Hopefully fixes the windows compile error

This commit is contained in:
Atlante45 2015-01-12 17:34:07 -08:00
parent b6ba82653f
commit 7d39b45f16
5 changed files with 4 additions and 5 deletions

View file

@ -13,6 +13,7 @@
#include "InterfaceConfig.h"
#include "OculusManager.h"
#include "ui/overlays/Text3DOverlay.h"
#include <QDesktopWidget>
#include <QGuiApplication>

View file

@ -19,8 +19,6 @@
#include <ProgramObject.h>
#include "ui/overlays/Text3DOverlay.h"
const float DEFAULT_OCULUS_UI_ANGULAR_SIZE = 72.0f;
class Camera;

View file

@ -12,7 +12,7 @@
#ifndef hifi_EventTypes_h
#define hifi_EventTypes_h
#include <qscriptengine.h>
#include <QScriptEngine>
void registerEventTypes(QScriptEngine* engine);

View file

@ -13,7 +13,7 @@
#define hifi_KeyEvent_h
#include <QKeyEvent>
#include <qscriptvalue.h>
#include <QScriptValue>
class KeyEvent {
public:

View file

@ -19,7 +19,7 @@
#include <unistd.h> // not on windows, not needed for mac or windows
#endif
#include <QtCore/QDebug>
#include <QDebug>
const int BYTES_PER_COLOR = 3;
const int BYTES_PER_FLAGS = 1;