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added the within threshold of height function and to do: the mode computation
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3893b7e339
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1 changed files with 12 additions and 4 deletions
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@ -3131,12 +3131,19 @@ static bool withinBaseOfSupport(glm::vec3 position) {
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static bool headAngularVelocityBelowThreshold(glm::vec3 angularVelocity) {
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const float ANGULAR_VELOCITY_THRESHOLD = 0.3f;
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float xzPlaneAngularVelocity = glm::vec3(angularVelocity.x, 0.0f, angularVelocity.z).length();
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bool isBelowThreshold = xzPlaneAngularVelocity < ANGULAR_VELOCITY_THRESHOLD;
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qCDebug(interfaceapp) << "head velocity below threshold is: " << isBelowThreshold;
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glm::vec3 xzPlaneAngularVelocity(angularVelocity.x, 0.0f, angularVelocity.z);
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float magnitudeAngularVelocity = glm::length(xzPlaneAngularVelocity);
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bool isBelowThreshold = (magnitudeAngularVelocity < ANGULAR_VELOCITY_THRESHOLD);
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qCDebug(interfaceapp) << "magnitude " << magnitudeAngularVelocity << "head velocity below threshold is: " << isBelowThreshold;
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qCDebug(interfaceapp) << "ang vel values x: " << angularVelocity.x << " y: " << angularVelocity.y << " z: " << angularVelocity.z;
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return isBelowThreshold;
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}
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static bool withinThresholdOfStandingHeightMode(float diffFromMode) {
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const float MODE_HEIGHT_THRESHOLD = 0.3f;
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return (diffFromMode < MODE_HEIGHT_THRESHOLD);
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}
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float MyAvatar::getUserHeight() const {
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return _userHeight.get();
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}
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@ -3369,7 +3376,8 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
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if (!isActive(Horizontal) && (getForceActivateHorizontal() ||
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(!withinBaseOfSupport(myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD).getTranslation()) &&
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headAngularVelocityBelowThreshold(myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD).getAngularVelocity())))) {
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headAngularVelocityBelowThreshold(myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD).getAngularVelocity()))) &&
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withinThresholdOfStandingHeightMode(0.01f)) {
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qCDebug(interfaceapp) << "----------------------------------------over the base of support";
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activate(Horizontal);
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setForceActivateHorizontal(false);
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