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https://github.com/overte-org/overte.git
synced 2025-04-21 09:44:21 +02:00
Merge pull request #2657 from ey6es/master
Added tools to adjust avatar LOD to LOD tools dialog. Closes #2624.
This commit is contained in:
commit
7dc8f2ae3c
5 changed files with 115 additions and 21 deletions
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@ -78,6 +78,9 @@ Menu::Menu() :
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_lodToolsDialog(NULL),
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_maxVoxels(DEFAULT_MAX_VOXELS_PER_SYSTEM),
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_voxelSizeScale(DEFAULT_OCTREE_SIZE_SCALE),
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_automaticAvatarLOD(true),
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_avatarLODDecreaseFPS(DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS),
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_avatarLODIncreaseFPS(ADJUST_LOD_UP_FPS),
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_avatarLODDistanceMultiplier(DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER),
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_boundaryLevelAdjust(0),
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_maxVoxelPacketsPerSecond(DEFAULT_MAX_VOXEL_PPS),
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@ -273,7 +276,7 @@ Menu::Menu() :
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Metavoxels, 0, true);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::BuckyBalls, 0, true);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Particles, 0, true);
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addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));
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QMenu* voxelOptionsMenu = developerMenu->addMenu("Voxel Options");
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@ -286,7 +289,6 @@ Menu::Menu() :
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion);
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addActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontFadeOnVoxelServerChanges);
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DisableAutoAdjustLOD);
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@ -415,6 +417,11 @@ void Menu::loadSettings(QSettings* settings) {
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_maxVoxels = loadSetting(settings, "maxVoxels", DEFAULT_MAX_VOXELS_PER_SYSTEM);
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_maxVoxelPacketsPerSecond = loadSetting(settings, "maxVoxelsPPS", DEFAULT_MAX_VOXEL_PPS);
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_voxelSizeScale = loadSetting(settings, "voxelSizeScale", DEFAULT_OCTREE_SIZE_SCALE);
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_automaticAvatarLOD = settings->value("automaticAvatarLOD", true).toBool();
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_avatarLODDecreaseFPS = loadSetting(settings, "avatarLODDecreaseFPS", DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS);
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_avatarLODIncreaseFPS = loadSetting(settings, "avatarLODIncreaseFPS", ADJUST_LOD_UP_FPS);
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_avatarLODDistanceMultiplier = loadSetting(settings, "avatarLODDistanceMultiplier",
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DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER);
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_boundaryLevelAdjust = loadSetting(settings, "boundaryLevelAdjust", 0);
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_snapshotsLocation = settings->value("snapshotsLocation",
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QStandardPaths::writableLocation(QStandardPaths::DesktopLocation)).toString();
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@ -456,6 +463,10 @@ void Menu::saveSettings(QSettings* settings) {
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settings->setValue("maxVoxels", _maxVoxels);
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settings->setValue("maxVoxelsPPS", _maxVoxelPacketsPerSecond);
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settings->setValue("voxelSizeScale", _voxelSizeScale);
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settings->setValue("automaticAvatarLOD", _automaticAvatarLOD);
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settings->setValue("avatarLODDecreaseFPS", _avatarLODDecreaseFPS);
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settings->setValue("avatarLODIncreaseFPS", _avatarLODIncreaseFPS);
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settings->setValue("avatarLODDistanceMultiplier", _avatarLODDistanceMultiplier);
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settings->setValue("boundaryLevelAdjust", _boundaryLevelAdjust);
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settings->setValue("snapshotsLocation", _snapshotsLocation);
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settings->beginGroup("View Frustum Offset Camera");
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@ -1161,27 +1172,27 @@ void Menu::autoAdjustLOD(float currentFPS) {
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quint64 now = usecTimestampNow();
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const float ADJUST_AVATAR_LOD_DOWN_FPS = 30.0f;
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const quint64 ADJUST_AVATAR_LOD_DOWN_DELAY = 1000 * 1000;
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if (_fastFPSAverage.getAverage() < ADJUST_AVATAR_LOD_DOWN_FPS) {
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if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) {
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// attempt to lower the detail in proportion to the fps difference
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float targetFps = (ADJUST_AVATAR_LOD_DOWN_FPS + ADJUST_LOD_UP_FPS) * 0.5f;
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float averageFps = _fastFPSAverage.getAverage();
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const float MAXIMUM_MULTIPLIER_SCALE = 2.0f;
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const float MAXIMUM_DISTANCE_MULTIPLIER = 15.0f;
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_avatarLODDistanceMultiplier = qMin(MAXIMUM_DISTANCE_MULTIPLIER, _avatarLODDistanceMultiplier *
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(averageFps < EPSILON ? MAXIMUM_MULTIPLIER_SCALE : qMin(MAXIMUM_MULTIPLIER_SCALE, targetFps / averageFps)));
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_lastAvatarDetailDrop = now;
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if (_automaticAvatarLOD) {
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if (_fastFPSAverage.getAverage() < _avatarLODDecreaseFPS) {
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if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) {
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// attempt to lower the detail in proportion to the fps difference
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float targetFps = (_avatarLODDecreaseFPS + _avatarLODIncreaseFPS) * 0.5f;
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float averageFps = _fastFPSAverage.getAverage();
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const float MAXIMUM_MULTIPLIER_SCALE = 2.0f;
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_avatarLODDistanceMultiplier = qMin(MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, _avatarLODDistanceMultiplier *
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(averageFps < EPSILON ? MAXIMUM_MULTIPLIER_SCALE :
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qMin(MAXIMUM_MULTIPLIER_SCALE, targetFps / averageFps)));
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_lastAvatarDetailDrop = now;
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}
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} else if (_fastFPSAverage.getAverage() > _avatarLODIncreaseFPS) {
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// let the detail level creep slowly upwards
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const float DISTANCE_DECREASE_RATE = 0.05f;
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_avatarLODDistanceMultiplier = qMax(MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER,
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_avatarLODDistanceMultiplier - DISTANCE_DECREASE_RATE);
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}
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} else if (_fastFPSAverage.getAverage() > ADJUST_LOD_UP_FPS) {
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// let the detail level creep slowly upwards
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const float DISTANCE_DECREASE_RATE = 0.05f;
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const float MINIMUM_DISTANCE_MULTIPLIER = 0.1f;
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_avatarLODDistanceMultiplier = qMax(MINIMUM_DISTANCE_MULTIPLIER,
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_avatarLODDistanceMultiplier - DISTANCE_DECREASE_RATE);
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}
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bool changed = false;
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quint64 elapsed = now - _lastAdjust;
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@ -29,6 +29,7 @@
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const float ADJUST_LOD_DOWN_FPS = 40.0;
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const float ADJUST_LOD_UP_FPS = 55.0;
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const float DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS = 30.0f;
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const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 5;
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const quint64 ADJUST_LOD_UP_DELAY = ADJUST_LOD_DOWN_DELAY * 2;
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@ -39,6 +40,9 @@ const float ADJUST_LOD_UP_BY = 1.1f;
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const float ADJUST_LOD_MIN_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE * 0.25f;
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const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
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const float MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 0.1f;
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const float MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 15.0f;
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enum FrustumDrawMode {
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FRUSTUM_DRAW_MODE_ALL,
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FRUSTUM_DRAW_MODE_VECTORS,
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@ -100,6 +104,13 @@ public:
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void resetLODAdjust();
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void setVoxelSizeScale(float sizeScale);
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float getVoxelSizeScale() const { return _voxelSizeScale; }
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void setAutomaticAvatarLOD(bool automaticAvatarLOD) { _automaticAvatarLOD = automaticAvatarLOD; }
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bool getAutomaticAvatarLOD() const { return _automaticAvatarLOD; }
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void setAvatarLODDecreaseFPS(float avatarLODDecreaseFPS) { _avatarLODDecreaseFPS = avatarLODDecreaseFPS; }
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float getAvatarLODDecreaseFPS() const { return _avatarLODDecreaseFPS; }
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void setAvatarLODIncreaseFPS(float avatarLODIncreaseFPS) { _avatarLODIncreaseFPS = avatarLODIncreaseFPS; }
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float getAvatarLODIncreaseFPS() const { return _avatarLODIncreaseFPS; }
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void setAvatarLODDistanceMultiplier(float multiplier) { _avatarLODDistanceMultiplier = multiplier; }
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float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
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void setBoundaryLevelAdjust(int boundaryLevelAdjust);
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int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
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@ -222,6 +233,9 @@ private:
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LodToolsDialog* _lodToolsDialog;
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int _maxVoxels;
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float _voxelSizeScale;
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bool _automaticAvatarLOD;
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float _avatarLODDecreaseFPS;
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float _avatarLODIncreaseFPS;
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float _avatarLODDistanceMultiplier;
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int _boundaryLevelAdjust;
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QAction* _useVoxelShader;
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@ -244,7 +244,6 @@ NetworkTexture::NetworkTexture(const QUrl& url, bool normalMap) :
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if (!url.isValid()) {
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_loaded = true;
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return;
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}
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// default to white/blue
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@ -13,7 +13,9 @@
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#include <QDialogButtonBox>
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#include <QPalette>
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#include <QCheckBox>
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#include <QColor>
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#include <QDoubleSpinBox>
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#include <QSlider>
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#include <QPushButton>
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#include <QString>
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@ -75,6 +77,27 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
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const int FEEDBACK_WIDTH = 350;
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_feedback->setFixedWidth(FEEDBACK_WIDTH);
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form->addRow("You can see... ", _feedback);
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form->addRow("Automatic Avatar LOD Adjustment:", _automaticAvatarLOD = new QCheckBox());
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_automaticAvatarLOD->setChecked(Menu::getInstance()->getAutomaticAvatarLOD());
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connect(_automaticAvatarLOD, SIGNAL(toggled(bool)), SLOT(updateAvatarLODControls()));
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form->addRow("Decrease Avatar LOD Below FPS:", _avatarLODDecreaseFPS = new QDoubleSpinBox());
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_avatarLODDecreaseFPS->setValue(Menu::getInstance()->getAvatarLODDecreaseFPS());
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_avatarLODDecreaseFPS->setDecimals(0);
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connect(_avatarLODDecreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
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form->addRow("Increase Avatar LOD Above FPS:", _avatarLODIncreaseFPS = new QDoubleSpinBox());
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_avatarLODIncreaseFPS->setValue(Menu::getInstance()->getAvatarLODIncreaseFPS());
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_avatarLODIncreaseFPS->setDecimals(0);
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connect(_avatarLODIncreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
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form->addRow("Avatar LOD:", _avatarLOD = new QDoubleSpinBox());
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_avatarLOD->setDecimals(3);
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_avatarLOD->setRange(1.0 / MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, 1.0 / MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER);
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_avatarLOD->setSingleStep(0.001);
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_avatarLOD->setValue(1.0 / Menu::getInstance()->getAvatarLODDistanceMultiplier());
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connect(_avatarLOD, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
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// Add a button to reset
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QPushButton* resetButton = new QPushButton("Reset");
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@ -82,6 +105,8 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
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connect(resetButton,SIGNAL(clicked(bool)),this,SLOT(resetClicked(bool)));
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this->QDialog::setLayout(form);
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updateAvatarLODControls();
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}
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LodToolsDialog::~LodToolsDialog() {
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@ -96,6 +121,39 @@ void LodToolsDialog::reloadSliders() {
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_feedback->setText(Menu::getInstance()->getLODFeedbackText());
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}
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void LodToolsDialog::updateAvatarLODControls() {
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QFormLayout* form = static_cast<QFormLayout*>(layout());
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Menu::getInstance()->setAutomaticAvatarLOD(_automaticAvatarLOD->isChecked());
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_avatarLODDecreaseFPS->setVisible(_automaticAvatarLOD->isChecked());
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form->labelForField(_avatarLODDecreaseFPS)->setVisible(_automaticAvatarLOD->isChecked());
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_avatarLODIncreaseFPS->setVisible(_automaticAvatarLOD->isChecked());
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form->labelForField(_avatarLODIncreaseFPS)->setVisible(_automaticAvatarLOD->isChecked());
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_avatarLOD->setVisible(!_automaticAvatarLOD->isChecked());
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form->labelForField(_avatarLOD)->setVisible(!_automaticAvatarLOD->isChecked());
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if (!_automaticAvatarLOD->isChecked()) {
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_avatarLOD->setValue(1.0 / Menu::getInstance()->getAvatarLODDistanceMultiplier());
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}
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if (isVisible()) {
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adjustSize();
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}
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}
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void LodToolsDialog::updateAvatarLODValues() {
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if (_automaticAvatarLOD->isChecked()) {
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Menu::getInstance()->setAvatarLODDecreaseFPS(_avatarLODDecreaseFPS->value());
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Menu::getInstance()->setAvatarLODIncreaseFPS(_avatarLODIncreaseFPS->value());
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} else {
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Menu::getInstance()->setAvatarLODDistanceMultiplier(1.0 / _avatarLOD->value());
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}
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}
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void LodToolsDialog::sizeScaleValueChanged(int value) {
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float realValue = value * TREE_SCALE;
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Menu::getInstance()->setVoxelSizeScale(realValue);
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@ -113,6 +171,9 @@ void LodToolsDialog::resetClicked(bool checked) {
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//sizeScaleValueChanged(sliderValue);
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_lodSize->setValue(sliderValue);
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_boundaryLevelAdjust->setValue(0);
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_automaticAvatarLOD->setChecked(true);
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_avatarLODDecreaseFPS->setValue(DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS);
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_avatarLODIncreaseFPS->setValue(ADJUST_LOD_UP_FPS);
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}
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void LodToolsDialog::reject() {
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@ -16,6 +16,9 @@
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#include <QLabel>
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#include <QSlider>
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class QCheckBox;
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class QDoubleSpinBox;
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class LodToolsDialog : public QDialog {
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Q_OBJECT
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public:
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@ -32,6 +35,8 @@ public slots:
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void boundaryLevelValueChanged(int value);
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void resetClicked(bool checked);
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void reloadSliders();
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void updateAvatarLODControls();
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void updateAvatarLODValues();
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protected:
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@ -41,6 +46,10 @@ protected:
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private:
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QSlider* _lodSize;
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QSlider* _boundaryLevelAdjust;
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QCheckBox* _automaticAvatarLOD;
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QDoubleSpinBox* _avatarLODDecreaseFPS;
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QDoubleSpinBox* _avatarLODIncreaseFPS;
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QDoubleSpinBox* _avatarLOD;
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QLabel* _feedback;
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};
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