correct direction of angle of delivery

This commit is contained in:
Stephen Birarda 2013-06-04 17:15:58 -07:00
parent fa9b897025
commit 7f486c351f

View file

@ -177,9 +177,9 @@ int main(int argc, const char* argv[]) {
} else {
// calculate the angle delivery
glm::vec3 rotatedListenerPosition = glm::inverse(otherAgentBuffer->getOrientation())
* relativePosition;
* relativePosition;
float angleOfDelivery = glm::angle(glm::vec3(0.0f, 0.0f, 1.0f),
float angleOfDelivery = glm::angle(glm::vec3(0.0f, 0.0f, -1.0f),
glm::normalize(rotatedListenerPosition));
const float MAX_OFF_AXIS_ATTENUATION = 0.2f;