some CR cleanup

This commit is contained in:
ZappoMan 2015-08-14 10:17:48 -07:00
parent bdc78e9666
commit 7c6a9b131d

View file

@ -44,7 +44,7 @@ void renderWorldBox(gpu::Batch& batch) {
auto transform = Transform{};
batch.setModelTransform(transform);
// FIXME - new origin tweaks need to be done to this
// TODO - consider alternate rendering for negative build-able space in the domain
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(TREE_SCALE, 0.0f, 0.0f), red);
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, TREE_SCALE, 0.0f), green);
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, TREE_SCALE), blue);