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fix for injected audio going to unreachable
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@ -367,6 +367,7 @@ bool AudioMixerClientData::containsValidPosition(ReceivedMessage& message) const
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case PacketType::InjectAudio: {
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// skip the stream ID, stereo flag, and loopback flag
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message.seek(message.getPosition() + NUM_STREAM_ID_BYTES + sizeof(ChannelFlag) + sizeof(LoopbackFlag));
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break;
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}
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default:
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Q_UNREACHABLE();
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