From 79b6dc3f78f29823d428ed82631f690bc1cb91de Mon Sep 17 00:00:00 2001 From: Zach Fox Date: Tue, 13 Jun 2017 15:26:07 -0700 Subject: [PATCH] Remove one more instance of FramebufferCache --- libraries/render-utils/src/AntialiasingEffect.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/libraries/render-utils/src/AntialiasingEffect.cpp b/libraries/render-utils/src/AntialiasingEffect.cpp index ce3bf69588..55a46a526f 100644 --- a/libraries/render-utils/src/AntialiasingEffect.cpp +++ b/libraries/render-utils/src/AntialiasingEffect.cpp @@ -19,7 +19,6 @@ #include "AntialiasingEffect.h" #include "StencilMaskPass.h" #include "TextureCache.h" -#include "FramebufferCache.h" #include "DependencyManager.h" #include "ViewFrustum.h" #include "GeometryCache.h" @@ -51,7 +50,7 @@ const gpu::PipelinePointer& Antialiasing::getAntialiasingPipeline(RenderArgs* ar if (!_antialiasingBuffer) { // Link the antialiasing FBO to texture _antialiasingBuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("antialiasing")); - auto format = gpu::Element::COLOR_SRGBA_32; // DependencyManager::get()->getLightingTexture()->getTexelFormat(); + auto format = gpu::Element::COLOR_SRGBA_32; auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT); _antialiasingTexture = gpu::Texture::createRenderBuffer(format, width, height, gpu::Texture::SINGLE_MIP, defaultSampler); _antialiasingBuffer->setRenderBuffer(0, _antialiasingTexture);