cr cleanup

This commit is contained in:
ZappoMan 2013-04-30 10:55:04 -07:00
parent 2ec2824e8f
commit 7d801e99d1

View file

@ -748,7 +748,7 @@ int VoxelTree::searchForColoredNodes(int maxSearchLevel, VoxelNode* node, const
int VoxelTree::searchForColoredNodesRecursion(int maxSearchLevel, int& currentSearchLevel, int VoxelTree::searchForColoredNodesRecursion(int maxSearchLevel, int& currentSearchLevel,
VoxelNode* node, const ViewFrustum& viewFrustum, VoxelNodeBag& bag) { VoxelNode* node, const ViewFrustum& viewFrustum, VoxelNodeBag& bag) {
// Keep track of how deep we've searched. // Keep track of how deep we've searched.
currentSearchLevel++; currentSearchLevel++;
@ -802,8 +802,8 @@ int VoxelTree::searchForColoredNodesRecursion(int maxSearchLevel, int& currentSe
if (distance < boundaryDistanceForRenderLevel(*childNode->octalCode + 1)) { if (distance < boundaryDistanceForRenderLevel(*childNode->octalCode + 1)) {
inViewCount = insertIntoSortedArrays((void*)childNode, distance, i, inViewCount = insertIntoSortedArrays((void*)childNode, distance, i,
(void**)&inViewChildren, (float*)&distancesToChildren, (int*)&positionOfChildren, (void**)&inViewChildren, (float*)&distancesToChildren,
inViewCount, MAX_CHILDREN); (int*)&positionOfChildren, inViewCount, MAX_CHILDREN);
} }
} }
} }