From 7f169b8e4f79bf3efc6e827517c9e7ae951b75fa Mon Sep 17 00:00:00 2001 From: samcake <samuel.gateau@gmail.com> Date: Tue, 19 Jul 2016 13:20:19 -0700 Subject: [PATCH] Adjust qml positions and fix one shader bug --- libraries/render-utils/src/model_unlit.slf | 1 + .../developer/utilities/render/debugSurfaceGeometryPass.js | 5 ++--- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/libraries/render-utils/src/model_unlit.slf b/libraries/render-utils/src/model_unlit.slf index c64f9a07d7..750b51fe8c 100644 --- a/libraries/render-utils/src/model_unlit.slf +++ b/libraries/render-utils/src/model_unlit.slf @@ -13,6 +13,7 @@ // <@include DeferredBufferWrite.slh@> +<@include LightingModel.slh@> <@include model/Material.slh@> <@include MaterialTextures.slh@> diff --git a/scripts/developer/utilities/render/debugSurfaceGeometryPass.js b/scripts/developer/utilities/render/debugSurfaceGeometryPass.js index b28bb5269e..44df10e690 100644 --- a/scripts/developer/utilities/render/debugSurfaceGeometryPass.js +++ b/scripts/developer/utilities/render/debugSurfaceGeometryPass.js @@ -13,8 +13,7 @@ var qml = Script.resolvePath('surfaceGeometryPass.qml'); var window = new OverlayWindow({ title: 'Surface Geometry Pass', source: qml, - width: 400, height: 300, + width: 400, height: 170, }); -window.setPosition(250, 400); +window.setPosition(Window.innerWidth - 420, 50 + 550 + 50); window.closed.connect(function() { Script.stop(); }); -