diff --git a/interface/src/raypick/PickScriptingInterface.cpp b/interface/src/raypick/PickScriptingInterface.cpp index 3d1a198d66..26b5aacac5 100644 --- a/interface/src/raypick/PickScriptingInterface.cpp +++ b/interface/src/raypick/PickScriptingInterface.cpp @@ -147,7 +147,7 @@ unsigned int PickScriptingInterface::createStylusPick(const QVariant& properties * @property {boolean} [enabled=false] If this Pick should start enabled or not. Disabled Picks do not updated their pick results. * @property {number} [filter=Picks.PICK_NOTHING] The filter for this Pick to use, constructed using filter flags combined using bitwise OR. * @property {number} [maxDistance=0.0] The max distance at which this Pick will intersect. 0.0 = no max. < 0.0 is invalid. - * @property {Uuid} parentID - The ID of the parent, either an avatar, an entity, or an overlay. + * @property {Uuid} parentID - The ID of the parent, either an avatar, an entity, an overlay, or a pick. * @property {number} [parentJointIndex=0] - The joint of the parent to parent to, for example, the joints on the model of an avatar. (default = 0, no joint) * @property {string} joint - If "Mouse," parents the pick to the mouse. If "Avatar," parents the pick to MyAvatar's head. Otherwise, parents to the joint of the given name on MyAvatar. * @property {Vec3} [posOffset=Vec3.ZERO] Only for Joint Parabola Picks. A local joint position offset, in meters. x = upward, y = forward, z = lateral @@ -250,7 +250,7 @@ unsigned int PickScriptingInterface::createParabolaPick(const QVariant& properti * The depth is measured in world space, but will scale with the parent if defined. * @property {CollisionMask} [collisionGroup=8] - The type of object this collision pick collides as. Objects whose collision masks overlap with the pick's collision group * will be considered colliding with the pick. -* @property {Uuid} parentID - The ID of the parent, either an avatar, an entity, or an overlay. +* @property {Uuid} parentID - The ID of the parent, either an avatar, an entity, an overlay, or a pick. * @property {number} [parentJointIndex=0] - The joint of the parent to parent to, for example, the joints on the model of an avatar. (default = 0, no joint) * @property {string} joint - If "Mouse," parents the pick to the mouse. If "Avatar," parents the pick to MyAvatar's head. Otherwise, parents to the joint of the given name on MyAvatar. * @property {boolean} [scaleWithParent=true] If true, the collision pick's dimensions and threshold will adjust according to the scale of the parent.