From 7f169b8e4f79bf3efc6e827517c9e7ae951b75fa Mon Sep 17 00:00:00 2001
From: samcake <samuel.gateau@gmail.com>
Date: Tue, 19 Jul 2016 13:20:19 -0700
Subject: [PATCH] Adjust qml positions and fix one shader bug

---
 libraries/render-utils/src/model_unlit.slf                   | 1 +
 .../developer/utilities/render/debugSurfaceGeometryPass.js   | 5 ++---
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/libraries/render-utils/src/model_unlit.slf b/libraries/render-utils/src/model_unlit.slf
index c64f9a07d7..750b51fe8c 100644
--- a/libraries/render-utils/src/model_unlit.slf
+++ b/libraries/render-utils/src/model_unlit.slf
@@ -13,6 +13,7 @@
 //
 
 <@include DeferredBufferWrite.slh@>
+<@include LightingModel.slh@>
 <@include model/Material.slh@>
 
 <@include MaterialTextures.slh@>
diff --git a/scripts/developer/utilities/render/debugSurfaceGeometryPass.js b/scripts/developer/utilities/render/debugSurfaceGeometryPass.js
index b28bb5269e..44df10e690 100644
--- a/scripts/developer/utilities/render/debugSurfaceGeometryPass.js
+++ b/scripts/developer/utilities/render/debugSurfaceGeometryPass.js
@@ -13,8 +13,7 @@ var qml = Script.resolvePath('surfaceGeometryPass.qml');
 var window = new OverlayWindow({
     title: 'Surface Geometry Pass',
     source: qml,
-    width: 400, height: 300,
+    width: 400, height: 170,
 });
-window.setPosition(250, 400);
+window.setPosition(Window.innerWidth - 420, 50 + 550 + 50);
 window.closed.connect(function() { Script.stop(); });
-