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Testing the new behavior with the BackgroundStage,
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2 changed files with 2 additions and 2 deletions
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@ -136,7 +136,7 @@ void DrawBackgroundStage::run(const render::RenderContextPointer& renderContext,
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break;
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break;
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}
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}
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}
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}
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*/
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backgroundStage->_currentFrame.clear();
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backgroundStage->_currentFrame.clear();
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}
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}
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@ -30,7 +30,7 @@
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#include "LightStage.h"
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#include "LightStage.h"
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#include "LightClusters.h"
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#include "LightClusters.h"
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#include "BackgroundEffect.h"
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#include "BackgroundStage.h"
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#include "SurfaceGeometryPass.h"
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#include "SurfaceGeometryPass.h"
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#include "SubsurfaceScattering.h"
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#include "SubsurfaceScattering.h"
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