Merge pull request #2657 from ey6es/master

Added tools to adjust avatar LOD to LOD tools dialog.  Closes #2624.
This commit is contained in:
AndrewMeadows 2014-04-16 12:59:47 -07:00
commit 7dc8f2ae3c
5 changed files with 115 additions and 21 deletions

View file

@ -78,6 +78,9 @@ Menu::Menu() :
_lodToolsDialog(NULL),
_maxVoxels(DEFAULT_MAX_VOXELS_PER_SYSTEM),
_voxelSizeScale(DEFAULT_OCTREE_SIZE_SCALE),
_automaticAvatarLOD(true),
_avatarLODDecreaseFPS(DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS),
_avatarLODIncreaseFPS(ADJUST_LOD_UP_FPS),
_avatarLODDistanceMultiplier(DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER),
_boundaryLevelAdjust(0),
_maxVoxelPacketsPerSecond(DEFAULT_MAX_VOXEL_PPS),
@ -273,7 +276,7 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Metavoxels, 0, true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::BuckyBalls, 0, true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Particles, 0, true);
addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));
QMenu* voxelOptionsMenu = developerMenu->addMenu("Voxel Options");
@ -286,7 +289,6 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion);
addActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::LodTools, Qt::SHIFT | Qt::Key_L, this, SLOT(lodTools()));
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DontFadeOnVoxelServerChanges);
addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::DisableAutoAdjustLOD);
@ -415,6 +417,11 @@ void Menu::loadSettings(QSettings* settings) {
_maxVoxels = loadSetting(settings, "maxVoxels", DEFAULT_MAX_VOXELS_PER_SYSTEM);
_maxVoxelPacketsPerSecond = loadSetting(settings, "maxVoxelsPPS", DEFAULT_MAX_VOXEL_PPS);
_voxelSizeScale = loadSetting(settings, "voxelSizeScale", DEFAULT_OCTREE_SIZE_SCALE);
_automaticAvatarLOD = settings->value("automaticAvatarLOD", true).toBool();
_avatarLODDecreaseFPS = loadSetting(settings, "avatarLODDecreaseFPS", DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS);
_avatarLODIncreaseFPS = loadSetting(settings, "avatarLODIncreaseFPS", ADJUST_LOD_UP_FPS);
_avatarLODDistanceMultiplier = loadSetting(settings, "avatarLODDistanceMultiplier",
DEFAULT_AVATAR_LOD_DISTANCE_MULTIPLIER);
_boundaryLevelAdjust = loadSetting(settings, "boundaryLevelAdjust", 0);
_snapshotsLocation = settings->value("snapshotsLocation",
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation)).toString();
@ -456,6 +463,10 @@ void Menu::saveSettings(QSettings* settings) {
settings->setValue("maxVoxels", _maxVoxels);
settings->setValue("maxVoxelsPPS", _maxVoxelPacketsPerSecond);
settings->setValue("voxelSizeScale", _voxelSizeScale);
settings->setValue("automaticAvatarLOD", _automaticAvatarLOD);
settings->setValue("avatarLODDecreaseFPS", _avatarLODDecreaseFPS);
settings->setValue("avatarLODIncreaseFPS", _avatarLODIncreaseFPS);
settings->setValue("avatarLODDistanceMultiplier", _avatarLODDistanceMultiplier);
settings->setValue("boundaryLevelAdjust", _boundaryLevelAdjust);
settings->setValue("snapshotsLocation", _snapshotsLocation);
settings->beginGroup("View Frustum Offset Camera");
@ -1161,27 +1172,27 @@ void Menu::autoAdjustLOD(float currentFPS) {
quint64 now = usecTimestampNow();
const float ADJUST_AVATAR_LOD_DOWN_FPS = 30.0f;
const quint64 ADJUST_AVATAR_LOD_DOWN_DELAY = 1000 * 1000;
if (_fastFPSAverage.getAverage() < ADJUST_AVATAR_LOD_DOWN_FPS) {
if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) {
// attempt to lower the detail in proportion to the fps difference
float targetFps = (ADJUST_AVATAR_LOD_DOWN_FPS + ADJUST_LOD_UP_FPS) * 0.5f;
float averageFps = _fastFPSAverage.getAverage();
const float MAXIMUM_MULTIPLIER_SCALE = 2.0f;
const float MAXIMUM_DISTANCE_MULTIPLIER = 15.0f;
_avatarLODDistanceMultiplier = qMin(MAXIMUM_DISTANCE_MULTIPLIER, _avatarLODDistanceMultiplier *
(averageFps < EPSILON ? MAXIMUM_MULTIPLIER_SCALE : qMin(MAXIMUM_MULTIPLIER_SCALE, targetFps / averageFps)));
_lastAvatarDetailDrop = now;
if (_automaticAvatarLOD) {
if (_fastFPSAverage.getAverage() < _avatarLODDecreaseFPS) {
if (now - _lastAvatarDetailDrop > ADJUST_AVATAR_LOD_DOWN_DELAY) {
// attempt to lower the detail in proportion to the fps difference
float targetFps = (_avatarLODDecreaseFPS + _avatarLODIncreaseFPS) * 0.5f;
float averageFps = _fastFPSAverage.getAverage();
const float MAXIMUM_MULTIPLIER_SCALE = 2.0f;
_avatarLODDistanceMultiplier = qMin(MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, _avatarLODDistanceMultiplier *
(averageFps < EPSILON ? MAXIMUM_MULTIPLIER_SCALE :
qMin(MAXIMUM_MULTIPLIER_SCALE, targetFps / averageFps)));
_lastAvatarDetailDrop = now;
}
} else if (_fastFPSAverage.getAverage() > _avatarLODIncreaseFPS) {
// let the detail level creep slowly upwards
const float DISTANCE_DECREASE_RATE = 0.05f;
_avatarLODDistanceMultiplier = qMax(MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER,
_avatarLODDistanceMultiplier - DISTANCE_DECREASE_RATE);
}
} else if (_fastFPSAverage.getAverage() > ADJUST_LOD_UP_FPS) {
// let the detail level creep slowly upwards
const float DISTANCE_DECREASE_RATE = 0.05f;
const float MINIMUM_DISTANCE_MULTIPLIER = 0.1f;
_avatarLODDistanceMultiplier = qMax(MINIMUM_DISTANCE_MULTIPLIER,
_avatarLODDistanceMultiplier - DISTANCE_DECREASE_RATE);
}
bool changed = false;
quint64 elapsed = now - _lastAdjust;

View file

@ -29,6 +29,7 @@
const float ADJUST_LOD_DOWN_FPS = 40.0;
const float ADJUST_LOD_UP_FPS = 55.0;
const float DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS = 30.0f;
const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 5;
const quint64 ADJUST_LOD_UP_DELAY = ADJUST_LOD_DOWN_DELAY * 2;
@ -39,6 +40,9 @@ const float ADJUST_LOD_UP_BY = 1.1f;
const float ADJUST_LOD_MIN_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE * 0.25f;
const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
const float MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 0.1f;
const float MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER = 15.0f;
enum FrustumDrawMode {
FRUSTUM_DRAW_MODE_ALL,
FRUSTUM_DRAW_MODE_VECTORS,
@ -100,6 +104,13 @@ public:
void resetLODAdjust();
void setVoxelSizeScale(float sizeScale);
float getVoxelSizeScale() const { return _voxelSizeScale; }
void setAutomaticAvatarLOD(bool automaticAvatarLOD) { _automaticAvatarLOD = automaticAvatarLOD; }
bool getAutomaticAvatarLOD() const { return _automaticAvatarLOD; }
void setAvatarLODDecreaseFPS(float avatarLODDecreaseFPS) { _avatarLODDecreaseFPS = avatarLODDecreaseFPS; }
float getAvatarLODDecreaseFPS() const { return _avatarLODDecreaseFPS; }
void setAvatarLODIncreaseFPS(float avatarLODIncreaseFPS) { _avatarLODIncreaseFPS = avatarLODIncreaseFPS; }
float getAvatarLODIncreaseFPS() const { return _avatarLODIncreaseFPS; }
void setAvatarLODDistanceMultiplier(float multiplier) { _avatarLODDistanceMultiplier = multiplier; }
float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
void setBoundaryLevelAdjust(int boundaryLevelAdjust);
int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
@ -222,6 +233,9 @@ private:
LodToolsDialog* _lodToolsDialog;
int _maxVoxels;
float _voxelSizeScale;
bool _automaticAvatarLOD;
float _avatarLODDecreaseFPS;
float _avatarLODIncreaseFPS;
float _avatarLODDistanceMultiplier;
int _boundaryLevelAdjust;
QAction* _useVoxelShader;

View file

@ -244,7 +244,6 @@ NetworkTexture::NetworkTexture(const QUrl& url, bool normalMap) :
if (!url.isValid()) {
_loaded = true;
return;
}
// default to white/blue

View file

@ -13,7 +13,9 @@
#include <QDialogButtonBox>
#include <QPalette>
#include <QCheckBox>
#include <QColor>
#include <QDoubleSpinBox>
#include <QSlider>
#include <QPushButton>
#include <QString>
@ -75,6 +77,27 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
const int FEEDBACK_WIDTH = 350;
_feedback->setFixedWidth(FEEDBACK_WIDTH);
form->addRow("You can see... ", _feedback);
form->addRow("Automatic Avatar LOD Adjustment:", _automaticAvatarLOD = new QCheckBox());
_automaticAvatarLOD->setChecked(Menu::getInstance()->getAutomaticAvatarLOD());
connect(_automaticAvatarLOD, SIGNAL(toggled(bool)), SLOT(updateAvatarLODControls()));
form->addRow("Decrease Avatar LOD Below FPS:", _avatarLODDecreaseFPS = new QDoubleSpinBox());
_avatarLODDecreaseFPS->setValue(Menu::getInstance()->getAvatarLODDecreaseFPS());
_avatarLODDecreaseFPS->setDecimals(0);
connect(_avatarLODDecreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
form->addRow("Increase Avatar LOD Above FPS:", _avatarLODIncreaseFPS = new QDoubleSpinBox());
_avatarLODIncreaseFPS->setValue(Menu::getInstance()->getAvatarLODIncreaseFPS());
_avatarLODIncreaseFPS->setDecimals(0);
connect(_avatarLODIncreaseFPS, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
form->addRow("Avatar LOD:", _avatarLOD = new QDoubleSpinBox());
_avatarLOD->setDecimals(3);
_avatarLOD->setRange(1.0 / MAXIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER, 1.0 / MINIMUM_AVATAR_LOD_DISTANCE_MULTIPLIER);
_avatarLOD->setSingleStep(0.001);
_avatarLOD->setValue(1.0 / Menu::getInstance()->getAvatarLODDistanceMultiplier());
connect(_avatarLOD, SIGNAL(valueChanged(double)), SLOT(updateAvatarLODValues()));
// Add a button to reset
QPushButton* resetButton = new QPushButton("Reset");
@ -82,6 +105,8 @@ LodToolsDialog::LodToolsDialog(QWidget* parent) :
connect(resetButton,SIGNAL(clicked(bool)),this,SLOT(resetClicked(bool)));
this->QDialog::setLayout(form);
updateAvatarLODControls();
}
LodToolsDialog::~LodToolsDialog() {
@ -96,6 +121,39 @@ void LodToolsDialog::reloadSliders() {
_feedback->setText(Menu::getInstance()->getLODFeedbackText());
}
void LodToolsDialog::updateAvatarLODControls() {
QFormLayout* form = static_cast<QFormLayout*>(layout());
Menu::getInstance()->setAutomaticAvatarLOD(_automaticAvatarLOD->isChecked());
_avatarLODDecreaseFPS->setVisible(_automaticAvatarLOD->isChecked());
form->labelForField(_avatarLODDecreaseFPS)->setVisible(_automaticAvatarLOD->isChecked());
_avatarLODIncreaseFPS->setVisible(_automaticAvatarLOD->isChecked());
form->labelForField(_avatarLODIncreaseFPS)->setVisible(_automaticAvatarLOD->isChecked());
_avatarLOD->setVisible(!_automaticAvatarLOD->isChecked());
form->labelForField(_avatarLOD)->setVisible(!_automaticAvatarLOD->isChecked());
if (!_automaticAvatarLOD->isChecked()) {
_avatarLOD->setValue(1.0 / Menu::getInstance()->getAvatarLODDistanceMultiplier());
}
if (isVisible()) {
adjustSize();
}
}
void LodToolsDialog::updateAvatarLODValues() {
if (_automaticAvatarLOD->isChecked()) {
Menu::getInstance()->setAvatarLODDecreaseFPS(_avatarLODDecreaseFPS->value());
Menu::getInstance()->setAvatarLODIncreaseFPS(_avatarLODIncreaseFPS->value());
} else {
Menu::getInstance()->setAvatarLODDistanceMultiplier(1.0 / _avatarLOD->value());
}
}
void LodToolsDialog::sizeScaleValueChanged(int value) {
float realValue = value * TREE_SCALE;
Menu::getInstance()->setVoxelSizeScale(realValue);
@ -113,6 +171,9 @@ void LodToolsDialog::resetClicked(bool checked) {
//sizeScaleValueChanged(sliderValue);
_lodSize->setValue(sliderValue);
_boundaryLevelAdjust->setValue(0);
_automaticAvatarLOD->setChecked(true);
_avatarLODDecreaseFPS->setValue(DEFAULT_ADJUST_AVATAR_LOD_DOWN_FPS);
_avatarLODIncreaseFPS->setValue(ADJUST_LOD_UP_FPS);
}
void LodToolsDialog::reject() {

View file

@ -16,6 +16,9 @@
#include <QLabel>
#include <QSlider>
class QCheckBox;
class QDoubleSpinBox;
class LodToolsDialog : public QDialog {
Q_OBJECT
public:
@ -32,6 +35,8 @@ public slots:
void boundaryLevelValueChanged(int value);
void resetClicked(bool checked);
void reloadSliders();
void updateAvatarLODControls();
void updateAvatarLODValues();
protected:
@ -41,6 +46,10 @@ protected:
private:
QSlider* _lodSize;
QSlider* _boundaryLevelAdjust;
QCheckBox* _automaticAvatarLOD;
QDoubleSpinBox* _avatarLODDecreaseFPS;
QDoubleSpinBox* _avatarLODIncreaseFPS;
QDoubleSpinBox* _avatarLOD;
QLabel* _feedback;
};