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suppress debug in ScriptEngine, fix spatialization from FS head changes
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676bcbe2cf
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3 changed files with 1 additions and 5 deletions
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@ -500,7 +500,7 @@ void Audio::handleAudioInput() {
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if (audioMixer && audioMixer->getActiveSocket()) {
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MyAvatar* interfaceAvatar = Application::getInstance()->getAvatar();
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glm::vec3 headPosition = interfaceAvatar->getHead()->getPosition();
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glm::quat headOrientation = interfaceAvatar->getHead()->getOrientation();
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glm::quat headOrientation = interfaceAvatar->getHead()->getTweakedOrientation();
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// we need the amount of bytes in the buffer + 1 for type
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// + 12 for 3 floats for position + float for bearing + 1 attenuation byte
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@ -55,9 +55,6 @@ void Head::reset() {
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_faceModel.reset();
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}
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void Head::simulate(float deltaTime, bool isMine, bool billboard) {
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// Update audio trailing average for rendering facial animations
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@ -463,7 +463,6 @@ void ScriptEngine::timerFired() {
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if (!callingTimer->isActive()) {
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// this timer is done, we can kill it
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qDebug() << "Deleting a single shot timer";
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delete callingTimer;
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}
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}
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