From 7ab1d649f1f0051959ae92a9fdf4c88edb817937 Mon Sep 17 00:00:00 2001 From: Wayne Chen Date: Sun, 9 Dec 2018 07:49:48 -0800 Subject: [PATCH] fixing limit for overlay too far/close --- interface/src/Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 42fd7806f9..c60bab743f 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -8687,7 +8687,7 @@ void Application::updateLoginDialogOverlayPosition() { auto newOverlayPositionVec = (cameraPositionVec + offset) + (upVec * -0.1f); auto newOverlayOrientation = glm::inverse(glm::quat_cast(glm::lookAt(newOverlayPositionVec, cameraPositionVec, upVec))) * Quaternions::Y_180; - bool overlayOutOfBounds = glm::distance(overlayPositionVec, cameraPositionVec) > 0.5f; + bool overlayOutOfBounds = glm::distance(overlayPositionVec, cameraPositionVec) > 1.0f; if (pointAngle > LOOK_AWAY_THRESHOLD_ANGLE || overlayOutOfBounds) { QVariantMap properties {