mirror of
https://github.com/overte-org/overte.git
synced 2025-04-26 01:36:20 +02:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
7cfc9844a3
14 changed files with 474 additions and 388 deletions
|
@ -22,7 +22,6 @@
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|||
#include <AgentTypes.h>
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#include <SharedUtil.h>
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#include <StdDev.h>
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#include <Stacktrace.h>
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#include "AudioRingBuffer.h"
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#include "PacketHeaders.h"
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|
@ -259,7 +258,6 @@ void attachNewBufferToAgent(Agent *newAgent) {
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}
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int main(int argc, const char* argv[]) {
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signal(SIGSEGV, printStacktrace);
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setvbuf(stdout, NULL, _IOLBF, 0);
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AgentList* agentList = AgentList::createInstance(AGENT_TYPE_AUDIO_MIXER, MIXER_LISTEN_PORT);
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|
|
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@ -1,3 +1,5 @@
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#!/usr/bin/env python
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#
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# gen_stars.py
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# interface
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@ -12,7 +14,7 @@ from random import random,randint
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from math import sqrt, hypot, atan2, pi, fmod, degrees
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from sys import argv,stderr
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hemisphere_only, equator, meridians= False, 1000, 1000
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hemisphere_only, equator, meridians= False, 0, 1000
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n_random = 100000
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if len(argv) > 1:
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@ -50,10 +52,13 @@ for i in range(n_random):
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g = max(0,min(255,w + randint(-20,60)))
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b = max(0,min(255,w + randint(-10,100)))
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# position
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while True:
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x,y,z = random()*2-1,random(),random()*2-1
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if not hemisphere_only:
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y = y*2-1
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l = sqrt(x*x + y*y + z*z)
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if l <= 1.0:
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break
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x /= l; y /= l; z /= l
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xz = hypot(x,z)
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|
|
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@ -1257,6 +1257,11 @@ void Avatar::initializeBodySprings() {
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}
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void Avatar::updateBodySprings(float deltaTime) {
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// Check for a large repositioning, and re-initialize body springs if this has happened
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const float BEYOND_BODY_SPRING_RANGE = 2.f;
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if (glm::length(_position - _joint[AVATAR_JOINT_PELVIS].springyPosition) > BEYOND_BODY_SPRING_RANGE) {
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initializeBodySprings();
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}
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for (int b = 0; b < NUM_AVATAR_JOINTS; b++) {
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glm::vec3 springVector(_joint[b].springyPosition);
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|
|
|
@ -42,9 +42,6 @@ void SerialInterface::pair() {
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int matchStatus;
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regex_t regex;
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|
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if (_failedOpenAttempts < 2) {
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// if we've already failed to open the detected interface twice then don't try again
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|
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// for now this only works on OS X, where the usb serial shows up as /dev/tty.usb*
|
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if((devDir = opendir("/dev"))) {
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while((entry = readdir(devDir))) {
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|
@ -62,8 +59,6 @@ void SerialInterface::pair() {
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}
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closedir(devDir);
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}
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}
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#endif
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}
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@ -76,7 +71,6 @@ void SerialInterface::initializePort(char* portname, int baud) {
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|
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if (_serialDescriptor == -1) {
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printLog("Failed.\n");
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_failedOpenAttempts++;
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return;
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}
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struct termios options;
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|
@ -123,6 +117,9 @@ void SerialInterface::initializePort(char* portname, int baud) {
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// this disables streaming so there's no garbage data on reads
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write(_serialDescriptor, "SD\n", 3);
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|
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// delay after disabling streaming
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usleep(10000);
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|
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// flush whatever was produced by the last two commands
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tcflush(_serialDescriptor, TCIOFLUSH);
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}
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|
@ -232,26 +229,38 @@ void SerialInterface::readData() {
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int initialSamples = totalSamples;
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if (USING_INVENSENSE_MPU9150) {
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unsigned char gyroBuffer[20];
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unsigned char sensorBuffer[36];
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// ask the invensense for raw gyro data
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write(_serialDescriptor, "RD684306\n", 9);
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read(_serialDescriptor, gyroBuffer, 20);
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write(_serialDescriptor, "RD683B0E\n", 9);
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read(_serialDescriptor, sensorBuffer, 36);
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|
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int accelXRate, accelYRate, accelZRate;
|
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|
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convertHexToInt(sensorBuffer + 6, accelXRate);
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convertHexToInt(sensorBuffer + 10, accelYRate);
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convertHexToInt(sensorBuffer + 14, accelZRate);
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|
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const float LSB_TO_METERS_PER_SECOND = 1.f / 16384.f;
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_lastAccelX = ((float) accelXRate) * LSB_TO_METERS_PER_SECOND;
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_lastAccelY = ((float) accelYRate) * LSB_TO_METERS_PER_SECOND;
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_lastAccelZ = ((float) accelZRate) * LSB_TO_METERS_PER_SECOND;
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|
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int rollRate, yawRate, pitchRate;
|
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|
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convertHexToInt(gyroBuffer + 6, rollRate);
|
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convertHexToInt(gyroBuffer + 10, yawRate);
|
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convertHexToInt(gyroBuffer + 14, pitchRate);
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convertHexToInt(sensorBuffer + 22, rollRate);
|
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convertHexToInt(sensorBuffer + 26, yawRate);
|
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convertHexToInt(sensorBuffer + 30, pitchRate);
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|
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// Convert the integer rates to floats
|
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const float LSB_TO_DEGREES_PER_SECOND = 1.f / 16.4f; // From MPU-9150 register map, 2000 deg/sec.
|
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const float PITCH_BIAS = 2.0; // Strangely, there is a small DC bias in the
|
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// invensense pitch reading. Gravity?
|
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|
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_lastRollRate = (float) rollRate * LSB_TO_DEGREES_PER_SECOND;
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_lastYawRate = (float) yawRate * LSB_TO_DEGREES_PER_SECOND;
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_lastPitchRate = (float) -pitchRate * LSB_TO_DEGREES_PER_SECOND + PITCH_BIAS;
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_lastRollRate = ((float) rollRate) * LSB_TO_DEGREES_PER_SECOND;
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_lastYawRate = ((float) yawRate) * LSB_TO_DEGREES_PER_SECOND;
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_lastPitchRate = ((float) -pitchRate) * LSB_TO_DEGREES_PER_SECOND + PITCH_BIAS;
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||||
|
||||
totalSamples++;
|
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} else {
|
||||
|
|
|
@ -37,7 +37,12 @@ extern const bool USING_INVENSENSE_MPU9150;
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class SerialInterface {
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public:
|
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SerialInterface() : active(false),
|
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_failedOpenAttempts(0) {}
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_lastAccelX(0),
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_lastAccelY(0),
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_lastAccelZ(0),
|
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_lastYawRate(0),
|
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_lastPitchRate(0),
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_lastRollRate(0) {}
|
||||
|
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void pair();
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void readData();
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|
@ -69,10 +74,12 @@ private:
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int totalSamples;
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timeval lastGoodRead;
|
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glm::vec3 gravity;
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float _lastAccelX;
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float _lastAccelY;
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float _lastAccelZ;
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float _lastYawRate; // Rates are in degrees per second.
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float _lastPitchRate;
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float _lastRollRate;
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int _failedOpenAttempts;
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};
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#endif
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|
|
|
@ -679,3 +679,19 @@ void VoxelSystem::removeOutOfView() {
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|||
);
|
||||
}
|
||||
}
|
||||
|
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bool VoxelSystem::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
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VoxelDetail& detail, float& distance, BoxFace& face) {
|
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VoxelNode* node;
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if (!_tree->findRayIntersection(origin, direction, node, distance, face)) {
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return false;
|
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}
|
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detail.x = node->getCorner().x;
|
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detail.y = node->getCorner().y;
|
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detail.z = node->getCorner().z;
|
||||
detail.s = node->getScale();
|
||||
detail.red = node->getColor()[0];
|
||||
detail.green = node->getColor()[1];
|
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detail.blue = node->getColor()[2];
|
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return true;
|
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}
|
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|
|
|
@ -11,6 +11,7 @@
|
|||
|
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#include "InterfaceConfig.h"
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#include <glm/glm.hpp>
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#include <SharedUtil.h>
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#include <UDPSocket.h>
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#include <AgentData.h>
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#include <VoxelTree.h>
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|
@ -64,6 +65,9 @@ public:
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void removeOutOfView();
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bool hasViewChanged();
|
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|
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bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
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VoxelDetail& detail, float& distance, BoxFace& face);
|
||||
|
||||
private:
|
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int _callsToTreesToArrays;
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VoxelNodeBag _removedVoxels;
|
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|
|
|
@ -70,7 +70,6 @@
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#include "Oscilloscope.h"
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#include "UDPSocket.h"
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#include "SerialInterface.h"
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#include <SharedUtil.h>
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#include <PacketHeaders.h>
|
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#include <AvatarData.h>
|
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#include <PerfStat.h>
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||||
|
@ -1007,22 +1006,6 @@ void display(void)
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glPushMatrix(); {
|
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glLoadIdentity();
|
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|
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// Setup 3D lights
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glEnable(GL_COLOR_MATERIAL);
|
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glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
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|
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GLfloat light_position0[] = { 1.0, 1.0, 0.0, 0.0 };
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glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
|
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GLfloat ambient_color[] = { 0.7, 0.7, 0.8 };
|
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glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color);
|
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GLfloat diffuse_color[] = { 0.8, 0.7, 0.7 };
|
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glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color);
|
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GLfloat specular_color[] = { 1.0, 1.0, 1.0, 1.0};
|
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glLightfv(GL_LIGHT0, GL_SPECULAR, specular_color);
|
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|
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glMaterialfv(GL_FRONT, GL_SPECULAR, specular_color);
|
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glMateriali(GL_FRONT, GL_SHININESS, 96);
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|
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// camera settings
|
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if (::lookingInMirror) {
|
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// set the camera to looking at my own face
|
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|
@ -1155,6 +1138,22 @@ void display(void)
|
|||
|
||||
glTranslatef(-whichCamera.getPosition().x, -whichCamera.getPosition().y, -whichCamera.getPosition().z);
|
||||
|
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// Setup 3D lights (after the camera transform, so that they are positioned in world space)
|
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glEnable(GL_COLOR_MATERIAL);
|
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glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
||||
|
||||
GLfloat light_position0[] = { 1.0, 1.0, 0.0, 0.0 };
|
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glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
|
||||
GLfloat ambient_color[] = { 0.7, 0.7, 0.8 };
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color);
|
||||
GLfloat diffuse_color[] = { 0.8, 0.7, 0.7 };
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color);
|
||||
GLfloat specular_color[] = { 1.0, 1.0, 1.0, 1.0};
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, specular_color);
|
||||
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, specular_color);
|
||||
glMateriali(GL_FRONT, GL_SHININESS, 96);
|
||||
|
||||
if (::oculusOn) {
|
||||
displayOculus(whichCamera);
|
||||
|
||||
|
@ -1484,6 +1483,68 @@ void setupPaintingVoxel() {
|
|||
shiftPaintingColor();
|
||||
}
|
||||
|
||||
void addVoxelUnderCursor() {
|
||||
glm::vec3 origin, direction;
|
||||
viewFrustum.computePickRay(mouseX / (float)WIDTH, mouseY / (float)HEIGHT, origin, direction);
|
||||
|
||||
VoxelDetail detail;
|
||||
float distance;
|
||||
BoxFace face;
|
||||
if (voxels.findRayIntersection(origin, direction, detail, distance, face)) {
|
||||
// use the face to determine the side on which to create a neighbor
|
||||
switch (face) {
|
||||
case MIN_X_FACE:
|
||||
detail.x -= detail.s;
|
||||
break;
|
||||
|
||||
case MAX_X_FACE:
|
||||
detail.x += detail.s;
|
||||
break;
|
||||
|
||||
case MIN_Y_FACE:
|
||||
detail.y -= detail.s;
|
||||
break;
|
||||
|
||||
case MAX_Y_FACE:
|
||||
detail.y += detail.s;
|
||||
break;
|
||||
|
||||
case MIN_Z_FACE:
|
||||
detail.z -= detail.s;
|
||||
break;
|
||||
|
||||
case MAX_Z_FACE:
|
||||
detail.z += detail.s;
|
||||
break;
|
||||
}
|
||||
unsigned char* bufferOut;
|
||||
int sizeOut;
|
||||
|
||||
if (createVoxelEditMessage(PACKET_HEADER_SET_VOXEL, 0, 1, &detail, bufferOut, sizeOut)){
|
||||
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
|
||||
delete bufferOut;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void deleteVoxelUnderCursor() {
|
||||
glm::vec3 origin, direction;
|
||||
viewFrustum.computePickRay(mouseX / (float)WIDTH, mouseY / (float)HEIGHT, origin, direction);
|
||||
|
||||
VoxelDetail detail;
|
||||
float distance;
|
||||
BoxFace face;
|
||||
if (voxels.findRayIntersection(origin, direction, detail, distance, face)) {
|
||||
unsigned char* bufferOut;
|
||||
int sizeOut;
|
||||
|
||||
if (createVoxelEditMessage(PACKET_HEADER_ERASE_VOXEL, 0, 1, &detail, bufferOut, sizeOut)){
|
||||
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
|
||||
delete bufferOut;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const float KEYBOARD_YAW_RATE = 0.8;
|
||||
const float KEYBOARD_PITCH_RATE = 0.6;
|
||||
const float KEYBOARD_STRAFE_RATE = 0.03;
|
||||
|
@ -1601,6 +1662,8 @@ void key(unsigned char k, int x, int y) {
|
|||
if (k == '^') ::shiftPaintingColor(); // shifts randomize color between R,G,B dominant
|
||||
if (k == '-') ::sendVoxelServerEraseAll(); // sends erase all command to voxel server
|
||||
if (k == '%') ::sendVoxelServerAddScene(); // sends add scene command to voxel server
|
||||
if (k == '1') ::addVoxelUnderCursor();
|
||||
if (k == '2') ::deleteVoxelUnderCursor();
|
||||
if (k == 'n' || k == 'N')
|
||||
{
|
||||
noiseOn = !noiseOn; // Toggle noise
|
||||
|
|
|
@ -1,28 +0,0 @@
|
|||
//
|
||||
// Stacktrace.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen Birarda on 5/6/13.
|
||||
//
|
||||
//
|
||||
|
||||
#include <signal.h>
|
||||
#include <stdio.h>
|
||||
#include <execinfo.h>
|
||||
#include <cstdlib>
|
||||
|
||||
#include "Stacktrace.h"
|
||||
|
||||
const int NUMBER_OF_STACK_ENTRIES = 20;
|
||||
|
||||
void printStacktrace(int signal) {
|
||||
void* array[NUMBER_OF_STACK_ENTRIES];
|
||||
|
||||
// get void*'s for all entries on the stack
|
||||
size_t size = backtrace(array, NUMBER_OF_STACK_ENTRIES);
|
||||
|
||||
// print out all the frames to stderr
|
||||
fprintf(stderr, "Error: signal %d:\n", signal);
|
||||
backtrace_symbols_fd(array, size, 2);
|
||||
exit(1);
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
//
|
||||
// Stacktrace.h
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen Birarda on 5/6/13.
|
||||
//
|
||||
//
|
||||
|
||||
#ifndef __hifi__Stacktrace__
|
||||
#define __hifi__Stacktrace__
|
||||
|
||||
#include <iostream>
|
||||
|
||||
void printStacktrace(int signal);
|
||||
|
||||
#endif /* defined(__hifi__Stacktrace__) */
|
|
@ -95,7 +95,7 @@ static bool findIntersection(float origin, float direction, float corner, float
|
|||
return false;
|
||||
}
|
||||
|
||||
bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) const {
|
||||
bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const {
|
||||
// handle the trivial case where the box contains the origin
|
||||
if (contains(origin)) {
|
||||
distance = 0;
|
||||
|
@ -105,14 +105,23 @@ bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direct
|
|||
float axisDistance;
|
||||
if ((findIntersection(origin.x, direction.x, _corner.x, _size.x, axisDistance) && axisDistance >= 0 &&
|
||||
isWithin(origin.y + axisDistance*direction.y, _corner.y, _size.y) &&
|
||||
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z)) ||
|
||||
(findIntersection(origin.y, direction.y, _corner.y, _size.y, axisDistance) && axisDistance >= 0 &&
|
||||
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z))) {
|
||||
distance = axisDistance;
|
||||
face = direction.x > 0 ? MIN_X_FACE : MAX_X_FACE;
|
||||
return true;
|
||||
}
|
||||
if ((findIntersection(origin.y, direction.y, _corner.y, _size.y, axisDistance) && axisDistance >= 0 &&
|
||||
isWithin(origin.x + axisDistance*direction.x, _corner.x, _size.x) &&
|
||||
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z)) ||
|
||||
(findIntersection(origin.z, direction.z, _corner.z, _size.z, axisDistance) && axisDistance >= 0 &&
|
||||
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z))) {
|
||||
distance = axisDistance;
|
||||
face = direction.y > 0 ? MIN_Y_FACE : MAX_Y_FACE;
|
||||
return true;
|
||||
}
|
||||
if ((findIntersection(origin.z, direction.z, _corner.z, _size.z, axisDistance) && axisDistance >= 0 &&
|
||||
isWithin(origin.y + axisDistance*direction.y, _corner.y, _size.y) &&
|
||||
isWithin(origin.x + axisDistance*direction.x, _corner.x, _size.x))) {
|
||||
distance = axisDistance;
|
||||
face = direction.z > 0 ? MIN_Z_FACE : MAX_Z_FACE;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -13,6 +13,15 @@
|
|||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
enum BoxFace {
|
||||
MIN_X_FACE,
|
||||
MAX_X_FACE,
|
||||
MIN_Y_FACE,
|
||||
MAX_Y_FACE,
|
||||
MIN_Z_FACE,
|
||||
MAX_Z_FACE
|
||||
};
|
||||
|
||||
class AABox
|
||||
{
|
||||
|
||||
|
@ -37,7 +46,7 @@ public:
|
|||
const glm::vec3& getCenter() const { return _center; };
|
||||
|
||||
bool contains(const glm::vec3& point) const;
|
||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) const;
|
||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
|
||||
|
||||
private:
|
||||
glm::vec3 _corner;
|
||||
|
|
|
@ -605,6 +605,7 @@ public:
|
|||
glm::vec3 direction;
|
||||
VoxelNode*& node;
|
||||
float& distance;
|
||||
BoxFace& face;
|
||||
bool found;
|
||||
};
|
||||
|
||||
|
@ -612,7 +613,8 @@ bool findRayOperation(VoxelNode* node, void* extraData) {
|
|||
RayArgs* args = static_cast<RayArgs*>(extraData);
|
||||
AABox box = node->getAABox();
|
||||
float distance;
|
||||
if (!box.findRayIntersection(args->origin, args->direction, distance)) {
|
||||
BoxFace face;
|
||||
if (!box.findRayIntersection(args->origin, args->direction, distance, face)) {
|
||||
return false;
|
||||
}
|
||||
if (!node->isLeaf()) {
|
||||
|
@ -621,14 +623,16 @@ bool findRayOperation(VoxelNode* node, void* extraData) {
|
|||
if (!args->found || distance < args->distance) {
|
||||
args->node = node;
|
||||
args->distance = distance;
|
||||
args->face = face;
|
||||
args->found = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VoxelTree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, VoxelNode*& node, float& distance)
|
||||
bool VoxelTree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
VoxelNode*& node, float& distance, BoxFace& face)
|
||||
{
|
||||
RayArgs args = { origin / (float)TREE_SCALE, direction, node, distance };
|
||||
RayArgs args = { origin / (float)TREE_SCALE, direction, node, distance, face };
|
||||
recurseTreeWithOperation(findRayOperation, &args);
|
||||
return args.found;
|
||||
}
|
||||
|
|
|
@ -63,7 +63,8 @@ public:
|
|||
void clearDirtyBit() { _isDirty = false; };
|
||||
unsigned long int getNodesChangedFromBitstream() const { return _nodesChangedFromBitstream; };
|
||||
|
||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, VoxelNode*& node, float& distance);
|
||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
VoxelNode*& node, float& distance, BoxFace& face);
|
||||
|
||||
// Note: this assumes the fileFormat is the HIO individual voxels code files
|
||||
void loadVoxelsFile(const char* fileName, bool wantColorRandomizer);
|
||||
|
|
Loading…
Reference in a new issue