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map_bump wip
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3 changed files with 13 additions and 3 deletions
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@ -262,7 +262,8 @@ void OBJReader::parseMaterialLibrary(QIODevice* device) {
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currentMaterial.emissiveColor << " diffuse texture:" <<
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currentMaterial.diffuseTextureFilename << " specular texture:" <<
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currentMaterial.specularTextureFilename << " emissive texture:" <<
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currentMaterial.emissiveTextureFilename;
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currentMaterial.emissiveTextureFilename << " bump texture:" <<
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currentMaterial.bumpTextureFilename;
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#endif
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return;
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}
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@ -280,6 +281,7 @@ void OBJReader::parseMaterialLibrary(QIODevice* device) {
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currentMaterial.diffuseTextureFilename = "";
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currentMaterial.emissiveTextureFilename = "";
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currentMaterial.specularTextureFilename = "";
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currentMaterial.bumpTextureFilename = "";
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} else if (token == "Ns") {
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currentMaterial.shininess = tokenizer.getFloat();
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} else if (token == "Ni") {
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@ -300,8 +302,9 @@ void OBJReader::parseMaterialLibrary(QIODevice* device) {
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currentMaterial.emissiveColor = tokenizer.getVec3();
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} else if (token == "Ks") {
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currentMaterial.specularColor = tokenizer.getVec3();
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} else if ((token == "map_Kd") || (token == "map_Ke") || (token == "map_Ks")) {
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QByteArray filename = QString(tokenizer.getLineAsDatum()).toUtf8();
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} else if ((token == "map_Kd") || (token == "map_Ke") || (token == "map_Ks") || (token == "map_bump")) {
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QByteArray textureLine = QString(tokenizer.getLineAsDatum()).toUtf8();
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QByteArray filename = textureLine; // TODO: parse texture options and filename from line
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if (filename.endsWith(".tga")) {
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#ifdef WANT_DEBUG
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qCDebug(modelformat) << "OBJ Reader WARNING: currently ignoring tga texture " << filename << " in " << _url;
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@ -314,6 +317,8 @@ void OBJReader::parseMaterialLibrary(QIODevice* device) {
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currentMaterial.emissiveTextureFilename = filename;
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} else if( token == "map_Ks" ) {
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currentMaterial.specularTextureFilename = filename;
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} else if (token == "map_bump") {
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currentMaterial.bumpTextureFilename = filename;
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}
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}
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}
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@ -780,6 +785,10 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
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if (!objMaterial.emissiveTextureFilename.isEmpty()) {
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fbxMaterial.emissiveTexture.filename = objMaterial.emissiveTextureFilename;
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}
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if (!objMaterial.bumpTextureFilename.isEmpty()) {
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fbxMaterial.normalTexture.filename = objMaterial.bumpTextureFilename;
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fbxMaterial.normalTexture.isBumpmap = true;
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}
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modelMaterial->setEmissive(fbxMaterial.emissiveColor);
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modelMaterial->setAlbedo(fbxMaterial.diffuseColor);
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@ -60,6 +60,7 @@ public:
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QByteArray diffuseTextureFilename;
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QByteArray specularTextureFilename;
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QByteArray emissiveTextureFilename;
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QByteArray bumpTextureFilename;
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bool used { false };
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bool userSpecifiesUV { false };
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OBJMaterial() : shininess(0.0f), opacity(1.0f), diffuseColor(0.9f), specularColor(0.9f), emissiveColor(0.0f) {}
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