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https://github.com/overte-org/overte.git
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Merge pull request #8026 from jherico/steamvr_keyboard
SteamVR keyboard functionality
This commit is contained in:
commit
7588579ec3
6 changed files with 172 additions and 3 deletions
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@ -396,6 +396,8 @@ void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
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_renderer->_renderControl->_renderWindow = _proxyWindow;
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connect(_renderer->_quickWindow, &QQuickWindow::focusObjectChanged, this, &OffscreenQmlSurface::onFocusObjectChanged);
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// Create a QML engine.
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_qmlEngine = new QQmlEngine;
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if (!_qmlEngine->incubationController()) {
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@ -742,3 +744,21 @@ QVariant OffscreenQmlSurface::returnFromUiThread(std::function<QVariant()> funct
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return function();
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}
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void OffscreenQmlSurface::onFocusObjectChanged(QObject* object) {
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if (!object) {
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setFocusText(false);
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return;
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}
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QInputMethodQueryEvent query(Qt::ImEnabled);
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qApp->sendEvent(object, &query);
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setFocusText(query.value(Qt::ImEnabled).toBool());
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}
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void OffscreenQmlSurface::setFocusText(bool newFocusText) {
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if (newFocusText != _focusText) {
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_focusText = newFocusText;
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emit focusTextChanged(_focusText);
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}
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}
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@ -30,7 +30,7 @@ class OffscreenQmlRenderThread;
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class OffscreenQmlSurface : public QObject {
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Q_OBJECT
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Q_PROPERTY(bool focusText READ isFocusText NOTIFY focusTextChanged)
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public:
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OffscreenQmlSurface();
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virtual ~OffscreenQmlSurface();
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@ -55,6 +55,7 @@ public:
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_mouseTranslator = mouseTranslator;
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}
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bool isFocusText() const { return _focusText; }
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void pause();
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void resume();
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bool isPaused() const;
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@ -70,6 +71,8 @@ public:
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signals:
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void textureUpdated(unsigned int texture);
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void focusObjectChanged(QObject* newFocus);
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void focusTextChanged(bool focusText);
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public slots:
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void requestUpdate();
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@ -78,6 +81,7 @@ public slots:
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protected:
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bool filterEnabled(QObject* originalDestination, QEvent* event) const;
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void setFocusText(bool newFocusText);
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private:
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QObject* finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f);
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@ -85,6 +89,7 @@ private:
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private slots:
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void updateQuick();
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void onFocusObjectChanged(QObject* newFocus);
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private:
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friend class OffscreenQmlRenderThread;
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@ -97,6 +102,7 @@ private:
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bool _render{ false };
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bool _polish{ true };
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bool _paused{ true };
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bool _focusText { false };
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uint8_t _maxFps{ 60 };
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MouseTranslator _mouseTranslator{ [](const QPointF& p) { return p.toPoint(); } };
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QWindow* _proxyWindow { nullptr };
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@ -36,12 +36,14 @@ vec3 _trackedDeviceLinearVelocities[vr::k_unMaxTrackedDeviceCount];
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vec3 _trackedDeviceAngularVelocities[vr::k_unMaxTrackedDeviceCount];
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static mat4 _sensorResetMat;
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static std::array<vr::Hmd_Eye, 2> VR_EYES { { vr::Eye_Left, vr::Eye_Right } };
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bool _openVrDisplayActive { false };
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bool OpenVrDisplayPlugin::isSupported() const {
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return openVrSupported();
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}
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bool OpenVrDisplayPlugin::internalActivate() {
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_openVrDisplayActive = true;
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_container->setIsOptionChecked(StandingHMDSensorMode, true);
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if (!_system) {
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@ -94,6 +96,7 @@ bool OpenVrDisplayPlugin::internalActivate() {
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void OpenVrDisplayPlugin::internalDeactivate() {
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Parent::internalDeactivate();
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_openVrDisplayActive = false;
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_container->setIsOptionChecked(StandingHMDSensorMode, false);
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if (_system) {
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// Invalidate poses. It's fine if someone else sets these shared values, but we're about to stop updating them, and
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@ -14,9 +14,13 @@
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#include <QtCore/QTimer>
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#include <QtCore/QLoggingCategory>
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#include <QtCore/QProcessEnvironment>
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#include <QtGui/QInputMethodEvent>
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#include <QtQuick/QQuickWindow>
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#include <Windows.h>
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#include <OffscreenUi.h>
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Q_DECLARE_LOGGING_CATEGORY(displayplugins)
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Q_LOGGING_CATEGORY(displayplugins, "hifi.plugins.display")
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@ -90,6 +94,121 @@ void releaseOpenVrSystem() {
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}
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}
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static char textArray[8192];
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static QMetaObject::Connection _focusConnection, _focusTextConnection;
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extern bool _openVrDisplayActive;
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static vr::IVROverlay* _overlay { nullptr };
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static QObject* _keyboardFocusObject { nullptr };
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static QString _existingText;
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static Qt::InputMethodHints _currentHints;
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extern vr::TrackedDevicePose_t _trackedDevicePose[vr::k_unMaxTrackedDeviceCount];
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static bool _keyboardShown { false };
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static const uint32_t SHOW_KEYBOARD_DELAY_MS = 100;
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void showOpenVrKeyboard(bool show = true) {
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if (!_overlay) {
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return;
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}
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if (show) {
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// To avoid flickering the keyboard when a text element is only briefly selected,
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// show the keyboard asynchrnously after a very short delay, but only after we check
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// that the current focus object is still one that is text enabled
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QTimer::singleShot(SHOW_KEYBOARD_DELAY_MS, [] {
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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auto currentFocus = offscreenUi->getWindow()->focusObject();
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QInputMethodQueryEvent query(Qt::ImEnabled | Qt::ImQueryInput | Qt::ImHints);
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qApp->sendEvent(currentFocus, &query);
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// Current focus isn't text enabled, bail early.
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if (!query.value(Qt::ImEnabled).toBool()) {
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return;
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}
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// We're going to show the keyboard now...
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_keyboardFocusObject = currentFocus;
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_currentHints = Qt::InputMethodHints(query.value(Qt::ImHints).toUInt());
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vr::EGamepadTextInputMode inputMode = vr::k_EGamepadTextInputModeNormal;
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if (_currentHints & Qt::ImhHiddenText) {
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inputMode = vr::k_EGamepadTextInputModePassword;
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}
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vr::EGamepadTextInputLineMode lineMode = vr::k_EGamepadTextInputLineModeSingleLine;
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if (_currentHints & Qt::ImhMultiLine) {
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lineMode = vr::k_EGamepadTextInputLineModeMultipleLines;
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}
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_existingText = query.value(Qt::ImSurroundingText).toString();
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auto showKeyboardResult = _overlay->ShowKeyboard(inputMode, lineMode, "Keyboard", 1024,
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_existingText.toLocal8Bit().toStdString().c_str(), false, 0);
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if (vr::VROverlayError_None == showKeyboardResult) {
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_keyboardShown = true;
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// Try to position the keyboard slightly below where the user is looking.
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mat4 headPose = toGlm(_trackedDevicePose[0].mDeviceToAbsoluteTracking);
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mat4 keyboardTransform = glm::translate(headPose, vec3(0, -0.5, -1));
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keyboardTransform = keyboardTransform * glm::rotate(mat4(), 3.14159f / 4.0f, vec3(-1, 0, 0));
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auto keyboardTransformVr = toOpenVr(keyboardTransform);
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_overlay->SetKeyboardTransformAbsolute(vr::ETrackingUniverseOrigin::TrackingUniverseStanding, &keyboardTransformVr);
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}
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});
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} else {
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_keyboardFocusObject = nullptr;
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if (_keyboardShown) {
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_overlay->HideKeyboard();
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_keyboardShown = false;
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}
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}
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}
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void finishOpenVrKeyboardInput() {
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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auto chars = _overlay->GetKeyboardText(textArray, 8192);
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auto newText = QString(QByteArray(textArray, chars));
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// TODO modify the new text to match the possible input hints:
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// ImhDigitsOnly ImhFormattedNumbersOnly ImhUppercaseOnly ImhLowercaseOnly
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// ImhDialableCharactersOnly ImhEmailCharactersOnly ImhUrlCharactersOnly ImhLatinOnly
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QInputMethodEvent event(_existingText, QList<QInputMethodEvent::Attribute>());
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event.setCommitString(newText, 0, _existingText.size());
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qApp->sendEvent(_keyboardFocusObject, &event);
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// Simulate an enter press on the top level window to trigger the action
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if (0 == (_currentHints & Qt::ImhMultiLine)) {
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qApp->sendEvent(offscreenUi->getWindow(), &QKeyEvent(QEvent::KeyPress, Qt::Key_Return, Qt::KeyboardModifiers(), QString("\n")));
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qApp->sendEvent(offscreenUi->getWindow(), &QKeyEvent(QEvent::KeyRelease, Qt::Key_Return, Qt::KeyboardModifiers()));
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}
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}
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static const QString DEBUG_FLAG("HIFI_DISABLE_STEAM_VR_KEYBOARD");
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bool disableSteamVrKeyboard = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
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void enableOpenVrKeyboard() {
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if (disableSteamVrKeyboard) {
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return;
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}
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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_overlay = vr::VROverlay();
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_focusConnection = QObject::connect(offscreenUi->getWindow(), &QQuickWindow::focusObjectChanged, [](QObject* object) {
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if (object != _keyboardFocusObject) {
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showOpenVrKeyboard(false);
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}
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});
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_focusTextConnection = QObject::connect(offscreenUi.data(), &OffscreenUi::focusTextChanged, [](bool focusText) {
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if (_openVrDisplayActive) {
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showOpenVrKeyboard(focusText);
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}
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});
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}
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void disableOpenVrKeyboard() {
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if (disableSteamVrKeyboard) {
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return;
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}
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QObject::disconnect(_focusTextConnection);
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QObject::disconnect(_focusConnection);
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}
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void handleOpenVrEvents() {
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if (!activeHmd) {
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return;
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@ -107,6 +226,10 @@ void handleOpenVrEvents() {
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activeHmd->AcknowledgeQuit_Exiting();
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break;
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case vr::VREvent_KeyboardDone:
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finishOpenVrKeyboardInput();
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break;
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default:
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break;
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}
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@ -114,3 +237,4 @@ void handleOpenVrEvents() {
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}
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}
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@ -18,6 +18,9 @@ vr::IVRSystem* acquireOpenVrSystem();
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void releaseOpenVrSystem();
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void handleOpenVrEvents();
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bool openVrQuitRequested();
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void enableOpenVrKeyboard();
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void disableOpenVrKeyboard();
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template<typename F>
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void openvr_for_each_eye(F f) {
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@ -41,3 +44,13 @@ inline mat4 toGlm(const vr::HmdMatrix34_t& m) {
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m.m[0][3], m.m[1][3], m.m[2][3], 1.0f);
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return result;
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}
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inline vr::HmdMatrix34_t toOpenVr(const mat4& m) {
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vr::HmdMatrix34_t result;
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for (uint8_t i = 0; i < 3; ++i) {
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for (uint8_t j = 0; j < 4; ++j) {
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result.m[i][j] = m[j][i];
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}
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}
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return result;
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}
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@ -11,8 +11,6 @@
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#include "ViveControllerManager.h"
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#include <QtCore/QProcessEnvironment>
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#include <PerfStat.h>
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#include <PathUtils.h>
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#include <GeometryCache.h>
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@ -22,6 +20,7 @@
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#include <NumericalConstants.h>
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#include <plugins/PluginContainer.h>
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#include <UserActivityLogger.h>
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#include <OffscreenUi.h>
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#include <controllers/UserInputMapper.h>
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@ -68,6 +67,8 @@ bool ViveControllerManager::activate() {
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}
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Q_ASSERT(_system);
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enableOpenVrKeyboard();
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// OpenVR provides 3d mesh representations of the controllers
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// Disabled controller rendering code
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/*
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@ -132,6 +133,8 @@ bool ViveControllerManager::activate() {
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void ViveControllerManager::deactivate() {
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InputPlugin::deactivate();
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disableOpenVrKeyboard();
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_container->removeMenuItem(MENU_NAME, RENDER_CONTROLLERS);
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_container->removeMenu(MENU_PATH);
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