audio rendering loop now uses input-gain, tone-generator, noise-generator, and post-generator-gain objects / audiobuffer object now shared between all new audio objects / zero buffer copy between new objects / inline tone-generator code removed / new audio options for generators

This commit is contained in:
Craig Hansen-Sturm 2014-09-06 02:29:48 -07:00
parent 5bab1ee7f5
commit 7a5ec429d1
2 changed files with 88 additions and 30 deletions

View file

@ -40,6 +40,7 @@
#include <glm/glm.hpp>
#include "Audio.h"
#include "Menu.h"
#include "Util.h"
#include "PositionalAudioStream.h"
@ -82,7 +83,7 @@ Audio::Audio(QObject* parent) :
_noiseGateSampleCounter(0),
_noiseGateOpen(false),
_noiseGateEnabled(true),
_toneInjectionEnabled(false),
_audioSourceInjectEnabled(false),
_noiseGateFramesToClose(0),
_totalInputAudioSamples(0),
_collisionSoundMagnitude(0.0f),
@ -102,6 +103,8 @@ Audio::Audio(QObject* parent) :
_framesPerScope(DEFAULT_FRAMES_PER_SCOPE),
_samplesPerScope(NETWORK_SAMPLES_PER_FRAME * _framesPerScope),
_peqEnabled(false),
_noiseSourceEnabled(false),
_toneSourceEnabled(true),
_scopeInput(0),
_scopeOutputLeft(0),
_scopeOutputRight(0),
@ -137,6 +140,10 @@ void Audio::reset() {
_receivedAudioStream.reset();
resetStats();
_peq.reset();
_noiseSource.reset();
_toneSource.reset();
_sourceGain.reset();
_inputGain.reset();
}
void Audio::resetStats() {
@ -424,14 +431,25 @@ void Audio::start() {
qDebug() << "Unable to set up audio output because of a problem with output format.";
}
_peq.initialize( _inputFormat.sampleRate(), _audioInput->bufferSize() );
_inputFrameBuffer.initialize( _inputFormat.channelCount(), _audioInput->bufferSize() * 2 );
_peq.initialize( _inputFormat.sampleRate() );
_inputGain.initialize();
_sourceGain.initialize();
_noiseSource.initialize();
_toneSource.initialize();
_sourceGain.setParameters(0.25f,0.0f);
_inputGain.setParameters(1.0f,0.0f);
}
void Audio::stop() {
_inputFrameBuffer.finalize();
_peq.finalize();
_inputGain.finalize();
_sourceGain.finalize();
_noiseSource.finalize();
_toneSource.finalize();
// "switch" to invalid devices in order to shut down the state
switchInputToAudioDevice(QAudioDeviceInfo());
switchOutputToAudioDevice(QAudioDeviceInfo());
@ -477,14 +495,30 @@ void Audio::handleAudioInput() {
QByteArray inputByteArray = _inputDevice->readAll();
int16_t* inputBuffer = (int16_t*)inputByteArray.data();
const int inputFrameCount = inputByteArray.size() / sizeof(int16_t);
_inputFrameBuffer.copyFrames(1, inputFrameCount, inputBuffer, false /*copy in*/);
_inputGain.render(_inputFrameBuffer); // input/mic gain+mute
// Add audio source injection if enabled
if (_audioSourceInjectEnabled && !_muted) {
if (_toneSourceEnabled) { // sine generator
_toneSource.render(_inputFrameBuffer);
}
else if(_noiseSourceEnabled) { // pink noise generator
_noiseSource.render(_inputFrameBuffer);
}
_sourceGain.render(_inputFrameBuffer); // post gain
}
if (_peqEnabled && !_muted) {
// we wish to pre-filter our captured input, prior to loopback
int16_t* ioBuffer = (int16_t*)inputByteArray.data();
_peq.render(ioBuffer, ioBuffer, inputByteArray.size() / sizeof(int16_t));
_peq.render(_inputFrameBuffer); // 3-band parametric eq
}
_inputFrameBuffer.copyFrames(1, inputFrameCount, inputBuffer, true /*copy out*/);
if (Menu::getInstance()->isOptionChecked(MenuOption::EchoLocalAudio) && !_muted && _audioOutput) {
// if this person wants local loopback add that to the locally injected audio
@ -522,7 +556,7 @@ void Audio::handleAudioInput() {
int16_t* inputAudioSamples = new int16_t[inputSamplesRequired];
_inputRingBuffer.readSamples(inputAudioSamples, inputSamplesRequired);
const int numNetworkBytes = _isStereoInput ? NETWORK_BUFFER_LENGTH_BYTES_STEREO : NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL;
const int numNetworkSamples = _isStereoInput ? NETWORK_BUFFER_LENGTH_SAMPLES_STEREO : NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
@ -599,20 +633,8 @@ void Audio::handleAudioInput() {
_dcOffset = DC_OFFSET_AVERAGING * _dcOffset + (1.0f - DC_OFFSET_AVERAGING) * measuredDcOffset;
}
// Add tone injection if enabled
const float TONE_FREQ = 220.0f / SAMPLE_RATE * TWO_PI;
const float QUARTER_VOLUME = 8192.0f;
if (_toneInjectionEnabled) {
loudness = 0.0f;
for (int i = 0; i < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
networkAudioSamples[i] = QUARTER_VOLUME * sinf(TONE_FREQ * (float)(i + _proceduralEffectSample));
loudness += fabsf(networkAudioSamples[i]);
}
}
_lastInputLoudness = fabs(loudness / NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
// If Noise Gate is enabled, check and turn the gate on and off
if (!_toneInjectionEnabled && _noiseGateEnabled) {
if (!_audioSourceInjectEnabled && _noiseGateEnabled) {
float averageOfAllSampleFrames = 0.0f;
_noiseSampleFrames[_noiseGateSampleCounter++] = _lastInputLoudness;
if (_noiseGateSampleCounter == NUMBER_OF_NOISE_SAMPLE_FRAMES) {
@ -1041,8 +1063,18 @@ void Audio::processProceduralAudio(int16_t* monoInput, int numSamples) {
}
}
void Audio::toggleToneInjection() {
_toneInjectionEnabled = !_toneInjectionEnabled;
void Audio::toggleAudioSourceInject() {
_audioSourceInjectEnabled = !_audioSourceInjectEnabled;
}
void Audio::selectAudioSourcePinkNoise() {
_noiseSourceEnabled = Menu::getInstance()->isOptionChecked(MenuOption::AudioSourcePinkNoise);
_toneSourceEnabled = !_noiseSourceEnabled;
}
void Audio::selectAudioSourceSine440() {
_toneSourceEnabled = Menu::getInstance()->isOptionChecked(MenuOption::AudioSourceSine440);
_noiseSourceEnabled = !_toneSourceEnabled;
}
void Audio::toggleAudioSpatialProcessing() {

View file

@ -20,6 +20,12 @@
#include "Recorder.h"
#include "RingBufferHistory.h"
#include "MovingMinMaxAvg.h"
#include "AudioRingBuffer.h"
#include "AudioFormat.h"
#include "AudioBuffer.h"
#include "AudioSourceTone.h"
#include "AudioSourceNoise.h"
#include "AudioGain.h"
#include "AudioFilter.h"
#include "AudioFilterBank.h"
@ -116,7 +122,9 @@ public slots:
void audioMixerKilled();
void toggleMute();
void toggleAudioNoiseReduction();
void toggleToneInjection();
void toggleAudioSourceInject();
void selectAudioSourcePinkNoise();
void selectAudioSourceSine440();
void toggleScope();
void toggleScopePause();
void toggleStats();
@ -199,7 +207,8 @@ private:
int _noiseGateSampleCounter;
bool _noiseGateOpen;
bool _noiseGateEnabled;
bool _toneInjectionEnabled;
bool _audioSourceInjectEnabled;
int _noiseGateFramesToClose;
int _totalInputAudioSamples;
@ -282,10 +291,27 @@ private:
int _framesPerScope;
int _samplesPerScope;
// Multi-band parametric EQ
bool _peqEnabled;
AudioFilterPEQ3m _peq;
// Input framebuffer
AudioBufferFloat32 _inputFrameBuffer;
// Input gain
AudioGain _inputGain;
// Post tone/pink noise generator gain
AudioGain _sourceGain;
// Pink noise source
bool _noiseSourceEnabled;
AudioSourcePinkNoise _noiseSource;
// Tone source
bool _toneSourceEnabled;
AudioSourceTone _toneSource;
// Multi-band parametric EQ
bool _peqEnabled;
AudioFilterPEQ3m _peq;
QMutex _guard;
QByteArray* _scopeInput;
QByteArray* _scopeOutputLeft;