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https://github.com/overte-org/overte.git
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Adding the frame gpu and batch timer
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parent
3db1831841
commit
76aa541d4a
5 changed files with 46 additions and 2 deletions
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@ -189,6 +189,15 @@ Item {
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Column {
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id: octreeCol
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spacing: 4; x: 4; y: 4;
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StatText {
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text: " Frame timing:"
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}
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StatText {
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text: " Batch: " + root.batchFrameTime.toFixed(1) + " ms"
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}
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StatText {
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text: " GPU: " + root.gpuFrameTime.toFixed(1) + " ms"
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}
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StatText {
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text: "Triangles: " + root.triangles +
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" / Material Switches: " + root.materialSwitches
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@ -1240,7 +1240,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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properties["gl_info"] = glInfo;
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properties["gpu_used_memory"] = (int)BYTES_TO_MB(gpu::Context::getUsedGPUMemory());
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properties["gpu_free_memory"] = (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemory());
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properties["gpu_frame_time"] = (int)(qApp->getRenderEngine()->);
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properties["gpu_frame_time"] = (float)(qApp->getGPUContext()->getFrameTimerGPUAverage());
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properties["batch_frame_time"] = (float)(qApp->getGPUContext()->getFrameTimerBatchAverage());
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properties["ideal_thread_count"] = QThread::idealThreadCount();
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auto hmdHeadPose = getHMDSensorPose();
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@ -290,6 +290,12 @@ void Stats::updateStats(bool force) {
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STAT_UPDATE(sendingMode, sendingModeResult);
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}
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auto& GPUContext = qApp->getGPUContext();
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// Update Frame timing (in ms)
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STAT_UPDATE(gpuFrameTime, (float) GPUContext->getFrameTimerGPUAverage());
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STAT_UPDATE(batchFrameTime, (float)GPUContext->getFrameTimerBatchAverage());
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STAT_UPDATE(gpuBuffers, (int)gpu::Context::getBufferGPUCount());
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STAT_UPDATE(gpuBufferMemory, (int)BYTES_TO_MB(gpu::Context::getBufferGPUMemoryUsage()));
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STAT_UPDATE(gpuTextures, (int)gpu::Context::getTextureGPUCount());
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@ -101,6 +101,8 @@ class Stats : public QQuickItem {
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STATS_PROPERTY(int, gpuTextureSparseMemory, 0)
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STATS_PROPERTY(int, gpuSparseTextureEnabled, 0)
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STATS_PROPERTY(int, gpuFreeMemory, 0)
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STATS_PROPERTY(float, gpuFrameTime, 0)
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STATS_PROPERTY(float, batchFrameTime, 0)
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public:
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static Stats* getInstance();
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@ -198,6 +200,8 @@ signals:
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void gpuTextureSparseMemoryChanged();
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void gpuSparseTextureEnabledChanged();
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void gpuFreeMemoryChanged();
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void gpuFrameTimeChanged();
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void batchFrameTimeChanged();
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void rectifiedTextureCountChanged();
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void decimatedTextureCountChanged();
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@ -36,7 +36,7 @@ void Context::beginFrame(const glm::mat4& renderPose) {
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_currentFrame->pose = renderPose;
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if (!_frameRangeTimer) {
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_frameRangeTimer = std::make_shared<RangeTimer>("gpu::Frame");
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_frameRangeTimer = std::make_shared<RangeTimer>();
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}
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}
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@ -77,10 +77,18 @@ void Context::executeFrame(const FramePointer& frame) const {
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consumeFrameUpdates(frame);
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_backend->setStereoState(frame->stereoState);
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{
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Batch beginBatch;
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_frameRangeTimer->begin(beginBatch);
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_backend->render(beginBatch);
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// Execute the frame rendering commands
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for (auto& batch : frame->batches) {
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_backend->render(batch);
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}
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Batch endBatch;
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_frameRangeTimer->end(endBatch);
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_backend->render(endBatch);
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}
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}
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@ -131,6 +139,20 @@ void Context::getStats(ContextStats& stats) const {
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_backend->getStats(stats);
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}
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double Context::getFrameTimerGPUAverage() const {
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if (_frameRangeTimer) {
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return _frameRangeTimer->getGPUAverage();
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}
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return 0.0;
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}
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double Context::getFrameTimerBatchAverage() const {
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if (_frameRangeTimer) {
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return _frameRangeTimer->getBatchAverage();
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}
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return 0.0;
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}
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const Backend::TransformCamera& Backend::TransformCamera::recomputeDerived(const Transform& xformView) const {
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_projectionInverse = glm::inverse(_projection);
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@ -357,3 +379,5 @@ void Backend::updateTextureGPUFramebufferMemoryUsage(Resource::Size prevObjectSi
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void Backend::updateTextureGPUSparseMemoryUsage(Resource::Size prevObjectSize, Resource::Size newObjectSize) { Context::updateTextureGPUSparseMemoryUsage(prevObjectSize, newObjectSize); }
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void Backend::incrementTextureGPUTransferCount() { Context::incrementTextureGPUTransferCount(); }
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void Backend::decrementTextureGPUTransferCount() { Context::decrementTextureGPUTransferCount(); }
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