animated model example

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ZappoMan 2014-05-14 13:00:35 -07:00
parent 0c34d9e065
commit 7c44162209

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//
// animatedModelExample.js
// examples
//
// Created by Brad Hefta-Gaub on 12/31/13.
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that demonstrates creating and editing a model
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var count = 0;
var moveUntil = 6000;
var stopAfter = moveUntil + 100;
var pitch = 0.0;
var yaw = 0.0;
var roll = 0.0;
var rotation = Quat.fromPitchYawRollDegrees(pitch, yaw, roll)
var originalProperties = {
position: { x: 10,
y: 0,
z: 0 },
radius : 1,
color: { red: 0,
green: 255,
blue: 0 },
modelURL: "http://www.fungibleinsight.com/faces/beta.fst",
modelRotation: rotation,
animationURL: "http://www.fungibleinsight.com/faces/gangnam_style_2.fbx",
animationIsPlaying: true,
};
var positionDelta = { x: 0, y: 0, z: 0 };
var modelID = Models.addModel(originalProperties);
print("Models.addModel()... modelID.creatorTokenID = " + modelID.creatorTokenID);
var isPlaying = true;
var playPauseEveryWhile = 360;
var animationFPS = 30;
var adjustFPSEveryWhile = 120;
function moveModel(deltaTime) {
//print("count =" + count);
print("(count % playPauseEveryWhile)=" + (count % playPauseEveryWhile));
if (count % playPauseEveryWhile == 0) {
isPlaying = !isPlaying;
print("isPlaying=" + isPlaying);
}
print("(count % adjustFPSEveryWhile)=" + (count % adjustFPSEveryWhile));
if (count % adjustFPSEveryWhile == 0) {
print("considering adjusting animationFPS=" + animationFPS);
if (animationFPS == 30) {
animationFPS = 10;
} else if (animationFPS == 10) {
animationFPS = 60;
} else if (animationFPS == 60) {
animationFPS = 30;
}
print("animationFPS=" + animationFPS);
isPlaying = true;
print("always start playing if we change the FPS -- isPlaying=" + isPlaying);
}
if (count >= moveUntil) {
// delete it...
if (count == moveUntil) {
print("calling Models.deleteModel()");
Models.deleteModel(modelID);
}
// stop it...
if (count >= stopAfter) {
print("calling Script.stop()");
Script.stop();
}
count++;
return; // break early
}
count++;
//print("modelID.creatorTokenID = " + modelID.creatorTokenID);
if (true) {
var newProperties = {
//position: {
// x: originalProperties.position.x + (count * positionDelta.x),
// y: originalProperties.position.y + (count * positionDelta.y),
// z: originalProperties.position.z + (count * positionDelta.z)
//},
animationIsPlaying: isPlaying,
animationFPS: animationFPS,
};
//print("modelID = " + modelID);
//print("newProperties.position = " + newProperties.position.x + "," + newProperties.position.y+ "," + newProperties.position.z);
Models.editModel(modelID, newProperties);
}
}
// register the call back so it fires before each data send
Script.update.connect(moveModel);
Script.scriptEnding.connect(function () {
print("cleaning up...");
print("modelID="+ modelID.creatorTokenID + ", id:" + modelID.id);
Models.deleteModel(modelID);
});