From 7a63ce4ca2f23cd915691761e964c9ad9e17fcce Mon Sep 17 00:00:00 2001 From: Mike Date: Thu, 20 Jan 2022 17:36:41 +0000 Subject: [PATCH] Replace call to window->devicePixelRatio() with devicePixelRatioF() to handle scales that are not multiples of 100% --- .../display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp b/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp index 7ac6414fe7..03a463c82a 100644 --- a/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp +++ b/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.cpp @@ -844,7 +844,7 @@ glm::uvec2 OpenGLDisplayPlugin::getSurfacePixels() const { uvec2 result; auto window = _container->getPrimaryWidget(); if (window) { - result = toGlm(window->geometry().size() * window->devicePixelRatio()); + result = toGlm(window->geometry().size() * window->devicePixelRatioF()); } return result; }