Testing the new behavior with the BackgroundStage,

This commit is contained in:
samcake 2017-05-09 17:31:18 -07:00
parent bc41be7ec1
commit 75facdfa88
2 changed files with 2 additions and 2 deletions

View file

@ -136,7 +136,7 @@ void DrawBackgroundStage::run(const render::RenderContextPointer& renderContext,
break; break;
} }
} }
*/
backgroundStage->_currentFrame.clear(); backgroundStage->_currentFrame.clear();
} }

View file

@ -30,7 +30,7 @@
#include "LightStage.h" #include "LightStage.h"
#include "LightClusters.h" #include "LightClusters.h"
#include "BackgroundEffect.h" #include "BackgroundStage.h"
#include "SurfaceGeometryPass.h" #include "SurfaceGeometryPass.h"
#include "SubsurfaceScattering.h" #include "SubsurfaceScattering.h"