Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Jeffrey Ventrella 2013-05-09 11:22:55 -07:00
commit 7cfc9844a3
14 changed files with 474 additions and 388 deletions

View file

@ -22,7 +22,6 @@
#include <AgentTypes.h>
#include <SharedUtil.h>
#include <StdDev.h>
#include <Stacktrace.h>
#include "AudioRingBuffer.h"
#include "PacketHeaders.h"
@ -259,7 +258,6 @@ void attachNewBufferToAgent(Agent *newAgent) {
}
int main(int argc, const char* argv[]) {
signal(SIGSEGV, printStacktrace);
setvbuf(stdout, NULL, _IOLBF, 0);
AgentList* agentList = AgentList::createInstance(AGENT_TYPE_AUDIO_MIXER, MIXER_LISTEN_PORT);

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@ -1,3 +1,5 @@
#!/usr/bin/env python
#
# gen_stars.py
# interface
@ -12,7 +14,7 @@ from random import random,randint
from math import sqrt, hypot, atan2, pi, fmod, degrees
from sys import argv,stderr
hemisphere_only, equator, meridians= False, 1000, 1000
hemisphere_only, equator, meridians= False, 0, 1000
n_random = 100000
if len(argv) > 1:
@ -50,10 +52,13 @@ for i in range(n_random):
g = max(0,min(255,w + randint(-20,60)))
b = max(0,min(255,w + randint(-10,100)))
# position
while True:
x,y,z = random()*2-1,random(),random()*2-1
if not hemisphere_only:
y = y*2-1
l = sqrt(x*x + y*y + z*z)
if l <= 1.0:
break
x /= l; y /= l; z /= l
xz = hypot(x,z)

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@ -1257,6 +1257,11 @@ void Avatar::initializeBodySprings() {
}
void Avatar::updateBodySprings(float deltaTime) {
// Check for a large repositioning, and re-initialize body springs if this has happened
const float BEYOND_BODY_SPRING_RANGE = 2.f;
if (glm::length(_position - _joint[AVATAR_JOINT_PELVIS].springyPosition) > BEYOND_BODY_SPRING_RANGE) {
initializeBodySprings();
}
for (int b = 0; b < NUM_AVATAR_JOINTS; b++) {
glm::vec3 springVector(_joint[b].springyPosition);

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@ -42,9 +42,6 @@ void SerialInterface::pair() {
int matchStatus;
regex_t regex;
if (_failedOpenAttempts < 2) {
// if we've already failed to open the detected interface twice then don't try again
// for now this only works on OS X, where the usb serial shows up as /dev/tty.usb*
if((devDir = opendir("/dev"))) {
while((entry = readdir(devDir))) {
@ -62,8 +59,6 @@ void SerialInterface::pair() {
}
closedir(devDir);
}
}
#endif
}
@ -76,7 +71,6 @@ void SerialInterface::initializePort(char* portname, int baud) {
if (_serialDescriptor == -1) {
printLog("Failed.\n");
_failedOpenAttempts++;
return;
}
struct termios options;
@ -123,6 +117,9 @@ void SerialInterface::initializePort(char* portname, int baud) {
// this disables streaming so there's no garbage data on reads
write(_serialDescriptor, "SD\n", 3);
// delay after disabling streaming
usleep(10000);
// flush whatever was produced by the last two commands
tcflush(_serialDescriptor, TCIOFLUSH);
}
@ -232,26 +229,38 @@ void SerialInterface::readData() {
int initialSamples = totalSamples;
if (USING_INVENSENSE_MPU9150) {
unsigned char gyroBuffer[20];
unsigned char sensorBuffer[36];
// ask the invensense for raw gyro data
write(_serialDescriptor, "RD684306\n", 9);
read(_serialDescriptor, gyroBuffer, 20);
write(_serialDescriptor, "RD683B0E\n", 9);
read(_serialDescriptor, sensorBuffer, 36);
int accelXRate, accelYRate, accelZRate;
convertHexToInt(sensorBuffer + 6, accelXRate);
convertHexToInt(sensorBuffer + 10, accelYRate);
convertHexToInt(sensorBuffer + 14, accelZRate);
const float LSB_TO_METERS_PER_SECOND = 1.f / 16384.f;
_lastAccelX = ((float) accelXRate) * LSB_TO_METERS_PER_SECOND;
_lastAccelY = ((float) accelYRate) * LSB_TO_METERS_PER_SECOND;
_lastAccelZ = ((float) accelZRate) * LSB_TO_METERS_PER_SECOND;
int rollRate, yawRate, pitchRate;
convertHexToInt(gyroBuffer + 6, rollRate);
convertHexToInt(gyroBuffer + 10, yawRate);
convertHexToInt(gyroBuffer + 14, pitchRate);
convertHexToInt(sensorBuffer + 22, rollRate);
convertHexToInt(sensorBuffer + 26, yawRate);
convertHexToInt(sensorBuffer + 30, pitchRate);
// Convert the integer rates to floats
const float LSB_TO_DEGREES_PER_SECOND = 1.f / 16.4f; // From MPU-9150 register map, 2000 deg/sec.
const float PITCH_BIAS = 2.0; // Strangely, there is a small DC bias in the
// invensense pitch reading. Gravity?
_lastRollRate = (float) rollRate * LSB_TO_DEGREES_PER_SECOND;
_lastYawRate = (float) yawRate * LSB_TO_DEGREES_PER_SECOND;
_lastPitchRate = (float) -pitchRate * LSB_TO_DEGREES_PER_SECOND + PITCH_BIAS;
_lastRollRate = ((float) rollRate) * LSB_TO_DEGREES_PER_SECOND;
_lastYawRate = ((float) yawRate) * LSB_TO_DEGREES_PER_SECOND;
_lastPitchRate = ((float) -pitchRate) * LSB_TO_DEGREES_PER_SECOND + PITCH_BIAS;
totalSamples++;
} else {

View file

@ -37,7 +37,12 @@ extern const bool USING_INVENSENSE_MPU9150;
class SerialInterface {
public:
SerialInterface() : active(false),
_failedOpenAttempts(0) {}
_lastAccelX(0),
_lastAccelY(0),
_lastAccelZ(0),
_lastYawRate(0),
_lastPitchRate(0),
_lastRollRate(0) {}
void pair();
void readData();
@ -69,10 +74,12 @@ private:
int totalSamples;
timeval lastGoodRead;
glm::vec3 gravity;
float _lastAccelX;
float _lastAccelY;
float _lastAccelZ;
float _lastYawRate; // Rates are in degrees per second.
float _lastPitchRate;
float _lastRollRate;
int _failedOpenAttempts;
};
#endif

View file

@ -679,3 +679,19 @@ void VoxelSystem::removeOutOfView() {
);
}
}
bool VoxelSystem::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
VoxelDetail& detail, float& distance, BoxFace& face) {
VoxelNode* node;
if (!_tree->findRayIntersection(origin, direction, node, distance, face)) {
return false;
}
detail.x = node->getCorner().x;
detail.y = node->getCorner().y;
detail.z = node->getCorner().z;
detail.s = node->getScale();
detail.red = node->getColor()[0];
detail.green = node->getColor()[1];
detail.blue = node->getColor()[2];
return true;
}

View file

@ -11,6 +11,7 @@
#include "InterfaceConfig.h"
#include <glm/glm.hpp>
#include <SharedUtil.h>
#include <UDPSocket.h>
#include <AgentData.h>
#include <VoxelTree.h>
@ -64,6 +65,9 @@ public:
void removeOutOfView();
bool hasViewChanged();
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
VoxelDetail& detail, float& distance, BoxFace& face);
private:
int _callsToTreesToArrays;
VoxelNodeBag _removedVoxels;

View file

@ -70,7 +70,6 @@
#include "Oscilloscope.h"
#include "UDPSocket.h"
#include "SerialInterface.h"
#include <SharedUtil.h>
#include <PacketHeaders.h>
#include <AvatarData.h>
#include <PerfStat.h>
@ -1007,22 +1006,6 @@ void display(void)
glPushMatrix(); {
glLoadIdentity();
// Setup 3D lights
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
GLfloat light_position0[] = { 1.0, 1.0, 0.0, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
GLfloat ambient_color[] = { 0.7, 0.7, 0.8 };
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color);
GLfloat diffuse_color[] = { 0.8, 0.7, 0.7 };
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color);
GLfloat specular_color[] = { 1.0, 1.0, 1.0, 1.0};
glLightfv(GL_LIGHT0, GL_SPECULAR, specular_color);
glMaterialfv(GL_FRONT, GL_SPECULAR, specular_color);
glMateriali(GL_FRONT, GL_SHININESS, 96);
// camera settings
if (::lookingInMirror) {
// set the camera to looking at my own face
@ -1155,6 +1138,22 @@ void display(void)
glTranslatef(-whichCamera.getPosition().x, -whichCamera.getPosition().y, -whichCamera.getPosition().z);
// Setup 3D lights (after the camera transform, so that they are positioned in world space)
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
GLfloat light_position0[] = { 1.0, 1.0, 0.0, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
GLfloat ambient_color[] = { 0.7, 0.7, 0.8 };
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color);
GLfloat diffuse_color[] = { 0.8, 0.7, 0.7 };
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color);
GLfloat specular_color[] = { 1.0, 1.0, 1.0, 1.0};
glLightfv(GL_LIGHT0, GL_SPECULAR, specular_color);
glMaterialfv(GL_FRONT, GL_SPECULAR, specular_color);
glMateriali(GL_FRONT, GL_SHININESS, 96);
if (::oculusOn) {
displayOculus(whichCamera);
@ -1484,6 +1483,68 @@ void setupPaintingVoxel() {
shiftPaintingColor();
}
void addVoxelUnderCursor() {
glm::vec3 origin, direction;
viewFrustum.computePickRay(mouseX / (float)WIDTH, mouseY / (float)HEIGHT, origin, direction);
VoxelDetail detail;
float distance;
BoxFace face;
if (voxels.findRayIntersection(origin, direction, detail, distance, face)) {
// use the face to determine the side on which to create a neighbor
switch (face) {
case MIN_X_FACE:
detail.x -= detail.s;
break;
case MAX_X_FACE:
detail.x += detail.s;
break;
case MIN_Y_FACE:
detail.y -= detail.s;
break;
case MAX_Y_FACE:
detail.y += detail.s;
break;
case MIN_Z_FACE:
detail.z -= detail.s;
break;
case MAX_Z_FACE:
detail.z += detail.s;
break;
}
unsigned char* bufferOut;
int sizeOut;
if (createVoxelEditMessage(PACKET_HEADER_SET_VOXEL, 0, 1, &detail, bufferOut, sizeOut)){
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
delete bufferOut;
}
}
}
void deleteVoxelUnderCursor() {
glm::vec3 origin, direction;
viewFrustum.computePickRay(mouseX / (float)WIDTH, mouseY / (float)HEIGHT, origin, direction);
VoxelDetail detail;
float distance;
BoxFace face;
if (voxels.findRayIntersection(origin, direction, detail, distance, face)) {
unsigned char* bufferOut;
int sizeOut;
if (createVoxelEditMessage(PACKET_HEADER_ERASE_VOXEL, 0, 1, &detail, bufferOut, sizeOut)){
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
delete bufferOut;
}
}
}
const float KEYBOARD_YAW_RATE = 0.8;
const float KEYBOARD_PITCH_RATE = 0.6;
const float KEYBOARD_STRAFE_RATE = 0.03;
@ -1601,6 +1662,8 @@ void key(unsigned char k, int x, int y) {
if (k == '^') ::shiftPaintingColor(); // shifts randomize color between R,G,B dominant
if (k == '-') ::sendVoxelServerEraseAll(); // sends erase all command to voxel server
if (k == '%') ::sendVoxelServerAddScene(); // sends add scene command to voxel server
if (k == '1') ::addVoxelUnderCursor();
if (k == '2') ::deleteVoxelUnderCursor();
if (k == 'n' || k == 'N')
{
noiseOn = !noiseOn; // Toggle noise

View file

@ -1,28 +0,0 @@
//
// Stacktrace.cpp
// hifi
//
// Created by Stephen Birarda on 5/6/13.
//
//
#include <signal.h>
#include <stdio.h>
#include <execinfo.h>
#include <cstdlib>
#include "Stacktrace.h"
const int NUMBER_OF_STACK_ENTRIES = 20;
void printStacktrace(int signal) {
void* array[NUMBER_OF_STACK_ENTRIES];
// get void*'s for all entries on the stack
size_t size = backtrace(array, NUMBER_OF_STACK_ENTRIES);
// print out all the frames to stderr
fprintf(stderr, "Error: signal %d:\n", signal);
backtrace_symbols_fd(array, size, 2);
exit(1);
}

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@ -1,16 +0,0 @@
//
// Stacktrace.h
// hifi
//
// Created by Stephen Birarda on 5/6/13.
//
//
#ifndef __hifi__Stacktrace__
#define __hifi__Stacktrace__
#include <iostream>
void printStacktrace(int signal);
#endif /* defined(__hifi__Stacktrace__) */

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@ -95,7 +95,7 @@ static bool findIntersection(float origin, float direction, float corner, float
return false;
}
bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) const {
bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const {
// handle the trivial case where the box contains the origin
if (contains(origin)) {
distance = 0;
@ -105,14 +105,23 @@ bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direct
float axisDistance;
if ((findIntersection(origin.x, direction.x, _corner.x, _size.x, axisDistance) && axisDistance >= 0 &&
isWithin(origin.y + axisDistance*direction.y, _corner.y, _size.y) &&
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z)) ||
(findIntersection(origin.y, direction.y, _corner.y, _size.y, axisDistance) && axisDistance >= 0 &&
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z))) {
distance = axisDistance;
face = direction.x > 0 ? MIN_X_FACE : MAX_X_FACE;
return true;
}
if ((findIntersection(origin.y, direction.y, _corner.y, _size.y, axisDistance) && axisDistance >= 0 &&
isWithin(origin.x + axisDistance*direction.x, _corner.x, _size.x) &&
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z)) ||
(findIntersection(origin.z, direction.z, _corner.z, _size.z, axisDistance) && axisDistance >= 0 &&
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z))) {
distance = axisDistance;
face = direction.y > 0 ? MIN_Y_FACE : MAX_Y_FACE;
return true;
}
if ((findIntersection(origin.z, direction.z, _corner.z, _size.z, axisDistance) && axisDistance >= 0 &&
isWithin(origin.y + axisDistance*direction.y, _corner.y, _size.y) &&
isWithin(origin.x + axisDistance*direction.x, _corner.x, _size.x))) {
distance = axisDistance;
face = direction.z > 0 ? MIN_Z_FACE : MAX_Z_FACE;
return true;
}
return false;

View file

@ -13,6 +13,15 @@
#include <glm/glm.hpp>
enum BoxFace {
MIN_X_FACE,
MAX_X_FACE,
MIN_Y_FACE,
MAX_Y_FACE,
MIN_Z_FACE,
MAX_Z_FACE
};
class AABox
{
@ -37,7 +46,7 @@ public:
const glm::vec3& getCenter() const { return _center; };
bool contains(const glm::vec3& point) const;
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) const;
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
private:
glm::vec3 _corner;

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@ -605,6 +605,7 @@ public:
glm::vec3 direction;
VoxelNode*& node;
float& distance;
BoxFace& face;
bool found;
};
@ -612,7 +613,8 @@ bool findRayOperation(VoxelNode* node, void* extraData) {
RayArgs* args = static_cast<RayArgs*>(extraData);
AABox box = node->getAABox();
float distance;
if (!box.findRayIntersection(args->origin, args->direction, distance)) {
BoxFace face;
if (!box.findRayIntersection(args->origin, args->direction, distance, face)) {
return false;
}
if (!node->isLeaf()) {
@ -621,14 +623,16 @@ bool findRayOperation(VoxelNode* node, void* extraData) {
if (!args->found || distance < args->distance) {
args->node = node;
args->distance = distance;
args->face = face;
args->found = true;
}
return false;
}
bool VoxelTree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, VoxelNode*& node, float& distance)
bool VoxelTree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
VoxelNode*& node, float& distance, BoxFace& face)
{
RayArgs args = { origin / (float)TREE_SCALE, direction, node, distance };
RayArgs args = { origin / (float)TREE_SCALE, direction, node, distance, face };
recurseTreeWithOperation(findRayOperation, &args);
return args.found;
}

View file

@ -63,7 +63,8 @@ public:
void clearDirtyBit() { _isDirty = false; };
unsigned long int getNodesChangedFromBitstream() const { return _nodesChangedFromBitstream; };
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, VoxelNode*& node, float& distance);
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
VoxelNode*& node, float& distance, BoxFace& face);
// Note: this assumes the fileFormat is the HIO individual voxels code files
void loadVoxelsFile(const char* fileName, bool wantColorRandomizer);