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Merge pull request #6149 from ZappoMan/exposeMyAvatarHandsToJS
make handControllerGrab.js work with new API
This commit is contained in:
commit
7ed9ed8500
2 changed files with 16 additions and 23 deletions
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@ -245,7 +245,7 @@ function MyController(hand, triggerAction) {
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};
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this.updateSmoothedTrigger = function() {
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var triggerValue = Controller.getActionValue(this.triggerAction);
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var triggerValue = Controller.getValue(this.triggerAction);
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// smooth out trigger value
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this.triggerValue = (this.triggerValue * TRIGGER_SMOOTH_RATIO) +
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(triggerValue * (1.0 - TRIGGER_SMOOTH_RATIO));
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@ -260,7 +260,7 @@ function MyController(hand, triggerAction) {
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};
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this.triggerSqueezed = function() {
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var triggerValue = Controller.getActionValue(this.triggerAction);
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var triggerValue = Controller.getValue(this.triggerAction);
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return triggerValue > TRIGGER_ON_VALUE;
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};
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@ -402,8 +402,9 @@ function MyController(hand, triggerAction) {
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this.distanceHolding = function() {
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var handControllerPosition = Controller.getSpatialControlPosition(this.palm);
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var handRotation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(this.palm));
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var handControllerPosition = (this.hand === RIGHT_HAND) ? MyAvatar.rightHandPosition : MyAvatar.leftHandPosition;
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var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
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var handRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(controllerHandInput).rotation);
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var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["position", "rotation",
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"gravity", "ignoreForCollisions"]);
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var now = Date.now();
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@ -452,8 +453,9 @@ function MyController(hand, triggerAction) {
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}
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var handPosition = this.getHandPosition();
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var handControllerPosition = Controller.getSpatialControlPosition(this.palm);
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var handRotation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(this.palm));
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var handControllerPosition = (this.hand === RIGHT_HAND) ? MyAvatar.rightHandPosition : MyAvatar.leftHandPosition;
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var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
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var handRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(controllerHandInput).rotation);
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var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["position", "rotation"]);
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this.lineOn(handPosition, Vec3.subtract(grabbedProperties.position, handPosition), INTERSECT_COLOR);
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@ -595,7 +597,7 @@ function MyController(hand, triggerAction) {
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}
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this.currentHandControllerTipPosition = Controller.getSpatialControlPosition(this.tip);
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this.currentHandControllerTipPosition = (this.hand === RIGHT_HAND) ? MyAvatar.rightHandTipPosition : MyAvatar.leftHandTipPosition;;
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this.currentObjectTime = Date.now();
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};
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@ -613,7 +615,7 @@ function MyController(hand, triggerAction) {
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// of it's actual offset, let's try imparting a velocity which is at a fixed radius
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// from the palm.
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var handControllerPosition = Controller.getSpatialControlPosition(this.tip);
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var handControllerPosition = (this.hand === RIGHT_HAND) ? MyAvatar.rightHandPosition : MyAvatar.leftHandPosition;
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var now = Date.now();
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var deltaPosition = Vec3.subtract(handControllerPosition, this.currentHandControllerTipPosition); // meters
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@ -856,8 +858,8 @@ function MyController(hand, triggerAction) {
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};
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}
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var rightController = new MyController(RIGHT_HAND, Controller.findAction("RIGHT_HAND_CLICK"));
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var leftController = new MyController(LEFT_HAND, Controller.findAction("LEFT_HAND_CLICK"));
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var rightController = new MyController(RIGHT_HAND, Controller.Standard.RT);
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var leftController = new MyController(LEFT_HAND, Controller.Standard.LT);
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function update() {
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rightController.update();
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@ -12,19 +12,10 @@
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{ "from": [ "Standard.A", "Standard.B", "Standard.X", "Standard.Y" ], "to": "Standard.RightPrimaryThumb" },
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{ "from": "Standard.Start", "to": "Standard.RightSecondaryThumb" },
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{
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"from": "Standard.RT",
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"to": "Actions.BOOM_IN",
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"filters": [ { "type": "scale", "scale": 0.1 } ]
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},
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{ "from": "Standard.LT", "to": "Actions.LeftHandClick" },
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{ "from": "Standard.RT", "to": "Actions.RightHandClick" },
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{
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"from": "Standard.LT",
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"to": "Actions.BOOM_OUT",
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"filters": [ { "type": "scale", "scale": 0.1 } ]
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},
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{ "from": "Standard.LeftHand", "to": "Actions.LEFT_HAND" },
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{ "from": "Standard.RightHand", "to": "Actions.RIGHT_HAND" }
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{ "from": "Standard.LeftHand", "to": "Actions.LeftHand" },
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{ "from": "Standard.RightHand", "to": "Actions.RightHand" }
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]
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}
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