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remove unused variables
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1 changed files with 0 additions and 4 deletions
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@ -17,8 +17,6 @@
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#include "CharacterGhostShape.h"
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#include "CharacterRayResult.h"
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const btScalar DEFAULT_STEP_UP_HEIGHT = 0.5f;
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CharacterGhostObject::~CharacterGhostObject() {
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removeFromWorld();
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@ -29,8 +27,6 @@ CharacterGhostObject::~CharacterGhostObject() {
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}
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}
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const int16_t wtf = 9; // adebug wtf?
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void CharacterGhostObject::setCollisionGroupAndMask(int16_t group, int16_t mask) {
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_collisionFilterGroup = group;
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_collisionFilterMask = mask;
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