diff --git a/libraries/entities/src/ModelEntityItem.cpp b/libraries/entities/src/ModelEntityItem.cpp index 7c14d8a4a0..b1edd47a67 100644 --- a/libraries/entities/src/ModelEntityItem.cpp +++ b/libraries/entities/src/ModelEntityItem.cpp @@ -619,7 +619,6 @@ void ModelEntityItem::setColor(const rgbColor& value) { }); } -#pragma optimize("", off) void ModelEntityItem::setColor(const xColor& value) { withWriteLock([&] { _color[RED_INDEX] = value.red; diff --git a/libraries/graphics/src/graphics/Light.cpp b/libraries/graphics/src/graphics/Light.cpp index 50601299dd..76d8a6030a 100755 --- a/libraries/graphics/src/graphics/Light.cpp +++ b/libraries/graphics/src/graphics/Light.cpp @@ -69,7 +69,7 @@ void Light::setCastShadows(const bool castShadows) { _castShadows = castShadows; } -const bool Light::getCastShadows() const { +bool Light::getCastShadows() const { return _castShadows; } diff --git a/libraries/graphics/src/graphics/Light.h b/libraries/graphics/src/graphics/Light.h index ebe22d5593..bb9fb3e5b9 100755 --- a/libraries/graphics/src/graphics/Light.h +++ b/libraries/graphics/src/graphics/Light.h @@ -104,7 +104,7 @@ public: const Vec3& getDirection() const; void setCastShadows(const bool castShadows); - const bool getCastShadows() const; + bool getCastShadows() const; void setOrientation(const Quat& orientation); const glm::quat& getOrientation() const { return _transform.getRotation(); }