 255,
blue: 0
};
var BLUE = {
red: 0,
green: 0,
blue: 255
};
var INDIGO = {
red: 128,
green: 0,
blue: 128
};
var VIOLET = {
red: 75,
green: 0,
blue: 130
};
var colors = [RED, ORANGE, YELLOW, GREEN, BLUE, INDIGO, VIOLET];
Fire.prototype = {
preload: function(entityID) {
this.entityID = entityID;
this.EXPLOSION_SOUND = SoundCache.getSound("atp:/firepit/fire_burst.wav");
print("IN FIRE SCRIPT");
},
collisionWithEntity: function(myID, otherID, collisionInfo) {
print("FIRE SCRIPT: COLLIDED");
var otherProps = Entities.getEntityProperties(otherID);
var data = null;
print("FIRE SCRIPT: 2 COLLIDED");
try {
print("parsing..");
data = JSON.parse(otherProps.userData)
print("done parsing..");
} catch (err) {
print('ERROR GETTING USERDATA!');
}
print("HERE");
if (data === null || "") {
return;
} else {
if (data.hasOwnProperty('hifiHomeKey')) {
if (data.hifiHomeKey.reset === true) {
print('FLAMMABLE THING, EXPLODE IT!');
_this.playSoundAtCurrentPosition();
_this.explodeWithColor();
Entities.deleteEntity(otherID)
Messages.sendMessage('Entity-Exploded', JSON.stringify({
entityID: otherID,
}));
}
}
}
},
explodeWithColor: function() {
print('EXPLODE!')
var myProps = Entities.getEntityProperties(this.entityID);
var color = colors[Math.floor(Math.random() * colors.length)];
var explosionParticleProperties = {
"color": color,
"isEmitting": 1,
"maxParticles": 1000,
"lifespan": 0.25,
"emitRate": 1,
"emitSpeed": 0.1,
"speedSpread": 1,
"emitOrientation": Quat.getUp(myProps.rotation),
"emitDimensions": {
"x": 0,
"y": 0,
"z": 0
},
"polarStart": 0,
"polarFinish": 0,
"azimuthStart": 0,
"azimuthFinish": 0,
"emitAcceleration": {
"x": 0,
"y": 0,
"z": 0
},
"accelerationSpread": {
"x": 0,
"y": 0,
"z": 0
},
"particleRadius": 0.829,
"radiusSpread": 0,
"radiusStart": 0.361,
"radiusFinish": 0.294,
"colorSpread": {
"red": 0,
"green": 0,
"blue": 0
},
"colorStart": {
"red": 255,
"green": 255,
"blue": 255
},
"colorFinish": {
"red": 255,
"green": 255,
"blue": 255
},
"alpha": 1,
"alphaSpread": 0,
"alphaStart": -0.2,
"alphaFinish": 0.5,
"emitterShouldTrail": 0,
"textures": "atp:/firepit/explode.png",
"type": "ParticleEffect",
lifetime: 1,
position: myProps.position
};
var explosion = Entities.addEntity(explosionParticleProperties);
print('explosion is: ' + explosion)
},
playSoundAtCurrentPosition: function() {
var audioProperties = {
volume: 0.5,
position: Entities.getEntityProperties(this.entityID).position
};
Audio.playSound(this.EXPLOSION_SOUND, audioProperties);
},
}
return new Fire();
});

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(function() {
var MINIMUM_LIGHT_INTENSITY = 50.0;
var MAXIMUM_LIGHT_INTENSITY = 200.0;
var LIGHT_FALLOFF_RADIUS = 0.1;
var LIGHT_INTENSITY_RANDOMNESS = 0.1;
function randFloat(low, high) {
return low + Math.random() * (high - low);
}
var _this;
function FlickeringFlame() {
_this = this;
}
var totalTime = 0;
var spacer = 2;
FlickeringFlame.prototype = {
preload: function(entityID) {
this.entityID = entityID;
Script.update.connect(this.update);
},
update: function(deltaTime) {
totalTime += deltaTime;
if (totalTime > spacer) {
var howManyAvatars = AvatarList.getAvatarIdentifiers().length;
var intensity = (MINIMUM_LIGHT_INTENSITY + (MAXIMUM_LIGHT_INTENSITY + (Math.sin(totalTime) * MAXIMUM_LIGHT_INTENSITY)));
intensity += randFloat(-LIGHT_INTENSITY_RANDOMNESS, LIGHT_INTENSITY_RANDOMNESS);
Entities.editEntity(_this.entityID, {
intensity: intensity
});
spacer = Math.random(0, 100) * (2 / howManyAvatars);
totalTime = 0;
} else {
//just keep counting
}
},
unload: function() {
Script.update.disconnect(this.update)
}
}
return new FlickeringFlame
});

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tutorial/fuse.js Normal file
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(function() {
var fuseSound = SoundCache.getSound("https://hifi-content.s3.amazonaws.com/DomainContent/Tutorial/Sounds/fuse.wav");
function getChildProperties(entityID, propertyNames) {
var childEntityIDs = Entities.getChildrenIDs(entityID);
var results = {}
for (var i = 0; i < childEntityIDs.length; ++i) {
var childEntityID = childEntityIDs[i];
var properties = Entities.getEntityProperties(childEntityID, propertyNames);
results[childEntityID] = properties;
}
return results;
}
var Fuse = function() {
};
Fuse.prototype = {
onLit: function() {
print("LIT", this.entityID);
Entities.editEntity(this.entityID, {
animation: {
currentFrame: 0,
//"lastFrame": 130,
running: 1,
url: "https://hifi-content.s3.amazonaws.com/ozan/dev/anim/fuse/fuse.fbx",
loop: 0
},
});
var injector = Audio.playSound(fuseSound, {
position: Entities.getEntityProperties(this.entityID, 'position').position,
volume: 0.7,
loop: true
});
var childrenProps = getChildProperties(this.entityID, ['type']);
for (var childEntityID in childrenProps) {
var props = childrenProps[childEntityID];
if (props.type == "ParticleEffect") {
Entities.editEntity(childEntityID, {
emitRate: 140,
});
} else if (props.type == "Light") {
Entities.editEntity(childEntityID, {
visible: true,
});
}
}
var self = this;
Script.setTimeout(function() {
print("BLOW UP");
Entities.callEntityMethod("{dd13fcd5-616f-4749-ab28-2e1e8bc512e9}", "onLit");
injector.stop();
var childrenProps = getChildProperties(self.entityID, ['type']);
for (var childEntityID in childrenProps) {
var props = childrenProps[childEntityID];
if (props.type == "ParticleEffect") {
Entities.editEntity(childEntityID, {
emitRate: 0,
});
} else if (props.type == "Light") {
Entities.editEntity(childEntityID, {
visible: false,
});
}
}
}, 4900);
},
preload: function(entityID) {
this.entityID = entityID;
},
};
return new Fuse();
});

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tutorial/spinner.js Normal file
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(function() {
var spinnerSound = SoundCache.getSound("http://hifi-content.s3.amazonaws.com/DomainContent/Tutorial/Sounds/Pinwheel.L.wav");
var Spinner = function() {
};
function getChildProperties(entityID, propertyNames) {
var childEntityIDs = Entities.getChildrenIDs(entityID);
var results = {}
for (var i = 0; i < childEntityIDs.length; ++i) {
var childEntityID = childEntityIDs[i];
var properties = Entities.getEntityProperties(childEntityID, propertyNames);
results[childEntityID] = properties;
}
return results;
}
Spinner.prototype = {
onLit: function() {
print("LIT SPINNER", this.entityID);
Entities.editEntity(this.entityID, {
"angularDamping": 0.1,
"angularVelocity": {
"x": 20.471975326538086,
"y": 0,
"z": 0
},
});
var injector = Audio.playSound(spinnerSound, {
position: Entities.getEntityProperties(this.entityID, 'position').position,
volume: 0.7,
loop: true
});
print("HERE2");
var childrenProps = getChildProperties(this.entityID, ['type']);
for (var childEntityID in childrenProps) {
var props = childrenProps[childEntityID];
if (props.type == "ParticleEffect") {
Entities.editEntity(childEntityID, {
emitRate: 140,
});
}
}
Messages.sendLocalMessage("Tutorial-Spinner", "wasLit");
var self = this;
Script.setTimeout(function() {
print("BLOW UP");
injector.stop();
print("HERE");
var childrenProps = getChildProperties(self.entityID, ['type']);
for (var childEntityID in childrenProps) {
var props = childrenProps[childEntityID];
if (props.type == "ParticleEffect") {
Entities.editEntity(childEntityID, {
emitRate: 0,
});
}
}
}, 4900);
},
preload: function(entityID) {
this.entityID = entityID;
},
};
return new Spinner();
});