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@ -36,6 +36,8 @@ void TV3DManager::connect() {
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}
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// The basic strategy of this stereoscopic rendering is explained here:
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// http://www.orthostereo.com/geometryopengl.html
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void TV3DManager::setFrustum(Camera& whichCamera) {
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void TV3DManager::setFrustum(Camera& whichCamera) {
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const double DTR = 0.0174532925; // degree to radians
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const double DTR = 0.0174532925; // degree to radians
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const double IOD = 0.05; //intraocular distance
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const double IOD = 0.05; //intraocular distance
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