mirror of
https://github.com/overte-org/overte.git
synced 2025-08-11 00:28:40 +02:00
Merge pull request #2687 from ey6es/animate
Provide basic support for loading FBX animations (including in agent code) and applying them to models.
This commit is contained in:
commit
7c048b7512
32 changed files with 725 additions and 193 deletions
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@ -28,6 +28,7 @@ link_hifi_library(audio ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(avatars ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(avatars ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(octree ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(octree ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(voxels ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(voxels ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(fbx ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(particles ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(particles ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(metavoxels ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(metavoxels ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(networking ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(networking ${TARGET_NAME} "${ROOT_DIR}")
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@ -51,4 +52,4 @@ IF (WIN32)
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target_link_libraries(${TARGET_NAME} Winmm Ws2_32)
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target_link_libraries(${TARGET_NAME} Winmm Ws2_32)
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ENDIF(WIN32)
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ENDIF(WIN32)
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target_link_libraries(${TARGET_NAME} Qt5::Network Qt5::Widgets Qt5::Script "${GNUTLS_LIBRARY}")
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target_link_libraries(${TARGET_NAME} Qt5::Network Qt5::Widgets Qt5::Script "${GNUTLS_LIBRARY}")
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@ -11,8 +11,10 @@
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#include <QtCore/QCoreApplication>
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#include <QtCore/QCoreApplication>
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#include <QtCore/QEventLoop>
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#include <QtCore/QEventLoop>
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#include <QtCore/QStandardPaths>
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#include <QtCore/QTimer>
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#include <QtCore/QTimer>
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#include <QtNetwork/QNetworkAccessManager>
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#include <QtNetwork/QNetworkAccessManager>
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#include <QtNetwork/QNetworkDiskCache>
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#include <QtNetwork/QNetworkRequest>
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#include <QtNetwork/QNetworkRequest>
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#include <QtNetwork/QNetworkReply>
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#include <QtNetwork/QNetworkReply>
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@ -20,6 +22,7 @@
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#include <AvatarData.h>
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#include <AvatarData.h>
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#include <NodeList.h>
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#include <NodeList.h>
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#include <PacketHeaders.h>
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#include <PacketHeaders.h>
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#include <ResourceCache.h>
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#include <UUID.h>
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#include <UUID.h>
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#include <VoxelConstants.h>
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#include <VoxelConstants.h>
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#include <ParticlesScriptingInterface.h>
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#include <ParticlesScriptingInterface.h>
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@ -159,6 +162,10 @@ void Agent::run() {
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QNetworkAccessManager *networkManager = new QNetworkAccessManager(this);
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QNetworkAccessManager *networkManager = new QNetworkAccessManager(this);
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QNetworkReply *reply = networkManager->get(QNetworkRequest(scriptURL));
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QNetworkReply *reply = networkManager->get(QNetworkRequest(scriptURL));
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QNetworkDiskCache* cache = new QNetworkDiskCache(networkManager);
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QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
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cache->setCacheDirectory(!cachePath.isEmpty() ? cachePath : "agentCache");
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networkManager->setCache(cache);
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qDebug() << "Downloading script at" << scriptURL.toString();
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qDebug() << "Downloading script at" << scriptURL.toString();
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@ -167,8 +174,9 @@ void Agent::run() {
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loop.exec();
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loop.exec();
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// let the AvatarData class use our QNetworkAcessManager
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// let the AvatarData and ResourceCache classes use our QNetworkAccessManager
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AvatarData::setNetworkAccessManager(networkManager);
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AvatarData::setNetworkAccessManager(networkManager);
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ResourceCache::setNetworkAccessManager(networkManager);
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QString scriptContents(reply->readAll());
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QString scriptContents(reply->readAll());
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@ -15,12 +15,12 @@ var AMPLITUDE = 45.0;
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var cumulativeTime = 0.0;
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var cumulativeTime = 0.0;
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print("# Joint list start");
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var jointList = MyAvatar.getJointNames();
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var jointList = MyAvatar.getJointNames();
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var jointMappings = "\n# Joint list start";
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for (var i = 0; i < jointList.length; i++) {
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for (var i = 0; i < jointList.length; i++) {
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print("jointIndex = " + jointList[i] + " = " + i);
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jointMappings = jointMappings + "\njointIndex = " + jointList[i] + " = " + i;
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}
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}
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print("# Joint list end");
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print(jointMappings + "\n# Joint list end");
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Script.update.connect(function(deltaTime) {
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Script.update.connect(function(deltaTime) {
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cumulativeTime += deltaTime;
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cumulativeTime += deltaTime;
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49
examples/dancing_bot.js
Normal file
49
examples/dancing_bot.js
Normal file
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@ -0,0 +1,49 @@
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//
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// dancing_bot.js
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// examples
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//
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// Created by Andrzej Kapolka on 4/16/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates an NPC avatar running an FBX animation loop.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var animation = AnimationCache.getAnimation("http://www.fungibleinsight.com/faces/gangnam_style_2.fbx");
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Avatar.skeletonModelURL = "http://www.fungibleinsight.com/faces/beta.fst";
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Agent.isAvatar = true;
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var jointMapping;
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var frameIndex = 0.0;
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var FRAME_RATE = 30.0; // frames per second
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Script.update.connect(function(deltaTime) {
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if (!jointMapping) {
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var avatarJointNames = Avatar.jointNames;
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var animationJointNames = animation.jointNames;
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if (avatarJointNames === 0 || animationJointNames.length === 0) {
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return;
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}
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jointMapping = new Array(avatarJointNames.length);
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for (var i = 0; i < avatarJointNames.length; i++) {
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jointMapping[i] = animationJointNames.indexOf(avatarJointNames[i]);
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}
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}
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frameIndex += deltaTime * FRAME_RATE;
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var frames = animation.frames;
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var rotations = frames[Math.floor(frameIndex) % frames.length].rotations;
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for (var j = 0; j < jointMapping.length; j++) {
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var rotationIndex = jointMapping[j];
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if (rotationIndex != -1) {
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Avatar.setJointData(j, rotations[rotationIndex]);
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}
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}
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});
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@ -120,6 +120,7 @@ include(${MACRO_DIR}/LinkHifiLibrary.cmake)
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link_hifi_library(shared ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(shared ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(octree ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(octree ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(voxels ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(voxels ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(fbx ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(metavoxels ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(metavoxels ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(networking ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(networking ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(particles ${TARGET_NAME} "${ROOT_DIR}")
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link_hifi_library(particles ${TARGET_NAME} "${ROOT_DIR}")
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@ -3397,6 +3397,7 @@ void Application::loadScript(const QString& scriptName) {
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scriptEngine->registerGlobalObject("Menu", MenuScriptingInterface::getInstance());
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scriptEngine->registerGlobalObject("Menu", MenuScriptingInterface::getInstance());
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scriptEngine->registerGlobalObject("Settings", SettingsScriptingInterface::getInstance());
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scriptEngine->registerGlobalObject("Settings", SettingsScriptingInterface::getInstance());
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scriptEngine->registerGlobalObject("AudioDevice", AudioDeviceScriptingInterface::getInstance());
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scriptEngine->registerGlobalObject("AudioDevice", AudioDeviceScriptingInterface::getInstance());
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scriptEngine->registerGlobalObject("AnimationCache", &_animationCache);
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scriptEngine->registerGlobalObject("AudioReflector", &_audioReflector);
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scriptEngine->registerGlobalObject("AudioReflector", &_audioReflector);
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QThread* workerThread = new QThread(this);
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QThread* workerThread = new QThread(this);
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@ -470,6 +470,7 @@ private:
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QSet<int> _keysPressed;
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QSet<int> _keysPressed;
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GeometryCache _geometryCache;
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GeometryCache _geometryCache;
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AnimationCache _animationCache;
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TextureCache _textureCache;
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TextureCache _textureCache;
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GlowEffect _glowEffect;
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GlowEffect _glowEffect;
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@ -22,9 +22,9 @@
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#include <AccountManager.h>
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#include <AccountManager.h>
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#include "Application.h"
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#include <FBXReader.h>
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#include "renderer/FBXReader.h"
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#include "Application.h"
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#include "ModelUploader.h"
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#include "ModelUploader.h"
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@ -306,14 +306,14 @@ bool ModelUploader::addTextures(const QString& texdir, const QString fbxFile) {
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foreach (FBXMesh mesh, geometry.meshes) {
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foreach (FBXMesh mesh, geometry.meshes) {
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foreach (FBXMeshPart part, mesh.parts) {
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foreach (FBXMeshPart part, mesh.parts) {
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if (!part.diffuseFilename.isEmpty()) {
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if (!part.diffuseTexture.filename.isEmpty()) {
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if (!addPart(texdir + "/" + part.diffuseFilename,
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if (!addPart(texdir + "/" + part.diffuseTexture.filename,
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QString("texture%1").arg(++_texturesCount))) {
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QString("texture%1").arg(++_texturesCount))) {
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return false;
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return false;
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}
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}
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}
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}
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if (!part.normalFilename.isEmpty()) {
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if (!part.normalTexture.filename.isEmpty()) {
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if (!addPart(texdir + "/" + part.normalFilename,
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if (!addPart(texdir + "/" + part.normalTexture.filename,
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QString("texture%1").arg(++_texturesCount))) {
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QString("texture%1").arg(++_texturesCount))) {
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return false;
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return false;
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}
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}
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@ -78,112 +78,6 @@ float angle_to(glm::vec3 head_pos, glm::vec3 source_pos, float render_yaw, float
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return atan2(head_pos.x - source_pos.x, head_pos.z - source_pos.z) + render_yaw + head_yaw;
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return atan2(head_pos.x - source_pos.x, head_pos.z - source_pos.z) + render_yaw + head_yaw;
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}
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}
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// Helper function returns the positive angle (in radians) between two 3D vectors
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float angleBetween(const glm::vec3& v1, const glm::vec3& v2) {
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return acosf((glm::dot(v1, v2)) / (glm::length(v1) * glm::length(v2)));
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}
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// Helper function return the rotation from the first vector onto the second
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glm::quat rotationBetween(const glm::vec3& v1, const glm::vec3& v2) {
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float angle = angleBetween(v1, v2);
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if (glm::isnan(angle) || angle < EPSILON) {
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return glm::quat();
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}
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glm::vec3 axis;
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if (angle > 179.99f * RADIANS_PER_DEGREE) { // 180 degree rotation; must use another axis
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axis = glm::cross(v1, glm::vec3(1.0f, 0.0f, 0.0f));
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float axisLength = glm::length(axis);
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if (axisLength < EPSILON) { // parallel to x; y will work
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axis = glm::normalize(glm::cross(v1, glm::vec3(0.0f, 1.0f, 0.0f)));
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} else {
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axis /= axisLength;
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}
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} else {
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axis = glm::normalize(glm::cross(v1, v2));
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}
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return glm::angleAxis(angle, axis);
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}
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glm::vec3 extractTranslation(const glm::mat4& matrix) {
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return glm::vec3(matrix[3][0], matrix[3][1], matrix[3][2]);
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}
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void setTranslation(glm::mat4& matrix, const glm::vec3& translation) {
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matrix[3][0] = translation.x;
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matrix[3][1] = translation.y;
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matrix[3][2] = translation.z;
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}
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glm::quat extractRotation(const glm::mat4& matrix, bool assumeOrthogonal) {
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// uses the iterative polar decomposition algorithm described by Ken Shoemake at
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// http://www.cs.wisc.edu/graphics/Courses/838-s2002/Papers/polar-decomp.pdf
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// code adapted from Clyde, https://github.com/threerings/clyde/blob/master/src/main/java/com/threerings/math/Matrix4f.java
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// start with the contents of the upper 3x3 portion of the matrix
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glm::mat3 upper = glm::mat3(matrix);
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if (!assumeOrthogonal) {
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for (int i = 0; i < 10; i++) {
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// store the results of the previous iteration
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glm::mat3 previous = upper;
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// compute average of the matrix with its inverse transpose
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float sd00 = previous[1][1] * previous[2][2] - previous[2][1] * previous[1][2];
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float sd10 = previous[0][1] * previous[2][2] - previous[2][1] * previous[0][2];
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float sd20 = previous[0][1] * previous[1][2] - previous[1][1] * previous[0][2];
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float det = previous[0][0] * sd00 + previous[2][0] * sd20 - previous[1][0] * sd10;
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if (fabs(det) == 0.0f) {
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// determinant is zero; matrix is not invertible
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break;
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}
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float hrdet = 0.5f / det;
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upper[0][0] = +sd00 * hrdet + previous[0][0] * 0.5f;
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upper[1][0] = -sd10 * hrdet + previous[1][0] * 0.5f;
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upper[2][0] = +sd20 * hrdet + previous[2][0] * 0.5f;
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upper[0][1] = -(previous[1][0] * previous[2][2] - previous[2][0] * previous[1][2]) * hrdet + previous[0][1] * 0.5f;
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upper[1][1] = +(previous[0][0] * previous[2][2] - previous[2][0] * previous[0][2]) * hrdet + previous[1][1] * 0.5f;
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upper[2][1] = -(previous[0][0] * previous[1][2] - previous[1][0] * previous[0][2]) * hrdet + previous[2][1] * 0.5f;
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upper[0][2] = +(previous[1][0] * previous[2][1] - previous[2][0] * previous[1][1]) * hrdet + previous[0][2] * 0.5f;
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upper[1][2] = -(previous[0][0] * previous[2][1] - previous[2][0] * previous[0][1]) * hrdet + previous[1][2] * 0.5f;
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upper[2][2] = +(previous[0][0] * previous[1][1] - previous[1][0] * previous[0][1]) * hrdet + previous[2][2] * 0.5f;
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// compute the difference; if it's small enough, we're done
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glm::mat3 diff = upper - previous;
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if (diff[0][0] * diff[0][0] + diff[1][0] * diff[1][0] + diff[2][0] * diff[2][0] + diff[0][1] * diff[0][1] +
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diff[1][1] * diff[1][1] + diff[2][1] * diff[2][1] + diff[0][2] * diff[0][2] + diff[1][2] * diff[1][2] +
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diff[2][2] * diff[2][2] < EPSILON) {
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break;
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}
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}
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}
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// now that we have a nice orthogonal matrix, we can extract the rotation quaternion
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// using the method described in http://en.wikipedia.org/wiki/Rotation_matrix#Conversions
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float x2 = fabs(1.0f + upper[0][0] - upper[1][1] - upper[2][2]);
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float y2 = fabs(1.0f - upper[0][0] + upper[1][1] - upper[2][2]);
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float z2 = fabs(1.0f - upper[0][0] - upper[1][1] + upper[2][2]);
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float w2 = fabs(1.0f + upper[0][0] + upper[1][1] + upper[2][2]);
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return glm::normalize(glm::quat(0.5f * sqrtf(w2),
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0.5f * sqrtf(x2) * (upper[1][2] >= upper[2][1] ? 1.0f : -1.0f),
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0.5f * sqrtf(y2) * (upper[2][0] >= upper[0][2] ? 1.0f : -1.0f),
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0.5f * sqrtf(z2) * (upper[0][1] >= upper[1][0] ? 1.0f : -1.0f)));
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}
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glm::vec3 extractScale(const glm::mat4& matrix) {
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return glm::vec3(glm::length(matrix[0]), glm::length(matrix[1]), glm::length(matrix[2]));
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}
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float extractUniformScale(const glm::mat4& matrix) {
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return extractUniformScale(extractScale(matrix));
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}
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|
||||||
float extractUniformScale(const glm::vec3& scale) {
|
|
||||||
return (scale.x + scale.y + scale.z) / 3.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw a 3D vector floating in space
|
// Draw a 3D vector floating in space
|
||||||
void drawVector(glm::vec3 * vector) {
|
void drawVector(glm::vec3 * vector) {
|
||||||
glDisable(GL_LIGHTING);
|
glDisable(GL_LIGHTING);
|
||||||
|
@ -629,4 +523,4 @@ bool pointInSphere(glm::vec3& point, glm::vec3& sphereCenter, double sphereRadiu
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -44,22 +44,6 @@ void drawVector(glm::vec3* vector);
|
||||||
|
|
||||||
void printVector(glm::vec3 vec);
|
void printVector(glm::vec3 vec);
|
||||||
|
|
||||||
float angleBetween(const glm::vec3& v1, const glm::vec3& v2);
|
|
||||||
|
|
||||||
glm::quat rotationBetween(const glm::vec3& v1, const glm::vec3& v2);
|
|
||||||
|
|
||||||
glm::vec3 extractTranslation(const glm::mat4& matrix);
|
|
||||||
|
|
||||||
void setTranslation(glm::mat4& matrix, const glm::vec3& translation);
|
|
||||||
|
|
||||||
glm::quat extractRotation(const glm::mat4& matrix, bool assumeOrthogonal = false);
|
|
||||||
|
|
||||||
glm::vec3 extractScale(const glm::mat4& matrix);
|
|
||||||
|
|
||||||
float extractUniformScale(const glm::mat4& matrix);
|
|
||||||
|
|
||||||
float extractUniformScale(const glm::vec3& scale);
|
|
||||||
|
|
||||||
double diffclock(timeval *clock1,timeval *clock2);
|
double diffclock(timeval *clock1,timeval *clock2);
|
||||||
|
|
||||||
void renderCollisionOverlay(int width, int height, float magnitude, float red = 0, float blue = 0, float green = 0);
|
void renderCollisionOverlay(int width, int height, float magnitude, float red = 0, float blue = 0, float green = 0);
|
||||||
|
|
|
@ -15,9 +15,10 @@
|
||||||
#include <faceplus.h>
|
#include <faceplus.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include <FBXReader.h>
|
||||||
|
|
||||||
#include "Application.h"
|
#include "Application.h"
|
||||||
#include "Faceplus.h"
|
#include "Faceplus.h"
|
||||||
#include "renderer/FBXReader.h"
|
|
||||||
|
|
||||||
static int floatVectorMetaTypeId = qRegisterMetaType<QVector<float> >();
|
static int floatVectorMetaTypeId = qRegisterMetaType<QVector<float> >();
|
||||||
|
|
||||||
|
|
|
@ -13,9 +13,10 @@
|
||||||
|
|
||||||
#include <SharedUtil.h>
|
#include <SharedUtil.h>
|
||||||
|
|
||||||
|
#include <FBXReader.h>
|
||||||
|
|
||||||
#include "Application.h"
|
#include "Application.h"
|
||||||
#include "Visage.h"
|
#include "Visage.h"
|
||||||
#include "renderer/FBXReader.h"
|
|
||||||
|
|
||||||
// this has to go after our normal includes, because its definition of HANDLE conflicts with Qt's
|
// this has to go after our normal includes, because its definition of HANDLE conflicts with Qt's
|
||||||
#ifdef HAVE_VISAGE
|
#ifdef HAVE_VISAGE
|
||||||
|
|
|
@ -543,14 +543,14 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
||||||
int totalIndices = 0;
|
int totalIndices = 0;
|
||||||
foreach (const FBXMeshPart& part, mesh.parts) {
|
foreach (const FBXMeshPart& part, mesh.parts) {
|
||||||
NetworkMeshPart networkPart;
|
NetworkMeshPart networkPart;
|
||||||
if (!part.diffuseFilename.isEmpty()) {
|
if (!part.diffuseTexture.filename.isEmpty()) {
|
||||||
networkPart.diffuseTexture = Application::getInstance()->getTextureCache()->getTexture(
|
networkPart.diffuseTexture = Application::getInstance()->getTextureCache()->getTexture(
|
||||||
_textureBase.resolved(QUrl(part.diffuseFilename)), false, mesh.isEye);
|
_textureBase.resolved(QUrl(part.diffuseTexture.filename)), false, mesh.isEye, part.diffuseTexture.content);
|
||||||
networkPart.diffuseTexture->setLoadPriorities(_loadPriorities);
|
networkPart.diffuseTexture->setLoadPriorities(_loadPriorities);
|
||||||
}
|
}
|
||||||
if (!part.normalFilename.isEmpty()) {
|
if (!part.normalTexture.filename.isEmpty()) {
|
||||||
networkPart.normalTexture = Application::getInstance()->getTextureCache()->getTexture(
|
networkPart.normalTexture = Application::getInstance()->getTextureCache()->getTexture(
|
||||||
_textureBase.resolved(QUrl(part.normalFilename)), true);
|
_textureBase.resolved(QUrl(part.normalTexture.filename)), true, false, part.normalTexture.content);
|
||||||
networkPart.normalTexture->setLoadPriorities(_loadPriorities);
|
networkPart.normalTexture->setLoadPriorities(_loadPriorities);
|
||||||
}
|
}
|
||||||
networkMesh.parts.append(networkPart);
|
networkMesh.parts.append(networkPart);
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
|
|
||||||
#include <ResourceCache.h>
|
#include <ResourceCache.h>
|
||||||
|
|
||||||
#include "FBXReader.h"
|
#include <FBXReader.h>
|
||||||
|
|
||||||
class Model;
|
class Model;
|
||||||
class NetworkGeometry;
|
class NetworkGeometry;
|
||||||
|
|
|
@ -105,13 +105,22 @@ GLuint TextureCache::getBlueTextureID() {
|
||||||
return _blueTextureID;
|
return _blueTextureID;
|
||||||
}
|
}
|
||||||
|
|
||||||
QSharedPointer<NetworkTexture> TextureCache::getTexture(const QUrl& url, bool normalMap, bool dilatable) {
|
/// Extra data for creating textures.
|
||||||
|
class TextureExtra {
|
||||||
|
public:
|
||||||
|
bool normalMap;
|
||||||
|
const QByteArray& content;
|
||||||
|
};
|
||||||
|
|
||||||
|
QSharedPointer<NetworkTexture> TextureCache::getTexture(const QUrl& url, bool normalMap,
|
||||||
|
bool dilatable, const QByteArray& content) {
|
||||||
if (!dilatable) {
|
if (!dilatable) {
|
||||||
return ResourceCache::getResource(url, QUrl(), false, &normalMap).staticCast<NetworkTexture>();
|
TextureExtra extra = { normalMap, content };
|
||||||
|
return ResourceCache::getResource(url, QUrl(), false, &extra).staticCast<NetworkTexture>();
|
||||||
}
|
}
|
||||||
QSharedPointer<NetworkTexture> texture = _dilatableNetworkTextures.value(url);
|
QSharedPointer<NetworkTexture> texture = _dilatableNetworkTextures.value(url);
|
||||||
if (texture.isNull()) {
|
if (texture.isNull()) {
|
||||||
texture = QSharedPointer<NetworkTexture>(new DilatableNetworkTexture(url), &Resource::allReferencesCleared);
|
texture = QSharedPointer<NetworkTexture>(new DilatableNetworkTexture(url, content), &Resource::allReferencesCleared);
|
||||||
texture->setSelf(texture);
|
texture->setSelf(texture);
|
||||||
texture->setCache(this);
|
texture->setCache(this);
|
||||||
_dilatableNetworkTextures.insert(url, texture);
|
_dilatableNetworkTextures.insert(url, texture);
|
||||||
|
@ -215,7 +224,9 @@ bool TextureCache::eventFilter(QObject* watched, QEvent* event) {
|
||||||
|
|
||||||
QSharedPointer<Resource> TextureCache::createResource(const QUrl& url,
|
QSharedPointer<Resource> TextureCache::createResource(const QUrl& url,
|
||||||
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
|
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
|
||||||
return QSharedPointer<Resource>(new NetworkTexture(url, *(const bool*)extra), &Resource::allReferencesCleared);
|
const TextureExtra* textureExtra = static_cast<const TextureExtra*>(extra);
|
||||||
|
return QSharedPointer<Resource>(new NetworkTexture(url, textureExtra->normalMap, textureExtra->content),
|
||||||
|
&Resource::allReferencesCleared);
|
||||||
}
|
}
|
||||||
|
|
||||||
QOpenGLFramebufferObject* TextureCache::createFramebufferObject() {
|
QOpenGLFramebufferObject* TextureCache::createFramebufferObject() {
|
||||||
|
@ -238,8 +249,8 @@ Texture::~Texture() {
|
||||||
glDeleteTextures(1, &_id);
|
glDeleteTextures(1, &_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
NetworkTexture::NetworkTexture(const QUrl& url, bool normalMap) :
|
NetworkTexture::NetworkTexture(const QUrl& url, bool normalMap, const QByteArray& content) :
|
||||||
Resource(url),
|
Resource(url, !content.isEmpty()),
|
||||||
_translucent(false) {
|
_translucent(false) {
|
||||||
|
|
||||||
if (!url.isValid()) {
|
if (!url.isValid()) {
|
||||||
|
@ -250,12 +261,19 @@ NetworkTexture::NetworkTexture(const QUrl& url, bool normalMap) :
|
||||||
glBindTexture(GL_TEXTURE_2D, getID());
|
glBindTexture(GL_TEXTURE_2D, getID());
|
||||||
loadSingleColorTexture(normalMap ? OPAQUE_BLUE : OPAQUE_WHITE);
|
loadSingleColorTexture(normalMap ? OPAQUE_BLUE : OPAQUE_WHITE);
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
|
// if we have content, load it after we have our self pointer
|
||||||
|
if (!content.isEmpty()) {
|
||||||
|
_startedLoading = true;
|
||||||
|
QMetaObject::invokeMethod(this, "loadContent", Qt::QueuedConnection, Q_ARG(const QByteArray&, content));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class ImageReader : public QRunnable {
|
class ImageReader : public QRunnable {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
ImageReader(const QWeakPointer<Resource>& texture, QNetworkReply* reply);
|
ImageReader(const QWeakPointer<Resource>& texture, QNetworkReply* reply, const QUrl& url = QUrl(),
|
||||||
|
const QByteArray& content = QByteArray());
|
||||||
|
|
||||||
virtual void run();
|
virtual void run();
|
||||||
|
|
||||||
|
@ -263,27 +281,37 @@ private:
|
||||||
|
|
||||||
QWeakPointer<Resource> _texture;
|
QWeakPointer<Resource> _texture;
|
||||||
QNetworkReply* _reply;
|
QNetworkReply* _reply;
|
||||||
|
QUrl _url;
|
||||||
|
QByteArray _content;
|
||||||
};
|
};
|
||||||
|
|
||||||
ImageReader::ImageReader(const QWeakPointer<Resource>& texture, QNetworkReply* reply) :
|
ImageReader::ImageReader(const QWeakPointer<Resource>& texture, QNetworkReply* reply,
|
||||||
|
const QUrl& url, const QByteArray& content) :
|
||||||
_texture(texture),
|
_texture(texture),
|
||||||
_reply(reply) {
|
_reply(reply),
|
||||||
|
_url(url),
|
||||||
|
_content(content) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImageReader::run() {
|
void ImageReader::run() {
|
||||||
QSharedPointer<Resource> texture = _texture.toStrongRef();
|
QSharedPointer<Resource> texture = _texture.toStrongRef();
|
||||||
if (texture.isNull()) {
|
if (texture.isNull()) {
|
||||||
_reply->deleteLater();
|
if (_reply) {
|
||||||
|
_reply->deleteLater();
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
QUrl url = _reply->url();
|
if (_reply) {
|
||||||
QImage image = QImage::fromData(_reply->readAll());
|
_url = _reply->url();
|
||||||
_reply->deleteLater();
|
_content = _reply->readAll();
|
||||||
|
_reply->deleteLater();
|
||||||
|
}
|
||||||
|
QImage image = QImage::fromData(_content);
|
||||||
|
|
||||||
// enforce a fixed maximum
|
// enforce a fixed maximum
|
||||||
const int MAXIMUM_SIZE = 1024;
|
const int MAXIMUM_SIZE = 1024;
|
||||||
if (image.width() > MAXIMUM_SIZE || image.height() > MAXIMUM_SIZE) {
|
if (image.width() > MAXIMUM_SIZE || image.height() > MAXIMUM_SIZE) {
|
||||||
qDebug() << "Image greater than maximum size:" << url << image.width() << image.height();
|
qDebug() << "Image greater than maximum size:" << _url << image.width() << image.height();
|
||||||
image = image.scaled(MAXIMUM_SIZE, MAXIMUM_SIZE, Qt::KeepAspectRatio);
|
image = image.scaled(MAXIMUM_SIZE, MAXIMUM_SIZE, Qt::KeepAspectRatio);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -315,7 +343,7 @@ void ImageReader::run() {
|
||||||
}
|
}
|
||||||
int imageArea = image.width() * image.height();
|
int imageArea = image.width() * image.height();
|
||||||
if (opaquePixels == imageArea) {
|
if (opaquePixels == imageArea) {
|
||||||
qDebug() << "Image with alpha channel is completely opaque:" << url;
|
qDebug() << "Image with alpha channel is completely opaque:" << _url;
|
||||||
image = image.convertToFormat(QImage::Format_RGB888);
|
image = image.convertToFormat(QImage::Format_RGB888);
|
||||||
}
|
}
|
||||||
QMetaObject::invokeMethod(texture.data(), "setImage", Q_ARG(const QImage&, image),
|
QMetaObject::invokeMethod(texture.data(), "setImage", Q_ARG(const QImage&, image),
|
||||||
|
@ -327,6 +355,10 @@ void NetworkTexture::downloadFinished(QNetworkReply* reply) {
|
||||||
QThreadPool::globalInstance()->start(new ImageReader(_self, reply));
|
QThreadPool::globalInstance()->start(new ImageReader(_self, reply));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NetworkTexture::loadContent(const QByteArray& content) {
|
||||||
|
QThreadPool::globalInstance()->start(new ImageReader(_self, NULL, _url, content));
|
||||||
|
}
|
||||||
|
|
||||||
void NetworkTexture::setImage(const QImage& image, bool translucent) {
|
void NetworkTexture::setImage(const QImage& image, bool translucent) {
|
||||||
_translucent = translucent;
|
_translucent = translucent;
|
||||||
|
|
||||||
|
@ -348,8 +380,8 @@ void NetworkTexture::imageLoaded(const QImage& image) {
|
||||||
// nothing by default
|
// nothing by default
|
||||||
}
|
}
|
||||||
|
|
||||||
DilatableNetworkTexture::DilatableNetworkTexture(const QUrl& url) :
|
DilatableNetworkTexture::DilatableNetworkTexture(const QUrl& url, const QByteArray& content) :
|
||||||
NetworkTexture(url, false),
|
NetworkTexture(url, false, content),
|
||||||
_innerRadius(0),
|
_innerRadius(0),
|
||||||
_outerRadius(0)
|
_outerRadius(0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -44,7 +44,8 @@ public:
|
||||||
GLuint getBlueTextureID();
|
GLuint getBlueTextureID();
|
||||||
|
|
||||||
/// Loads a texture from the specified URL.
|
/// Loads a texture from the specified URL.
|
||||||
QSharedPointer<NetworkTexture> getTexture(const QUrl& url, bool normalMap = false, bool dilatable = false);
|
QSharedPointer<NetworkTexture> getTexture(const QUrl& url, bool normalMap = false, bool dilatable = false,
|
||||||
|
const QByteArray& content = QByteArray());
|
||||||
|
|
||||||
/// Returns a pointer to the primary framebuffer object. This render target includes a depth component, and is
|
/// Returns a pointer to the primary framebuffer object. This render target includes a depth component, and is
|
||||||
/// used for scene rendering.
|
/// used for scene rendering.
|
||||||
|
@ -115,7 +116,7 @@ class NetworkTexture : public Resource, public Texture {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
NetworkTexture(const QUrl& url, bool normalMap);
|
NetworkTexture(const QUrl& url, bool normalMap, const QByteArray& content);
|
||||||
|
|
||||||
/// Checks whether it "looks like" this texture is translucent
|
/// Checks whether it "looks like" this texture is translucent
|
||||||
/// (majority of pixels neither fully opaque or fully transparent).
|
/// (majority of pixels neither fully opaque or fully transparent).
|
||||||
|
@ -124,10 +125,12 @@ public:
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
virtual void downloadFinished(QNetworkReply* reply);
|
virtual void downloadFinished(QNetworkReply* reply);
|
||||||
virtual void imageLoaded(const QImage& image);
|
|
||||||
|
Q_INVOKABLE void loadContent(const QByteArray& content);
|
||||||
Q_INVOKABLE void setImage(const QImage& image, bool translucent);
|
Q_INVOKABLE void setImage(const QImage& image, bool translucent);
|
||||||
|
|
||||||
|
virtual void imageLoaded(const QImage& image);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
bool _translucent;
|
bool _translucent;
|
||||||
|
@ -139,7 +142,7 @@ class DilatableNetworkTexture : public NetworkTexture {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
DilatableNetworkTexture(const QUrl& url);
|
DilatableNetworkTexture(const QUrl& url, const QByteArray& content);
|
||||||
|
|
||||||
/// Returns a pointer to a texture with the requested amount of dilation.
|
/// Returns a pointer to a texture with the requested amount of dilation.
|
||||||
QSharedPointer<Texture> getDilatedTexture(float dilation);
|
QSharedPointer<Texture> getDilatedTexture(float dilation);
|
||||||
|
|
|
@ -99,6 +99,8 @@ class AvatarData : public QObject {
|
||||||
Q_PROPERTY(QString skeletonModelURL READ getSkeletonModelURLFromScript WRITE setSkeletonModelURLFromScript)
|
Q_PROPERTY(QString skeletonModelURL READ getSkeletonModelURLFromScript WRITE setSkeletonModelURLFromScript)
|
||||||
Q_PROPERTY(QString billboardURL READ getBillboardURL WRITE setBillboardFromURL)
|
Q_PROPERTY(QString billboardURL READ getBillboardURL WRITE setBillboardFromURL)
|
||||||
|
|
||||||
|
Q_PROPERTY(QStringList jointNames READ getJointNames)
|
||||||
|
|
||||||
Q_PROPERTY(QUuid sessionUUID READ getSessionUUID);
|
Q_PROPERTY(QUuid sessionUUID READ getSessionUUID);
|
||||||
public:
|
public:
|
||||||
AvatarData();
|
AvatarData();
|
||||||
|
|
38
libraries/fbx/CMakeLists.txt
Normal file
38
libraries/fbx/CMakeLists.txt
Normal file
|
@ -0,0 +1,38 @@
|
||||||
|
cmake_minimum_required(VERSION 2.8)
|
||||||
|
|
||||||
|
if (WIN32)
|
||||||
|
cmake_policy (SET CMP0020 NEW)
|
||||||
|
endif (WIN32)
|
||||||
|
|
||||||
|
set(ROOT_DIR ../..)
|
||||||
|
set(MACRO_DIR "${ROOT_DIR}/cmake/macros")
|
||||||
|
|
||||||
|
# setup for find modules
|
||||||
|
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../../cmake/modules/")
|
||||||
|
|
||||||
|
set(TARGET_NAME fbx)
|
||||||
|
|
||||||
|
include(${MACRO_DIR}/SetupHifiLibrary.cmake)
|
||||||
|
setup_hifi_library(${TARGET_NAME})
|
||||||
|
|
||||||
|
include(${MACRO_DIR}/IncludeGLM.cmake)
|
||||||
|
include_glm(${TARGET_NAME} "${ROOT_DIR}")
|
||||||
|
|
||||||
|
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
|
||||||
|
link_hifi_library(shared ${TARGET_NAME} "${ROOT_DIR}")
|
||||||
|
link_hifi_library(networking ${TARGET_NAME} "${ROOT_DIR}")
|
||||||
|
link_hifi_library(octree ${TARGET_NAME} "${ROOT_DIR}")
|
||||||
|
link_hifi_library(voxels ${TARGET_NAME} "${ROOT_DIR}")
|
||||||
|
|
||||||
|
# link ZLIB and GnuTLS
|
||||||
|
find_package(ZLIB)
|
||||||
|
find_package(GnuTLS REQUIRED)
|
||||||
|
|
||||||
|
# add a definition for ssize_t so that windows doesn't bail on gnutls.h
|
||||||
|
if (WIN32)
|
||||||
|
add_definitions(-Dssize_t=long)
|
||||||
|
endif ()
|
||||||
|
|
||||||
|
|
||||||
|
include_directories(SYSTEM "${ZLIB_INCLUDE_DIRS}" "${GNUTLS_INCLUDE_DIR}")
|
||||||
|
target_link_libraries(${TARGET_NAME} "${ZLIB_LIBRARIES}" Qt5::Widgets "${GNUTLS_LIBRARY}")
|
|
@ -22,14 +22,14 @@
|
||||||
#include <glm/gtx/quaternion.hpp>
|
#include <glm/gtx/quaternion.hpp>
|
||||||
#include <glm/gtx/transform.hpp>
|
#include <glm/gtx/transform.hpp>
|
||||||
|
|
||||||
#include <OctalCode.h>
|
|
||||||
|
|
||||||
#include <GeometryUtil.h>
|
#include <GeometryUtil.h>
|
||||||
|
#include <OctalCode.h>
|
||||||
#include <Shape.h>
|
#include <Shape.h>
|
||||||
|
#include <SharedUtil.h>
|
||||||
|
|
||||||
#include <VoxelTree.h>
|
#include <VoxelTree.h>
|
||||||
|
|
||||||
#include "FBXReader.h"
|
#include "FBXReader.h"
|
||||||
#include "Util.h"
|
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
|
@ -72,6 +72,8 @@ bool FBXGeometry::hasBlendedMeshes() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
static int fbxGeometryMetaTypeId = qRegisterMetaType<FBXGeometry>();
|
static int fbxGeometryMetaTypeId = qRegisterMetaType<FBXGeometry>();
|
||||||
|
static int fbxAnimationFrameMetaTypeId = qRegisterMetaType<FBXAnimationFrame>();
|
||||||
|
static int fbxAnimationFrameVectorMetaTypeId = qRegisterMetaType<QVector<FBXAnimationFrame> >();
|
||||||
|
|
||||||
template<class T> QVariant readBinaryArray(QDataStream& in) {
|
template<class T> QVariant readBinaryArray(QDataStream& in) {
|
||||||
quint32 arrayLength;
|
quint32 arrayLength;
|
||||||
|
@ -444,6 +446,34 @@ QVector<int> getIntVector(const QVariantList& properties, int index) {
|
||||||
return vector;
|
return vector;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
QVector<qlonglong> getLongVector(const QVariantList& properties, int index) {
|
||||||
|
if (index >= properties.size()) {
|
||||||
|
return QVector<qlonglong>();
|
||||||
|
}
|
||||||
|
QVector<qlonglong> vector = properties.at(index).value<QVector<qlonglong> >();
|
||||||
|
if (!vector.isEmpty()) {
|
||||||
|
return vector;
|
||||||
|
}
|
||||||
|
for (; index < properties.size(); index++) {
|
||||||
|
vector.append(properties.at(index).toLongLong());
|
||||||
|
}
|
||||||
|
return vector;
|
||||||
|
}
|
||||||
|
|
||||||
|
QVector<float> getFloatVector(const QVariantList& properties, int index) {
|
||||||
|
if (index >= properties.size()) {
|
||||||
|
return QVector<float>();
|
||||||
|
}
|
||||||
|
QVector<float> vector = properties.at(index).value<QVector<float> >();
|
||||||
|
if (!vector.isEmpty()) {
|
||||||
|
return vector;
|
||||||
|
}
|
||||||
|
for (; index < properties.size(); index++) {
|
||||||
|
vector.append(properties.at(index).toFloat());
|
||||||
|
}
|
||||||
|
return vector;
|
||||||
|
}
|
||||||
|
|
||||||
QVector<double> getDoubleVector(const QVariantList& properties, int index) {
|
QVector<double> getDoubleVector(const QVariantList& properties, int index) {
|
||||||
if (index >= properties.size()) {
|
if (index >= properties.size()) {
|
||||||
return QVector<double>();
|
return QVector<double>();
|
||||||
|
@ -478,8 +508,7 @@ glm::vec3 parseVec3(const QString& string) {
|
||||||
|
|
||||||
QString processID(const QString& id) {
|
QString processID(const QString& id) {
|
||||||
// Blender (at least) prepends a type to the ID, so strip it out
|
// Blender (at least) prepends a type to the ID, so strip it out
|
||||||
int index = id.indexOf("::");
|
return id.mid(id.lastIndexOf(':') + 1);
|
||||||
return (index == -1) ? id : id.mid(index + 2);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
QString getID(const QVariantList& properties, int index = 0) {
|
QString getID(const QVariantList& properties, int index = 0) {
|
||||||
|
@ -901,6 +930,19 @@ public:
|
||||||
float averageRadius; // average distance from mesh points to averageVertex
|
float averageRadius; // average distance from mesh points to averageVertex
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class AnimationCurve {
|
||||||
|
public:
|
||||||
|
QVector<float> values;
|
||||||
|
};
|
||||||
|
|
||||||
|
FBXTexture getTexture(const QString& textureID, const QHash<QString, QByteArray>& textureFilenames,
|
||||||
|
const QHash<QByteArray, QByteArray>& textureContent) {
|
||||||
|
FBXTexture texture;
|
||||||
|
texture.filename = textureFilenames.value(textureID);
|
||||||
|
texture.content = textureContent.value(texture.filename);
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping) {
|
FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping) {
|
||||||
QHash<QString, ExtractedMesh> meshes;
|
QHash<QString, ExtractedMesh> meshes;
|
||||||
QVector<ExtractedBlendshape> blendshapes;
|
QVector<ExtractedBlendshape> blendshapes;
|
||||||
|
@ -908,10 +950,16 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
||||||
QMultiHash<QString, QString> childMap;
|
QMultiHash<QString, QString> childMap;
|
||||||
QHash<QString, FBXModel> models;
|
QHash<QString, FBXModel> models;
|
||||||
QHash<QString, Cluster> clusters;
|
QHash<QString, Cluster> clusters;
|
||||||
|
QHash<QString, AnimationCurve> animationCurves;
|
||||||
QHash<QString, QByteArray> textureFilenames;
|
QHash<QString, QByteArray> textureFilenames;
|
||||||
|
QHash<QByteArray, QByteArray> textureContent;
|
||||||
QHash<QString, Material> materials;
|
QHash<QString, Material> materials;
|
||||||
QHash<QString, QString> diffuseTextures;
|
QHash<QString, QString> diffuseTextures;
|
||||||
QHash<QString, QString> bumpTextures;
|
QHash<QString, QString> bumpTextures;
|
||||||
|
QHash<QString, QString> localRotations;
|
||||||
|
QHash<QString, QString> xComponents;
|
||||||
|
QHash<QString, QString> yComponents;
|
||||||
|
QHash<QString, QString> zComponents;
|
||||||
|
|
||||||
QVariantHash joints = mapping.value("joint").toHash();
|
QVariantHash joints = mapping.value("joint").toHash();
|
||||||
QString jointEyeLeftName = processID(getString(joints.value("jointEyeLeft", "jointEyeLeft")));
|
QString jointEyeLeftName = processID(getString(joints.value("jointEyeLeft", "jointEyeLeft")));
|
||||||
|
@ -974,7 +1022,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
||||||
QString name;
|
QString name;
|
||||||
if (object.properties.size() == 3) {
|
if (object.properties.size() == 3) {
|
||||||
name = object.properties.at(1).toString();
|
name = object.properties.at(1).toString();
|
||||||
name = name.left(name.indexOf(QChar('\0')));
|
name = processID(name.left(name.indexOf(QChar('\0'))));
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
name = getID(object.properties);
|
name = getID(object.properties);
|
||||||
|
@ -1124,7 +1172,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
||||||
model.postRotation = glm::quat(glm::radians(postRotation));
|
model.postRotation = glm::quat(glm::radians(postRotation));
|
||||||
model.postTransform = glm::translate(-rotationPivot) * glm::translate(scalePivot) *
|
model.postTransform = glm::translate(-rotationPivot) * glm::translate(scalePivot) *
|
||||||
glm::scale(scale) * glm::translate(-scalePivot);
|
glm::scale(scale) * glm::translate(-scalePivot);
|
||||||
// NOTE: anbgles from the FBX file are in degrees
|
// NOTE: angles from the FBX file are in degrees
|
||||||
// so we convert them to radians for the FBXModel class
|
// so we convert them to radians for the FBXModel class
|
||||||
model.rotationMin = glm::radians(glm::vec3(rotationMinX ? rotationMin.x : -180.0f,
|
model.rotationMin = glm::radians(glm::vec3(rotationMinX ? rotationMin.x : -180.0f,
|
||||||
rotationMinY ? rotationMin.y : -180.0f, rotationMinZ ? rotationMin.z : -180.0f));
|
rotationMinY ? rotationMin.y : -180.0f, rotationMinZ ? rotationMin.z : -180.0f));
|
||||||
|
@ -1141,6 +1189,21 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
||||||
textureFilenames.insert(getID(object.properties), filename);
|
textureFilenames.insert(getID(object.properties), filename);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
} else if (object.name == "Video") {
|
||||||
|
QByteArray filename;
|
||||||
|
QByteArray content;
|
||||||
|
foreach (const FBXNode& subobject, object.children) {
|
||||||
|
if (subobject.name == "RelativeFilename") {
|
||||||
|
filename = subobject.properties.at(0).toByteArray();
|
||||||
|
filename = filename.mid(qMax(filename.lastIndexOf('\\'), filename.lastIndexOf('/')) + 1);
|
||||||
|
|
||||||
|
} else if (subobject.name == "Content" && !subobject.properties.isEmpty()) {
|
||||||
|
content = subobject.properties.at(0).toByteArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!content.isEmpty()) {
|
||||||
|
textureContent.insert(filename, content);
|
||||||
|
}
|
||||||
} else if (object.name == "Material") {
|
} else if (object.name == "Material") {
|
||||||
Material material = { glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(1.0f, 1.0f, 1.0f), 96.0f };
|
Material material = { glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(1.0f, 1.0f, 1.0f), 96.0f };
|
||||||
foreach (const FBXNode& subobject, object.children) {
|
foreach (const FBXNode& subobject, object.children) {
|
||||||
|
@ -1204,6 +1267,14 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
||||||
blendshapeChannelIndices.insert(id, index);
|
blendshapeChannelIndices.insert(id, index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
} else if (object.name == "AnimationCurve") {
|
||||||
|
AnimationCurve curve;
|
||||||
|
foreach (const FBXNode& subobject, object.children) {
|
||||||
|
if (subobject.name == "KeyValueFloat") {
|
||||||
|
curve.values = getFloatVector(subobject.properties, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
animationCurves.insert(getID(object.properties), curve);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (child.name == "Connections") {
|
} else if (child.name == "Connections") {
|
||||||
|
@ -1214,8 +1285,20 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
||||||
if (type.contains("diffuse")) {
|
if (type.contains("diffuse")) {
|
||||||
diffuseTextures.insert(getID(connection.properties, 2), getID(connection.properties, 1));
|
diffuseTextures.insert(getID(connection.properties, 2), getID(connection.properties, 1));
|
||||||
|
|
||||||
} else if (type.contains("bump")) {
|
} else if (type.contains("bump") || type.contains("normal")) {
|
||||||
bumpTextures.insert(getID(connection.properties, 2), getID(connection.properties, 1));
|
bumpTextures.insert(getID(connection.properties, 2), getID(connection.properties, 1));
|
||||||
|
|
||||||
|
} else if (type == "lcl rotation") {
|
||||||
|
localRotations.insert(getID(connection.properties, 2), getID(connection.properties, 1));
|
||||||
|
|
||||||
|
} else if (type == "d|x") {
|
||||||
|
xComponents.insert(getID(connection.properties, 2), getID(connection.properties, 1));
|
||||||
|
|
||||||
|
} else if (type == "d|y") {
|
||||||
|
yComponents.insert(getID(connection.properties, 2), getID(connection.properties, 1));
|
||||||
|
|
||||||
|
} else if (type == "d|z") {
|
||||||
|
zComponents.insert(getID(connection.properties, 2), getID(connection.properties, 1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
parentMap.insert(getID(connection.properties, 1), getID(connection.properties, 2));
|
parentMap.insert(getID(connection.properties, 1), getID(connection.properties, 2));
|
||||||
|
@ -1239,7 +1322,8 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
||||||
glm::quat offsetRotation = glm::quat(glm::radians(glm::vec3(mapping.value("rx").toFloat(),
|
glm::quat offsetRotation = glm::quat(glm::radians(glm::vec3(mapping.value("rx").toFloat(),
|
||||||
mapping.value("ry").toFloat(), mapping.value("rz").toFloat())));
|
mapping.value("ry").toFloat(), mapping.value("rz").toFloat())));
|
||||||
geometry.offset = glm::translate(glm::vec3(mapping.value("tx").toFloat(), mapping.value("ty").toFloat(),
|
geometry.offset = glm::translate(glm::vec3(mapping.value("tx").toFloat(), mapping.value("ty").toFloat(),
|
||||||
mapping.value("tz").toFloat())) * glm::mat4_cast(offsetRotation) * glm::scale(glm::vec3(offsetScale, offsetScale, offsetScale));
|
mapping.value("tz").toFloat())) * glm::mat4_cast(offsetRotation) *
|
||||||
|
glm::scale(glm::vec3(offsetScale, offsetScale, offsetScale));
|
||||||
|
|
||||||
// get the list of models in depth-first traversal order
|
// get the list of models in depth-first traversal order
|
||||||
QVector<QString> modelIDs;
|
QVector<QString> modelIDs;
|
||||||
|
@ -1277,6 +1361,17 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
||||||
appendModelIDs(parentMap.value(topID), childMap, models, remainingModels, modelIDs);
|
appendModelIDs(parentMap.value(topID), childMap, models, remainingModels, modelIDs);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// figure the number of animation frames from the curves
|
||||||
|
int frameCount = 0;
|
||||||
|
foreach (const AnimationCurve& curve, animationCurves) {
|
||||||
|
frameCount = qMax(frameCount, curve.values.size());
|
||||||
|
}
|
||||||
|
for (int i = 0; i < frameCount; i++) {
|
||||||
|
FBXAnimationFrame frame;
|
||||||
|
frame.rotations.resize(modelIDs.size());
|
||||||
|
geometry.animationFrames.append(frame);
|
||||||
|
}
|
||||||
|
|
||||||
// convert the models to joints
|
// convert the models to joints
|
||||||
QVariantList freeJoints = mapping.values("freeJoint");
|
QVariantList freeJoints = mapping.values("freeJoint");
|
||||||
foreach (const QString& modelID, modelIDs) {
|
foreach (const QString& modelID, modelIDs) {
|
||||||
|
@ -1286,7 +1381,8 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
||||||
joint.parentIndex = model.parentIndex;
|
joint.parentIndex = model.parentIndex;
|
||||||
|
|
||||||
// get the indices of all ancestors starting with the first free one (if any)
|
// get the indices of all ancestors starting with the first free one (if any)
|
||||||
joint.freeLineage.append(geometry.joints.size());
|
int jointIndex = geometry.joints.size();
|
||||||
|
joint.freeLineage.append(jointIndex);
|
||||||
int lastFreeIndex = joint.isFree ? 0 : -1;
|
int lastFreeIndex = joint.isFree ? 0 : -1;
|
||||||
for (int index = joint.parentIndex; index != -1; index = geometry.joints.at(index).parentIndex) {
|
for (int index = joint.parentIndex; index != -1; index = geometry.joints.at(index).parentIndex) {
|
||||||
if (geometry.joints.at(index).isFree) {
|
if (geometry.joints.at(index).isFree) {
|
||||||
|
@ -1325,6 +1421,18 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
||||||
joint.shapeType = Shape::UNKNOWN_SHAPE;
|
joint.shapeType = Shape::UNKNOWN_SHAPE;
|
||||||
geometry.joints.append(joint);
|
geometry.joints.append(joint);
|
||||||
geometry.jointIndices.insert(model.name, geometry.joints.size());
|
geometry.jointIndices.insert(model.name, geometry.joints.size());
|
||||||
|
|
||||||
|
QString rotationID = localRotations.value(modelID);
|
||||||
|
AnimationCurve xCurve = animationCurves.value(xComponents.value(rotationID));
|
||||||
|
AnimationCurve yCurve = animationCurves.value(yComponents.value(rotationID));
|
||||||
|
AnimationCurve zCurve = animationCurves.value(zComponents.value(rotationID));
|
||||||
|
glm::vec3 defaultValues = glm::degrees(safeEulerAngles(joint.rotation));
|
||||||
|
for (int i = 0; i < frameCount; i++) {
|
||||||
|
geometry.animationFrames[i].rotations[jointIndex] = glm::quat(glm::radians(glm::vec3(
|
||||||
|
xCurve.values.isEmpty() ? defaultValues.x : xCurve.values.at(i % xCurve.values.size()),
|
||||||
|
yCurve.values.isEmpty() ? defaultValues.y : yCurve.values.at(i % yCurve.values.size()),
|
||||||
|
zCurve.values.isEmpty() ? defaultValues.z : zCurve.values.at(i % zCurve.values.size()))));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
// for each joint we allocate a JointShapeInfo in which we'll store collision shape info
|
// for each joint we allocate a JointShapeInfo in which we'll store collision shape info
|
||||||
QVector<JointShapeInfo> jointShapeInfos;
|
QVector<JointShapeInfo> jointShapeInfos;
|
||||||
|
@ -1377,23 +1485,23 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
||||||
if (materials.contains(childID)) {
|
if (materials.contains(childID)) {
|
||||||
Material material = materials.value(childID);
|
Material material = materials.value(childID);
|
||||||
|
|
||||||
QByteArray diffuseFilename;
|
FBXTexture diffuseTexture;
|
||||||
QString diffuseTextureID = diffuseTextures.value(childID);
|
QString diffuseTextureID = diffuseTextures.value(childID);
|
||||||
if (!diffuseTextureID.isNull()) {
|
if (!diffuseTextureID.isNull()) {
|
||||||
diffuseFilename = textureFilenames.value(diffuseTextureID);
|
diffuseTexture = getTexture(diffuseTextureID, textureFilenames, textureContent);
|
||||||
|
|
||||||
// FBX files generated by 3DSMax have an intermediate texture parent, apparently
|
// FBX files generated by 3DSMax have an intermediate texture parent, apparently
|
||||||
foreach (const QString& childTextureID, childMap.values(diffuseTextureID)) {
|
foreach (const QString& childTextureID, childMap.values(diffuseTextureID)) {
|
||||||
if (textureFilenames.contains(childTextureID)) {
|
if (textureFilenames.contains(childTextureID)) {
|
||||||
diffuseFilename = textureFilenames.value(childTextureID);
|
diffuseTexture = getTexture(diffuseTextureID, textureFilenames, textureContent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
QByteArray normalFilename;
|
FBXTexture normalTexture;
|
||||||
QString bumpTextureID = bumpTextures.value(childID);
|
QString bumpTextureID = bumpTextures.value(childID);
|
||||||
if (!bumpTextureID.isNull()) {
|
if (!bumpTextureID.isNull()) {
|
||||||
normalFilename = textureFilenames.value(bumpTextureID);
|
normalTexture = getTexture(bumpTextureID, textureFilenames, textureContent);
|
||||||
generateTangents = true;
|
generateTangents = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1403,21 +1511,21 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
||||||
part.diffuseColor = material.diffuse;
|
part.diffuseColor = material.diffuse;
|
||||||
part.specularColor = material.specular;
|
part.specularColor = material.specular;
|
||||||
part.shininess = material.shininess;
|
part.shininess = material.shininess;
|
||||||
if (!diffuseFilename.isNull()) {
|
if (!diffuseTexture.filename.isNull()) {
|
||||||
part.diffuseFilename = diffuseFilename;
|
part.diffuseTexture = diffuseTexture;
|
||||||
}
|
}
|
||||||
if (!normalFilename.isNull()) {
|
if (!normalTexture.filename.isNull()) {
|
||||||
part.normalFilename = normalFilename;
|
part.normalTexture = normalTexture;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
materialIndex++;
|
materialIndex++;
|
||||||
|
|
||||||
} else if (textureFilenames.contains(childID)) {
|
} else if (textureFilenames.contains(childID)) {
|
||||||
QByteArray filename = textureFilenames.value(childID);
|
FBXTexture texture = getTexture(childID, textureFilenames, textureContent);
|
||||||
for (int j = 0; j < extracted.partMaterialTextures.size(); j++) {
|
for (int j = 0; j < extracted.partMaterialTextures.size(); j++) {
|
||||||
if (extracted.partMaterialTextures.at(j).second == textureIndex) {
|
if (extracted.partMaterialTextures.at(j).second == textureIndex) {
|
||||||
extracted.mesh.parts[j].diffuseFilename = filename;
|
extracted.mesh.parts[j].diffuseTexture = texture;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
textureIndex++;
|
textureIndex++;
|
|
@ -103,6 +103,14 @@ public:
|
||||||
glm::mat4 inverseBindMatrix;
|
glm::mat4 inverseBindMatrix;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// A texture map in an FBX document.
|
||||||
|
class FBXTexture {
|
||||||
|
public:
|
||||||
|
|
||||||
|
QByteArray filename;
|
||||||
|
QByteArray content;
|
||||||
|
};
|
||||||
|
|
||||||
/// A single part of a mesh (with the same material).
|
/// A single part of a mesh (with the same material).
|
||||||
class FBXMeshPart {
|
class FBXMeshPart {
|
||||||
public:
|
public:
|
||||||
|
@ -114,8 +122,8 @@ public:
|
||||||
glm::vec3 specularColor;
|
glm::vec3 specularColor;
|
||||||
float shininess;
|
float shininess;
|
||||||
|
|
||||||
QByteArray diffuseFilename;
|
FBXTexture diffuseTexture;
|
||||||
QByteArray normalFilename;
|
FBXTexture normalTexture;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// A single mesh (with optional blendshapes) extracted from an FBX document.
|
/// A single mesh (with optional blendshapes) extracted from an FBX document.
|
||||||
|
@ -139,6 +147,16 @@ public:
|
||||||
QVector<FBXBlendshape> blendshapes;
|
QVector<FBXBlendshape> blendshapes;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// A single animation frame extracted from an FBX document.
|
||||||
|
class FBXAnimationFrame {
|
||||||
|
public:
|
||||||
|
|
||||||
|
QVector<glm::quat> rotations;
|
||||||
|
};
|
||||||
|
|
||||||
|
Q_DECLARE_METATYPE(FBXAnimationFrame)
|
||||||
|
Q_DECLARE_METATYPE(QVector<FBXAnimationFrame>)
|
||||||
|
|
||||||
/// An attachment to an FBX document.
|
/// An attachment to an FBX document.
|
||||||
class FBXAttachment {
|
class FBXAttachment {
|
||||||
public:
|
public:
|
||||||
|
@ -183,6 +201,8 @@ public:
|
||||||
Extents bindExtents;
|
Extents bindExtents;
|
||||||
Extents meshExtents;
|
Extents meshExtents;
|
||||||
|
|
||||||
|
QVector<FBXAnimationFrame> animationFrames;
|
||||||
|
|
||||||
QVector<FBXAttachment> attachments;
|
QVector<FBXAttachment> attachments;
|
||||||
|
|
||||||
int getJointIndex(const QString& name) const { return jointIndices.value(name) - 1; }
|
int getJointIndex(const QString& name) const { return jointIndices.value(name) - 1; }
|
|
@ -23,6 +23,7 @@ include_glm(${TARGET_NAME} "${ROOT_DIR}")
|
||||||
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
|
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
|
||||||
link_hifi_library(shared ${TARGET_NAME} "${ROOT_DIR}")
|
link_hifi_library(shared ${TARGET_NAME} "${ROOT_DIR}")
|
||||||
link_hifi_library(octree ${TARGET_NAME} "${ROOT_DIR}")
|
link_hifi_library(octree ${TARGET_NAME} "${ROOT_DIR}")
|
||||||
|
link_hifi_library(fbx ${TARGET_NAME} "${ROOT_DIR}")
|
||||||
link_hifi_library(networking ${TARGET_NAME} "${ROOT_DIR}")
|
link_hifi_library(networking ${TARGET_NAME} "${ROOT_DIR}")
|
||||||
|
|
||||||
# link ZLIB and GnuTLS
|
# link ZLIB and GnuTLS
|
||||||
|
@ -35,4 +36,4 @@ if (WIN32)
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
include_directories(SYSTEM "${ZLIB_INCLUDE_DIRS}" "${GNUTLS_INCLUDE_DIR}")
|
include_directories(SYSTEM "${ZLIB_INCLUDE_DIRS}" "${GNUTLS_INCLUDE_DIR}")
|
||||||
target_link_libraries(${TARGET_NAME} "${ZLIB_LIBRARIES}" Qt5::Widgets "${GNUTLS_LIBRARY}")
|
target_link_libraries(${TARGET_NAME} "${ZLIB_LIBRARIES}" Qt5::Widgets "${GNUTLS_LIBRARY}")
|
||||||
|
|
|
@ -24,6 +24,7 @@ include(${MACRO_DIR}/LinkHifiLibrary.cmake)
|
||||||
link_hifi_library(shared ${TARGET_NAME} "${ROOT_DIR}")
|
link_hifi_library(shared ${TARGET_NAME} "${ROOT_DIR}")
|
||||||
link_hifi_library(octree ${TARGET_NAME} "${ROOT_DIR}")
|
link_hifi_library(octree ${TARGET_NAME} "${ROOT_DIR}")
|
||||||
link_hifi_library(voxels ${TARGET_NAME} "${ROOT_DIR}")
|
link_hifi_library(voxels ${TARGET_NAME} "${ROOT_DIR}")
|
||||||
|
link_hifi_library(fbx ${TARGET_NAME} "${ROOT_DIR}")
|
||||||
link_hifi_library(particles ${TARGET_NAME} "${ROOT_DIR}")
|
link_hifi_library(particles ${TARGET_NAME} "${ROOT_DIR}")
|
||||||
|
|
||||||
# link ZLIB
|
# link ZLIB
|
||||||
|
@ -36,4 +37,4 @@ if (WIN32)
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
include_directories(SYSTEM "${ZLIB_INCLUDE_DIRS}" "${GNUTLS_INCLUDE_DIR}")
|
include_directories(SYSTEM "${ZLIB_INCLUDE_DIRS}" "${GNUTLS_INCLUDE_DIR}")
|
||||||
target_link_libraries(${TARGET_NAME} "${ZLIB_LIBRARIES}" "${GNUTLS_LIBRARY}" Qt5::Widgets)
|
target_link_libraries(${TARGET_NAME} "${ZLIB_LIBRARIES}" "${GNUTLS_LIBRARY}" Qt5::Widgets)
|
||||||
|
|
102
libraries/script-engine/src/AnimationCache.cpp
Normal file
102
libraries/script-engine/src/AnimationCache.cpp
Normal file
|
@ -0,0 +1,102 @@
|
||||||
|
//
|
||||||
|
// AnimationCache.cpp
|
||||||
|
// libraries/script-engine/src/
|
||||||
|
//
|
||||||
|
// Created by Andrzej Kapolka on 4/14/14.
|
||||||
|
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <QRunnable>
|
||||||
|
#include <QThreadPool>
|
||||||
|
|
||||||
|
#include "AnimationCache.h"
|
||||||
|
|
||||||
|
static int animationPointerMetaTypeId = qRegisterMetaType<AnimationPointer>();
|
||||||
|
|
||||||
|
AnimationCache::AnimationCache(QObject* parent) :
|
||||||
|
ResourceCache(parent) {
|
||||||
|
}
|
||||||
|
|
||||||
|
AnimationPointer AnimationCache::getAnimation(const QUrl& url) {
|
||||||
|
if (QThread::currentThread() != thread()) {
|
||||||
|
AnimationPointer result;
|
||||||
|
QMetaObject::invokeMethod(this, "getAnimation", Qt::BlockingQueuedConnection,
|
||||||
|
Q_RETURN_ARG(AnimationPointer, result), Q_ARG(const QUrl&, url));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
return getResource(url).staticCast<Animation>();
|
||||||
|
}
|
||||||
|
|
||||||
|
QSharedPointer<Resource> AnimationCache::createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
|
||||||
|
bool delayLoad, const void* extra) {
|
||||||
|
return QSharedPointer<Resource>(new Animation(url), &Resource::allReferencesCleared);
|
||||||
|
}
|
||||||
|
|
||||||
|
Animation::Animation(const QUrl& url) :
|
||||||
|
Resource(url) {
|
||||||
|
}
|
||||||
|
|
||||||
|
class AnimationReader : public QRunnable {
|
||||||
|
public:
|
||||||
|
|
||||||
|
AnimationReader(const QWeakPointer<Resource>& animation, QNetworkReply* reply);
|
||||||
|
|
||||||
|
virtual void run();
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
QWeakPointer<Resource> _animation;
|
||||||
|
QNetworkReply* _reply;
|
||||||
|
};
|
||||||
|
|
||||||
|
AnimationReader::AnimationReader(const QWeakPointer<Resource>& animation, QNetworkReply* reply) :
|
||||||
|
_animation(animation),
|
||||||
|
_reply(reply) {
|
||||||
|
}
|
||||||
|
|
||||||
|
void AnimationReader::run() {
|
||||||
|
QSharedPointer<Resource> animation = _animation.toStrongRef();
|
||||||
|
if (!animation.isNull()) {
|
||||||
|
QMetaObject::invokeMethod(animation.data(), "setGeometry",
|
||||||
|
Q_ARG(const FBXGeometry&, readFBX(_reply->readAll(), QVariantHash())));
|
||||||
|
}
|
||||||
|
_reply->deleteLater();
|
||||||
|
}
|
||||||
|
|
||||||
|
QStringList Animation::getJointNames() const {
|
||||||
|
if (QThread::currentThread() != thread()) {
|
||||||
|
QStringList result;
|
||||||
|
QMetaObject::invokeMethod(const_cast<Animation*>(this), "getJointNames", Qt::BlockingQueuedConnection,
|
||||||
|
Q_RETURN_ARG(QStringList, result));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
QStringList names;
|
||||||
|
foreach (const FBXJoint& joint, _geometry.joints) {
|
||||||
|
names.append(joint.name);
|
||||||
|
}
|
||||||
|
return names;
|
||||||
|
}
|
||||||
|
|
||||||
|
QVector<FBXAnimationFrame> Animation::getFrames() const {
|
||||||
|
if (QThread::currentThread() != thread()) {
|
||||||
|
QVector<FBXAnimationFrame> result;
|
||||||
|
QMetaObject::invokeMethod(const_cast<Animation*>(this), "getFrames", Qt::BlockingQueuedConnection,
|
||||||
|
Q_RETURN_ARG(QVector<FBXAnimationFrame>, result));
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
return _geometry.animationFrames;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::setGeometry(const FBXGeometry& geometry) {
|
||||||
|
_geometry = geometry;
|
||||||
|
finishedLoading(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::downloadFinished(QNetworkReply* reply) {
|
||||||
|
// send the reader off to the thread pool
|
||||||
|
QThreadPool::globalInstance()->start(new AnimationReader(_self, reply));
|
||||||
|
}
|
||||||
|
|
68
libraries/script-engine/src/AnimationCache.h
Normal file
68
libraries/script-engine/src/AnimationCache.h
Normal file
|
@ -0,0 +1,68 @@
|
||||||
|
//
|
||||||
|
// AnimationCache.h
|
||||||
|
// libraries/script-engine/src/
|
||||||
|
//
|
||||||
|
// Created by Andrzej Kapolka on 4/14/14.
|
||||||
|
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef hifi_AnimationCache_h
|
||||||
|
#define hifi_AnimationCache_h
|
||||||
|
|
||||||
|
#include <ResourceCache.h>
|
||||||
|
|
||||||
|
#include <FBXReader.h>
|
||||||
|
|
||||||
|
class Animation;
|
||||||
|
|
||||||
|
typedef QSharedPointer<Animation> AnimationPointer;
|
||||||
|
|
||||||
|
/// Scriptable interface for FBX animation loading.
|
||||||
|
class AnimationCache : public ResourceCache {
|
||||||
|
Q_OBJECT
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
AnimationCache(QObject* parent = NULL);
|
||||||
|
|
||||||
|
Q_INVOKABLE AnimationPointer getAnimation(const QString& url) { return getAnimation(QUrl(url)); }
|
||||||
|
|
||||||
|
Q_INVOKABLE AnimationPointer getAnimation(const QUrl& url);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
virtual QSharedPointer<Resource> createResource(const QUrl& url,
|
||||||
|
const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra);
|
||||||
|
};
|
||||||
|
|
||||||
|
Q_DECLARE_METATYPE(AnimationPointer)
|
||||||
|
|
||||||
|
/// An animation loaded from the network.
|
||||||
|
class Animation : public Resource {
|
||||||
|
Q_OBJECT
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
Animation(const QUrl& url);
|
||||||
|
|
||||||
|
const FBXGeometry& getGeometry() const { return _geometry; }
|
||||||
|
|
||||||
|
Q_INVOKABLE QStringList getJointNames() const;
|
||||||
|
|
||||||
|
Q_INVOKABLE QVector<FBXAnimationFrame> getFrames() const;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
Q_INVOKABLE void setGeometry(const FBXGeometry& geometry);
|
||||||
|
|
||||||
|
virtual void downloadFinished(QNetworkReply* reply);
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
FBXGeometry _geometry;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // hifi_AnimationCache_h
|
36
libraries/script-engine/src/AnimationObject.cpp
Normal file
36
libraries/script-engine/src/AnimationObject.cpp
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
//
|
||||||
|
// AnimationObject.cpp
|
||||||
|
// libraries/script-engine/src/
|
||||||
|
//
|
||||||
|
// Created by Andrzej Kapolka on 4/17/14.
|
||||||
|
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <QScriptEngine>
|
||||||
|
|
||||||
|
#include "AnimationCache.h"
|
||||||
|
#include "AnimationObject.h"
|
||||||
|
|
||||||
|
QStringList AnimationObject::getJointNames() const {
|
||||||
|
return qscriptvalue_cast<AnimationPointer>(thisObject())->getJointNames();
|
||||||
|
}
|
||||||
|
|
||||||
|
QVector<FBXAnimationFrame> AnimationObject::getFrames() const {
|
||||||
|
return qscriptvalue_cast<AnimationPointer>(thisObject())->getFrames();
|
||||||
|
}
|
||||||
|
|
||||||
|
QVector<glm::quat> AnimationFrameObject::getRotations() const {
|
||||||
|
return qscriptvalue_cast<FBXAnimationFrame>(thisObject()).rotations;
|
||||||
|
}
|
||||||
|
|
||||||
|
void registerAnimationTypes(QScriptEngine* engine) {
|
||||||
|
qScriptRegisterSequenceMetaType<QVector<FBXAnimationFrame> >(engine);
|
||||||
|
engine->setDefaultPrototype(qMetaTypeId<FBXAnimationFrame>(), engine->newQObject(
|
||||||
|
new AnimationFrameObject(), QScriptEngine::ScriptOwnership));
|
||||||
|
engine->setDefaultPrototype(qMetaTypeId<AnimationPointer>(), engine->newQObject(
|
||||||
|
new AnimationObject(), QScriptEngine::ScriptOwnership));
|
||||||
|
}
|
||||||
|
|
47
libraries/script-engine/src/AnimationObject.h
Normal file
47
libraries/script-engine/src/AnimationObject.h
Normal file
|
@ -0,0 +1,47 @@
|
||||||
|
//
|
||||||
|
// AnimationObject.h
|
||||||
|
// libraries/script-engine/src/
|
||||||
|
//
|
||||||
|
// Created by Andrzej Kapolka on 4/17/14.
|
||||||
|
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef hifi_AnimationObject_h
|
||||||
|
#define hifi_AnimationObject_h
|
||||||
|
|
||||||
|
#include <QObject>
|
||||||
|
#include <QScriptable>
|
||||||
|
|
||||||
|
#include <FBXReader.h>
|
||||||
|
|
||||||
|
class QScriptEngine;
|
||||||
|
|
||||||
|
/// Scriptable wrapper for animation pointers.
|
||||||
|
class AnimationObject : public QObject, protected QScriptable {
|
||||||
|
Q_OBJECT
|
||||||
|
Q_PROPERTY(QStringList jointNames READ getJointNames)
|
||||||
|
Q_PROPERTY(QVector<FBXAnimationFrame> frames READ getFrames)
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
Q_INVOKABLE QStringList getJointNames() const;
|
||||||
|
|
||||||
|
Q_INVOKABLE QVector<FBXAnimationFrame> getFrames() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Scriptable wrapper for animation frames.
|
||||||
|
class AnimationFrameObject : public QObject, protected QScriptable {
|
||||||
|
Q_OBJECT
|
||||||
|
Q_PROPERTY(QVector<glm::quat> rotations READ getRotations)
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
Q_INVOKABLE QVector<glm::quat> getRotations() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
void registerAnimationTypes(QScriptEngine* engine);
|
||||||
|
|
||||||
|
#endif // hifi_AnimationObject_h
|
|
@ -28,6 +28,7 @@
|
||||||
|
|
||||||
#include <Sound.h>
|
#include <Sound.h>
|
||||||
|
|
||||||
|
#include "AnimationObject.h"
|
||||||
#include "MenuItemProperties.h"
|
#include "MenuItemProperties.h"
|
||||||
#include "LocalVoxels.h"
|
#include "LocalVoxels.h"
|
||||||
#include "ScriptEngine.h"
|
#include "ScriptEngine.h"
|
||||||
|
@ -64,7 +65,8 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNam
|
||||||
_fileNameString(fileNameString),
|
_fileNameString(fileNameString),
|
||||||
_quatLibrary(),
|
_quatLibrary(),
|
||||||
_vec3Library(),
|
_vec3Library(),
|
||||||
_uuidLibrary()
|
_uuidLibrary(),
|
||||||
|
_animationCache(this)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -88,7 +90,8 @@ ScriptEngine::ScriptEngine(const QUrl& scriptURL,
|
||||||
_fileNameString(),
|
_fileNameString(),
|
||||||
_quatLibrary(),
|
_quatLibrary(),
|
||||||
_vec3Library(),
|
_vec3Library(),
|
||||||
_uuidLibrary()
|
_uuidLibrary(),
|
||||||
|
_animationCache(this)
|
||||||
{
|
{
|
||||||
QString scriptURLString = scriptURL.toString();
|
QString scriptURLString = scriptURL.toString();
|
||||||
_fileNameString = scriptURLString;
|
_fileNameString = scriptURLString;
|
||||||
|
@ -180,11 +183,13 @@ void ScriptEngine::init() {
|
||||||
registerVoxelMetaTypes(&_engine);
|
registerVoxelMetaTypes(&_engine);
|
||||||
registerEventTypes(&_engine);
|
registerEventTypes(&_engine);
|
||||||
registerMenuItemProperties(&_engine);
|
registerMenuItemProperties(&_engine);
|
||||||
|
registerAnimationTypes(&_engine);
|
||||||
|
|
||||||
qScriptRegisterMetaType(&_engine, ParticlePropertiesToScriptValue, ParticlePropertiesFromScriptValue);
|
qScriptRegisterMetaType(&_engine, ParticlePropertiesToScriptValue, ParticlePropertiesFromScriptValue);
|
||||||
qScriptRegisterMetaType(&_engine, ParticleIDtoScriptValue, ParticleIDfromScriptValue);
|
qScriptRegisterMetaType(&_engine, ParticleIDtoScriptValue, ParticleIDfromScriptValue);
|
||||||
qScriptRegisterSequenceMetaType<QVector<ParticleID> >(&_engine);
|
qScriptRegisterSequenceMetaType<QVector<ParticleID> >(&_engine);
|
||||||
qScriptRegisterSequenceMetaType<QVector<glm::vec2> >(&_engine);
|
qScriptRegisterSequenceMetaType<QVector<glm::vec2> >(&_engine);
|
||||||
|
qScriptRegisterSequenceMetaType<QVector<glm::quat> >(&_engine);
|
||||||
qScriptRegisterSequenceMetaType<QVector<QString> >(&_engine);
|
qScriptRegisterSequenceMetaType<QVector<QString> >(&_engine);
|
||||||
|
|
||||||
QScriptValue soundConstructorValue = _engine.newFunction(soundConstructor);
|
QScriptValue soundConstructorValue = _engine.newFunction(soundConstructor);
|
||||||
|
@ -204,7 +209,8 @@ void ScriptEngine::init() {
|
||||||
registerGlobalObject("Quat", &_quatLibrary);
|
registerGlobalObject("Quat", &_quatLibrary);
|
||||||
registerGlobalObject("Vec3", &_vec3Library);
|
registerGlobalObject("Vec3", &_vec3Library);
|
||||||
registerGlobalObject("Uuid", &_uuidLibrary);
|
registerGlobalObject("Uuid", &_uuidLibrary);
|
||||||
|
registerGlobalObject("AnimationCache", &_animationCache);
|
||||||
|
|
||||||
registerGlobalObject("Voxels", &_voxelsScriptingInterface);
|
registerGlobalObject("Voxels", &_voxelsScriptingInterface);
|
||||||
|
|
||||||
QScriptValue treeScaleValue = _engine.newVariant(QVariant(TREE_SCALE));
|
QScriptValue treeScaleValue = _engine.newVariant(QVariant(TREE_SCALE));
|
||||||
|
|
|
@ -23,6 +23,7 @@
|
||||||
|
|
||||||
#include <AvatarData.h>
|
#include <AvatarData.h>
|
||||||
|
|
||||||
|
#include "AnimationCache.h"
|
||||||
#include "AbstractControllerScriptingInterface.h"
|
#include "AbstractControllerScriptingInterface.h"
|
||||||
#include "Quat.h"
|
#include "Quat.h"
|
||||||
#include "ScriptUUID.h"
|
#include "ScriptUUID.h"
|
||||||
|
@ -125,6 +126,7 @@ private:
|
||||||
Quat _quatLibrary;
|
Quat _quatLibrary;
|
||||||
Vec3 _vec3Library;
|
Vec3 _vec3Library;
|
||||||
ScriptUUID _uuidLibrary;
|
ScriptUUID _uuidLibrary;
|
||||||
|
AnimationCache _animationCache;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // hifi_ScriptEngine_h
|
#endif // hifi_ScriptEngine_h
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
#include <cfloat>
|
#include <cfloat>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
|
#include <QThread>
|
||||||
#include <QTimer>
|
#include <QTimer>
|
||||||
#include <QtDebug>
|
#include <QtDebug>
|
||||||
|
|
||||||
|
@ -174,6 +175,10 @@ float Resource::getLoadPriority() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Resource::allReferencesCleared() {
|
void Resource::allReferencesCleared() {
|
||||||
|
if (QThread::currentThread() != thread()) {
|
||||||
|
QMetaObject::invokeMethod(this, "allReferencesCleared");
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (_cache) {
|
if (_cache) {
|
||||||
// create and reinsert new shared pointer
|
// create and reinsert new shared pointer
|
||||||
QSharedPointer<Resource> self(this, &Resource::allReferencesCleared);
|
QSharedPointer<Resource> self(this, &Resource::allReferencesCleared);
|
||||||
|
|
|
@ -123,7 +123,7 @@ public:
|
||||||
|
|
||||||
void setCache(ResourceCache* cache) { _cache = cache; }
|
void setCache(ResourceCache* cache) { _cache = cache; }
|
||||||
|
|
||||||
void allReferencesCleared();
|
Q_INVOKABLE void allReferencesCleared();
|
||||||
|
|
||||||
protected slots:
|
protected slots:
|
||||||
|
|
||||||
|
|
|
@ -663,6 +663,110 @@ glm::vec3 safeEulerAngles(const glm::quat& q) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Helper function returns the positive angle (in radians) between two 3D vectors
|
||||||
|
float angleBetween(const glm::vec3& v1, const glm::vec3& v2) {
|
||||||
|
return acosf((glm::dot(v1, v2)) / (glm::length(v1) * glm::length(v2)));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helper function return the rotation from the first vector onto the second
|
||||||
|
glm::quat rotationBetween(const glm::vec3& v1, const glm::vec3& v2) {
|
||||||
|
float angle = angleBetween(v1, v2);
|
||||||
|
if (glm::isnan(angle) || angle < EPSILON) {
|
||||||
|
return glm::quat();
|
||||||
|
}
|
||||||
|
glm::vec3 axis;
|
||||||
|
if (angle > 179.99f * RADIANS_PER_DEGREE) { // 180 degree rotation; must use another axis
|
||||||
|
axis = glm::cross(v1, glm::vec3(1.0f, 0.0f, 0.0f));
|
||||||
|
float axisLength = glm::length(axis);
|
||||||
|
if (axisLength < EPSILON) { // parallel to x; y will work
|
||||||
|
axis = glm::normalize(glm::cross(v1, glm::vec3(0.0f, 1.0f, 0.0f)));
|
||||||
|
} else {
|
||||||
|
axis /= axisLength;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
axis = glm::normalize(glm::cross(v1, v2));
|
||||||
|
}
|
||||||
|
return glm::angleAxis(angle, axis);
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3 extractTranslation(const glm::mat4& matrix) {
|
||||||
|
return glm::vec3(matrix[3][0], matrix[3][1], matrix[3][2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void setTranslation(glm::mat4& matrix, const glm::vec3& translation) {
|
||||||
|
matrix[3][0] = translation.x;
|
||||||
|
matrix[3][1] = translation.y;
|
||||||
|
matrix[3][2] = translation.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::quat extractRotation(const glm::mat4& matrix, bool assumeOrthogonal) {
|
||||||
|
// uses the iterative polar decomposition algorithm described by Ken Shoemake at
|
||||||
|
// http://www.cs.wisc.edu/graphics/Courses/838-s2002/Papers/polar-decomp.pdf
|
||||||
|
// code adapted from Clyde, https://github.com/threerings/clyde/blob/master/src/main/java/com/threerings/math/Matrix4f.java
|
||||||
|
|
||||||
|
// start with the contents of the upper 3x3 portion of the matrix
|
||||||
|
glm::mat3 upper = glm::mat3(matrix);
|
||||||
|
if (!assumeOrthogonal) {
|
||||||
|
for (int i = 0; i < 10; i++) {
|
||||||
|
// store the results of the previous iteration
|
||||||
|
glm::mat3 previous = upper;
|
||||||
|
|
||||||
|
// compute average of the matrix with its inverse transpose
|
||||||
|
float sd00 = previous[1][1] * previous[2][2] - previous[2][1] * previous[1][2];
|
||||||
|
float sd10 = previous[0][1] * previous[2][2] - previous[2][1] * previous[0][2];
|
||||||
|
float sd20 = previous[0][1] * previous[1][2] - previous[1][1] * previous[0][2];
|
||||||
|
float det = previous[0][0] * sd00 + previous[2][0] * sd20 - previous[1][0] * sd10;
|
||||||
|
if (fabs(det) == 0.0f) {
|
||||||
|
// determinant is zero; matrix is not invertible
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
float hrdet = 0.5f / det;
|
||||||
|
upper[0][0] = +sd00 * hrdet + previous[0][0] * 0.5f;
|
||||||
|
upper[1][0] = -sd10 * hrdet + previous[1][0] * 0.5f;
|
||||||
|
upper[2][0] = +sd20 * hrdet + previous[2][0] * 0.5f;
|
||||||
|
|
||||||
|
upper[0][1] = -(previous[1][0] * previous[2][2] - previous[2][0] * previous[1][2]) * hrdet + previous[0][1] * 0.5f;
|
||||||
|
upper[1][1] = +(previous[0][0] * previous[2][2] - previous[2][0] * previous[0][2]) * hrdet + previous[1][1] * 0.5f;
|
||||||
|
upper[2][1] = -(previous[0][0] * previous[1][2] - previous[1][0] * previous[0][2]) * hrdet + previous[2][1] * 0.5f;
|
||||||
|
|
||||||
|
upper[0][2] = +(previous[1][0] * previous[2][1] - previous[2][0] * previous[1][1]) * hrdet + previous[0][2] * 0.5f;
|
||||||
|
upper[1][2] = -(previous[0][0] * previous[2][1] - previous[2][0] * previous[0][1]) * hrdet + previous[1][2] * 0.5f;
|
||||||
|
upper[2][2] = +(previous[0][0] * previous[1][1] - previous[1][0] * previous[0][1]) * hrdet + previous[2][2] * 0.5f;
|
||||||
|
|
||||||
|
// compute the difference; if it's small enough, we're done
|
||||||
|
glm::mat3 diff = upper - previous;
|
||||||
|
if (diff[0][0] * diff[0][0] + diff[1][0] * diff[1][0] + diff[2][0] * diff[2][0] + diff[0][1] * diff[0][1] +
|
||||||
|
diff[1][1] * diff[1][1] + diff[2][1] * diff[2][1] + diff[0][2] * diff[0][2] + diff[1][2] * diff[1][2] +
|
||||||
|
diff[2][2] * diff[2][2] < EPSILON) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// now that we have a nice orthogonal matrix, we can extract the rotation quaternion
|
||||||
|
// using the method described in http://en.wikipedia.org/wiki/Rotation_matrix#Conversions
|
||||||
|
float x2 = fabs(1.0f + upper[0][0] - upper[1][1] - upper[2][2]);
|
||||||
|
float y2 = fabs(1.0f - upper[0][0] + upper[1][1] - upper[2][2]);
|
||||||
|
float z2 = fabs(1.0f - upper[0][0] - upper[1][1] + upper[2][2]);
|
||||||
|
float w2 = fabs(1.0f + upper[0][0] + upper[1][1] + upper[2][2]);
|
||||||
|
return glm::normalize(glm::quat(0.5f * sqrtf(w2),
|
||||||
|
0.5f * sqrtf(x2) * (upper[1][2] >= upper[2][1] ? 1.0f : -1.0f),
|
||||||
|
0.5f * sqrtf(y2) * (upper[2][0] >= upper[0][2] ? 1.0f : -1.0f),
|
||||||
|
0.5f * sqrtf(z2) * (upper[0][1] >= upper[1][0] ? 1.0f : -1.0f)));
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3 extractScale(const glm::mat4& matrix) {
|
||||||
|
return glm::vec3(glm::length(matrix[0]), glm::length(matrix[1]), glm::length(matrix[2]));
|
||||||
|
}
|
||||||
|
|
||||||
|
float extractUniformScale(const glm::mat4& matrix) {
|
||||||
|
return extractUniformScale(extractScale(matrix));
|
||||||
|
}
|
||||||
|
|
||||||
|
float extractUniformScale(const glm::vec3& scale) {
|
||||||
|
return (scale.x + scale.y + scale.z) / 3.0f;
|
||||||
|
}
|
||||||
|
|
||||||
bool isNaN(float value) {
|
bool isNaN(float value) {
|
||||||
return value != value;
|
return value != value;
|
||||||
}
|
}
|
||||||
|
|
|
@ -167,6 +167,22 @@ int unpackFloatVec3FromSignedTwoByteFixed(const unsigned char* sourceBuffer, glm
|
||||||
/// \return vec3 with euler angles in radians
|
/// \return vec3 with euler angles in radians
|
||||||
glm::vec3 safeEulerAngles(const glm::quat& q);
|
glm::vec3 safeEulerAngles(const glm::quat& q);
|
||||||
|
|
||||||
|
float angleBetween(const glm::vec3& v1, const glm::vec3& v2);
|
||||||
|
|
||||||
|
glm::quat rotationBetween(const glm::vec3& v1, const glm::vec3& v2);
|
||||||
|
|
||||||
|
glm::vec3 extractTranslation(const glm::mat4& matrix);
|
||||||
|
|
||||||
|
void setTranslation(glm::mat4& matrix, const glm::vec3& translation);
|
||||||
|
|
||||||
|
glm::quat extractRotation(const glm::mat4& matrix, bool assumeOrthogonal = false);
|
||||||
|
|
||||||
|
glm::vec3 extractScale(const glm::mat4& matrix);
|
||||||
|
|
||||||
|
float extractUniformScale(const glm::mat4& matrix);
|
||||||
|
|
||||||
|
float extractUniformScale(const glm::vec3& scale);
|
||||||
|
|
||||||
/// \return bool are two orientations similar to each other
|
/// \return bool are two orientations similar to each other
|
||||||
const float ORIENTATION_SIMILAR_ENOUGH = 5.0f; // 10 degrees in any direction
|
const float ORIENTATION_SIMILAR_ENOUGH = 5.0f; // 10 degrees in any direction
|
||||||
bool isSimilarOrientation(const glm::quat& orientionA, const glm::quat& orientionB,
|
bool isSimilarOrientation(const glm::quat& orientionA, const glm::quat& orientionB,
|
||||||
|
|
Loading…
Reference in a new issue