diff --git a/interface/src/ui/ApplicationOverlay.cpp b/interface/src/ui/ApplicationOverlay.cpp index 4a77253304..ee3c271267 100644 --- a/interface/src/ui/ApplicationOverlay.cpp +++ b/interface/src/ui/ApplicationOverlay.cpp @@ -13,7 +13,6 @@ #include #include -#include #include "Application.h" #include "ApplicationOverlay.h" @@ -116,6 +115,7 @@ void ApplicationOverlay::renderOverlay(bool renderToTexture) { glPopMatrix(); + glMatrixMode(GL_MODELVIEW); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); @@ -210,6 +210,7 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) { return; } + Application* application = Application::getInstance(); MyAvatar* myAvatar = application->getAvatar(); @@ -333,11 +334,11 @@ void ApplicationOverlay::renderControllerPointers() { MyAvatar* myAvatar = application->getAvatar(); //Static variables used for storing controller state - static unsigned int pressedTime[2] = { 0, 0 }; - static bool isPressed[2] = { false, false }; - static bool stateWhenPressed[2] = { false, false }; - static bool triggerPressed[2] = { false, false }; - static bool bumperPressed[2] = { false, false }; + static quint64 pressedTime[3] = { 0, 0, 0 }; + static bool isPressed[3] = { false, false, false }; + static bool stateWhenPressed[3] = { false, false, false }; + static bool triggerPressed[3] = { false, false, false }; + static bool bumperPressed[3] = { false, false, false }; const HandData* handData = Application::getInstance()->getAvatar()->getHandData(); @@ -363,15 +364,15 @@ void ApplicationOverlay::renderControllerPointers() { if (isPressed[index] == false) { //We are now dragging the window isPressed[index] = true; - //set the pressed time in ms - pressedTime[index] = SDL_GetTicks(); + //set the pressed time in us + pressedTime[index] = usecTimestampNow(); stateWhenPressed[index] = _magActive[index]; } } else if (isPressed[index]) { - isPressed[index] = false; - //If the button has been pressed for less than 250 ms + isPressed[index] = false; + //If the button was only pressed for < 250 ms //then disable it. - if (SDL_GetTicks() - pressedTime[index] < 250) { + if (usecTimestampNow() - pressedTime[index] < 250000) { _magActive[index] = !stateWhenPressed[index]; } }