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don't need _collisionGeometryScale
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1 changed files with 0 additions and 2 deletions
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@ -111,7 +111,6 @@ public:
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// Set the model to use for collisions
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// Set the model to use for collisions
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Q_INVOKABLE void setCollisionModelURL(const QUrl& url);
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Q_INVOKABLE void setCollisionModelURL(const QUrl& url);
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const QUrl& getCollisionURL() const { return _collisionUrl; }
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const QUrl& getCollisionURL() const { return _collisionUrl; }
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void setCollisionGeometryScale(glm::vec3 newScale) { _collisionGeometryScale = newScale; }
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/// Sets the distance parameter used for LOD computations.
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/// Sets the distance parameter used for LOD computations.
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void setLODDistance(float distance) { _lodDistance = distance; }
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void setLODDistance(float distance) { _lodDistance = distance; }
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@ -482,7 +481,6 @@ private:
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static AbstractViewStateInterface* _viewState;
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static AbstractViewStateInterface* _viewState;
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bool _renderCollisionHull;
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bool _renderCollisionHull;
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glm::vec3 _collisionGeometryScale;
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};
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};
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Q_DECLARE_METATYPE(QPointer<Model>)
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Q_DECLARE_METATYPE(QPointer<Model>)
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