This commit is contained in:
Philip Rosedale 2013-05-23 11:48:18 -07:00
commit 7a0ea8bd59
2 changed files with 17 additions and 12 deletions

View file

@ -52,6 +52,7 @@ const float PERIPERSONAL_RADIUS = 1.0f;
const float AVATAR_BRAKING_STRENGTH = 40.0f;
const float JOINT_TOUCH_RANGE = 0.0005f;
const float ANGULAR_RIGHTING_SPEED = 45.0f;
const float FLOATING_HEIGHT = 0.13f;
const bool USING_HEAD_LEAN = false;
const float LEAN_SENSITIVITY = 0.15;
@ -86,6 +87,7 @@ Avatar::Avatar(bool isMine) :
_maxArmLength(0.0f),
_orientation(),
_pelvisStandingHeight(0.0f),
_pelvisFloatingHeight(0.0f),
_displayingHead(true),
_distanceToNearestAvatar(std::numeric_limits<float>::max()),
_gravity(0.0f, -1.0f, 0.0f),
@ -605,8 +607,8 @@ void Avatar::updateCollisionWithEnvironment() {
float radius = _height * 0.125f;
glm::vec3 penetration;
if (Application::getInstance()->getEnvironment()->findCapsulePenetration(
_position - glm::vec3(0.0f, _pelvisStandingHeight - radius, 0.0f),
_position + glm::vec3(0.0f, _height - _pelvisStandingHeight - radius, 0.0f), radius, penetration)) {
_position - glm::vec3(0.0f, _pelvisFloatingHeight - radius, 0.0f),
_position + glm::vec3(0.0f, _height - _pelvisFloatingHeight - radius, 0.0f), radius, penetration)) {
applyCollisionWithScene(penetration);
}
}
@ -615,8 +617,8 @@ void Avatar::updateCollisionWithVoxels() {
float radius = _height * 0.125f;
glm::vec3 penetration;
if (Application::getInstance()->getVoxels()->findCapsulePenetration(
_position - glm::vec3(0.0f, _pelvisStandingHeight - radius, 0.0f),
_position + glm::vec3(0.0f, _height - _pelvisStandingHeight - radius, 0.0f), radius, penetration)) {
_position - glm::vec3(0.0f, _pelvisFloatingHeight - radius, 0.0f),
_position + glm::vec3(0.0f, _height - _pelvisFloatingHeight - radius, 0.0f), radius, penetration)) {
applyCollisionWithScene(penetration);
}
}
@ -868,14 +870,14 @@ void Avatar::initializeSkeleton() {
_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].defaultPosePosition = glm::vec3( 0.0, -0.1, 0.0 );
_joint[ AVATAR_JOINT_LEFT_HIP ].defaultPosePosition = glm::vec3( -0.05, 0.0, -0.02 );
_joint[ AVATAR_JOINT_LEFT_KNEE ].defaultPosePosition = glm::vec3( 0.0, -0.27, 0.02 );
_joint[ AVATAR_JOINT_LEFT_HEEL ].defaultPosePosition = glm::vec3( 0.0, -0.27, -0.01 );
_joint[ AVATAR_JOINT_LEFT_TOES ].defaultPosePosition = glm::vec3( 0.0, 0.0, 0.05 );
_joint[ AVATAR_JOINT_LEFT_KNEE ].defaultPosePosition = glm::vec3( 0.01, -0.25, 0.03 );
_joint[ AVATAR_JOINT_LEFT_HEEL ].defaultPosePosition = glm::vec3( 0.01, -0.22, -0.08 );
_joint[ AVATAR_JOINT_LEFT_TOES ].defaultPosePosition = glm::vec3( 0.00, -0.03, 0.05 );
_joint[ AVATAR_JOINT_RIGHT_HIP ].defaultPosePosition = glm::vec3( 0.05, 0.0, -0.02 );
_joint[ AVATAR_JOINT_RIGHT_KNEE ].defaultPosePosition = glm::vec3( 0.0, -0.27, 0.02 );
_joint[ AVATAR_JOINT_RIGHT_HEEL ].defaultPosePosition = glm::vec3( 0.0, -0.27, -0.01 );
_joint[ AVATAR_JOINT_RIGHT_TOES ].defaultPosePosition = glm::vec3( 0.0, 0.0, 0.05 );
_joint[ AVATAR_JOINT_RIGHT_KNEE ].defaultPosePosition = glm::vec3( -0.01, -0.25, 0.03 );
_joint[ AVATAR_JOINT_RIGHT_HEEL ].defaultPosePosition = glm::vec3( -0.01, -0.22, -0.08 );
_joint[ AVATAR_JOINT_RIGHT_TOES ].defaultPosePosition = glm::vec3( -0.00, -0.03, 0.05 );
// specify the radii of the joints
_joint[ AVATAR_JOINT_PELVIS ].radius = 0.07;
@ -899,12 +901,12 @@ void Avatar::initializeSkeleton() {
_joint[ AVATAR_JOINT_LEFT_HIP ].radius = 0.04;
_joint[ AVATAR_JOINT_LEFT_KNEE ].radius = 0.025;
_joint[ AVATAR_JOINT_LEFT_HEEL ].radius = 0.025;
_joint[ AVATAR_JOINT_LEFT_TOES ].radius = 0.027;
_joint[ AVATAR_JOINT_LEFT_TOES ].radius = 0.025;
_joint[ AVATAR_JOINT_RIGHT_HIP ].radius = 0.04;
_joint[ AVATAR_JOINT_RIGHT_KNEE ].radius = 0.025;
_joint[ AVATAR_JOINT_RIGHT_HEEL ].radius = 0.025;
_joint[ AVATAR_JOINT_RIGHT_TOES ].radius = 0.027;
_joint[ AVATAR_JOINT_RIGHT_TOES ].radius = 0.025;
// specify the tightness of the springy positions as far as attraction to rigid body
_joint[ AVATAR_JOINT_PELVIS ].springBodyTightness = BODY_SPRING_DEFAULT_TIGHTNESS * 1.0;
@ -945,6 +947,8 @@ void Avatar::initializeSkeleton() {
_joint[ AVATAR_JOINT_LEFT_KNEE ].length;
//printf("_pelvisStandingHeight = %f\n", _pelvisStandingHeight);
_pelvisFloatingHeight = _pelvisStandingHeight + FLOATING_HEIGHT;
_height =
(
_pelvisStandingHeight +

View file

@ -173,6 +173,7 @@ private:
glm::quat _righting;
int _driveKeys[MAX_DRIVE_KEYS];
float _pelvisStandingHeight;
float _pelvisFloatingHeight;
float _height;
Balls* _balls;
AvatarTouch _avatarTouch;