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add unit tests for RotationConstraints
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331
tests/animation/src/RotationConstraintTests.cpp
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331
tests/animation/src/RotationConstraintTests.cpp
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//
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// RotationConstraintTests.cpp
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// tests/rig/src
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//
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "RotationConstraintTests.h"
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#include <glm/glm.hpp>
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#include <ElbowConstraint.h>
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#include <NumericalConstants.h>
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#include <SwingTwistConstraint.h>
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// HACK -- these helper functions need to be defined BEFORE including magic inside QTestExtensions.h
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// TODO: fix QTestExtensions so we don't need to do this in every test.
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// Computes the error value between two quaternions (using glm::dot)
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float getErrorDifference(const glm::quat& a, const glm::quat& b) {
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return fabsf(glm::dot(a, b)) - 1.0f;
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}
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QTextStream& operator<<(QTextStream& stream, const glm::quat& q) {
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return stream << "glm::quat { " << q.x << ", " << q.y << ", " << q.z << ", " << q.w << " }";
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}
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// Produces a relative error test for float usable QCOMPARE_WITH_LAMBDA.
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inline auto errorTest (float actual, float expected, float acceptableRelativeError)
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-> std::function<bool ()> {
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return [&actual, &expected, acceptableRelativeError] () {
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if (expected <= acceptableRelativeError) {
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return fabsf(actual - expected) < acceptableRelativeError;
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}
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return fabsf(actual - expected) / expected < acceptableRelativeError;
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};
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}
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#include "../QTestExtensions.h"
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#define QCOMPARE_WITH_RELATIVE_ERROR(actual, expected, relativeError) \
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QCOMPARE_WITH_LAMBDA(actual, expected, errorTest(actual, expected, relativeError))
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QTEST_MAIN(RotationConstraintTests)
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void RotationConstraintTests::testElbowConstraint() {
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// referenceRotation is the default rotation
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float referenceAngle = 1.23f;
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glm::vec3 referenceAxis = glm::normalize(glm::vec3(1.0f, 2.0f, -3.0f));
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glm::quat referenceRotation = glm::angleAxis(referenceAngle, referenceAxis);
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// NOTE: hingeAxis is in the "referenceFrame"
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glm::vec3 hingeAxis = glm::vec3(1.0f, 0.0f, 0.0f);
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// the angle limits of the constriant about the hinge axis
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float minAngle = -PI / 4.0f;
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float maxAngle = PI / 3.0f;
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// build the constraint
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ElbowConstraint elbow;
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elbow.setReferenceRotation(referenceRotation);
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elbow.setHingeAxis(hingeAxis);
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elbow.setAngleLimits(minAngle, maxAngle);
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float smallAngle = PI / 100.0f;
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{ // test reference rotation -- should be unconstrained
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glm::quat inputRotation = referenceRotation;
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glm::quat outputRotation = inputRotation;
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bool updated = elbow.apply(outputRotation);
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QVERIFY(updated == false);
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glm::quat expectedRotation = referenceRotation;
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QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
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}
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{ // test several simple rotations that are INSIDE the limits -- should be unconstrained
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int numChecks = 10;
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float startAngle = minAngle + smallAngle;
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float endAngle = maxAngle - smallAngle;
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float deltaAngle = (endAngle - startAngle) / (float)(numChecks - 1);
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for (float angle = startAngle; angle < endAngle + 0.5f * deltaAngle; angle += deltaAngle) {
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glm::quat inputRotation = glm::angleAxis(angle, hingeAxis) * referenceRotation;
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glm::quat outputRotation = inputRotation;
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bool updated = elbow.apply(outputRotation);
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QVERIFY(updated == false);
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QCOMPARE_WITH_ABS_ERROR(inputRotation, outputRotation, EPSILON);
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}
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}
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{ // test simple rotation just OUTSIDE minAngle -- should be constrained
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float angle = minAngle - smallAngle;
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glm::quat inputRotation = glm::angleAxis(angle, hingeAxis) * referenceRotation;
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glm::quat outputRotation = inputRotation;
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bool updated = elbow.apply(outputRotation);
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QVERIFY(updated == true);
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glm::quat expectedRotation = glm::angleAxis(minAngle, hingeAxis) * referenceRotation;
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QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
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}
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{ // test simple rotation just OUTSIDE maxAngle -- should be constrained
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float angle = maxAngle + smallAngle;
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glm::quat inputRotation = glm::angleAxis(angle, hingeAxis) * referenceRotation;
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glm::quat outputRotation = inputRotation;
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bool updated = elbow.apply(outputRotation);
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QVERIFY(updated == true);
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glm::quat expectedRotation = glm::angleAxis(maxAngle, hingeAxis) * referenceRotation;
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QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
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}
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{ // test simple twist rotation that has no hinge component -- should be constrained
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glm::vec3 someVector(7.0f, -5.0f, 2.0f);
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glm::vec3 twistVector = glm::normalize(glm::cross(hingeAxis, someVector));
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float someAngle = 0.789f;
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glm::quat inputRotation = glm::angleAxis(someAngle, twistVector) * referenceRotation;
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glm::quat outputRotation = inputRotation;
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bool updated = elbow.apply(outputRotation);
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QVERIFY(updated == true);
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glm::quat expectedRotation = referenceRotation;
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QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
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}
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}
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void RotationConstraintTests::testSwingTwistConstraint() {
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// referenceRotation is the default rotation
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float referenceAngle = 1.23f;
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glm::vec3 referenceAxis = glm::normalize(glm::vec3(1.0f, 2.0f, -3.0f));
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glm::quat referenceRotation = glm::angleAxis(referenceAngle, referenceAxis);
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// the angle limits of the constriant about the hinge axis
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float minTwistAngle = -PI / 2.0f;
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float maxTwistAngle = PI / 2.0f;
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// build the constraint
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SwingTwistConstraint shoulder;
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shoulder.setReferenceRotation(referenceRotation);
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shoulder.setTwistLimits(minTwistAngle, maxTwistAngle);
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float lowDot = 0.25f;
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float highDot = 0.75f;
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// The swing constriants are more interesting: a vector of minimum dot products
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// as a function of theta around the twist axis. Our test function will be shaped
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// like the square wave with amplitudes 0.25 and 0.75:
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//
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// |
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// 0.75 - o---o---o---o
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// | / '
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// | / '
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// | / '
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// 0.25 o---o---o---o o
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// |
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// +-------+-------+-------+-------+---
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// 0 pi/2 pi 3pi/2 2pi
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int numDots = 8;
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std::vector<float> minDots;
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int dotIndex = 0;
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while (dotIndex < numDots / 2) {
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++dotIndex;
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minDots.push_back(lowDot);
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}
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while (dotIndex < numDots) {
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minDots.push_back(highDot);
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++dotIndex;
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}
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shoulder.setSwingLimits(minDots);
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const SwingTwistConstraint::SwingLimitFunction& shoulderSwingLimitFunction = shoulder.getSwingLimitFunction();
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{ // test interpolation of SwingLimitFunction
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float theta = 0.0f;
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float minDot = shoulderSwingLimitFunction.getMinDot(theta);
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float expectedMinDot = lowDot;
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QCOMPARE_WITH_RELATIVE_ERROR(minDot, expectedMinDot, EPSILON);
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theta = PI;
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minDot = shoulderSwingLimitFunction.getMinDot(theta);
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expectedMinDot = highDot;
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QCOMPARE_WITH_RELATIVE_ERROR(minDot, expectedMinDot, EPSILON);
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// test interpolation on upward slope
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theta = PI * (7.0f / 8.0f);
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minDot = shoulderSwingLimitFunction.getMinDot(theta);
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expectedMinDot = 0.5f * (highDot + lowDot);
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QCOMPARE_WITH_RELATIVE_ERROR(minDot, expectedMinDot, EPSILON);
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// test interpolation on downward slope
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theta = PI * (15.0f / 8.0f);
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minDot = shoulderSwingLimitFunction.getMinDot(theta);
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expectedMinDot = 0.5f * (highDot + lowDot);
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}
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float smallAngle = PI / 100.0f;
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// Note: the twist is always about the yAxis
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glm::vec3 yAxis(0.0f, 1.0f, 0.0f);
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{ // test INSIDE both twist and swing
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int numSwingAxes = 7;
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float deltaTheta = TWO_PI / numSwingAxes;
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int numTwists = 2;
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float startTwist = minTwistAngle + smallAngle;
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float endTwist = maxTwistAngle - smallAngle;
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float deltaTwist = (endTwist - startTwist) / (float)(numTwists - 1);
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float twist = startTwist;
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for (int i = 0; i < numTwists; ++i) {
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glm::quat twistRotation = glm::angleAxis(twist, yAxis);
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for (float theta = 0.0f; theta < TWO_PI; theta += deltaTheta) {
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float swing = acosf(shoulderSwingLimitFunction.getMinDot(theta)) - smallAngle;
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glm::vec3 swingAxis(cosf(theta), 0.0f, -sinf(theta));
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glm::quat swingRotation = glm::angleAxis(swing, swingAxis);
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glm::quat inputRotation = swingRotation * twistRotation * referenceRotation;
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glm::quat outputRotation = inputRotation;
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bool updated = shoulder.apply(outputRotation);
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QVERIFY(updated == false);
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QCOMPARE_WITH_ABS_ERROR(inputRotation, outputRotation, EPSILON);
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}
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twist += deltaTwist;
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}
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}
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{ // test INSIDE twist but OUTSIDE swing
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int numSwingAxes = 7;
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float deltaTheta = TWO_PI / numSwingAxes;
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int numTwists = 2;
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float startTwist = minTwistAngle + smallAngle;
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float endTwist = maxTwistAngle - smallAngle;
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float deltaTwist = (endTwist - startTwist) / (float)(numTwists - 1);
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float twist = startTwist;
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for (int i = 0; i < numTwists; ++i) {
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glm::quat twistRotation = glm::angleAxis(twist, yAxis);
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for (float theta = 0.0f; theta < TWO_PI; theta += deltaTheta) {
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float maxSwingAngle = acosf(shoulderSwingLimitFunction.getMinDot(theta));
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float swing = maxSwingAngle + smallAngle;
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glm::vec3 swingAxis(cosf(theta), 0.0f, -sinf(theta));
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glm::quat swingRotation = glm::angleAxis(swing, swingAxis);
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glm::quat inputRotation = swingRotation * twistRotation * referenceRotation;
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glm::quat outputRotation = inputRotation;
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bool updated = shoulder.apply(outputRotation);
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QVERIFY(updated == true);
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glm::quat expectedSwingRotation = glm::angleAxis(maxSwingAngle, swingAxis);
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glm::quat expectedRotation = expectedSwingRotation * twistRotation * referenceRotation;
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QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
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}
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twist += deltaTwist;
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}
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}
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{ // test OUTSIDE twist but INSIDE swing
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int numSwingAxes = 6;
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float deltaTheta = TWO_PI / numSwingAxes;
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int numTwists = 2;
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float startTwist = minTwistAngle - smallAngle;
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float endTwist = maxTwistAngle + smallAngle;
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float deltaTwist = (endTwist - startTwist) / (float)(numTwists - 1);
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float twist = startTwist;
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for (int i = 0; i < numTwists; ++i) {
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glm::quat twistRotation = glm::angleAxis(twist, yAxis);
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float clampedTwistAngle = std::min(maxTwistAngle, std::max(minTwistAngle, twist));
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for (float theta = 0.0f; theta < TWO_PI; theta += deltaTheta) {
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float maxSwingAngle = acosf(shoulderSwingLimitFunction.getMinDot(theta));
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float swing = maxSwingAngle - smallAngle;
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glm::vec3 swingAxis(cosf(theta), 0.0f, -sinf(theta));
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glm::quat swingRotation = glm::angleAxis(swing, swingAxis);
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glm::quat inputRotation = swingRotation * twistRotation * referenceRotation;
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glm::quat outputRotation = inputRotation;
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bool updated = shoulder.apply(outputRotation);
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QVERIFY(updated == true);
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glm::quat expectedTwistRotation = glm::angleAxis(clampedTwistAngle, yAxis);
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glm::quat expectedRotation = swingRotation * expectedTwistRotation * referenceRotation;
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QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
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}
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twist += deltaTwist;
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}
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}
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{ // test OUTSIDE both twist and swing
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int numSwingAxes = 5;
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float deltaTheta = TWO_PI / numSwingAxes;
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int numTwists = 2;
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float startTwist = minTwistAngle - smallAngle;
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float endTwist = maxTwistAngle + smallAngle;
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float deltaTwist = (endTwist - startTwist) / (float)(numTwists - 1);
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float twist = startTwist;
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for (int i = 0; i < numTwists; ++i) {
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glm::quat twistRotation = glm::angleAxis(twist, yAxis);
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float clampedTwistAngle = std::min(maxTwistAngle, std::max(minTwistAngle, twist));
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for (float theta = 0.0f; theta < TWO_PI; theta += deltaTheta) {
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float maxSwingAngle = acosf(shoulderSwingLimitFunction.getMinDot(theta));
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float swing = maxSwingAngle + smallAngle;
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glm::vec3 swingAxis(cosf(theta), 0.0f, -sinf(theta));
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glm::quat swingRotation = glm::angleAxis(swing, swingAxis);
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glm::quat inputRotation = swingRotation * twistRotation * referenceRotation;
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glm::quat outputRotation = inputRotation;
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bool updated = shoulder.apply(outputRotation);
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QVERIFY(updated == true);
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glm::quat expectedTwistRotation = glm::angleAxis(clampedTwistAngle, yAxis);
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glm::quat expectedSwingRotation = glm::angleAxis(maxSwingAngle, swingAxis);
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glm::quat expectedRotation = expectedSwingRotation * expectedTwistRotation * referenceRotation;
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QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
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}
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twist += deltaTwist;
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}
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}
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}
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24
tests/animation/src/RotationConstraintTests.h
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24
tests/animation/src/RotationConstraintTests.h
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//
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// RotationConstraintTests.h
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// tests/rig/src
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//
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_RotationConstraintTests_h
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#define hifi_RotationConstraintTests_h
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#include <QtTest/QtTest>
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class RotationConstraintTests : public QObject {
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Q_OBJECT
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private slots:
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void testElbowConstraint();
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void testSwingTwistConstraint();
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};
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#endif // hifi_RotationConstraintTests_h
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