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fix is facing avatar
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@ -37,7 +37,7 @@ bool Billboardable::pointTransformAtCamera(Transform& transform, glm::quat offse
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// use the referencial from the avatar, y isn't always up
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glm::vec3 avatarUP = DependencyManager::get<AvatarManager>()->getMyAvatar()->getOrientation()*Vectors::UP;
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glm::quat rotation(conjugate(toQuat(glm::lookAt(billboardPos, cameraPos, avatarUP))));
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glm::quat rotation(conjugate(toQuat(glm::lookAt(cameraPos, billboardPos, avatarUP))));
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transform.setRotation(rotation);
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transform.postRotate(offsetRotation);
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