repair calls to broadcast to nodes

This commit is contained in:
Stephen Birarda 2014-01-23 16:28:35 -08:00
parent 4ebd5795fc
commit 7762ea9f94
2 changed files with 3 additions and 2 deletions

View file

@ -128,7 +128,8 @@ void AvatarMixer::nodeKilled(SharedNodePointer killedNode) {
QByteArray rfcUUID = killedNode->getUUID().toRfc4122();
memcpy(packetData + numHeaderBytes, rfcUUID.constData(), rfcUUID.size());
NodeList::getInstance()->broadcastToNodes(packetData, numHeaderBytes + NUM_BYTES_RFC4122_UUID, &NODE_TYPE_AGENT, 1);
NodeList::getInstance()->broadcastToNodes(packetData, numHeaderBytes + NUM_BYTES_RFC4122_UUID,
QSet<NODE_TYPE>() << NODE_TYPE_AVATAR_MIXER);
}
}

View file

@ -484,7 +484,7 @@ void MyAvatar::sendKillAvatar() {
memcpy(packetPosition, rfcUUID.constData(), rfcUUID.size());
packetPosition += rfcUUID.size();
nodeList->broadcastToNodes(packet, packetPosition - packet, &NODE_TYPE_AVATAR_MIXER, 1);
nodeList->broadcastToNodes(packet, packetPosition - packet, QSet<NODE_TYPE>() << NODE_TYPE_AVATAR_MIXER);
}
void MyAvatar::orbit(const glm::vec3& position, int deltaX, int deltaY) {