don't need _collisionGeometryScale

This commit is contained in:
Seth Alves 2015-04-01 18:23:25 -07:00
parent 06b38615d5
commit 78af7f900e

View file

@ -111,7 +111,6 @@ public:
// Set the model to use for collisions
Q_INVOKABLE void setCollisionModelURL(const QUrl& url);
const QUrl& getCollisionURL() const { return _collisionUrl; }
void setCollisionGeometryScale(glm::vec3 newScale) { _collisionGeometryScale = newScale; }
/// Sets the distance parameter used for LOD computations.
void setLODDistance(float distance) { _lodDistance = distance; }
@ -482,7 +481,6 @@ private:
static AbstractViewStateInterface* _viewState;
bool _renderCollisionHull;
glm::vec3 _collisionGeometryScale;
};
Q_DECLARE_METATYPE(QPointer<Model>)