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Fixup targetAllocatedMip inside gl textures
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1bd95ee19f
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7bb6010149
2 changed files with 3 additions and 11 deletions
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@ -245,6 +245,7 @@ GL41VariableAllocationTexture::GL41VariableAllocationTexture(const std::weak_ptr
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_allocatedMip = mipLevels;
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_maxAllocatedMip = _populatedMip = mipLevels;
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_minAllocatedMip = texture.minAvailableMipLevel();
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uvec3 mipDimensions;
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for (uint16_t mip = _minAllocatedMip; mip < mipLevels; ++mip) {
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if (glm::all(glm::lessThanEqual(texture.evalMipDimensions(mip), INITIAL_MIP_TRANSFER_DIMENSIONS))) {
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@ -310,11 +311,7 @@ void GL41VariableAllocationTexture::promote() {
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Q_ASSERT(_allocatedMip > 0);
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uint16_t targetAllocatedMip = _allocatedMip - std::min<uint16_t>(_allocatedMip, 2);
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targetAllocatedMip = std::max<uint16_t>(_gpuObject.minAvailableMipLevel(), targetAllocatedMip);
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if (targetAllocatedMip >= _allocatedMip || !_gpuObject.isStoredMipFaceAvailable(targetAllocatedMip, 0)) {
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return;
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}
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targetAllocatedMip = std::max<uint16_t>(_minAllocatedMip, targetAllocatedMip);
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GLuint oldId = _id;
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auto oldSize = _size;
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@ -43,9 +43,7 @@ using GL45ResourceTexture = GL45Backend::GL45ResourceTexture;
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GL45ResourceTexture::GL45ResourceTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture) : GL45VariableAllocationTexture(backend, texture) {
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auto mipLevels = texture.getNumMips();
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_allocatedMip = mipLevels;
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_maxAllocatedMip = _populatedMip = mipLevels;
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_minAllocatedMip = texture.minAvailableMipLevel();
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uvec3 mipDimensions;
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@ -104,11 +102,8 @@ void GL45ResourceTexture::promote() {
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Q_ASSERT(_allocatedMip > 0);
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uint16_t targetAllocatedMip = _allocatedMip - std::min<uint16_t>(_allocatedMip, 2);
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targetAllocatedMip = std::max<uint16_t>(_gpuObject.minAvailableMipLevel(), targetAllocatedMip);
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targetAllocatedMip = std::max<uint16_t>(_minAllocatedMip, targetAllocatedMip);
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if (targetAllocatedMip >= _allocatedMip || !_gpuObject.isStoredMipFaceAvailable(targetAllocatedMip, 0)) {
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return;
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}
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GLuint oldId = _id;
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auto oldSize = _size;
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// create new texture
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