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tweaked posterior threshold and head velocity threshold
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parent
a3417cace9
commit
7ed8f17b57
1 changed files with 3 additions and 10 deletions
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@ -3206,19 +3206,13 @@ float MyAvatar::computeStandingHeightMode(const controller::Pose& head) {
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// init mode in meters to the current mode
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float modeInMeters = getCurrentStandingHeight();
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if (head.isValid()) {
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float newReading = head.getTranslation().y;
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int newReadingInCentimeters = glm::floor(newReading * CENTIMETERS_PER_METER);
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_recentModeReadings.insert(newReadingInCentimeters);
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RingBufferHistory<int>::Iterator recentModeReadingsIterator = _recentModeReadings.begin();
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RingBufferHistory<int>::Iterator end = _recentModeReadings.end();
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std::map<int, int> freq;
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while(recentModeReadingsIterator != end){
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for(auto recentModeReadingsIterator = _recentModeReadings.begin(); recentModeReadingsIterator != _recentModeReadings.end(); ++recentModeReadingsIterator){
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freq[*recentModeReadingsIterator] += 1;
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if (freq[*recentModeReadingsIterator] > greatestFrequency) {
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greatestFrequency = freq[*recentModeReadingsIterator];
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mode = *recentModeReadingsIterator;
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}
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recentModeReadingsIterator++;
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}
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modeInMeters = ((float)mode) / CENTIMETERS_PER_METER;
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@ -3226,7 +3220,7 @@ float MyAvatar::computeStandingHeightMode(const controller::Pose& head) {
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// if not greater check for a reset
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if (getResetMode() && qApp->isHMDMode()) {
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setResetMode(false);
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float resetModeInCentimeters = glm::floor((newReading - MODE_CORRECTION_FACTOR)*CENTIMETERS_PER_METER);
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float resetModeInCentimeters = glm::floor((head.getTranslation().y - MODE_CORRECTION_FACTOR)*CENTIMETERS_PER_METER);
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modeInMeters = (resetModeInCentimeters / CENTIMETERS_PER_METER);
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_recentModeReadings.clear();
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@ -3237,7 +3231,6 @@ float MyAvatar::computeStandingHeightMode(const controller::Pose& head) {
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}
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}
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}
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qCDebug(interfaceapp) << "the mode is " << modeInMeters << "the frequency is " << greatestFrequency;
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return modeInMeters;
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}
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@ -3557,7 +3550,7 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
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activate(Horizontal);
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}
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}
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if (!isActive(Vertical) && (shouldActivateVertical(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
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activate(Vertical);
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}
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