mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 06:44:06 +02:00
Merge branch 'master' of https://github.com/worklist/hifi
This commit is contained in:
commit
79497586dd
14 changed files with 400 additions and 191 deletions
|
@ -13,6 +13,51 @@
|
|||
this.entityID = null;
|
||||
this.properties = null;
|
||||
this.graboffset = null;
|
||||
this.clickedAt = null;
|
||||
this.firstHolding = true;
|
||||
this.clickedX = -1;
|
||||
this.clickedY = -1;
|
||||
this.rotateOverlayTarget = null;
|
||||
this.rotateOverlayInner = null;
|
||||
this.rotateOverlayOuter = null;
|
||||
this.rotateOverlayCurrent = null;
|
||||
this.rotateMode = false;
|
||||
this.originalRotation = null;
|
||||
this.sound = null;
|
||||
this.injector = null;
|
||||
|
||||
var rotateOverlayTargetSize = 10000; // really big target
|
||||
var innerSnapAngle = 22.5; // the angle which we snap to on the inner rotation tool
|
||||
var innerRadius;
|
||||
var outerRadius;
|
||||
var yawCenter;
|
||||
var yawZero;
|
||||
var rotationNormal;
|
||||
var yawNormal;
|
||||
|
||||
var debug = true;
|
||||
|
||||
// Download sound if needed
|
||||
this.maybeDownloadSound = function() {
|
||||
if (this.sound === null) {
|
||||
this.sound = SoundCache.getSound("http://public.highfidelity.io/sounds/Collisions-otherorganic/whoosh2.raw");
|
||||
}
|
||||
}
|
||||
// Play drag sound
|
||||
this.playSound = function() {
|
||||
this.stopSound();
|
||||
if (this.sound && this.sound.downloaded) {
|
||||
this.injector = Audio.playSound(this.sound, { position: this.properties.position, loop: true, volume: 0.1 });
|
||||
}
|
||||
}
|
||||
|
||||
// stop drag sound
|
||||
this.stopSound = function() {
|
||||
if (this.injector) {
|
||||
Audio.stopInjector(this.injector);
|
||||
this.injector = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Pr, Vr are respectively the Ray's Point of origin and Vector director
|
||||
// Pp, Np are respectively the Plane's Point of origin and Normal vector
|
||||
|
@ -40,17 +85,69 @@
|
|||
var intersection = this.rayPlaneIntersection(pickRay.origin, pickRay.direction,
|
||||
this.properties.position, upVector);
|
||||
this.graboffset = Vec3.subtract(this.properties.position, intersection);
|
||||
this.updatePosition(mouseEvent);
|
||||
};
|
||||
|
||||
this.move = function(mouseEvent) {
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||||
this.updatePosition(mouseEvent);
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||||
if (this.injector === null) {
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||||
this.playSound();
|
||||
}
|
||||
};
|
||||
|
||||
this.release = function(mouseEvent) {
|
||||
this.updatePosition(mouseEvent);
|
||||
};
|
||||
|
||||
this.rotate = function(mouseEvent) {
|
||||
var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
|
||||
var result = Overlays.findRayIntersection(pickRay);
|
||||
|
||||
if (result.intersects) {
|
||||
var center = yawCenter;
|
||||
var zero = yawZero;
|
||||
var centerToZero = Vec3.subtract(center, zero);
|
||||
var centerToIntersect = Vec3.subtract(center, result.intersection);
|
||||
var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal);
|
||||
|
||||
var distanceFromCenter = Vec3.distance(center, result.intersection);
|
||||
var snapToInner = false;
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// var innerRadius = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1;
|
||||
if (distanceFromCenter < innerRadius) {
|
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angleFromZero = Math.floor(angleFromZero/innerSnapAngle) * innerSnapAngle;
|
||||
snapToInner = true;
|
||||
}
|
||||
|
||||
var yawChange = Quat.fromVec3Degrees({ x: 0, y: angleFromZero, z: 0 });
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Entities.editEntity(this.entityID, { rotation: Quat.multiply(yawChange, this.originalRotation) });
|
||||
|
||||
|
||||
// update the rotation display accordingly...
|
||||
var startAtCurrent = 360-angleFromZero;
|
||||
var endAtCurrent = 360;
|
||||
var startAtRemainder = 0;
|
||||
var endAtRemainder = 360-angleFromZero;
|
||||
if (angleFromZero < 0) {
|
||||
startAtCurrent = 0;
|
||||
endAtCurrent = -angleFromZero;
|
||||
startAtRemainder = -angleFromZero;
|
||||
endAtRemainder = 360;
|
||||
}
|
||||
|
||||
if (snapToInner) {
|
||||
Overlays.editOverlay(this.rotateOverlayOuter, { startAt: 0, endAt: 360 });
|
||||
Overlays.editOverlay(this.rotateOverlayInner, { startAt: startAtRemainder, endAt: endAtRemainder });
|
||||
Overlays.editOverlay(this.rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: innerRadius,
|
||||
majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0,
|
||||
majorTickMarksLength: -0.25, minorTickMarksLength: 0, });
|
||||
} else {
|
||||
Overlays.editOverlay(this.rotateOverlayInner, { startAt: 0, endAt: 360 });
|
||||
Overlays.editOverlay(this.rotateOverlayOuter, { startAt: startAtRemainder, endAt: endAtRemainder });
|
||||
Overlays.editOverlay(this.rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: outerRadius,
|
||||
majorTickMarksAngle: 45.0, minorTickMarksAngle: 5,
|
||||
majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, });
|
||||
}
|
||||
}
|
||||
};
|
||||
// All callbacks start by updating the properties
|
||||
this.updateProperties = function(entityID) {
|
||||
if (this.entityID === null || !this.entityID.isKnownID) {
|
||||
|
@ -58,23 +155,168 @@
|
|||
}
|
||||
this.properties = Entities.getEntityProperties(this.entityID);
|
||||
};
|
||||
|
||||
|
||||
this.cleanupRotateOverlay = function() {
|
||||
Overlays.deleteOverlay(this.rotateOverlayTarget);
|
||||
Overlays.deleteOverlay(this.rotateOverlayInner);
|
||||
Overlays.deleteOverlay(this.rotateOverlayOuter);
|
||||
Overlays.deleteOverlay(this.rotateOverlayCurrent);
|
||||
this.rotateOverlayTarget = null;
|
||||
this.rotateOverlayInner = null;
|
||||
this.rotateOverlayOuter = null;
|
||||
this.rotateOverlayCurrent = null;
|
||||
}
|
||||
|
||||
this.displayRotateOverlay = function(mouseEvent) {
|
||||
var yawOverlayAngles = { x: 90, y: 0, z: 0 };
|
||||
var yawOverlayRotation = Quat.fromVec3Degrees(yawOverlayAngles);
|
||||
|
||||
yawNormal = { x: 0, y: 1, z: 0 };
|
||||
yawCenter = this.properties.position;
|
||||
rotationNormal = yawNormal;
|
||||
|
||||
// Size the overlays to the current selection size
|
||||
var diagonal = (Vec3.length(this.properties.dimensions) / 2) * 1.1;
|
||||
var halfDimensions = Vec3.multiply(this.properties.dimensions, 0.5);
|
||||
innerRadius = diagonal;
|
||||
outerRadius = diagonal * 1.15;
|
||||
var innerAlpha = 0.2;
|
||||
var outerAlpha = 0.2;
|
||||
|
||||
this.rotateOverlayTarget = Overlays.addOverlay("circle3d", {
|
||||
position: this.properties.position,
|
||||
size: 10000,
|
||||
color: { red: 0, green: 0, blue: 0 },
|
||||
alpha: 0.0,
|
||||
solid: true,
|
||||
visible: true,
|
||||
rotation: yawOverlayRotation,
|
||||
ignoreRayIntersection: false
|
||||
});
|
||||
|
||||
this.rotateOverlayInner = Overlays.addOverlay("circle3d", {
|
||||
position: this.properties.position,
|
||||
size: innerRadius,
|
||||
innerRadius: 0.9,
|
||||
alpha: innerAlpha,
|
||||
color: { red: 51, green: 152, blue: 203 },
|
||||
solid: true,
|
||||
visible: true,
|
||||
rotation: yawOverlayRotation,
|
||||
hasTickMarks: true,
|
||||
majorTickMarksAngle: innerSnapAngle,
|
||||
minorTickMarksAngle: 0,
|
||||
majorTickMarksLength: -0.25,
|
||||
minorTickMarksLength: 0,
|
||||
majorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||
minorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
});
|
||||
|
||||
this.rotateOverlayOuter = Overlays.addOverlay("circle3d", {
|
||||
position: this.properties.position,
|
||||
size: outerRadius,
|
||||
innerRadius: 0.9,
|
||||
startAt: 0,
|
||||
endAt: 360,
|
||||
alpha: outerAlpha,
|
||||
color: { red: 51, green: 152, blue: 203 },
|
||||
solid: true,
|
||||
visible: true,
|
||||
rotation: yawOverlayRotation,
|
||||
|
||||
hasTickMarks: true,
|
||||
majorTickMarksAngle: 45.0,
|
||||
minorTickMarksAngle: 5,
|
||||
majorTickMarksLength: 0.25,
|
||||
minorTickMarksLength: 0.1,
|
||||
majorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||
minorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
});
|
||||
|
||||
this.rotateOverlayCurrent = Overlays.addOverlay("circle3d", {
|
||||
position: this.properties.position,
|
||||
size: outerRadius,
|
||||
startAt: 0,
|
||||
endAt: 0,
|
||||
innerRadius: 0.9,
|
||||
color: { red: 224, green: 67, blue: 36},
|
||||
alpha: 0.8,
|
||||
solid: true,
|
||||
visible: true,
|
||||
rotation: yawOverlayRotation,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
hasTickMarks: true,
|
||||
majorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||
minorTickMarksColor: { red: 0, green: 0, blue: 0 },
|
||||
});
|
||||
|
||||
var pickRay = Camera.computePickRay(mouseEvent.x, mouseEvent.y)
|
||||
var result = Overlays.findRayIntersection(pickRay);
|
||||
yawZero = result.intersection;
|
||||
|
||||
};
|
||||
|
||||
this.preload = function(entityID) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.maybeDownloadSound();
|
||||
};
|
||||
|
||||
this.clickDownOnEntity = function(entityID, mouseEvent) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.grab(mouseEvent);
|
||||
|
||||
var d = new Date();
|
||||
this.clickedAt = d.getTime();
|
||||
this.firstHolding = true;
|
||||
|
||||
this.clickedX = mouseEvent.x;
|
||||
this.clickedY = mouseEvent.y;
|
||||
};
|
||||
|
||||
|
||||
this.holdingClickOnEntity = function(entityID, mouseEvent) {
|
||||
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.move(mouseEvent);
|
||||
|
||||
if (this.firstHolding) {
|
||||
// if we haven't moved yet...
|
||||
if (this.clickedX == mouseEvent.x && this.clickedY == mouseEvent.y) {
|
||||
var d = new Date();
|
||||
var now = d.getTime();
|
||||
|
||||
if (now - this.clickedAt > 500) {
|
||||
this.displayRotateOverlay(mouseEvent);
|
||||
this.firstHolding = false;
|
||||
this.rotateMode = true;
|
||||
this.originalRotation = this.properties.rotation;
|
||||
}
|
||||
} else {
|
||||
this.firstHolding = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.rotateMode) {
|
||||
this.rotate(mouseEvent);
|
||||
} else {
|
||||
this.move(mouseEvent);
|
||||
}
|
||||
};
|
||||
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
|
||||
this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.release(mouseEvent);
|
||||
if (this.rotateMode) {
|
||||
this.rotate(mouseEvent);
|
||||
} else {
|
||||
this.release(mouseEvent);
|
||||
}
|
||||
|
||||
if (this.rotateOverlayTarget != null) {
|
||||
this.cleanupRotateOverlay();
|
||||
this.rotateMode = false;
|
||||
}
|
||||
|
||||
this.firstHolding = false;
|
||||
this.stopSound();
|
||||
};
|
||||
|
||||
})
|
||||
|
|
|
@ -46,7 +46,9 @@ QThread* EntityTreeRenderer::getMainThread() {
|
|||
EntityTreeRenderer::EntityTreeRenderer(bool wantScripts) :
|
||||
OctreeRenderer(),
|
||||
_wantScripts(wantScripts),
|
||||
_entitiesScriptEngine(NULL) {
|
||||
_entitiesScriptEngine(NULL),
|
||||
_lastMouseEventValid(false)
|
||||
{
|
||||
REGISTER_ENTITY_TYPE_WITH_FACTORY(Model, RenderableModelEntityItem::factory)
|
||||
REGISTER_ENTITY_TYPE_WITH_FACTORY(Box, RenderableBoxEntityItem::factory)
|
||||
REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableSphereEntityItem::factory)
|
||||
|
@ -202,6 +204,19 @@ void EntityTreeRenderer::update() {
|
|||
|
||||
// check to see if the avatar has moved and if we need to handle enter/leave entity logic
|
||||
checkEnterLeaveEntities();
|
||||
|
||||
// Even if we're not moving the mouse, if we started clicking on an entity and we have
|
||||
// not yet released the hold then this is still considered a holdingClickOnEntity event
|
||||
// and we want to simulate this message here as well as in mouse move
|
||||
if (_lastMouseEventValid && !_currentClickingOnEntityID.isInvalidID()) {
|
||||
emit holdingClickOnEntity(_currentClickingOnEntityID, _lastMouseEvent);
|
||||
QScriptValueList currentClickingEntityArgs = createMouseEventArgs(_currentClickingOnEntityID, _lastMouseEvent);
|
||||
QScriptValue currentClickingEntity = loadEntityScript(_currentClickingOnEntityID);
|
||||
if (currentClickingEntity.property("holdingClickOnEntity").isValid()) {
|
||||
currentClickingEntity.property("holdingClickOnEntity").call(currentClickingEntity, currentClickingEntityArgs);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -667,6 +682,14 @@ QScriptValueList EntityTreeRenderer::createMouseEventArgs(const EntityItemID& en
|
|||
return args;
|
||||
}
|
||||
|
||||
QScriptValueList EntityTreeRenderer::createMouseEventArgs(const EntityItemID& entityID, const MouseEvent& mouseEvent) {
|
||||
QScriptValueList args;
|
||||
args << entityID.toScriptValue(_entitiesScriptEngine);
|
||||
args << mouseEvent.toScriptValue(_entitiesScriptEngine);
|
||||
return args;
|
||||
}
|
||||
|
||||
|
||||
QScriptValueList EntityTreeRenderer::createEntityArgs(const EntityItemID& entityID) {
|
||||
QScriptValueList args;
|
||||
args << entityID.toScriptValue(_entitiesScriptEngine);
|
||||
|
@ -693,6 +716,8 @@ void EntityTreeRenderer::mousePressEvent(QMouseEvent* event, unsigned int device
|
|||
entityScript.property("clickDownOnEntity").call(entityScript, entityScriptArgs);
|
||||
}
|
||||
}
|
||||
_lastMouseEvent = MouseEvent(*event, deviceID);
|
||||
_lastMouseEventValid = true;
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) {
|
||||
|
@ -724,10 +749,13 @@ void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event, unsigned int devi
|
|||
|
||||
// makes it the unknown ID, we just released so we can't be clicking on anything
|
||||
_currentClickingOnEntityID = EntityItemID::createInvalidEntityID();
|
||||
_lastMouseEvent = MouseEvent(*event, deviceID);
|
||||
_lastMouseEventValid = true;
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
|
||||
PerformanceTimer perfTimer("EntityTreeRenderer::mouseMoveEvent");
|
||||
|
||||
PickRay ray = computePickRay(event->x(), event->y());
|
||||
RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::TryLock);
|
||||
if (rayPickResult.intersects) {
|
||||
|
@ -809,6 +837,8 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceI
|
|||
currentClickingEntity.property("holdingClickOnEntity").call(currentClickingEntity, currentClickingEntityArgs);
|
||||
}
|
||||
}
|
||||
_lastMouseEvent = MouseEvent(*event, deviceID);
|
||||
_lastMouseEventValid = true;
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
|
||||
|
|
|
@ -129,8 +129,12 @@ private:
|
|||
QScriptValue loadEntityScript(const EntityItemID& entityItemID);
|
||||
QString loadScriptContents(const QString& scriptMaybeURLorText);
|
||||
QScriptValueList createMouseEventArgs(const EntityItemID& entityID, QMouseEvent* event, unsigned int deviceID);
|
||||
QScriptValueList createMouseEventArgs(const EntityItemID& entityID, const MouseEvent& mouseEvent);
|
||||
|
||||
QHash<EntityItemID, EntityScriptDetails> _entityScripts;
|
||||
|
||||
bool _lastMouseEventValid;
|
||||
MouseEvent _lastMouseEvent;
|
||||
};
|
||||
|
||||
#endif // hifi_EntityTreeRenderer_h
|
||||
|
|
|
@ -246,8 +246,7 @@ Model* RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
|
|||
}
|
||||
|
||||
bool RenderableModelEntityItem::needsSimulation() const {
|
||||
SimulationState simulationState = getSimulationState();
|
||||
return _needsInitialSimulation || simulationState == Moving || simulationState == Changing;
|
||||
return _needsInitialSimulation || getSimulationState() == EntityItem::Moving;
|
||||
}
|
||||
|
||||
EntityItemProperties RenderableModelEntityItem::getProperties() const {
|
||||
|
|
|
@ -94,4 +94,4 @@ void BoxEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitst
|
|||
bool successPropertyFits = true;
|
||||
|
||||
APPEND_ENTITY_PROPERTY(PROP_COLOR, appendColor, getColor());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -92,6 +92,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) {
|
|||
_created = 0;
|
||||
_changedOnServer = 0;
|
||||
initFromEntityItemID(entityItemID);
|
||||
_simulationState = EntityItem::Static;
|
||||
}
|
||||
|
||||
EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) {
|
||||
|
@ -104,6 +105,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemPropert
|
|||
_changedOnServer = 0;
|
||||
initFromEntityItemID(entityItemID);
|
||||
setProperties(properties, true); // force copy
|
||||
_simulationState = EntityItem::Static;
|
||||
}
|
||||
|
||||
EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
|
||||
|
@ -404,7 +406,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
qDebug() << " fromSameServerEdit=" << fromSameServerEdit;
|
||||
}
|
||||
|
||||
bool ignoreServerPacket = false; // assume we're use this server packet
|
||||
bool ignoreServerPacket = false; // assume we'll use this server packet
|
||||
|
||||
// If this packet is from the same server edit as the last packet we accepted from the server
|
||||
// we probably want to use it.
|
||||
|
@ -715,13 +717,10 @@ void EntityItem::update(const quint64& updateTime) {
|
|||
}
|
||||
}
|
||||
|
||||
EntityItem::SimulationState EntityItem::getSimulationState() const {
|
||||
if (hasVelocity() || (hasGravity() && !isRestingOnSurface())) {
|
||||
EntityItem::SimulationState EntityItem::computeSimulationState() const {
|
||||
if (hasVelocity() || (hasGravity() && !isRestingOnSurface()) || hasAngularVelocity()) {
|
||||
return EntityItem::Moving;
|
||||
}
|
||||
if (hasAngularVelocity()) {
|
||||
return EntityItem::Changing;
|
||||
}
|
||||
if (isMortal()) {
|
||||
return EntityItem::Mortal;
|
||||
}
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "EntityItemProperties.h"
|
||||
#include "EntityTypes.h"
|
||||
|
||||
class EntityTree;
|
||||
class EntityTreeElement;
|
||||
class EntityTreeElementExtraEncodeData;
|
||||
|
||||
|
@ -59,10 +60,10 @@ public:
|
|||
// methods for getting/setting all properties of an entity
|
||||
virtual EntityItemProperties getProperties() const;
|
||||
|
||||
/// returns true is something changed
|
||||
/// returns true if something changed
|
||||
virtual bool setProperties(const EntityItemProperties& properties, bool forceCopy = false);
|
||||
|
||||
/// override this in your derived class if you'd like to be informed when something about the state of the entity
|
||||
/// Override this in your derived class if you'd like to be informed when something about the state of the entity
|
||||
/// has changed. This will be called with properties change or when new data is loaded from a stream
|
||||
virtual void somethingChangedNotification() { }
|
||||
|
||||
|
@ -115,11 +116,13 @@ public:
|
|||
typedef enum SimulationState_t {
|
||||
Static,
|
||||
Mortal,
|
||||
Changing,
|
||||
Moving
|
||||
} SimulationState;
|
||||
|
||||
virtual SimulationState getSimulationState() const;
|
||||
// computes the SimulationState that the entity SHOULD be in.
|
||||
// Use getSimulationState() to find the state under which it is currently categorized.
|
||||
virtual SimulationState computeSimulationState() const;
|
||||
|
||||
virtual void debugDump() const;
|
||||
|
||||
// similar to assignment/copy, but it handles keeping lifetime accurate
|
||||
|
@ -262,8 +265,13 @@ public:
|
|||
void applyHardCollision(const CollisionInfo& collisionInfo);
|
||||
virtual const Shape& getCollisionShapeInMeters() const { return _collisionShape; }
|
||||
virtual bool contains(const glm::vec3& point) const { return getAABox().contains(point); }
|
||||
|
||||
SimulationState getSimulationState() const { return _simulationState; }
|
||||
|
||||
protected:
|
||||
friend class EntityTree;
|
||||
void setSimulationState(SimulationState state) { _simulationState = state; }
|
||||
|
||||
virtual void initFromEntityItemID(const EntityItemID& entityItemID); // maybe useful to allow subclasses to init
|
||||
virtual void recalculateCollisionShape();
|
||||
|
||||
|
@ -305,6 +313,7 @@ protected:
|
|||
void setRadius(float value);
|
||||
|
||||
AACubeShape _collisionShape;
|
||||
SimulationState _simulationState; // only set by EntityTree
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -40,8 +40,8 @@ void EntityTree::eraseAllOctreeElements(bool createNewRoot) {
|
|||
_entityToElementMap.clear();
|
||||
Octree::eraseAllOctreeElements(createNewRoot);
|
||||
_movingEntities.clear();
|
||||
_changingEntities.clear();
|
||||
_mortalEntities.clear();
|
||||
_changedEntities.clear();
|
||||
}
|
||||
|
||||
bool EntityTree::handlesEditPacketType(PacketType packetType) const {
|
||||
|
@ -80,7 +80,7 @@ void EntityTree::addEntityItem(EntityItem* entityItem) {
|
|||
EntityItemID entityID = entityItem->getEntityItemID();
|
||||
EntityTreeElement* containingElement = getContainingElement(entityID);
|
||||
if (containingElement) {
|
||||
qDebug() << "UNEXPECTED!!!! don't call addEntityItem() on existing entity items. entityID=" << entityID;
|
||||
qDebug() << "UNEXPECTED!!!! don't call addEntityItem() on existing EntityItems. entityID=" << entityID;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -89,7 +89,7 @@ void EntityTree::addEntityItem(EntityItem* entityItem) {
|
|||
recurseTreeWithOperator(&theOperator);
|
||||
|
||||
// check to see if we need to simulate this entity..
|
||||
changeEntityState(entityItem, EntityItem::Static, entityItem->getSimulationState());
|
||||
updateEntityState(entityItem);
|
||||
|
||||
_isDirty = true;
|
||||
}
|
||||
|
@ -123,15 +123,13 @@ bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProp
|
|||
}
|
||||
} else {
|
||||
// check to see if we need to simulate this entity...
|
||||
EntityItem::SimulationState oldState = existingEntity->getSimulationState();
|
||||
QString entityScriptBefore = existingEntity->getScript();
|
||||
|
||||
UpdateEntityOperator theOperator(this, containingElement, existingEntity, properties);
|
||||
recurseTreeWithOperator(&theOperator);
|
||||
_isDirty = true;
|
||||
|
||||
EntityItem::SimulationState newState = existingEntity->getSimulationState();
|
||||
changeEntityState(existingEntity, oldState, newState);
|
||||
updateEntityState(existingEntity);
|
||||
|
||||
QString entityScriptAfter = existingEntity->getScript();
|
||||
if (entityScriptBefore != entityScriptAfter) {
|
||||
|
@ -229,10 +227,6 @@ void EntityTree::removeEntityFromSimulationLists(const EntityItemID& entityID) {
|
|||
// make sure to remove it from any of our simulation lists
|
||||
EntityItem::SimulationState theState = theEntity->getSimulationState();
|
||||
switch (theState) {
|
||||
case EntityItem::Changing:
|
||||
_changingEntities.removeAll(theEntity);
|
||||
break;
|
||||
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.removeAll(theEntity);
|
||||
break;
|
||||
|
@ -244,6 +238,7 @@ void EntityTree::removeEntityFromSimulationLists(const EntityItemID& entityID) {
|
|||
default:
|
||||
break;
|
||||
}
|
||||
_changedEntities.remove(theEntity);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -518,7 +513,7 @@ int EntityTree::processEditPacketData(PacketType packetType, const unsigned char
|
|||
// search for the entity by EntityItemID
|
||||
EntityItem* existingEntity = findEntityByEntityItemID(entityItemID);
|
||||
|
||||
// if the entityItem exists, then update it
|
||||
// if the EntityItem exists, then update it
|
||||
if (existingEntity) {
|
||||
updateEntity(entityItemID, properties);
|
||||
existingEntity->markAsChangedOnServer();
|
||||
|
@ -580,15 +575,42 @@ void EntityTree::releaseSceneEncodeData(OctreeElementExtraEncodeData* extraEncod
|
|||
extraEncodeData->clear();
|
||||
}
|
||||
|
||||
void EntityTree::changeEntityState(EntityItem* const entity,
|
||||
EntityItem::SimulationState oldState, EntityItem::SimulationState newState) {
|
||||
void EntityTree::updateEntityState(EntityItem* entity) {
|
||||
EntityItem::SimulationState oldState = entity->getSimulationState();
|
||||
EntityItem::SimulationState newState = entity->computeSimulationState();
|
||||
if (newState != oldState) {
|
||||
switch (oldState) {
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.removeAll(entity);
|
||||
break;
|
||||
|
||||
case EntityItem::Mortal:
|
||||
_mortalEntities.removeAll(entity);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (newState) {
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.push_back(entity);
|
||||
break;
|
||||
|
||||
case EntityItem::Mortal:
|
||||
_mortalEntities.push_back(entity);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
entity->setSimulationState(newState);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: can we short circuit this if the state isn't changing?
|
||||
void EntityTree::clearEntityState(EntityItem* entity) {
|
||||
EntityItem::SimulationState oldState = entity->getSimulationState();
|
||||
switch (oldState) {
|
||||
case EntityItem::Changing:
|
||||
_changingEntities.removeAll(entity);
|
||||
break;
|
||||
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.removeAll(entity);
|
||||
break;
|
||||
|
@ -600,24 +622,11 @@ void EntityTree::changeEntityState(EntityItem* const entity,
|
|||
default:
|
||||
break;
|
||||
}
|
||||
entity->setSimulationState(EntityItem::Static);
|
||||
}
|
||||
|
||||
|
||||
switch (newState) {
|
||||
case EntityItem::Changing:
|
||||
_changingEntities.push_back(entity);
|
||||
break;
|
||||
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.push_back(entity);
|
||||
break;
|
||||
|
||||
case EntityItem::Mortal:
|
||||
_mortalEntities.push_back(entity);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
void EntityTree::entityChanged(EntityItem* entity) {
|
||||
_changedEntities.insert(entity);
|
||||
}
|
||||
|
||||
void EntityTree::update() {
|
||||
|
@ -633,7 +642,7 @@ void EntityTree::update() {
|
|||
lockForWrite();
|
||||
quint64 now = usecTimestampNow();
|
||||
QSet<EntityItemID> entitiesToDelete;
|
||||
updateChangingEntities(now, entitiesToDelete);
|
||||
updateChangedEntities(now, entitiesToDelete);
|
||||
updateMovingEntities(now, entitiesToDelete);
|
||||
updateMortalEntities(now, entitiesToDelete);
|
||||
|
||||
|
@ -643,55 +652,25 @@ void EntityTree::update() {
|
|||
unlock();
|
||||
}
|
||||
|
||||
void EntityTree::updateChangingEntities(quint64 now, QSet<EntityItemID>& entitiesToDelete) {
|
||||
QSet<EntityItem*> entitiesBecomingStatic;
|
||||
QSet<EntityItem*> entitiesBecomingMortal;
|
||||
QSet<EntityItem*> entitiesBecomingMoving;
|
||||
|
||||
void EntityTree::updateChangedEntities(quint64 now, QSet<EntityItemID>& entitiesToDelete) {
|
||||
// TODO: switch these to iterators so we can remove items that get deleted
|
||||
for (int i = 0; i < _changingEntities.size(); i++) {
|
||||
EntityItem* thisEntity = _changingEntities[i];
|
||||
thisEntity->update(now);
|
||||
// always check to see if the lifetime has expired, for immortal entities this is always false
|
||||
foreach (EntityItem* thisEntity, _changedEntities) {
|
||||
// check to see if the lifetime has expired, for immortal entities this is always false
|
||||
if (thisEntity->lifetimeHasExpired()) {
|
||||
qDebug() << "Lifetime has expired for entity:" << thisEntity->getEntityItemID();
|
||||
qDebug() << "Lifetime has expired for thisEntity:" << thisEntity->getEntityItemID();
|
||||
entitiesToDelete << thisEntity->getEntityItemID();
|
||||
entitiesBecomingStatic << thisEntity;
|
||||
clearEntityState(thisEntity);
|
||||
} else {
|
||||
// check to see if this entity is no longer moving
|
||||
EntityItem::SimulationState newState = thisEntity->getSimulationState();
|
||||
|
||||
if (newState == EntityItem::Static) {
|
||||
entitiesBecomingStatic << thisEntity;
|
||||
} else if (newState == EntityItem::Mortal) {
|
||||
entitiesBecomingMortal << thisEntity;
|
||||
} else if (newState == EntityItem::Moving) {
|
||||
entitiesBecomingMoving << thisEntity;
|
||||
}
|
||||
updateEntityState(thisEntity);
|
||||
}
|
||||
}
|
||||
|
||||
// change state for any entities that were changing but are now either static, mortal, or moving
|
||||
foreach(EntityItem* entity, entitiesBecomingStatic) {
|
||||
changeEntityState(entity, EntityItem::Changing, EntityItem::Static);
|
||||
}
|
||||
foreach(EntityItem* entity, entitiesBecomingMortal) {
|
||||
changeEntityState(entity, EntityItem::Changing, EntityItem::Mortal);
|
||||
}
|
||||
foreach(EntityItem* entity, entitiesBecomingMoving) {
|
||||
changeEntityState(entity, EntityItem::Changing, EntityItem::Moving);
|
||||
}
|
||||
_changedEntities.clear();
|
||||
}
|
||||
|
||||
void EntityTree::updateMovingEntities(quint64 now, QSet<EntityItemID>& entitiesToDelete) {
|
||||
PerformanceTimer perfTimer("updateMovingEntities");
|
||||
if (_movingEntities.size() > 0) {
|
||||
MovingEntitiesOperator moveOperator(this);
|
||||
|
||||
QSet<EntityItem*> entitiesBecomingStatic;
|
||||
QSet<EntityItem*> entitiesBecomingMortal;
|
||||
QSet<EntityItem*> entitiesBecomingChanging;
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("_movingEntities");
|
||||
|
||||
|
@ -703,7 +682,7 @@ void EntityTree::updateMovingEntities(quint64 now, QSet<EntityItemID>& entitiesT
|
|||
if (thisEntity->lifetimeHasExpired()) {
|
||||
qDebug() << "Lifetime has expired for entity:" << thisEntity->getEntityItemID();
|
||||
entitiesToDelete << thisEntity->getEntityItemID();
|
||||
entitiesBecomingStatic << thisEntity;
|
||||
clearEntityState(thisEntity);
|
||||
} else {
|
||||
AACube oldCube = thisEntity->getMaximumAACube();
|
||||
thisEntity->update(now);
|
||||
|
@ -714,19 +693,10 @@ void EntityTree::updateMovingEntities(quint64 now, QSet<EntityItemID>& entitiesT
|
|||
if (!domainBounds.touches(newCube)) {
|
||||
qDebug() << "Entity " << thisEntity->getEntityItemID() << " moved out of domain bounds.";
|
||||
entitiesToDelete << thisEntity->getEntityItemID();
|
||||
entitiesBecomingStatic << thisEntity;
|
||||
clearEntityState(thisEntity);
|
||||
} else {
|
||||
moveOperator.addEntityToMoveList(thisEntity, oldCube, newCube);
|
||||
|
||||
// check to see if this entity is no longer moving
|
||||
EntityItem::SimulationState newState = thisEntity->getSimulationState();
|
||||
if (newState == EntityItem::Changing) {
|
||||
entitiesBecomingChanging << thisEntity;
|
||||
} else if (newState == EntityItem::Mortal) {
|
||||
entitiesBecomingMortal << thisEntity;
|
||||
} else if (newState == EntityItem::Static) {
|
||||
entitiesBecomingStatic << thisEntity;
|
||||
}
|
||||
updateEntityState(thisEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -735,25 +705,10 @@ void EntityTree::updateMovingEntities(quint64 now, QSet<EntityItemID>& entitiesT
|
|||
PerformanceTimer perfTimer("recurseTreeWithOperator");
|
||||
recurseTreeWithOperator(&moveOperator);
|
||||
}
|
||||
|
||||
// change state for any entities that were moving but are now either static, mortal, or changing
|
||||
foreach(EntityItem* entity, entitiesBecomingStatic) {
|
||||
changeEntityState(entity, EntityItem::Moving, EntityItem::Static);
|
||||
}
|
||||
foreach(EntityItem* entity, entitiesBecomingMortal) {
|
||||
changeEntityState(entity, EntityItem::Moving, EntityItem::Mortal);
|
||||
}
|
||||
foreach(EntityItem* entity, entitiesBecomingChanging) {
|
||||
changeEntityState(entity, EntityItem::Moving, EntityItem::Changing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTree::updateMortalEntities(quint64 now, QSet<EntityItemID>& entitiesToDelete) {
|
||||
QSet<EntityItem*> entitiesBecomingStatic;
|
||||
QSet<EntityItem*> entitiesBecomingChanging;
|
||||
QSet<EntityItem*> entitiesBecomingMoving;
|
||||
|
||||
// TODO: switch these to iterators so we can remove items that get deleted
|
||||
for (int i = 0; i < _mortalEntities.size(); i++) {
|
||||
EntityItem* thisEntity = _mortalEntities[i];
|
||||
|
@ -762,31 +717,12 @@ void EntityTree::updateMortalEntities(quint64 now, QSet<EntityItemID>& entitiesT
|
|||
if (thisEntity->lifetimeHasExpired()) {
|
||||
qDebug() << "Lifetime has expired for entity:" << thisEntity->getEntityItemID();
|
||||
entitiesToDelete << thisEntity->getEntityItemID();
|
||||
entitiesBecomingStatic << thisEntity;
|
||||
clearEntityState(thisEntity);
|
||||
} else {
|
||||
// check to see if this entity is no longer moving
|
||||
EntityItem::SimulationState newState = thisEntity->getSimulationState();
|
||||
|
||||
if (newState == EntityItem::Static) {
|
||||
entitiesBecomingStatic << thisEntity;
|
||||
} else if (newState == EntityItem::Changing) {
|
||||
entitiesBecomingChanging << thisEntity;
|
||||
} else if (newState == EntityItem::Moving) {
|
||||
entitiesBecomingMoving << thisEntity;
|
||||
}
|
||||
updateEntityState(thisEntity);
|
||||
}
|
||||
}
|
||||
|
||||
// change state for any entities that were mortal but are now either static, changing, or moving
|
||||
foreach(EntityItem* entity, entitiesBecomingStatic) {
|
||||
changeEntityState(entity, EntityItem::Mortal, EntityItem::Static);
|
||||
}
|
||||
foreach(EntityItem* entity, entitiesBecomingChanging) {
|
||||
changeEntityState(entity, EntityItem::Mortal, EntityItem::Changing);
|
||||
}
|
||||
foreach(EntityItem* entity, entitiesBecomingMoving) {
|
||||
changeEntityState(entity, EntityItem::Mortal, EntityItem::Moving);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#ifndef hifi_EntityTree_h
|
||||
#define hifi_EntityTree_h
|
||||
|
||||
#include <QSet>
|
||||
|
||||
#include <Octree.h>
|
||||
#include "EntityTreeElement.h"
|
||||
|
||||
|
@ -135,8 +137,10 @@ public:
|
|||
|
||||
void sendEntities(EntityEditPacketSender* packetSender, EntityTree* localTree, float x, float y, float z);
|
||||
|
||||
void changeEntityState(EntityItem* const entity,
|
||||
EntityItem::SimulationState oldState, EntityItem::SimulationState newState);
|
||||
void updateEntityState(EntityItem* entity);
|
||||
void clearEntityState(EntityItem* entity);
|
||||
|
||||
void entityChanged(EntityItem* entity);
|
||||
|
||||
void trackDeletedEntity(const EntityItemID& entityID);
|
||||
|
||||
|
@ -153,7 +157,7 @@ signals:
|
|||
|
||||
private:
|
||||
|
||||
void updateChangingEntities(quint64 now, QSet<EntityItemID>& entitiesToDelete);
|
||||
void updateChangedEntities(quint64 now, QSet<EntityItemID>& entitiesToDelete);
|
||||
void updateMovingEntities(quint64 now, QSet<EntityItemID>& entitiesToDelete);
|
||||
void updateMortalEntities(quint64 now, QSet<EntityItemID>& entitiesToDelete);
|
||||
|
||||
|
@ -173,9 +177,10 @@ private:
|
|||
|
||||
QHash<EntityItemID, EntityTreeElement*> _entityToElementMap;
|
||||
|
||||
QList<EntityItem*> _movingEntities; // entities that are moving as part of update
|
||||
QList<EntityItem*> _changingEntities; // entities that are changing (like animating), but not moving
|
||||
QList<EntityItem*> _mortalEntities; // entities that are mortal (have lifetime), but not moving or changing
|
||||
QList<EntityItem*> _movingEntities; // entities that need to be updated
|
||||
QList<EntityItem*> _mortalEntities; // entities that need to be checked for expiry
|
||||
|
||||
QSet<EntityItem*> _changedEntities; // entities that have changed in the last frame
|
||||
};
|
||||
|
||||
#endif // hifi_EntityTree_h
|
||||
|
|
|
@ -737,14 +737,10 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
|
|||
QString entityScriptBefore = entityItem->getScript();
|
||||
bool bestFitBefore = bestFitEntityBounds(entityItem);
|
||||
EntityTreeElement* currentContainingElement = _myTree->getContainingElement(entityItemID);
|
||||
EntityItem::SimulationState oldState = entityItem->getSimulationState();
|
||||
|
||||
bytesForThisEntity = entityItem->readEntityDataFromBuffer(dataAt, bytesLeftToRead, args);
|
||||
|
||||
EntityItem::SimulationState newState = entityItem->getSimulationState();
|
||||
if (oldState != newState) {
|
||||
_myTree->changeEntityState(entityItem, oldState, newState);
|
||||
}
|
||||
// TODO: Andrew to only set changed if something has actually changed
|
||||
_myTree->entityChanged(entityItem);
|
||||
bool bestFitAfter = bestFitEntityBounds(entityItem);
|
||||
|
||||
if (bestFitBefore != bestFitAfter) {
|
||||
|
@ -771,9 +767,8 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
|
|||
addEntityItem(entityItem); // add this new entity to this elements entities
|
||||
entityItemID = entityItem->getEntityItemID();
|
||||
_myTree->setContainingElement(entityItemID, this);
|
||||
_myTree->updateEntityState(entityItem);
|
||||
_myTree->emitAddingEntity(entityItemID); // we just added an entity
|
||||
EntityItem::SimulationState newState = entityItem->getSimulationState();
|
||||
_myTree->changeEntityState(entityItem, EntityItem::Static, newState);
|
||||
}
|
||||
}
|
||||
// Move the buffer forward to read more entities
|
||||
|
|
|
@ -371,15 +371,15 @@ bool ModelEntityItem::isAnimatingSomething() const {
|
|||
!getAnimationURL().isEmpty();
|
||||
}
|
||||
|
||||
EntityItem::SimulationState ModelEntityItem::getSimulationState() const {
|
||||
EntityItem::SimulationState baseClassState = EntityItem::getSimulationState();
|
||||
EntityItem::SimulationState ModelEntityItem::computeSimulationState() const {
|
||||
EntityItem::SimulationState baseClassState = EntityItem::computeSimulationState();
|
||||
|
||||
// if the base class is static, then consider our animation state, and upgrade to changing if
|
||||
// we are animating. If the base class has a higher simulation state than static, then
|
||||
// use the base class state.
|
||||
if (baseClassState == EntityItem::Static) {
|
||||
if (isAnimatingSomething()) {
|
||||
return EntityItem::Changing;
|
||||
return EntityItem::Moving;
|
||||
}
|
||||
}
|
||||
return baseClassState;
|
||||
|
|
|
@ -46,7 +46,7 @@ public:
|
|||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
|
||||
|
||||
virtual void update(const quint64& now);
|
||||
virtual SimulationState getSimulationState() const;
|
||||
virtual SimulationState computeSimulationState() const;
|
||||
virtual void debugDump() const;
|
||||
|
||||
|
||||
|
|
|
@ -289,36 +289,26 @@ int Octree::readElementData(OctreeElement* destinationElement, const unsigned ch
|
|||
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||
// check the colors mask to see if we have a child to color in
|
||||
if (oneAtBit(colorInPacketMask, i)) {
|
||||
// create the child if it doesn't exist
|
||||
if (!destinationElement->getChildAtIndex(i)) {
|
||||
destinationElement->addChildAtIndex(i);
|
||||
if (destinationElement->isDirty()) {
|
||||
_isDirty = true;
|
||||
}
|
||||
}
|
||||
// addChildAtIndex() should actually be called getOrAddChildAtIndex().
|
||||
// When it adds the child it automatically sets the detinationElement dirty.
|
||||
OctreeElement* childElementAt = destinationElement->addChildAtIndex(i);
|
||||
|
||||
OctreeElement* childElementAt = destinationElement->getChildAtIndex(i);
|
||||
bool nodeIsDirty = false;
|
||||
if (childElementAt) {
|
||||
int childElementDataRead = childElementAt->readElementDataFromBuffer(nodeData + bytesRead, bytesLeftToRead, args);
|
||||
childElementAt->setSourceUUID(args.sourceUUID);
|
||||
|
||||
bytesRead += childElementDataRead;
|
||||
bytesLeftToRead -= childElementDataRead;
|
||||
|
||||
int childElementDataRead = childElementAt->readElementDataFromBuffer(nodeData + bytesRead, bytesLeftToRead, args);
|
||||
childElementAt->setSourceUUID(args.sourceUUID);
|
||||
|
||||
bytesRead += childElementDataRead;
|
||||
bytesLeftToRead -= childElementDataRead;
|
||||
|
||||
// if we had a local version of the element already, it's possible that we have it already but
|
||||
// with the same color data, so this won't count as a change. To address this we check the following
|
||||
if (!childElementAt->isDirty() && childElementAt->getShouldRender() && !childElementAt->isRendered()) {
|
||||
childElementAt->setDirtyBit(); // force dirty!
|
||||
}
|
||||
|
||||
nodeIsDirty = childElementAt->isDirty();
|
||||
}
|
||||
if (nodeIsDirty) {
|
||||
// It's possible that we already had this version of element data, in which case the unpacking of the data
|
||||
// wouldn't flag childElementAt as dirty, so we manually flag it here... if the element is to be rendered.
|
||||
if (childElementAt->getShouldRender() && !childElementAt->isRendered()) {
|
||||
childElementAt->setDirtyBit(); // force dirty!
|
||||
_isDirty = true;
|
||||
}
|
||||
}
|
||||
if (destinationElement->isDirty()) {
|
||||
_isDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned char childrenInTreeMask = ALL_CHILDREN_ASSUMED_TO_EXIST;
|
||||
|
|
|
@ -92,7 +92,7 @@ public:
|
|||
PropertyFlags operator<<(Enum flag) const;
|
||||
|
||||
// NOTE: due to the nature of the compact storage of these property flags, and the fact that the upper bound of the
|
||||
// enum is not know, these operators will only perform their bitwise operations on the set of properties that have
|
||||
// enum is not known, these operators will only perform their bitwise operations on the set of properties that have
|
||||
// been previously set
|
||||
PropertyFlags& operator^=(const PropertyFlags& other);
|
||||
PropertyFlags& operator^=(Enum flag);
|
||||
|
@ -106,7 +106,7 @@ public:
|
|||
|
||||
|
||||
private:
|
||||
void shinkIfNeeded();
|
||||
void shrinkIfNeeded();
|
||||
|
||||
QBitArray _flags;
|
||||
int _maxFlag;
|
||||
|
@ -142,7 +142,7 @@ template<typename Enum> inline void PropertyFlags<Enum>::setHasProperty(Enum fla
|
|||
_flags.setBit(flag, value);
|
||||
|
||||
if (flag == _maxFlag && !value) {
|
||||
shinkIfNeeded();
|
||||
shrinkIfNeeded();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -274,27 +274,27 @@ template<typename Enum> inline PropertyFlags<Enum>& PropertyFlags<Enum>::operato
|
|||
|
||||
template<typename Enum> inline PropertyFlags<Enum>& PropertyFlags<Enum>::operator&=(const PropertyFlags& other) {
|
||||
_flags &= other._flags;
|
||||
shinkIfNeeded();
|
||||
shrinkIfNeeded();
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename Enum> inline PropertyFlags<Enum>& PropertyFlags<Enum>::operator&=(Enum flag) {
|
||||
PropertyFlags other(flag);
|
||||
_flags &= other._flags;
|
||||
shinkIfNeeded();
|
||||
shrinkIfNeeded();
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename Enum> inline PropertyFlags<Enum>& PropertyFlags<Enum>::operator^=(const PropertyFlags& other) {
|
||||
_flags ^= other._flags;
|
||||
shinkIfNeeded();
|
||||
shrinkIfNeeded();
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename Enum> inline PropertyFlags<Enum>& PropertyFlags<Enum>::operator^=(Enum flag) {
|
||||
PropertyFlags other(flag);
|
||||
_flags ^= other._flags;
|
||||
shinkIfNeeded();
|
||||
shrinkIfNeeded();
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
@ -422,7 +422,7 @@ template<typename Enum> inline PropertyFlags<Enum> PropertyFlags<Enum>::operator
|
|||
return result;
|
||||
}
|
||||
|
||||
template<typename Enum> inline void PropertyFlags<Enum>::shinkIfNeeded() {
|
||||
template<typename Enum> inline void PropertyFlags<Enum>::shrinkIfNeeded() {
|
||||
int maxFlagWas = _maxFlag;
|
||||
while (_maxFlag >= 0) {
|
||||
if (_flags.testBit(_maxFlag)) {
|
||||
|
|
Loading…
Reference in a new issue